Microsoft has just finished presenting its preview of DirectX 12 (Direct3D 12 in particular), their newest graphics API (Application Programming Interface) which lets game developers control graphics processing units (GPUs) in games and other graphics applications. Although DirectX has been an excellent graphics API since DirectX 8, Microsoft’s DirectX 12 is going to address long-standing issues that were carried out until DirectX 11. As a result, developers will get the level of control that they are asking for and DirectX 12 is going to make much better use of both the main processor (CPU) and GPUs available in the system. From a developer’s point of view, this brings “console-like” control and efficiency, but wrapped in a standard API. (more…)
DirectX 12: A Rather Awesome Software-Only Evolution original content from Ubergizmo.
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