Nokia smartphone market share shrinks to 31 percent, operating profit takes a beating too

Stephen Elop’s first quarterly results as Nokia CEO have just come out, and while the company’s still growing, others seem to be speeding ahead of it. Nokia’s reporting its converged mobile devices (smartphones, to you and us) reached volumes of 28.3 million during Q4 2010, which is a neat bump from 20.8 million at the same time last year and 26.5 million in the previous quarter. However, in the context of the broader smartphone marketplace, that figure now amounts to only a 31 percent share, according to Nokia’s own estimates, which is a major dip relative to its 40 percent slice in Q4 2009 and 38 percent in Q3 2010. Elop’s perspective on the matter is as follows:

“In Q4 we delivered solid performance across all three of our businesses, and generated outstanding cash flow. Additionally, growth trends in the mobile devices market continue to be encouraging. Yet, Nokia faces some significant challenges in our competitiveness and our execution. In short, the industry changed, and now it’s time for Nokia to change faster.”

When your operating profit goes from €1.47b (€950m net) a year ago to €1.09b (€745m net) this year, the response should indeed be to change and to change fast. Nokia’s still not disclosing sales figures of the N8, but given that this was the first full reporting period where the company’s Symbian flagship has been on sale, it doesn’t seem to have had quite the impact Espoo will have hoped for. Wanna try again with the N9?

Update: Nokia’s investor relations call has borne a few more interesting tidbits from the new man in charge. Elop is quoted as saying Nokia must “build or join a competitive ecosystem,” with the latter verb in that sentence sure to renew discussions of why the Finnish company should / shouldn’t switch to an OS such as Android or Windows Phone 7. We still think that’ll be the very last resort over in Espoo, but Elop apparently thinks Nokia has the brand recognition and operator relationships to make such a move if it wanted to. Which of course it doesn’t. Or does it? Let’s wait for Nokia’s Strategy and Financial Briefing in London on February 11th — Mr. Elop’s expected to be a lot more specific about his company’s roadmap going forward on that day.

Nokia smartphone market share shrinks to 31 percent, operating profit takes a beating too originally appeared on Engadget on Thu, 27 Jan 2011 06:28:00 EDT. Please see our terms for use of feeds.

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Sony’s next-gen PSP (NGP) has a quad-core ARM Cortex-A9 processor, quad-core GPU as well

You know that crazy next-gen PSP (NGP) with multiple touchpads, dual analog sticks, and quadrupled resolution that Sony just trotted out? Yeah, it’s got a quad-core Cortex-A9 and a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU doing the grunt work within. We’ve never seen a handheld this powerful. Then again, considering the darn thing won’t be launching until this holiday season, maybe quad-core parts will be the least Sony will need in order to match up to the “super phones” coming up this year. We’re just wondering how long any of these souped-up portables will last on a charge. Full spec sheet after the break.

Continue reading Sony’s next-gen PSP (NGP) has a quad-core ARM Cortex-A9 processor, quad-core GPU as well

Sony’s next-gen PSP (NGP) has a quad-core ARM Cortex-A9 processor, quad-core GPU as well originally appeared on Engadget on Thu, 27 Jan 2011 02:48:00 EDT. Please see our terms for use of feeds.

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Sony’s next-gen PSP has a quad-core ARM Cortex-A9 processor, quad-core GPU as well

You know that crazy next-gen PSP with multiple touchpads, dual analog sticks, and quadrupled resolution that Sony just trotted out? Yeah, it’s got a quad-core Cortex-A9 and a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU doing the grunt work within. We’ve never seen a handheld this powerful. Then again, considering the darn thing won’t be launching until this holiday season, maybe quad-core parts will be the least Sony will need in order to match up to the “super phones” coming up this year. We’re just wondering how long any of these souped-up portables will last on a charge. Full spec sheet after the break.

Continue reading Sony’s next-gen PSP has a quad-core ARM Cortex-A9 processor, quad-core GPU as well

Sony’s next-gen PSP has a quad-core ARM Cortex-A9 processor, quad-core GPU as well originally appeared on Engadget on Thu, 27 Jan 2011 02:48:00 EDT. Please see our terms for use of feeds.

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Sony’s next PSP, codenamed NGP

Betcha didn’t think this day would come, but it finally has. Sony has just come clean with its next-generation PlayStation Portable. It’s actually codenamed NGP and will revolve around five key concepts: Revolutionary User Interface, Social Connectivity, Location-based Entertainment, Converging Real and Virtual (augmented) Reality. It will be compatible with the PlayStation Suite and is backwards-compatible with downloadable PSP games and content from Sony’s PlayStation Store.

Specs include a quad-core ARM Cortex-A9 processor, 5-inch touchscreen OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, a rear-mounted touchpad, the same accelerometer / gyroscope motion sensing as in the PlayStation Move, an electronic compass, and cameras on both the front and back. Available this holiday season. Wait… what?!

