Samsung launches TouchWiz SDK for cross-platform bliss

Now that Samsung’s standardized on the TouchWiz interface across its entire touchscreen line — dumbphone and smartphone alike — they’ve created a fertile playground that offers developers the opportunity to reach a good chunk of the world’s second largest phone manufacturer’s devices. A dedicated software development kit for TouchWiz is now available direct from Samsung, and since your average code monkey doesn’t necessarily have access to fifteen different phones running multiple versions of every platform Sammy supports, they’re also offering up their Virtual Device Lab that’ll let devs test their wares on everything the company has on tap. For distribution, Samsung will have a number of channels available: its Application Store, a new Widget Gallery that’ll premiere on Verizon’s Omnia II launching later this year, and — perhaps most tantalizingly for developers — the possibility of inclusion right in the frickin’ ROM if Samsung really loves what you’ve done. Considering that you’re targeting S60, WinMo, and a wealth of proprietary OS devices in one fell swoop, this could end up being a huge distribution channel.

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Samsung launches TouchWiz SDK for cross-platform bliss originally appeared on Engadget on Mon, 17 Aug 2009 14:03:00 EST. Please see our terms for use of feeds.

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iPhone devs offered cash to code for the Zune HD?

We’ve all been a bit up in arms about the apparent lack of a push for apps on the Zune HD given the platform’s obvious strengths, but news from Daring Fireball seems to suggest that may not be the whole story. According to John Gruber, after publishing a short story on the ZHD and Microsoft’s seeming lack of developer interest, he was contacted by an iPhone dev who claimed to have been pinged by Redmond to code for the new device. According to the source — a Twitter client-maker — he was asked to port his software to the Zune platform for “a bucket of money,” though he ultimately declined the offer. Details beyond that fact are scarce, though apparently this dev is “certain” the offer was for the Zune. We won’t argue for the benefits of having your application on two high-profile devices (clearly a personal decision), but it is extremely encouraging to hear that Microsoft sees the need to bring more than just basic functionality to a device like the Zune HD. Now, it’s just a question of how smartly they go about it.

[Via The iPhone Blog]

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iPhone devs offered cash to code for the Zune HD? originally appeared on Engadget on Fri, 14 Aug 2009 10:10:00 EST. Please see our terms for use of feeds.

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Expect Next iPhone Hardware, Software in Early July

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The iPhone 3.0 operating system is tantalizingly close to completion — but don’t plan on lining up at the Apple Store for a new phone just yet. That’s because it’s unlikely the OS will be ready for consumers to download by next week’s Worldwide Developers Conference, which Apple is hosting. And without the promised software, Apple is unlikely to release new phone hardware to go with it.

Based on conversations with developers and Apple’s past product launches, Wired.com expects Apple to announce the final iPhone 3.0 roadmap to developers at WWDC, and the software and next-gen handset will likely follow within three to four weeks, or by early July.

Although developers contacted by Wired.com agreed that many features of the iPhone 3.0 OS are almost fully-baked, Apple still has not distributed a crucial piece of the software to developers for beta testing: in-app commerce. The feature, demonstrated at Apple’s iPhone 3.0 SDK event in March, will create a new revenue stream for developers wishing to sell additional items and features (such as song titles, or even weapons in shooter games) within their iPhone applications. But the feature isn’t actually working yet, a major iPhone developer told Wired.com.

“They’re building the catalog system for selling within your app,” said the developer, who chose to remain anonymous because of Apple’s non-disclosure agreement. “Based on that fact they haven’t announced the final roadmap … we’re guessing end of June to early July is the soonest [iPhone 3.0] will become available.”

That would also suggest Apple’s next-generation iPhone will not be landing in stores next week, either, since the new handset will probably ship with the 3.0 operating system — similar to the way Apple announced the current iPhone 3G in June 2008 and officially released the iPhone 3G concurrently with the iPhone 2.0 software a month later. Therefore, at WWDC, Apple will most likely announce the release dates of the new handset and 3.0 OS, requiring consumers to wait a few weeks to get their hands on them.

