Apple attempts to patent a smarter camera flash

There’s always something intriguing cooking in Cupertino, even if Apple’s ovens are full, and the latest item on the list is a novel camera flash assembly you might one day see on an iPhone. Where camera flashes are typically fixed in a single spot on a device, Apple’s trying to patent a flash redirector that could whip them around, letting you frame a dimly-lit picture the way you want and automatically adjust the intensity and direction of the flash to get better results. The patent application suggests that devices would have a dedicated lens for the flash, and then a pivot on either that lens or the flash itself to aim, plus an “evaluator” that figures out what needs to be lit and by how much. Alternatively, Apple imagines you might be able to just select an area on a touchscreen camera device (wonder where we’d find one of those?) with your finger and aim the flash yourself, but if we know anything about Apple’s love of simplicity they’ll try the AI solution first. Either way, it seems like an excellent nighttime equivalent to iOS 4.1’s HDR, and something we might like to see on all sorts of shooters, not just those on phones.

Apple attempts to patent a smarter camera flash originally appeared on Engadget on Sun, 26 Sep 2010 01:22:00 EDT. Please see our terms for use of feeds.

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Apple’s Relaxed iOS Developer Rules Barely Help Adobe

Apple’s newly relaxed iOS developer rules allowed third-party programming tools to be used to program apps for the App Store. However, the move doesn’t do much for Adobe, who sells a tool that automatically converts Flash programs into iPhone apps.

Adobe’s CEO Shantanu Narayen said during an earnings conference call that the revised iOS developer rules had a “muted” short-term impact on Adobe product sales, according to The Wall Street Journal.

In other words, when the news broke about Apple’s new developer rules, programmers didn’t rush out to buy Adobe Creative Suite 5, which includes Adobe’s Packager for iPhone, out of excitement over the opportunity to code Flash apps that they could also sell to iPhone, iPad and iPod Touch customers.

This is hardly a surprise. Every iOS developer I’ve spoken to has agreed that anybody serious about creating iOS apps is going to use Apple’s native SDK in order to get the best results. The people who would’ve wanted to create iOS apps using Flash were probably already Flash developers to begin with, hence the “muted” effect on sales.

That doesn’t go to say that the removal of the restrictions was trivial. When Apple imposed the ban on third-party toolkits (notoriously known as section 3.3.1 of the iOS developer agreement) it sparked controversy among programmers debating about the implications on creative freedom in the App Store.

Also, there was some collateral damage incurred on creators beyond Adobe. For example, the app Scratch, which displayed stories, games and animations made by children using MIT’s Scratch platform, waspulled from the App Store.

John McIntosh, creator of the Scratch app, said on Twitter that he was still awaiting a response from Apple on whether Scratch would be approved in the App Store in light of the new developer rules.

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Keyport Slide adds new feather to its cap with USB key prototype

If you looked at the blade-based key organizer known as the Keyport Slide and thought “this thing could really do with an integrated USB flash drive,” you were not alone. The company’s currently teasing a few images of a new 4GB accessory, which uses the same attachment as its key blades to slot in and out of that metallic shell. Even more tantalizing, this is said to be only one of a number of new accessories in development for the pricey but versatile door opener. Are these guys trying to subtly start a war with Switzerland or what?

[Thanks, Declan]

Keyport Slide adds new feather to its cap with USB key prototype originally appeared on Engadget on Tue, 21 Sep 2010 05:21:00 EDT. Please see our terms for use of feeds.

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Frio Coldshoe Is a Hot, Handy Holder for Strobists

If you spent $500 on a Nikon SB900 Speedlight, you’ll remember how happy you were with this great flash. You’ll then remember the rage, followed by disbelief, when you discovered that it wouldn’t fit any of your existing lighting gear thanks to the stupid fat foot that Nikon put on it, a hot-shoe that would make a midget tall enough to reach the top-shelf magazines. This forced you to use the included tripod adapter, which Nikon decided to make with a fast-stripping plastic tripod thread. Plastic. On a $500 flash.

Luckily, someone out there is thinking straight and, starting next month, you’ll be able to buy the Frio Coldshoe, a miraculous widget that will fit any flash, including the club-footed SB900, and mount it safely on any light-stand or tripod.

We like it for a few reasons. First, it is secure. A springy tab automatically clicks shut when you slide in a flash (or mic, or LED-panel) and needs to be pressed to release. There is also a hole in just the right place for Canon and Nikon locking pins to slide in. Second, the tripod-mount is metal, which means it’ll last. And third, it’s tiny, way smaller than Nikon’s dumb adapter.

The Frio comes from Orbis, the ring-flash adapter people, and exists currently only on the teaser site, not yet on sale. My guess is that it will be cheap enough to buy a handful and just leave them on every one of your strobes.