Games will come on “new media,” not UMD anymore, but we’re unclear on what sort of flash memory is being used. Sony’s rather proud of the fact it’s offering the world’s first dual analog stick combo on a portable device, though we’re more geeked about the quadrupling of pixel count from the original PSP.

Sony’s live event has been graced by demos of some pretty popular games, including Killzone, Resistance, Little Big Planet, and Uncharted — with the latter serving as a demo platform to show off how the NGP’s rear touchpad can be used to more intuitively climb up some vines. That touch panel on the back is the same size and positioned directly under the front OLED touchscreen, which allows for some pretty sophisticated controls when using the two simultaneously.

The new console’s UI will be called LiveArea, which has a bunch of vertically navigable home screens and built-in social networking through PlayStation Network. You can jump between games and the LiveArea without losing your progress and comment on your buddies’ great feats of mobile gaming.

In closing its presentation, Sony trotted out Hideo Kojima to show off a cutscene from MGS 4 rendered in real time on the NGP. It was pulled directly from the PS3 version of the game and ran at 20fps, which looked very smooth indeed to our liveblogging eyes. Videos and Sony’s full PR are now available below.

Continue reading Sony’s next PSP, codenamed NGP

Sony’s next PSP, codenamed NGP originally appeared on Engadget on Thu, 27 Jan 2011 01:27:00 EDT. Please see our terms for use of feeds.

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Sony reveals PlayStation Suite framework, store for Android gaming

Sony just dropped a bomb on the Japanese stage — not a single PlayStation Phone, but a PlayStation Phone experience for everybody. The company unveiled a cross-platform software framework called PlayStation Suite, which sounds rather boring in those words, but what it amounts to is an official PlayStation Store filled with games for your Android tablets and cellphones. Sony’s starting with an emulator for existing PSOne titles and is promising an Android game store later this year, but soon it might be much, much more: the company’s calling PlayStation Suite a “hardware-neutral” development framework to make games portable for all sorts of handhelds, and says that “new and exciting content” is also on the way.

Sony will sponsor a first-party licensing and quality-assurance scheme called PlayStation Certified, and provide the marketplace as well, likely hoping to attract major game developers to build top-tier titles for mobile and get a piece of the action too. If your device doesn’t have have a pop-out gamepad handy, it looks like PlayStation Suite will emulate touchscreen controls, and you won’t necessarily need a phone to get in on the action, as Sony says the next-generation PlayStation Portable will be compatible with games developed for PlayStation Suite right off the bat. Doesn’t look like we’re getting any details on game prices or compatible devices, but we imagine one particular phone will change all that at Mobile World Congress next month.

Update: Looks like PlayStation Suite requires Android 2.3 at a minimum, and it’s PSOne, not PlayStation Portable titles that will be emulated here, despite Kaz Hirai’s quote during the festivities. PR after the break!

Continue reading Sony reveals PlayStation Suite framework, store for Android gaming

Sony reveals PlayStation Suite framework, store for Android gaming originally appeared on Engadget on Thu, 27 Jan 2011 01:21:00 EDT. Please see our terms for use of feeds.

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Motorola Mobility reports robust growth in last quarter, but predicts difficult times ahead

Yes, we are deep in Q4 2010 financial reporting season, and Motorola’s freshly independent Mobility arm is latest to step up and deliver its figures. Total revenue over the past three months reached $3.4 billion, marking a 21 percent increase year-on-year, net revenue from mobile devices was $2.4 billion, up by 33 percent year-on-year, and handset shipments were a seemingly healthy 4.9 million. That figure’s disappointed Wall Street estimates, however — the collective expectation, according to MarketWatch, was 5.2 million — and the net profit of $80 million is barely (for a company of this size) in the black. More doom and gloom is cast by Motorola itself, which is predicting a difficult first quarter of 2011 that will end with the company losing between 9 and 21 cents per share in net terms. Ah well, let’s try to enjoy the sunshine of Moto making money today and forget the rainclouds of tomorrow.

Continue reading Motorola Mobility reports robust growth in last quarter, but predicts difficult times ahead

Motorola Mobility reports robust growth in last quarter, but predicts difficult times ahead originally appeared on Engadget on Wed, 26 Jan 2011 17:57:00 EDT. Please see our terms for use of feeds.

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Motorola Atrix 4G and Xoom tablet launching at the end of February, Droid Bionic and LTE Xoom in Q2

Motorola had one of the best CES showings of any company in recent memory, and now we’ve got some rough ship dates for all that new gear: CEO Sanjay Jha just announced on the company’s earnings call that the Atrix 4G for AT&T and 3G Xoom for Verizon will arrive at “the end of February,” while the LTE-enabled Droid Bionic and LTE Xoom will arrive at “the end of the second quarter” as previously promised. That sounds good to us — and with that earlier Best Buy leak suggesting the Xoom will hit on February 17, we’re hoping that Moto’s taking a long view of when the end of February actually begins. Even better, a late February Xoom release supports those rumors that Honeycomb will be generally released in March, which is when the real Android tablet invasion will begin. It’s all happening, folks.

