What Amnesia: A Machine For Pigs Can Teach Us About Video Game Design

What A Machine For Pigs Teaches About Survival HorrorAmnesia: A Machine For Pigs – the long-awaited sequel to The Dark Descent – finally released yesterday. After playing, I got to thinking – it does some innovative things with the survival horror genre; it uses techniques that I think any video game designer would do well to note. Let’s look at those.

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