Adobe shows off prototype Android tablet running Air and Flash ‘flawlessly’ (update: it’s Tegra 2!)

Well, here’s something of a surprise. In addition to demonstrating Flash running on phones like the Nexus One and Palm Pre at the now-happening Web 2.0 Expo, Adobe also has a prototype Android tablet of some sort on hand that, according to Zedomax, runs Flash and Air apps “flawlessly.” Unfortunately, there doesn’t appear to be any details at all on the tablet itself, and judging from the looks of things, it is a prototype in the truest sense of the word (check out the other shot after the break). It does seem to deliver the goods when it comes to Air and Flash, however, with it able to run Wired’s Air-based magazine app and play YouTube videos without so much as a hiccup, although we’d definitely like to see it in a few more taxing situations. See for yourself in a pair of all too brief videos after the break.

Update: looks like that “flawless” Flash performance is all thanks to Tegra 2, as we’ve been informed by NVIDIA just now. Here’s the statement:

“It is indeed Tegra 2. We worked closely with Adobe to show how next-gen Tegra can bring the complete web to tablets at Web 2.0.

You can expect to start seeing Tegra 2 devices appearing this summer, with plenty on the way in the third and fourth quarters of the year.”

Continue reading Adobe shows off prototype Android tablet running Air and Flash ‘flawlessly’ (update: it’s Tegra 2!)

Adobe shows off prototype Android tablet running Air and Flash ‘flawlessly’ (update: it’s Tegra 2!) originally appeared on Engadget on Tue, 04 May 2010 20:44:00 EST. Please see our terms for use of feeds.

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Apple to face antitrust inquiry over iPhone coding restrictions?

Apple’s decision to block third-party toolkits and middleware — particularly Flash — from being used to develop iPhone and iPad apps has certainly prompted a fair amount of debate around the web, and now it sounds like Steve and the gang might face some even harsher scrutiny: a single-sourced piece in the New York Post reports that the Federal Trade Commission and the Department of Justice are currently tussling over which agency should be tasked with a potential antitrust inquiry into the matter. That would certainly make some noise in the industry, but it doesn’t mean much for those of us here in reality quite yet: assuming the report is true, an inquiry would still just be the very first step — whichever agency is ultimately put in charge would then have to launch a formal investigation and then finally file and win a lawsuit for any changes to occur. That’s a timeframe measured in months, if not years.

All that said, we can see why the feds are interested: Apple’s slowly moving into an ever-more dominant position in the mobile market, and forcing developers to make a hard choice about which platforms to target certainly puts the squeeze on competitors. We’ll be following this one closely — stay tuned.

Apple to face antitrust inquiry over iPhone coding restrictions? originally appeared on Engadget on Mon, 03 May 2010 11:16:00 EST. Please see our terms for use of feeds.

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Adobe CEO, Ex-Adobe Engineers Weigh In on Jobs’ Flash Attack

In an open letter published Thursday, Steve Jobs outlined a half dozen reasons why Apple is not supporting Flash on its mobile platform. Adobe’s CEO has defended Flash in response to Jobs, but some ex-Adobe employees interviewed by Wired.com shared many of the Apple CEO’s thoughts.

In his letter, Jobs highlighted the major reasons Apple is leaving Flash behind. Most relevant to users, Flash is the top cause of application crashes on the Mac, Jobs said, and Flash’s video-decoding method is a major battery drainer.

If Adobe crashes on Macs, that actually has something “to do with the Apple operating system,” Adobe’s CEO Shantanu Narayen told The Wall Street Journal. He added that claims about Flash draining battery life were “patently false,” but he didn’t appear to elaborate.

Carlos Icaza and Walter Luh, former Adobe mobile engineers, said they were raising flags at Adobe in 2007 about the same complaints that Jobs detailed Thursday.

“Walter and I, being the lead architects for Flash Lite, we were seeing the iPhone touch devices coming out, and we kept saying ‘Hey, this is coming along,’” Icaza said in a phone interview. “You have this white elephant that everybody ignored. Half the [Adobe] mobile business unit was carrying iPhones, and yet the management team wasn’t doing anything about it.”

Icaza and Luh have a vested interest in this dispute: After leaving Adobe, they launched a startup, Ansca Mobile, which produces a cross-platform solution called Corona that competes with Flash.

They said they left Adobe because executives did not take the iPhone seriously when Apple announced the touchscreen device in 2007. Instead, Adobe focused on feature phones (cellphones with lightweight web features, not smartphones) and invested in development of Flash Lite to play Flash videos on such devices. Subsequently, Adobe shut down the mobile business unit in 2007, and has suffered from a brain drain in the mobility space ever since, Icaza and Luh said.

