What Comes After Click: A Crash Course in Tangible User Interfaces

What Comes After Click: A Crash Course in Tangible User Interfaces

For three decades, most of us have interacted with computers in exactly the same way: We point with a mouse (or a finger!), click, and watch the screen. In one way, it’s the most outdated element of human computer interaction around. But in another, it’s the thing that’s shaped every operating system and device designed since its invention. We’re starting to leave it behind, though. Here’s what’s coming next.

Read more…

    

No Responses to “What Comes After Click: A Crash Course in Tangible User Interfaces”

Post a Comment