ROCCAT Studios unveils first US peripherals ahead of CES

European peripherals maker ROCCAT is planning a big splash for January’s CES, demanding that American gamers get some “serious German engineering.” Awkward stereotyping aside, the company’s first official foray over here will see it release the flagship Isku illuminated keyboard and the Kone[+] mouse. There’s also mention of the ROCCAT Talk system, which will let the devices chat to each other as you play, but didn’t say how — or why it’ll improve matters. There’s also a tight lid being placed over the pricing, but since its keyboards retail for $150 and mice $100 on the other side of the Atlantic, we wouldn’t expect it to stray too far from that particular tree.

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ROCCAT Studios unveils first US peripherals ahead of CES originally appeared on Engadget on Tue, 13 Dec 2011 07:35:00 EDT. Please see our terms for use of feeds.

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Get your Doodle Jump and Flight Control on as the Android Market sale continues into day 7

On the seventh day of the Android Market sale, your true love should give you Super KO Boxing 2. Or Flight Control, or Flick Soccer, or any of the other seven apps available today for ten cents. If you haven’t been following along the past week, Google’s been celebrating its ten billionth Android app download by offering a ten-day sale, and today’s offerings — ten in total — are rife with games and a couple returning favorites. Everything you see in the above screenshot is available for a dime, so head over to the source link if there’s something you’ve been pining for, or if you’re just trying to collect the whole set.

Get your Doodle Jump and Flight Control on as the Android Market sale continues into day 7 originally appeared on Engadget on Mon, 12 Dec 2011 12:18:00 EDT. Please see our terms for use of feeds.

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GameChanger is a game-changing, iPad game board that lets you change games

GameChanger

All joking aside, GameChanger is actually pretty neat. It’s a combination iPad dock and playing board that isn’t limited to a single game. The Apple slate becomes an integral part of play, where you spin a virtual wheel to determine how many spots to move while the app tracks your progress. The board itself comes with different skins (two at the moment: The Magic School Bus and Animal Mania) that have their own particular set of animations, questions and tasks when you select the title from the free GameChanger app. There’s no dice or cards to lose, but you might be wishing for bits of plastic and cardboard when a sore loser tosses your tablet across the room. GameChanger is available now for $80 and a few more details can be spied in the PR after the break.

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GameChanger is a game-changing, iPad game board that lets you change games originally appeared on Engadget on Wed, 02 Nov 2011 01:32:00 EDT. Please see our terms for use of feeds.

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Carmack: Doom 3’s engine ready for open-sourcing, awaiting ‘OK’ from legal

When the granddaddy of FPS tweets, we listen. For those unaware, that’s John Carmack — you know, the guy behind games like Doom, Quake and Rage — confirming that Doom 3’s engine, id Tech 4, is all bundled up for its open-source release, only awaiting clearance from legal. To be verbose, that doesn’t mean you’ll be getting down with a gratis copy of Doom, but rather with the powerhouse that powers it, a veritable boon to game developers and tinkerers, alike. The release is par for the course for the company, as id Software’s been routinely open-sourcing its older engines for as long as we can remember. We’ll keep an eye out for when it drops, but while you wait, feel free to read an interview with the visionary himself.

Carmack: Doom 3’s engine ready for open-sourcing, awaiting ‘OK’ from legal originally appeared on Engadget on Tue, 01 Nov 2011 19:26:00 EDT. Please see our terms for use of feeds.

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Sony PS Vita First Edition Bundle up for pre-order, lets North American buyers snag it one week early

The United States may not be getting the PS Vita at first, but that doesn’t mean you can’t be the first kid on your block to own one. Sony took to its US PlayStation Blog today, unveiling its First Edition bundle of the portable gaming powerhouse, which is up for pre-order now at “select retailers.” US buyers will receive a 3G + WiFi Vita with a limited edition case, a 4GB memory card and a copy of Little Deviants for $350, while Canadian buyers will get the WiFi-only variant for $299 — better yet, it’ll arrive at your doorstep one week prior to the 02/22/2012 release date for North America. Sure, it may not have wishful goodies like pro bono AT&T 3G, but if you’ve just gotta have it, well, them’s the breaks, y’all. You’ll find more info at the source link below, or at Amazon where we’ve already spotted it.

Sony PS Vita First Edition Bundle up for pre-order, lets North American buyers snag it one week early originally appeared on Engadget on Thu, 27 Oct 2011 13:31:00 EDT. Please see our terms for use of feeds.

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Nokia Asha brings Angry Birds to the developing world, Mighty Eagle soars (video)

Well we’re pretty Angry ourselves, being that Nokia nearly foiled our liveblog plans and made it all but impossible to transmit photos and video thanks to an absolutely miserable attempt at providing internet access. But Nokia World is not without mobile gaming opportunities, and a few minutes with the Birds seemed to do the trick (shifting our moods, at the very least — there’s still no reliable internet).