The relationship between Apple and Adobe dates back years, as Jobs acknowledged in his blog post. Apple in the past has relied heavily on Adobe’s Creative Suite to market the Mac as a platform for creative types. But the relationship has been eroding ever since Apple introduced the iPhone and opted against supporting Adobe’s Flash platform on the mobile device. Tensions increased when Apple released the iPad, which continues Apple’s steadfast lack of Flash support.

Adobe last year announced it was developing a work-around for Flash developers to easily port their programs into iPhone apps. But this month, just a week before Adobe was scheduled to release the feature, Apple issued a new clause in its developer policy, which stipulated that iPhone apps must be coded with Apple-approved programming languages (not Flash).

Adobe’s 2007 decision to focus on Flash Lite and feature phones instead of iPhone compatibility is the reason Adobe is behind and still has not offered a fine-tuned version of Flash for any smartphone, including the iPhone or any Android device, Icaza and Luh said.

The pair echoed many of the same concerns expressed by the Apple CEO.

“Flash was designed for the desktop world, for web and large screens, not the user experiences you want to create in these new devices with touch, accelerometers and GPS,” Luh said. “It wasn’t designed with that in mind at all.”

Luh was also formerly employed by Apple on the Final Cut Pro team. He said that because Adobe’s iPhone Packager didn’t use Apple’s toolchain to create apps, the resulting code would not work well on an iPhone or iPad. For instance, apps made with Packager are much larger than they would be if they were made with Xcode. A simple “Hello World” app created in Flash and compiled to work on the iPhone is substantially larger in file size, and it would take up 3.6 MB when it should be no larger than 400K when made with Xcode, according to James Eberhardt, a mobile developer who has tested iPhone Packager.

Macromedia, the original maker of Flash, was acquired by Adobe in 2005. Luh said it was disappointing that Adobe failed to translate Macromedia’s success into a compelling mobile platform.

“The biggest irony of all is that Adobe Macromedia was so far ahead of the game, it was unbelievable; it was a billion-dollar industry,” Luh said. “Macromedia was essential to that entire ecosystem…. The fact that through Adobe, they couldn’t find a way to convert that to the rest of the world through smartphones, they really kind of just lost sight of what was really important.”

Adobe declined to speak on the phone with Wired.com in response to Jobs’ and the ex-Adobe employees’ statements. However, a representative provided a written statement:

Adobe/Macromedia launched its mobile business about eight years ago to bring a version of Flash (Flash Lite) designed specifically for phones with very limited performance, memory and web-browsing support. Since then Flash has enabled rich user interfaces, mobile data services and access to some of the rich content on the Web on more than 1.3 billion mass market handsets worldwide. From 2002 thru 2007, device capabilities for supporting the full web or desktop versions of Flash Player were very limited. Smartphones capable of rendering the full web began reaching interesting volumes in 2008, which led Adobe to begin the important and complex optimization work with mobile platforms partners including ARM, Intel, Broadcom, nVidia, Qualcomm, Texas Instruments and others. With Flash Player 10.1, which was unveiled at MAX 2009, numerous improvements have been made to enable a rich, compelling, web experience. We are now in the final stretch and are excited to make the full Flash Player available on first mobile platforms including Android in the first half of 2010.

See Also:

Photo: Brian Derballa/Wired.com


Adobe CTO says Flash 10.1 for Android in June — will Froyo follow suit?

Let’s take a break from Apple and Adobe’s back-and-forth, shall we? Instead, we’ll let the latter company talk about its work with Google, specifically the Android platform. Flash-based CTO Kevin Lynch said today in a post, “We look forward to delivering Flash Player 10.1 for Android smartphones as a public preview at Google I/O in May, and then a general release in June.” Good news, indeed, but with all this talk of Froyo having native Flash support, and this month’s conference serving as the largest gathering of Android developers, we can’t imagine a better platform (pun intended) for Andy Rubin and company to unveil its fragmentation-curbing Froyo update. Might Flash 10.1’s May preview / June release schedule line up with the OS, as well? Just some fat-free food for thought.

[Thanks, Steven]

Adobe CTO says Flash 10.1 for Android in June — will Froyo follow suit? originally appeared on Engadget on Fri, 30 Apr 2010 06:01:00 EST. Please see our terms for use of feeds.

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Microsoft weighs in: ‘the future of the web is HTML5’

Where Steve Jobs leads, Microsoft follows — how’s that for shaking up the hornet’s nest? It’s said in jest, of course, but we’ve just come across a post from the General Manager for Internet Explorer, Dean Hachamovitch, and the perspective expressed by him on the subject of web content delivery broadly agrees with the essay penned by Jobs yesterday on the very same subject. Echoing the Apple CEO’s words, Hachamovitch describes HTML5 as “the future of the web,” praising it for allowing content to be played without the need for plug-ins and with native hardware acceleration (in both Windows 7 and Mac OS X). He goes on to identify H.264 as the best video codec for the job — so much so that it’ll be the only one supported in IE9’s HTML5 implementation — before turning to the dreaded subject of Flash.

