This is the Game Developers Conference week here in San Francisco, and Khronos, the group that governs the OpenGL ES specifications is revealing the latest version of the graphics API (application programming interface) which brings new features and capabilities to mobile developers. This update brings mobiles one step closer to “feature-parity” with the latest game consoles and PC hardware, but there is a little more work that needs to be done. Here’s what’s new: (more…)
OpenGL ES 3.1 Ups The Mobile Graphics Ante original content from Ubergizmo.
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