NVIDIA has officially launched Tegra K1 (thought to be Tegra 5 previously), which is the first Tegra chip to feature an architecture that is identical to its PC counterpart. For NVIDIA, and for the mobile industry, this is a historic day which marks the first time PC, console and mobile graphics, at least as far as NVIDIA is concerned. The architecture in question is code-named Kepler and it is well known on PC for having increased NVIDIA’s compute power density drastically. Although the mobile version has less graphics compute units to accommodate size and power requirements, it still has every feature that the GeForce Titan has. Because of that, while other mobile graphics vendors are proud of their “Open GL ES 3.0” compatibility, NVIDIA can run the “full” Open GL 4.4 API that drives PCs today. In the PC world, ES 3.0 is still pre-DX10, while GL 4.4 is DX11. (more…)
NVIDIA Tegra K1: The Final Unification Of PC & Mobile Graphics original content from Ubergizmo.
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