Netflix, Foursquare, LinkedIn, and Square apps expose your data

Failsquare

Here’s a little tip for app developers: encrypt everything, especially passwords. Security firm viaForensics fed some popular iPhone and Android apps through its appWatchdog tool and found that Netflix, LinkedIn, and Foursquare all stored account passwords unencrypted. Since the results were first published on the 6th, Foursquare has updated its app to obscure users’ passwords, but other data (such as search history) is still vulnerable. While those three were the worst offenders, other apps also earned a big fat “fail,” such as the iOS edition of Square which stores signatures, transaction amounts, and the last four digits of credit card numbers unencrypted. Most of this data would take some effort to steal, but it’s not impossible for a bunch of ne’er-do-wells to create a piece malware that can harvest it. Let’s just hope Netflix and LinkedIn patch this hole quickly — last thing we need is someone discovering our secret obsession with Meg Ryan movies.

Netflix, Foursquare, LinkedIn, and Square apps expose your data originally appeared on Engadget on Thu, 09 Jun 2011 19:38:00 EDT. Please see our terms for use of feeds.

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Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass

It’s been fully six months since Nox Audio’s everything-but-the-kitchen-sink Admiral Touch headset prototype wowed us at CES 2011, and boy, have things changed. That ugly metal band is gone, replaced by a handsome black and silver rig, with a neatly integrated adjusting strap for a comfortable noggin squeeze. Both sides of the Admiral Touch now sport buttons, including one to add the T-Pain Effect (we kid you not). More after the break.

Continue reading Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass

Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass originally appeared on Engadget on Thu, 09 Jun 2011 18:32:00 EDT. Please see our terms for use of feeds.

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Madfinger demos and dishes details on its forthcoming Shadowgun game

Shadowgun looked good when we saw footage of it last month, and at E3 2011 we got to chat with the game’s creators about the Tegra-optimized title. Madfinger, the game’s creator, worked closely with NVIDIA to wring the maximum performance possible out of the Tegra 2 platform, but it said Shadowgun will still look stunning on other silicon. The game is built on the multi-platform Unity engine and will be coming to iOS and Android devices around the world in September (prices TBD). As you can see in the video above, it runs smooth as silk on an LG G2x (55-60fps) and Motorola’s Xoom (30fps). Madfinger said we can also expect 60fps on the iPad 2 and devices packing Kal-El chips, and 30fps on other Android handsets and the iPhone 4 when the game debuts. If you’ve got a hankering for some more video of the game, check the official trailer after the break.

Continue reading Madfinger demos and dishes details on its forthcoming Shadowgun game

Madfinger demos and dishes details on its forthcoming Shadowgun game originally appeared on Engadget on Thu, 09 Jun 2011 15:22:00 EDT. Please see our terms for use of feeds.

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Samsung’s Dual-Core Galaxy Smartphone Lands in Hong Kong

Released this week in Hong Kong, Samsung's new Galaxy S II may be available soon worldwide. Photo courtesy of Samsung

Samsung this week released an upgrade for its most popular “Galaxy” smartphone in Hong Kong, following its launch in Europe.

The Wall Street Journal this week reported on the release of the Samsung’s Galaxy S II smartphone in Hong Kong. Samsung released the handset in Europe in early May.

It’s unclear when we’ll see the smartphone in the United States. A Verizon Wireless spokeswoman misspoke when she told Computerworld that the Galaxy S II would be available some time in July. The carrier retroactively amended the statement, saying that the spokeswoman was actually referring to the Galaxy Tab 10.1.

However, considering that Samsung just gave a handful of developers free Galaxy S II phones, and the smartphone is already releasing in other parts of the world, it’s safe to assume the U.S. release isn’t very far off.

As the successor to Samsung’s highly successful Galaxy S device, the S II has big shoes to fill. Samsung sold over 10 million of the original Galaxy S phones, carried by all four of the big U.S. carriers.