We met up with Mr. Angry Birds himself, Peter Vesterbacka, who took us through a demo of the game on one of Nokia’s new Asha Series 40 devices. The game, which has already seen an absolutely massive 400 million downloads, will come preloaded on the Asha 303, giving Vesterbacka and Rovio a chance to bring the game to emerging markets in China, India and Africa, where touchscreen devices are currently priced out of reach. The game seemed to perform just as well as it does on other platforms, so expect the same Angry Birds experience here as well. Jump past the break for a hands-on with Rovio’s Mighty Eagle.

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Nokia Asha brings Angry Birds to the developing world, Mighty Eagle soars (video) originally appeared on Engadget on Wed, 26 Oct 2011 10:22:00 EDT. Please see our terms for use of feeds.

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How The Gadget Show built its FPS simulator (video)

Remember The Gadget Show’s FPS simulator that we showed you last week? Armed with naught but a pre-release level of Battlefield 3 and £500,000 ($650,000), it transformed a Birmingham studio into the sort of game room only multi-billionaires can dream of (as long as the dreams involved getting shot back, the sim comes packing paintball markers). The episode, which shows how this slice of gaming greatness came to be, has just finished airing here in the UK, where streaming and catch-up services aren’t available to those outside the country. Fortunately for you lot, our friends at the show have uploaded the feature for you to watch in all its glory after the break.

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How The Gadget Show built its FPS simulator (video) originally appeared on Engadget on Mon, 24 Oct 2011 16:00:00 EDT. Please see our terms for use of feeds.

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How Apple’s A5 Chip and iOS 5 Will Change Mobile Gaming

A screenshot of Infinity Blade II on the iPhone 4S illustrates the fine graphical detail enabled by Apple's A5 processor. Image: ChAIR Entertainment

If the last two weeks of mainstream press coverage are to be believed, the only relevant features in Apple’s new iPhone 4S are Siri, the phone’s remarkable digital assistant, and the new 8-megapixel camera, which delivers near point-and-shoot image quality to Apple’s mobile platform.

But there’s one other feature that’s largely been ignored, even though it too was demoed at the iPhone 4S debut: Apple’s A5 processor, which grants exciting new opportunities for iOS game developers.

The 1GHz dual-core A5, along with various aspects of iOS 5, have the potential to seriously supercharge gaming on both the iPhone 4S and iPad 2 (which uses the chip too). At Apple’s iPhone 4S launch event, we were shown a demo of Infinity Blade II, and its graphics were impressive enough to wow even jaded console enthusiasts and PC gamers.

In your curiosity duly piqued? Here are some of the virtual sword-clashing, adventure-questing and strategy-pondering improvements we can look forward to as game developers explore (and hopefully implement) Apple’s latest updates.

7X Graphics Power for Fancier Rendering Effects

Smartphones and tablets are great gaming platforms, but they have typically placed us in graphically simple visual environments (think Angry Birds or Scrabble). But now that Apple’s A5 processor is available in both iPad 2 and the iPhone 4S, game developers can go hog wild in designing graphically intense 3D worlds for iOS, confident of a growing installed base of Apple’s fastest mobile chip.

As Perry Tam, CEO of iOS gaming company Storm8 told us, the A5 processor will “certainly help remove some restrictions for developing games that demand more CPU power.”

According to Apple, its A5 processor delivers CPU performance twice as fast as its previous chip, along with seven times faster graphics processing — and all without additional battery life penalties.

“The A5 chip is very, very fast,” says Donald Mustard, creative director at ChAIR Entertainment, the Epics Games studio that developed Infinity Blade II. “[Game developers] love power. Extra power allows us to do more of everything.”

That “everything” includes high-end rendering techniques. At Apple’s iPhone event, Mike Capps of Epic Games said some of these techniques aren’t even used in top-line gaming consoles. For example, the A5 chip allows Infinity Blade II to include insanely detailed graphical flourishes, such as light rays shining through trees, character shadows cast on the game environment, koi swimming in a pond, and individual dandelions blowing in the wind.

The increased processing power enables richer, more cinematic gaming experiences, bringing iOS gaming much closer to what you’ll find on consoles, if not gaming PCs. Indeed, now it would seem that touch-based game control, and not graphics firepower, is the primary hurdle preventing iOS devices from becoming ideal platforms for shooters and other action games.

iCloud Delivers Seamless Gameplay Narratives

“iOS 5 is really slick,” Mustard says. “The best thing it offers to developers is iCloud.”

Mustard described how he was playing Infinity Blade II on an iPad 2. His character had just finished a fight, and picked up a sword that had fallen on the ground. Mustard then opened up Infinity Blade II on his iPhone 4S — and began playing the game exactly where he had just left off, his character with sword in hand.

“Seamless syncing across devices is a huge thing for gaming,” Mustard says. The iCloud feature enables users to effortlessly transition a game-in-progress from one iOS 5 device to another, allowing for an uninterrupted gameplay narrative as they move from, say, their subway seat to their couch, or even from room to room.

iCloud offers other unique benefits that game developers can begin coding for in updates and new titles. In Infinity Blade II, for example, users will find a new community-based gameplay mode called Clash Mobs.

