The Motion Sensor Company Behind Microsoft Kinect

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It’s often noted that the technological predictions of the horrible, yet strangely prescient film Minority Report are fast becoming a reality. And it seems that Tom Cruise’s hands-free data surfing may be arriving much sooner than 2054. The gravity of innovation is pulling us towards completely frictionless
interfaces. Goodbye keyboards, goodbye mice. Soon the term “remote control” will become just another “grandpa word,” joining the likes of “dungarees” and “whipper snapper.”

There have been several attempts at gesture-based control released to the public, but with limited success. The technology just wasn’t there yet. But as the hardware improves, we will find greater interactivity with our electronics using little more than hand gestures and vocal commands.

What may signify a big jump forward in consumer acceptance of the frictionless interface is Microsoft’s gesture-based Kinect gaming system. The system will be released this fall and hopes to compete with the Wii for potential gamers who are intimidated by the mess of buttons and gizmos offered on traditional PlayStation or Xbox controllers.

For the interface, Microsoft turned to Israeli-based PrimeSense which created a technology that utilizes various types of cameras and audio sensors to bring users into the game. The five-year-old company doesn’t have plans to manufacture any gizmos directly, but hopes to make the technology ubiquitous in the electronic wares of others. The company says they already have other collaborations in place to bring the tech to TV and PCs in the future.

The ultimate goal of the PrimeSense is “for humans and devices to live
seamlessly side-by-side, so that we don’t have to do anything special
for devices to work,” said Aviad Maizels, PrimeSense’s president, quoted by the AP.
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