The Galaxy S II is a major update to its now-dated younger brother. It’ll have all the accoutrements customary to recent smartphone debuts — front-and back-facing cameras, 1080p video with HD output capability, and up to 32 GB SD card support.

And of course, it’s touting a beefy 1.2-GHz dual-core processor, Samsung’s first phone to do so. It’s a timely arrival, too. Competitors LG, HTC and Motorola all already have dual-core smartphones available for purchase.

As the veracity of the release is still up in the air, we’ve got no price details. It’ll most likely be available somewhere in the $200-$300 dollar range with a two-year contract on Verizon’s network.


Motorola’s 4.3-inch Photon 4G brings Tegra 2, kickstand magic to Sprint (video hands-on)

You know something big is about to go down when you can get the CEOs from two major tech companies to sit down together for lunch. As suspected, today’s Sprint / Motorola event, presided over by Dan Hesse and Sanjay Jha, marked the debut of the rumored Photon 4G. The handset packs a 4.3-inch qHD display, 1GHz dual-core NVIDIA Tegra 2 processor, 1GB of RAM, 16GB of built-in memory, and pre-installed Gingerbread — plus, for better or worse, the latest version of Blur. The skinny new smartphone’s got front and rear facing cameras (the latter of which is eight megapixels), a dedicated camera button, and micro-USB and HDMI ports, which will hook into a soon to be announced docking device.

The handset is the first from a US carrier to offer up global 4G connectivity, and it’s also got 3G support, should you need it (that’s CDMA / WiMAX in the US and GSM internationally). Enterprise functionality, traditionally a bit of an oversight with Android handsets, is present too, thanks to business-minded tools built into Blur and increased security, courtesy of the manufacturer’s acquisition of 3LM (“Three Laws Mobility” to its friends). Sprint’s influence shines through as well, with the inclusion of a built-in active kickstand on its rear, a first for a Motorola device. Flip it open, and the display will automatically switch to landscape mode for optimal viewing.

We managed to get a little hands-on time with the device prior to the announcement, and by and large, the touchscreen and software seemed quite responsive. The handset itself is both skinny and narrow and feels good in the hand, though the smooth back doesn’t offer much in the way of traction for those prone to dropping their phones. The buttons on the device were a bit stiff and sunken, though we’ll have to hold off on passing judgment on that front, since this is a pre-production unit — hopefully we’ll get out hands on something more final in the near future. The Photon 4G is set to hit Sprint this summer — an exact date and price point have yet to be announced.

Dana Wollman contributed to this report.

Continue reading Motorola’s 4.3-inch Photon 4G brings Tegra 2, kickstand magic to Sprint (video hands-on)

Motorola’s 4.3-inch Photon 4G brings Tegra 2, kickstand magic to Sprint (video hands-on) originally appeared on Engadget on Thu, 09 Jun 2011 12:41:00 EDT. Please see our terms for use of feeds.

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Virgin Mobile welcomes 4.1-inch Motorola Triumph, brings Froyo to the prepaid side

Fear not, pay-as-you-go fans — Virgin Mobile saw a hat tip of its own at today’s Sprint / Motorola event in the form of the Triumph, a 4.1-inch Android 2.2 handset that perhaps doesn’t quite live up to it’s hyperbolic name. Virgin Mobile’s first-ever Motorola handset has 2GB of built-in storage, 512MB of RAM, a five megapixel camera, WVGA display, 1400mAh battery, A-GPS, WiFi, a Qualcomm MSM8655 CPU and HDMI output. It also comes pre-loaded with Virgin Live 2.0, a musical social networking feature that gives users access to exclusive musical content — not quite the stuff victory laps are made out of, but it’s certainly a welcome addition to the prepaid market. Triumphant press release after the break, which is triumphantly devoid of any pricing / release information.

Continue reading Virgin Mobile welcomes 4.1-inch Motorola Triumph, brings Froyo to the prepaid side

Virgin Mobile welcomes 4.1-inch Motorola Triumph, brings Froyo to the prepaid side originally appeared on Engadget on Thu, 09 Jun 2011 12:40:00 EDT. Please see our terms for use of feeds.