It works like this: You get a notification that a big monster is available to fight for the next 24 hours. The monster is loaded with 1 million hit points. You fight him, knocking off 10,000 of his hit points. The monster now has 990,000 hit points. Thousands (if not millions) of other gamers take their hacks at the same bad guy, and together you work in concert to take him down, unlocking weapons and other features.

But that’s just one example of crowd-sourced gameplay. Other group-based challenges could be incorporated in a wide variety of games and game types. Just as the original iPhone’s accelerometer gave us the entirely new genre of physics-based gaming, we should expect developers to respond to iCloud with similar innovation in community-based gaming — leading to novel new modes of play we can’t yet imagine.

A New Twist in Turn-Based Gaming

Asynchronous turn-based gaming: It’s a fussy phrase that describes something quite simple. In effect, iOS 5 lets you play turn-based games against friends in a non-live, non-real-time environment. In iOS 4, both players had to have their apps running at the same time to, say, play a game of chess. But now, thanks to asynchronous turn-based gaming support, you can play all variety of turn-based games at a much more leisurely, convenient pace.

After you play your turn, a push notification is automatically sent to your competitor — who can act immediately, or pick up the game when time allows. And via the iOS Game Center app, which was added in iOS 4, players can manage multiple games-in-progress to keep up with the action (or whatever passes for action in the asynchronous turn-based gaming paradigm).

“The ability to play turn-based games asynchronously with your friend via Game Center in iOS 5 makes mobile social gaming even more convenient on mobile devices, which people tend to pick up and put down throughout the day,” says Tam, whose company developed a turn-based game called Cannon Ball, pictured here.

“Turn-based games used to require a separate infrastructure that cost the developer time and money,” Tam says. “iOS 5 takes care of that for you.”

And that means developers can spend more time creating rich, well-designed gaming experiences with more creative twists.

Connecting With Friends

iOS 5 makes it easier for you to discover new games in Apple’s Game Center by exposing the preferences of your trusted confidantes. Specifically, Game Center can now make recommendations based on what your friends (and non-friend competitors) are playing. iOS 5 users can also connect with friends of friends without knowing their email addresses or nicknames.

Players can now also download games directly from Game Center if they see one of their friends is playing a game they don’t already have. Before, you had to exit Game Center and go find the game in the App Store.

“This is a major benefit to developers because it makes it that much easier for people to get involved with a new game,” Tam said.

The Overarching Upshot: More Games, More Updates

Platform updates always pose a challenge to game developers: Should they start coding their games for the new hardware and software, confidant of an enthusiastic (and large) installed base? For that matter, should they go back and update previous versions of popular titles, if only to take advantage of a few new features?

Tam believes that as developers get more familiar with what iOS 5 and the A5 have to offer, we’ll see a lot more games that incorporate these new features. In fact, says Tam, updating a game to take advantage of these features, or even creating a new game from scratch, is “very easy to do.”

Easy: It’s a relative term. Nothing about the graphics of Infinity Blade II looks that “easy” to pull off. But one thing’s for sure: Apple’s latest hardware and software updates are great news for mobile gamers, and the pressure is on developers to innovate.

What iOS games would you like to see updated with new features described above? Please tell us in the comments section of this article.


Razer Synapse 2.0: take your fussy gaming setup wherever you go

Ever go to a LAN party and find it’s taking too long to get your gear set up the way you like? Probably not, especially if you own a Razer or other gaming mouse that stores your preferences on its internal memory. Still, it would be far easier if your tweaks were stored in the cloud and available everywhere — which is the thinking behind Synapse 2.0. All of your button, axis and sensitivity adjustments will be available for you to pull down and use with the company’s range of peripherals if you’re at home, the LAN center or at work (after hours, of course.) The service is currently in internal beta but 500 lucky Razer Naga owners will get access to the second beta if they sign up at the source link below. There’s also a press release — scroll down at 5600dpi and click “Read More.”

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Razer Synapse 2.0: take your fussy gaming setup wherever you go originally appeared on Engadget on Fri, 21 Oct 2011 14:04:00 EDT. Please see our terms for use of feeds.

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PlayStation Vita is coming February 22nd, start saving now

Well folks, the wait is over. Sony has announced that the PlayStation Vita will be hitting shelves February 22nd at retailers in the US, Canada, Latin America and Europe. In addition to all your favorite gaming titles and a pocket filled with 512MB of RAM, you’ll be able to chat it up with your fellow assassins cross-game or via Facebook, Foursquare, Skype and Twitter. If that’s not enough, the 5-inch OLED display, dual analog sticks, dual cameras, and front and rear touch panel should be enough get you amped for a Call of Duty campaign on the handheld device. Keep in mind: this bad boy will sport 3G from AT&T for $299 or you can snag the WiFi-only model for $249. If you’re looking for more details, hit that source link below.

PlayStation Vita is coming February 22nd, start saving now originally appeared on Engadget on Tue, 18 Oct 2011 20:32:00 EDT. Please see our terms for use of feeds.

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