Frio product page [Frio/Orbis via the Strobist]

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Elinchrom Plans Flash-Triggering iPhone App

With their infinitely configurable touch-screens, iDevices make pretty much perfect universal remotes. The iPhone and iPad can already be used to remote-control a DSLR, your iTunes-equipped PC or even your Sonos multi-room sound-system. Soon, you’ll be able to add Elinchrom’s RX flash lights to that list.

Elinchrom make those big, powerful flashes that you see in photographers’ studios, the ones that pull their juice from the mains or large external batteries and put out enough light to beat the Sun into submission. The company has just announced, through a coy, teasing blog post, that it is working on an iApp to let you control the power levels of your various flash-heads, pilot-lights and “many other features of the Elinchrom RX flash units”.

The actual workings of the apps are still top-secret:

We like to give our respected competition the chance to find out themselves. The EL-Skyport system idea lasted at least approximately 4 years, before other companies picked up this great idea.

We can make a guess, though. Elinchrom’s existing solution is a transmitter on the camera, and also a USB-dongle for control from a Mac or a PC. The picture above doesn’t show any extra hardware plugged into the iPhone or iPad, so I assume that the internal Wi-Fi radio of the iDevice is somehow being used. Either that or there is a dongle and it just isn’t in the picture.

We’ll find out soon enough, though, as Elinchrom will be showing off a demo at the Photokina show beginning next Thursday. The app will be available to buy for the “most modest price” in the early part of next year.

Remote Quadra RX with iPhone, iPad [Elinchrom]


PhotoFast’s PowerDrive-LSI PCIe SSD screams past the competition at 1400MB a second

Usually we find overwrought product names, ostentatious paintjobs, and flame decals tacky, but all’s forgiven with this PCI Express 2.0 SSD. CompactFlash stalwart PhotoFast has unveiled its all-new PowerDrive, which claims it can read your mind data at 1.4GBps and write it at an even faster 1.5GBps. That’s the rough equivalent of reading two full CDs’ content every second! Need we say more? The PowerDrive’s speed puts the stinking fast Fusion-io ioXtreme to shame, humbles PhotoFast’s own 1GBps G-Monster, and matches OCZ’s otherworldly Z-Drive. The supported OS list includes a nice selection of Linux flavors as well, and sizes stretch from 240GB up to 960GB. Pricing? One word: unaffordable.

PhotoFast’s PowerDrive-LSI PCIe SSD screams past the competition at 1400MB a second originally appeared on Engadget on Fri, 17 Sep 2010 07:54:00 EDT. Please see our terms for use of feeds.

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Nikon’s Flashy New SB700 Speedlight

Nikon’s second big announcement today (the other is the hot new D7000) is the SB700 speedlight, a smaller version of the great SB900 and an overpriced replacement for the SB600 (although the SB600 is still available).

Nikon makes some of the best flashes around: even some Canon shooters prefer them to Canon’s own if they plan to use them manually, but they probably won’t be buying this one, as it has one big feature missing: a sync-jack. Over at the Strobist blog, flash-nerd David Hobby has been crawling through the specs and finds that there is no way to trigger the flash off-camera with a standard PC-cord. You’ll either need to use a compatible Nikon camera to trigger it remotely, buy an expensive proprietary cable or use the “SU-4″ mode, which turns the flash into a dumb slave unit.

Apart from this odd move, the SB700 looks good. If you’re familiar with the SB900’s screen-and-control-dial interface, you’ll be at home here. In fact, in some ways the new flash looks better than its big brother, with dedicated switches for changing modes and for illumination patterns (like the SB900, you can choose between standard, center-weighted and “even”).

There’s also a motorized zoom, AF-illuminator and the ability to act as a commander for other, off-camera flashes (useful if you ponied up the cash for the top-end D3 which doesn’t have a built-in flash to do this). And lastly (well, lastly for this post: Nikon flashes have a veritable confusion of options if you dig in) there speedlight comes with a few hard color filters, replacing the flimsy ones that come with the SB900. The price for this new flash is $330, compared to around $220 for the SB600 and around $460 for the SB900.

SB-700 product page [Nikon]

Nikon SB-700 Speedlight Misses it By This Much [Strobist]

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T-Mobile Android G2, Successor to O.G. G1

T-Mobile has announced the G2, the successor to the very first Android phone, the G1. The new handset loses the famous “chin” of the original, adds fast HSPA+ data and integrates Google Voice.

With so many Android handsets either blocking or replacing Google services on the “open” Google-owned operating system, it’s nice to see an Android phone as Googly as this one. In addition to Google Voice, there is Google Goggles, voice control and all the usual Google services like Gmail, maps and YouTube. All this, as you’d expect, runs on Android 2.2 Froyo and the T-Mobile press-release promises an “Adobe FlashPlayer enabled Web browsing experience” (read: stuttering video playback and reduced battery-life).