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Android App Removals Cast Doubt on Google’s ‘Openness’

Is Google Android still open? Some Android app programmers don't think so.  Photo illustration: Jim Merithew/Wired.com

Google’s pitch for the Android mobile platform rests on a single, oft-repeated word: “Open.” But to some Android developers, the search giant’s recent practices at its app store have been anything but open.

The company recently suspended the accounts of two high-profile programmers without reason or warning, removing all their published apps from the Android Market and effectively slashing a large part of their livelihoods.

“My income was cut in half,” mobile application developer ZodTTD (his web handle) told Wired.com. “But I feel that as a developer, not being able to use the Android Market or Checkout [Google’s payments system], that digs much deeper for me.”

The offending apps were emulation software for playing console games from different systems, such as PlayStation and Super Nintendo. Not coincidentally, Google pulled these apps at the same time Sony released a PlayStation phone in late May.

‘The biggest offense is that Google pulled these apps with no warning whatever.’

The removal of these apps is a sign that Google’s “open” regime is gradually crumbling, as the Android platform becomes more commercialized and entangled in corporate partnerships. Combine this episode with Google’s lockdown of source code for Android’s Honeycomb tablet operating system, and it’s no wonder why programmers and technology journalists have begun challenging Android’s claims of being open.

An ‘Open’ App Store

Android debuted in the fall of 2008 as the self-proclaimed “open” alternative to Apple’s closed iOS platform. In the name of openness, developers flocked to the platform in droves, and the Android Market ballooned in less than three years. Now host to more than 200,000 applications, Google’s app store is Apple’s only serious app-ecosystem competitor. Apple’s App Store now offers about 400,000 apps.

The word open speaks directly to the hacker ethos — open source software is made to be shared, pored over and freely distributed. Open networks were made to be entered, explored and (occasionally) exploited. Open markets, self-governed. For better or for worse, it’s pure libertarianism at its finest.

Part of the Market’s original appeal to developers came in the friction-free app-submission process. Completely antithetical to Apple’s model, the Android Market allows developers to publish their apps almost instantaneously, with no vetting or pre-approval process by Google.

“It was just so simple,” says Ralph Gootee, a mobile platform developer whose past includes coding for companies like Sony Ericsson and Pixar. “You published the app, and it was just … there. In the Market.”

That’s a stark contrast to the App Store. Apple’s team of reviewers carefully curate the App Store, with every submitted app undergoing a strict approval process. The app-review guidelines (.pdf) that a developer’s submitted app must adhere to are seven pages long, and the timeline for the process is ambiguous. Many apps that don’t adhere to Apple’s policies get rejected or banned.

“There’s this strange waiting period,” Gootee says of Apple’s process. “After you submit your app, you’re in limbo for anywhere from two days to two weeks, with no word from Apple whatever.”

Of course, there are lines Android app publishers aren’t allowed to cross — like uploading malware programs or apps that promote illegal activity — but the Android Market relies primarily on a system of self-policing, with patrons reporting suspect apps to Google for removal.

Apple’s lack of transparency seemed to be what irked developers most. For years, Apple refused to publish its app-submission guidelines, leaving developers playing guessing games as to whether or not their apps would be approved. Relative to Apple, Android’s instant-publishing model was more open than ever.

So when Google started pulling strings on high-profile apps from behind the scenes, developers noticed.

An Abrupt Removal

Google suspended mobile developer Yong Zhang’s Android Market developer account without warning in late May, along with all seven of his highly popular applications. A few weeks prior, Google did the same with another high-profile application developer: ZodTTD.

“I was quickly notified of my account suspension via my Twitter followers and e-mail,” ZodTTD said, though his official notice from Google didn’t come until later that day.

In a formal letter, Google offered a vague explanation, citing a “violation of Android Market policies.” The company refused our request for further comment.

It left both ZodTTD and Zhang in the lurch, with inboxes full of confused customer e-mails and no explanation to give them.

