The free-to-play model is a model that many developers have chosen to adopt these days for their games. It basically makes a game free for download, but at the same time monetizes by charging gamers for in-app purchases. It is a good way to get gamers to try the game and at the same time potentially making a lot more from it.
Naturally this is not a model that gamers particularly enjoy, especially since sometimes the progress of a game is hindered due to the fact that they need to purchase certain items to help them pass a difficult level, or in some cases, pay to pass the level entirely. That being said, Dungeon Keeper and Fable’s creator, Peter Molyneux, has recently expressed his distaste for the model. (more…)
Peter Molyneux Thinks The Free-To-Play Model Needs To Go original content from Ubergizmo.
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