As for hardware, the CPU is an 800MHz Snapdragon and the phone will offer “4G speeds” via T-Mobile’s new HSPA+ network, if you can get it. A keyboard flips from behind the screen for a full, landscape-oriented QWERTY hardware experience, and the screen is a large 3.7-inch multitouch one.

Finally, there’s a 5MP camera with LED light, and the handset comes with 4GB memory and a microSD slot, in which you will find an 8GB card pre-loaded.

If you want the full, unfettered Googlephone experience, without weird carrier restrictions (apart from the coverage restrictions of T-Mobile, we guess) then this might just be the Android phone to go for. It has a plain and handsome design and while the computer inside isn’t the fastest, it is more than competent.

Availability and pricing have yet to be announced, but existing T-Mobile customers will get first bite “later this month.”

G2 product page [T-Mobile]

G2 press release [T-Mobile]

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Apple Eases App Development Rules, Adobe Surges


Apple has opened up the App Store review process, dropping its harsh restrictions on the tools developers are allowed to use and at the same time actually publishing the App Store Review Guidelines — a previously secret set of rules that governed whether or not your app would be approved.

Apple did not specifically mention Adobe — though investors drove up shares of the company up 12 percent on the news — but the changes seem to mean that you can use Flash to develop your apps, and then compile them to work on the iPhone and iPad with a tool called Adobe Packager. This could be boon to publishers, including Condé Nast, owner of Wired, which use Adobe’s Creative Suite to make print magazines and would now be able to easily convert them into digital version instead of re-creating them from scratch in the only handful of coding languages Apple had allowed.

To be clear, that doesn’t mean Flash is coming to iOS as a plugin: You still won’t be able to view Flash content on your iPhone, iPad or iPod Touch. This change in Apple’s policy just means developers can use third-party tools such as Flash to create apps sold through the App Store.

And transparent guidelines will go a long way to making iOS a better place for developers. Previously, you wouldn’t know if you had broken a rule until your app was rejected. And if your app had taken months and months and tens of thousands of dollars to develop then you were pretty much screwed.

This uncertainty has kept a lot of professional and talented developers out of the store and caused the rise of quick-to-write fart applications. In fact, the point I have heard spoken over and over is that the developers don’t mind what the rules are, as long as they know about them.

The second part of Apple’s relaxation of restrictions is even less expected. Here’s the relevant point from the press release:

We are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

This is a direct reversal of Apple’s previous ban on third-party development-tools. Why? Games. Many games use non-Apple, non-iOS code to make them work: the Unreal Engine behind the stunning Epic Citadel shown off at last weeks’ Apple event, for example, would fall foul of Apple’s previous rules. The “do not download any code” part of this is important. Apple will let you use non-iOS runtimes within your apps as long as it can inspect them first. Anything downloaded after installation which bring out the ban-hammer.

It’s a completely unexpected reversal, and one which will eventually lead to much more complex and refined apps in the iTunes Store. And everyone should be pleased about that.

Statement by Apple on App Store Review Guidelines [Apple]

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Photo: Jon Snyder/Wired.com


T-Mobile G2 comes out from hiding, pre-orders begin later this month

At last, T-Mobile just went official with its G2 QWERTY slider. As expected, this Android 2.2 device ships with Qualcomm’s MSM7230 Snapdragon silicon optimized for T-Mobile’s HSPA+ network with an 800MHz CPU and second generation application co-processor. Other specs include a 3.7-inch screen, 4GB of internal memory with pre-installed 8GB microSD card (supporting up to 32GB cards), Swype keyboard, a 3.5mm headphone jack, and 5 megapixel autofocus camera with LED flash and 720p HD video capabilities. Oh, and web browsing is supported by Adobe’s Flash Player. Look for this successor of the T-Mobile G1 to go up for pre-orders sometime later this month.

Update: T-Mobile has exposed a bit more of its G2. So, in addition to learning about a 1300mAh capacity battery and 4.7 x 2.4 x 0.6 inches / 6.5 ounce footprint, we’re also seeing a footnote related to price:

“†On approved credit. $125 down payment, plus 3 monthly payments of $125, required. 0% APR. Taxes & fees additional. Available only at T-Mobile-owned retail stores.”

Thing is, no pricing was announced so the footnote is premature to say the least. Nevertheless, it adds up to $500 before discounts and rebates. That alligns nicely with the rumored prices pegged at $199 with contract / $499 without.

[Thanks, Ollie]

Continue reading T-Mobile G2 comes out from hiding, pre-orders begin later this month

T-Mobile G2 comes out from hiding, pre-orders begin later this month originally appeared on Engadget on Thu, 09 Sep 2010 00:50:00 EDT. Please see our terms for use of feeds.

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