Taking voice acting out of games not only saves on development costs (voice acting can be expensive, after all), but it also saves room on game discs. That’s why some developers have left voice acting out of their titles.
Nintendo may be the most interesting case though. It’s made a fortune with its first-party titles, however, very few of them have voice acting. But one recently released Nintendo game, Punch-Out, features several voice actors yelling as you fight.

Silent or no? You decide.
(Credit: Nintendo)
In an interesting e-mail exchange, video game blog Kotaku wanted to figure out exactly why Nintendo decided to break from its antivoice tradition with the game. Game producer Kensuke Tanabe said Nintendo’s model has always centered on keeping the main character silent. Little Mac, Punch-Out’s protagonist, is silent throughout the game.
“Nintendo’s tradition is that the hero or central character never vocally speaks,” Tanabe told Kotaku. “We also followed this tradition for the title…We recorded speech to express each character’s origins and characteristics…I believe (that using) fighters’ voices during matches is very effective in making the experience more immersive.”
…
Originally posted at The Digital Home
Post a Comment