Sony’s PlayStation Eye to gain facial recognition capabilities


It was almost two weeks ago that we first heard about the patent for Sony’s PlayStation Eye-powered object motion detection, and now the company’s announcing facial recognition for the console. According to Gamasutra, Kish Hirani, SCEE’s Head of Developer Services, said that the facial recognition software would “detect gender and even the age of the face, separate facial features such as the nose, eyes and ears, and even detect whether you’re smiling or not.” This new gear will also work with the Sony Motion Controller, with the camera tracking X, Y and Z motion by using the glowing ball. Speaking at the Develop Conference in Brighton, Hirani stressed that companies won’t need to develop their own tech to work with the new controllers. “If you are working with the PlayStation Eye and think there is some new tech you’re going to have to develop for the motion controllers, just get in touch with us. We have a wealth of libraries available, and the chances are you won’t have to develop any technology yourself.” You hear that, guys? get to work!

[Via SlashGear]

Filed under:

Sony’s PlayStation Eye to gain facial recognition capabilities originally appeared on Engadget on Sat, 18 Jul 2009 19:57:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Palm says no webOS SDK till end of Summer

So, you want to be a webOS developer, huh? That’s great kid, we’re excited for you, but there’s a catch: Palm won’t be handing out an actual SDK to most people until the end of Summer. In a post just published on the Palm Developer Network Blog, reps from the company say that although they’ve been cranking away on getting their full SDK in shipshape (the version given out to current devs is apparently pretty rough), they won’t have anything for a broader audience anytime soon. In their words:

With the Pre now in customers’ hands and reports of webOS hacks in the news, we know that you are more anxious than ever to get access to the SDK and start developing for webOS.

We’ve been working very hard on the SDK and are eager to open access on a wider scale, but the software and the developer services to support it just aren’t ready yet.

This should come as a bit of a blow to developers hoping to get cracking on Pre software, and will unquestionably turn those who can’t bear the wait towards the fully stocked iPhone or Android platforms. However, Palm does say that they’ll be opening the program up a bit wider, stating in the post that they plan to crank the number of devs with the early SDK in their hands up from “hundreds to thousands” over the next few weeks. Apparently, that’s part of process the company is beginning to ration out access, building to a full release.

Another bit of puzzling wordsmithing in this post comes in the form of the company’s stance on homebrew and DIYexperiments” (their words) which have come to light in the past couple of weeks. So says Palm:

As on any popular platform, we recognize that some developers will experiment in ways that cross official boundaries, but we believe that our formal offerings – and community efforts built around those offerings – will provide the best experience for the vast majority of webOS developers and users.

So while it’s not exactly a keep-off-the-grass statement, it certainly reads vaguely as to whether or not the company will lock out jailbreakers hoping to dive deeper into webOS. Further confusing the matter? Palm has just released the Linux source code used to compile the Pre’s firmware, making the possibility of cooked / custom ROMs a very serious reality, and obviously opening the floor to a lot of said experimentation. Mixed messages? Yes. Our word to Palm right now? Put every effort into getting that SDK out, or you’re at risk of quickly burning through all the good will you’ve just engendered.

Update:
We’ve added some info above which reflects Palm’s statement that it will be considerably widening its pool of developers over the next few weeks with access to the early SDK.

Read – An update on the early access program and the SDK
Read – Open source packages

Filed under:

Palm says no webOS SDK till end of Summer originally appeared on Engadget on Fri, 19 Jun 2009 15:26:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Microsoft’s Marketplace for Mobile developer portal now open for business

Microsoft's Marketplace for Mobile developer portal now open for businessRemember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test — two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets — officially, that is.

[Thanks, the::unwired]

Filed under:

Microsoft’s Marketplace for Mobile developer portal now open for business originally appeared on Engadget on Wed, 13 May 2009 07:11:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Netflix App Gallery puts API enabled innovations all in one place

Because everything needs an App Store or central directory of its own, Netflix is preparing to unveil an App Gallery on its website showing what developers have created to get the most out of its service. No word exactly when the page goes up, but until then we’ll highlight the Windows Mobile Manager with integrated streaming trailers and the ability to add movies directly from Rotten Tomatoes as good examples; let us know about any others (like the many iPhone apps) in the comments.