This is where it gets good, because he literally repeats one of Jobs’ six pillars of Flash hate: “reliability, security, and performance” are not as good as Microsoft would like them. Where Hachamovitch diverges from Apple’s messiah, however, is in describing Flash as an important part of “a good consumer experience on today’s web,” primarily because it’s difficult for the typical consumer to access Flash-free content. Still, it’s got to be depressing for Adobe’s crew when the best thing either of the two biggest players in tech has to say about your wares is that they’re ubiquitous. Wonder how Shantanu Narayen is gonna try and spin this one.

P.S. : it’s notable that in multiple paragraphs of discussing “the future,” Microsoft’s IE general fails to once mention the fabled Silverlight, itself a rich media browser plug-in. Given Silverlight’s featured role in the Windows Phone 7 infrastructure and other things like Netflix, we doubt it’s on the outs, but there are sure to be some sour faces greeting Hachamovitch this morning.

[Thanks, KnifeX4]

Microsoft weighs in: ‘the future of the web is HTML5’ originally appeared on Engadget on Fri, 30 Apr 2010 04:05:00 EST. Please see our terms for use of feeds.

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Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video)

There’s no official transcript yet, but the Wall Street Journal just live-blogged an interview with Adobe CEO Shantanu Narayen, in which he responded to the Steve Jobs “Thoughts on Flash” letter posted this morning. Substantively, Narayen didn’t offer much we haven’t heard Adobe say before, but his frustration with Apple is palpable even in summary form: he called Jobs’ points a “smokescreen,” said Flash is an “open specification,” and further said Apple’s restrictions are “cumbersome” to developers and have “nothing to do with technology.” What’s more, he also said Jobs’ claims about Flash affecting battery life are “patently false,” and suggested that any Flash-related crashes on OS X have more to do with Apple’s operating system than Adobe’s software.

Perhaps most importantly, Narayen reiterated that Adobe is fundamentally about making it easier for devs to write multiplatform tools — a stance Jobs specifically took issue with in his letter, saying multiplatform tools lead to bad user experiences. Apple and Adobe and the rest of us can argue about battery life and performance all night, but that’s clearly the central philosophical difference between these two companies, and we doubt it’s ever going to change. That is, unless Adobe absolutely kills it with Flash 10.1 on Android 2.2 — and given our experiences with Flash on smartphones and netbooks thus far, we’ll be honest when we say that’s going to be a major challenge. We’ll link over to the full transcript when it goes up, but for now, hit the source link for the liveblog.

Update: We’ve now embedded video of the interview for you after the break. Much better than a transcript, don’t you think?

Continue reading Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video)

Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video) originally appeared on Engadget on Thu, 29 Apr 2010 16:11:00 EST. Please see our terms for use of feeds.

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Skyfire 2.0 beta now ready to set Android ablaze

We’ve been seeing mobile browsers steadily raising their game lately, so it was inevitable that Skyfire would look to shock and awe us with its first release for the Android platform. Version 2.0 introduces a brand new SkyBar — which ironically sits at the bottom of the screen — providing users with a trifecta of new features. Firstly, the Video link serves as a workaround for those pesky “your phone ain’t got no Flash” missives by doing server-side conversions of Flash video into universally comprehensible formats like HTML5. If implemented well, this should be a major coup for the company, particularly in light of a potential iPhone release as well. There’s also a streamlined sharing feature for social networks, and an Explore function that suggests internet content on the basis of what’s currently on display. We’ll be testing out the usefulness of these shortly — for now, hit the source link to get your own Skyfire going.

Update: Check out our hands-on preview of the new browser right here. Hint: it’s pretty awesome.

Continue reading Skyfire 2.0 beta now ready to set Android ablaze

Skyfire 2.0 beta now ready to set Android ablaze originally appeared on Engadget on Thu, 29 Apr 2010 12:00:00 EST. Please see our terms for use of feeds.