Although Apple has shared plenty of details about its iPhone 3.0 software, the company has not made any official announcements about a hardware upgrade for the popular iPhone. However, evidence including screenshots, leaked photos and even a sentence in tech columnist Walt Mossberg’s review of the Palm Pre suggests a hardware upgrade is imminent. Mossberg’s review hints that the hardware upgrade may be revealed at WWDC next week.

There is a small possibility that Apple will release iPhone 3.0 at WWDC without in-app commerce capability and add that feature later. Some developers polled by Wired.com said they expected Apple to release the OS next week. Kai Yu has been developing his instant-messaging app BeeJive to work with iPhone 3.0’s new push-notification feature, and he strongly believes the OS will be ready for download by WWDC.

“3.0 is pretty stable at this point, so I would be surprised if it didn’t come out next week, especially since WWDC is becoming Apple’s big event, like Macworld of the past,” Yu said.

However, it would be uncharacteristic for Apple to release iPhone 3.0 until it’s been fully tested, and in-app downloads is a key addition. Bart Decrem, CEO of Tapulous, who develops Tap Tap Revenge, said he is doubtful Apple will release the OS next week.

“This is a big launch, and in the iPhone context typically [Apple has] given developers a final-stretch timeline of three or four weeks to prepare,” Decrem said.

The good news is, not much later. Apple did, after all, recently release iTunes 8.2, which includes compatibility with iPhone 3.0, indicating that the OS is close to completion.

WWDC kicks off Monday, and Wired.com will be reporting live from the event. Keep up with our WWDC coverage right here on Gadget Lab.

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Photo: Jon Snyder/Wired.com


Microsoft’s Marketplace for Mobile developer portal now open for business

Microsoft's Marketplace for Mobile developer portal now open for businessRemember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test — two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets — officially, that is.

[Thanks, the::unwired]

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Microsoft’s Marketplace for Mobile developer portal now open for business originally appeared on Engadget on Wed, 13 May 2009 07:11:00 EST. Please see our terms for use of feeds.

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Android Dev Phone 1 gets in on the Cupcake action early, deemed to be a little undercooked

Admit it, you want some Cupcake, but you’re afraid of ditching the physical keyboard altogether. Good news for those of you who’ve snagged an Android Dev Phone 1, because your wish may be our command. The guys at Make have the lowdown on how to flash Cupcake to the device and experience that on-screen keyboard in all its glory. The hacked OS certainly wasn’t ready for primetime, and that hotly-anticipated soft keyboard was still a little buggy — but there is some hope for using the phone with one hand. We’ll bet Google / T-Mobile keep this one in the oven a bit longer until it’s ready to take on the masses, but at least we’re seeing some fresh baked goodness on something other than the Magic. There’s video of the Macguyver’d OS in action after the break.

[Via Geek.com]

Continue reading Android Dev Phone 1 gets in on the Cupcake action early, deemed to be a little undercooked

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Android Dev Phone 1 gets in on the Cupcake action early, deemed to be a little undercooked originally appeared on Engadget on Thu, 19 Feb 2009 19:06:00 EST. Please see our terms for use of feeds.

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More screens of Android Cupcake, and a chance to taste it yourself

More screens of Android Cupcake, and a chance to try it for yourself

Eagerly awaiting your opportunity to try out Cupcake on your G1 or other Android-powered device? Sadly we still don’t know exactly when you’ll get your chance, but we can at least give you an opportunity to check it out emu-style. Nullwire has the links, files, and instructions you’ll need to get the current revision Android emulator up and running on your home computer, plus the freshly-frosted binaries you’ll want to get a taste of some Cupcake action. We verified everything does work, so hit the read link if you want to take a bite yourself, or, if you’re just looking for a guilt-free glimpse, take a look in the gallery. It has freshly baked screens of the new notepad app, the global time globe, and of course the delectable virtual keyboard.

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More screens of Android Cupcake, and a chance to taste it yourself originally appeared on Engadget on Tue, 27 Jan 2009 10:58:00 EST. Please see our terms for use of feeds.

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