Filed under:

Netflix App Gallery puts API enabled innovations all in one place originally appeared on Engadget on Sat, 04 Apr 2009 14:52:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Palm announces webOS SDK availability, Palm OS emulation for Pre, new cloud services

Well, it’s not quite the release date and price you were hoping for, but it’s definitely something. Today Palm — via a short keynote at the Web 2.0 Expo — announced that the company would begin taking names and numbers on the webOS dev site for potential developers who will receive an “early look” Mojo SDK. And that’s starting right this moment… as in now. That news alone would be big, but reps we spoke with said that the SDK would be made available to developers that the company will be cherry-picking as early as tomorrow. So if you were looking to get into the Pre app game, here’s your first big chance.

In addition to the SDK news, Palm is introducing a new set of “integrated cloud services” for developers (called Mojo Messaging Service) which will use a standardized publish / subscribe system to allow data to be bounced from the “cloud” to devices. Basically, it looks like this is Palm’s play for some of that push buzz — though the indication is that this service can and will be used for bigger tasks as well.

Finally, the company announced that third-party developer MotionApps will be making a Palm OS emulator available for purchase to coincide with the launch of the Pre. The application will be utilize the mass storage mode of the device to allow for drag-and-drop of PRCs, though according to the press release, the emulator “won’t be able to leverage core webOS functionality,” meaning that you probably can’t expect pure bliss across all of your applications, particularly those with roots that go deeper into phone databases and the like. What’s interesting to note about this app is that it’s being built on more than just the standard webOS SDK — an event which Palm called “unique.” They went on to assure us that this was a one-off to allow for emulation, but we’re thinking they might want to reconsider that policy by factoring in the clamor for serious gaming on a device like the Pre. You can check an image of the emulator after the break.

So, no pricing, no release date, but lots of movement on the developer front — which is big news if you’re a company trying to launch a completely new operating system. Still, we’re getting a bit antsy with all this waiting… it might be time to throw everyone a bigger bone than that tired “first half of 2009” line, guys.

Read – Palm developer site
Read – MotionApps Palm OS emulator

Continue reading Palm announces webOS SDK availability, Palm OS emulation for Pre, new cloud services

Filed under:

Palm announces webOS SDK availability, Palm OS emulation for Pre, new cloud services originally appeared on Engadget on Wed, 01 Apr 2009 20:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams

Microsoft has begun laying out plans for its version of the App Store — dubbed the Windows Marketplace — with some familiar numbers, and a few unfamiliar tweaks. According to Ina Fried, the company will charge developers an annual fee of $99 to become part of the ecosystem, and an additional $99 for every app they submit (though throughout 2009, they’ll have a chance to submit five apps at no cost). A rep from the big M states that the fee is “an acceptable cost of doing business for [software developers] looking to get in front of millions of customers,” and justifies the charge on the grounds that Microsoft will “run a rigorous certification process to ensure that the end user’s experience is optimal, and that the device and network resources aren’t used in a malicious way.”

Additionally, the company maintains that the process will offer “complete transparency throughout the application submission process,” which indicates the folks in Redmond wouldn’t mind courting devs who’ve been burned by Apple’s opaque, confusing, and sometimes unfair system of approval. Besides the flat rates, Microsoft will take 30 percent of earnings from sales just as Apple and Google do — the lone standout being RIM, who’s generously offering 80 percent to devs (though hasn’t exactly been blowing doors off hinges with its movement on fostering development). Microsoft’s Marketplace will debut with the launch of Windows Mobile 6.5 in Q4 2009, though developers can apparently register come Spring, and start submitting this Summer.

Filed under:

Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams originally appeared on Engadget on Wed, 11 Mar 2009 09:56:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments