What kind of different sales models can you think of when it comes to games? There are those free-to-play titles that depend on you to purchase in-game items, while freemium titles are free to download, but your progress more or less grinds to a halt when you do not make any purchases to move forward. Other than that, there is the option to purchase a game outright from the get go for a certain sum of money, and you have everything in there required to complete it at your own pace. Well, Crossfire from Tencent took the free-to-play route, and it pulled in nearly $1 billion in 2013 alone.
Tencent’s Crossfire Free-To-Play Shooter Earns Nearly $1B In 2013 original content from Ubergizmo.
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