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Steve Jobs publishes some ‘thoughts on Flash’… many, many thoughts on Flash

Steve Jobs just posted an open letter of sorts explaining Apple’s position on Flash, going back to his company’s long history with Adobe and expounding upon six main points of why he thinks Flash is wrong for mobile devices. HTML5 naturally comes up, along with a few reasons you might not expect. Here’s the breakdown:

  • It’s not open. “While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.” Man, that’s some strong irony you’re brewing, Steve. Still, we get the point — HTML5, CSS, and JavaScript are open web standards.
  • The “full web.” Steve hits back at Adobe’s claim of Apple devices missing out on “the full web,” with an age-old argument (YouTube) aided by the numerous new sources that have started providing video to the iPhone and iPad in HTML5 or app form like CBS, Netflix, and Facebook. Oh, and as for flash games? “50,000 games and entertainment titles on the App Store, and many of them are free.” If we were keeping score we’d still call this a point for Adobe.
  • Reliability, security and performance. Steve hits on the usual “Flash is the number one reason Macs crash,” but adds another great point on top of this: “We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it.” You’ve got us there, Steve, but surely your magical A4 chip could solve all this?
  • Battery life. “The video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software.” Steve Jobs is of course H.264’s #1 fan, and it’s hard to blame him, since he cites 10 hours of H.264 playback but only 5 hours with software decode on the iPhone. Still, those “older generation” sites that haven’t moved to H.264 yet are pretty much the exact same sites that aren’t viewable with HTML5, which means we’re being restricted in the content we can access just because some of it doesn’t perform as well.
  • Touch. Steve hits hard against one of the web’s greatest hidden evils: rollovers. Basically, Flash UIs are built around the idea of mouse input, and would need to be “rewritten” to work well on touch devices. “If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?” That doesn’t really address the Flash-as-app scenario (that’s point #6), but it’s also a pretty silly sounding solution to a developer: your website doesn’t support this one UI paradigm exactly right, so why not rewrite it entirely?
  • The most important reason. Steve finally addresses the third party development tools situation, but it’s really along the lines of what we were hearing already: “If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features.” We doubt this will end all debate, but it’s clear Apple has a line in the sand.

He concludes in saying that “Flash was created during the PC era – for PCs and mice.” Basically, it’s for the olds. And you don’t want to be old, do you? Follow after the break for the whole thing in brilliant prose form.

Continue reading Steve Jobs publishes some ‘thoughts on Flash’… many, many thoughts on Flash

Steve Jobs publishes some ‘thoughts on Flash’… many, many thoughts on Flash originally appeared on Engadget on Thu, 29 Apr 2010 09:34:00 EST. Please see our terms for use of feeds.

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Adobe’s Flash Player ‘Gala’ OS X preview tested: results may vary

Gala1Flash 101

2.40GHz Core i5, NVIDIA GeForce GT 330M 256MB2
Safari 4.0.595.4 – 152.874.2 – 123.5
Firefox 3.6.483.5 – 148.489.4 – 130.5
2.66GHz Core i7, NVIDIA GeForce GT 330M 512MB2
Safari 4.0.559 – 6496 – 132
Firefox 3.6.469 – 79111 – 140


So we just put a few minutes aside to put Adobe’s new “Gala” build of Flash 10.1 through its paces on our latest-generation Core i5 and i7 15-inch MacBook Pros here, and the results are a little confusing to say the least. On our i7 equipped with the high-res display and 512MB GeForce GT 330M, processor utilization playing a 1080p sample video on YouTube dropped by a third to a half on average — not bad — with Safari 4.0.5 besting Firefox 3.6.4 by a smidge. Our i5 saw strangely different numbers, though, with Gala actually increasing the load on the CPU by as much as about 20 percent. Adobe is quick to note that this is nothing more than a rough preview release; Apple just unlocked access to the necessary hardware a few days ago, after all, and we’re sure the company still has plenty of optimization to do. Ultimately, if our i7 figures are realistic, it should make high-def Hulu a decidedly less drama-packed experience down the road.

Notes:
1 Performance measured by processor utilization (note that numbers greater than 100 are possible on multi-core machines).
2 15.4-inch high resolution display, 256GB SSD, 4GB RAM

Adobe’s Flash Player ‘Gala’ OS X preview tested: results may vary originally appeared on Engadget on Wed, 28 Apr 2010 23:30:00 EST. Please see our terms for use of feeds.

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Flash Player ‘Gala’ brings hardware decoding support to Mac OS X

Even amidst all their fighting, it appears Apple and Adobe can manage to lay down arms and work together every once in a while: Apple just enabled low-level access to NVIDIA GeForce 9400M, 320M and GT 330M H.264 GPU hardware in Mac OS X 10.6.3, and Adobe’s followed up six days later with a new preview version of Flash Player code-named “Gala” that takes advantage of it. That’s good news for anyone who’s ever heard their fans spin up while watching a YouTube video on a Mac (so, everyone) but we doubt it means there’s any détente on larger issues between these two coming — Apple remains committed to HTML5, while Adobe’s pulled all investment from iPhone-related Flash development, and the company’s relationship with Google seems to be heating up. We’ll take what we can get, we suppose — we’ll hit you with some benchmarks just as soon as we get things installed.

Flash Player ‘Gala’ brings hardware decoding support to Mac OS X originally appeared on Engadget on Wed, 28 Apr 2010 20:13:00 EST. Please see our terms for use of feeds.

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