“Customers were concerned about how they would be able to reinstall the application,” says ZodTTD. Currently, Android Market users can reinstall apps they’ve already purchased on any of their devices, as long as the applications are still distributed in the Market. Those who already purchased the six-buck PSX4Droid app wouldn’t be able to install the app if they decided to switch phones or wipe the memory on their current device.

Aside from individual developer headaches, a larger dilemma seems to be at hand. Android’s open philosophy is getting more difficult to defend.

“The biggest offense is that Google pulled these apps with no warning whatever,” says Gootee, a self-proclaimed proponent of the Android platform. “It was a total Big Brother move.”


T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days

Test driving an app isn’t entirely unheard of — Apple introduced its lackluster “Try Before You Buy” system last summer and the Android Market’s got a 15-minute return policy. Now T-Mobile’s teamed up with mobile gaming outfit WildTangent to bring a novel approach to looking under the hood of gaming apps: rentals. The partnership promises to bring 25 cent game rentals to your phone or tablet (considering you’re a T-Mo faithful rocking an Android device), giving you the opportunity to see what a particular game is working with before you commit. The new service also lets users play games for free with advertisements, and applies the cost of rentals to future purchases — rent-to-own style. So it won’t bring the same juvenile thrills as the arcade, but it will let you get your game on at 25 cents a pop. No word yet on when the service will go into effect, so don’t go breaking that piggy bank quite yet.

T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days originally appeared on Engadget on Thu, 09 Jun 2011 06:43:00 EDT. Please see our terms for use of feeds.

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CE-Oh no he didn’t!: Stephen Elop says ‘Apple created Android,’ the conditions necessary for its existence

Nokia’s freshman CEO is speaking at the Open Mobile Summit right now. As expected, he’s covering the same ol’ ground, explaining why Nokia ditched Symbian and MeeGo to build the “third ecosystem” with Microsoft — you know, after totally dominating the high-end smartphone market just three years ago. He’s also being credited with the following quote:

“Apple created Android, or at least created the conditions necessary for Android to come into being”

We’re on to you, Mr. Elop. It’s a classic diversionary tactic. Get the one and two smartphone / tablet OS vendors squabbling and then execute a flanking maneuver while nobody’s watching. Why else would the Nokia CEO make such an emotive claim? Unless it’s true?

CE-Oh no he didn’t!: Stephen Elop says ‘Apple created Android,’ the conditions necessary for its existence originally appeared on Engadget on Thu, 09 Jun 2011 05:06:00 EDT. Please see our terms for use of feeds.

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Dell Streak 10 Pro tablet to launch in China this summer, US may get it next year

John Thode, Dell’s Vice President for mobile devices, has shared a Honeycomb-flavored snippet of his company’s tablet roadmap with CNET. The 10-inch Android tablet that we saw at CES and suspected could be with us this month will indeed be making its debut in the summer, according to Thode, but its launch market will be China, not the US. He points to a number of “inhibitors and barriers to success” in Dell’s homeland — such as mobile carriers dictating pricing models that stifle the adoption of tablets and users being unaware of “what exactly Android is bringing” — as the causes for Round Rock’s atypical decision. The Streak 10 Pro, as it’ll officially be known, comes with a Honeycomb-standard 1280 x 800 resolution screen, an edge-to-edge glass surface, two cameras (one of them reaching a 5 megapixel res), an SD card slot, a thickness of 12mm, and 1080p video playback capabilities courtesy of an unspecified NVIDIA Tegra dual-core processor. An additional dock will allow the 10 Pro to act as a USB host, while augmenting its connectivity with HDMI, Ethernet, and, obviously, a set of USB ports. The US may still get to enjoy this bounty of options, but we’re told it won’t happen until 2012. By which point we’ll probably have a taste for fresher, icier versions of Android.

Update: Dell has confirmed all of the foregoing in a blog post.

Dell Streak 10 Pro tablet to launch in China this summer, US may get it next year originally appeared on Engadget on Thu, 09 Jun 2011 02:04:00 EDT. Please see our terms for use of feeds.

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