Update: Oh boy. Jha followed up his Xoom comments in the Q&A portion by hinting that the Xoom might slip to March, but that he’s very confident they’ll make their timeline. Fingers crossed.

Motorola Atrix 4G and Xoom tablet launching at the end of February, Droid Bionic and LTE Xoom in Q2 originally appeared on Engadget on Wed, 26 Jan 2011 17:45:00 EDT. Please see our terms for use of feeds.

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Android 3.0 Honeycomb SDK preview goes live

It’s still going to be a little bit before you can get your hands on a Xoom, but if you’d like to start playing with the Honeycomb SDK right now — and hey, developers, we’d encourage you to do just that — Google’s now made it possible. A version of the Android 3.0 SDK billed as a “preview” is now available for download, featuring “non-final” APIs and system images that will help would-be Android tablet devs get their feet wet as they prepare for an inevitable onslaught of these things over the next few months. So go on, get it while the gettin’s good.

Among the more delicious promises from Google are tablet-specific UI elements like “richer” widgets and notifications, a built-in GL renderer that permits GPU acceleration of both 2D and 3D visuals, and support for multicore processor architectures. Yay for making the most out of the available hardware.

[Thanks, D]

Android 3.0 Honeycomb SDK preview goes live originally appeared on Engadget on Wed, 26 Jan 2011 14:43:00 EDT. Please see our terms for use of feeds.

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Microsoft: ‘over 2 million’ Windows Phone 7 licenses sold to manufacturers so far

Microsoft just dropped a few tidbits of knowledge on us regarding Windows Phone 7’s performance in the marketplace so far. Here’s what we’ve got:

  • ‘Early research’ says 93 percent of WP7 customers are ‘satisfied’ and 90 percent would recommend the platform to others. We don’t know details about the research, though — number of customers polled, time frame, so on.
  • Average of 100 new apps in the Marketplace per day, and over 6,500 total are available right now.
  • Most importantly, “over 2 million” licenses have been sold to OEMs around the world.

What does that tell us? Well, let’s get the elephant in the room out of the way: the iPhone 4 sold 3 million units in a little under a month after its launch, so Microsoft clearly has plenty of room to catch up — but that comes as no surprise to us, analysts, or Microsoft itself. Furthermore, selling a license to an OEM isn’t the same as selling a phone to a customer, since many of these manufactured devices are sitting on store shelves; it’s unclear exactly how many WP7 devices are actually in users’ pockets right now, but the number is certainly less than “over 2 million.”

Microsoft’s earnings call is tomorrow where we expect to get more detail on the platform’s performance, but the company is saying today that it sees plenty of reasons to be “bullish about the foundation for long-term success” here — and considering that they simply can’t afford to fail in the mobile game, we hope they’re right.

Microsoft: ‘over 2 million’ Windows Phone 7 licenses sold to manufacturers so far originally appeared on Engadget on Wed, 26 Jan 2011 13:30:00 EDT. Please see our terms for use of feeds.

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NVIDIA GeForce GTX 560 Ti: second-generation Fermi for the $250 mainstream

Ah, NVIDIA, how far you’ve come. This time last year we were all wondering if your first Fermi GPUs would operate successfully without a nuclear reactor in our backyards, yet today you’re introducing a successor to one of the best value-for-money GPUs the PC gaming world has seen in ages. Yes, the GTX 560 Ti has mighty big shoes to fill, but it’s off to a good start with 384 CUDA cores running at 1645MHz, 1GB of GDDR5 RAM running at an effective rate of 4GHz, and an 822MHz graphics clock — each one a clear and pronounced upgrade over its GTX 460 predecessor. You’ll have to check out the reviews below for a detailed breakdown of what those numbers will mean on a game-by-game basis, but there’s another way in which this new card is proving its impact already.

ATI AMD has (conveniently) chosen to cut the prices of its Radeon HD 6870 and HD 6950 cards today, while also outing an HD 6950 with just 1GB of onboard memory to serve as a direct competitor to NVIDIA’s latest. Competition, ladies and gentlemen, it’s an awesome thing.

Read – HardOCP
Read – Tech Report
Read – PC Perspective
Read – techPowerUp!
Read – AnandTech
Read – Bit-tech
Read – TechSpot
Read – TweakTown
Read – Hot Hardware

NVIDIA GeForce GTX 560 Ti: second-generation Fermi for the $250 mainstream originally appeared on Engadget on Tue, 25 Jan 2011 09:25:00 EDT. Please see our terms for use of feeds.

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