Scratch: The Ultimate DJ controller spins into life

We’ve already gotten a couple of glimpses of DJ Hero’s turntable / mixer controller, and now it’s time for Scratch: The Ultimate DJ and its Numark-designed deck to steal the spotlight for a song or two. The setup pretty much mirrors the on-screen interface we saw in the initial screenshot, with the free-spinning, touch-sensitive turntable on your left and five Akai Pro MPC-style drum pad triggers next to the cross-fader to the right. According to the press release, you’ll actually be able to upload your own samples using a compatible USB mic if none of the pre-loaded jams get you going — and not to worry southpaw scratchers, you can rotate the mixer to the left if that’s more comfortable. We’ll have more of Scratch at next week’s E3, but in the meantime, hit up the press release after the break for more deets.

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Scratch: The Ultimate DJ controller spins into life originally appeared on Engadget on Wed, 27 May 2009 09:00:00 EST. Please see our terms for use of feeds.

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DJ Hero’s turntable, crossfader peripheral spotted in E3 preview

Admit it, you weren’t satisfied by those initial concept images of DJ Hero’s button-laden turntable. Yeah, us neither, but thanks to a screengrab reportedly from a television promo for Spike / GameTrailer’s E3 2009 coverage, we’ve now got a brief glimpse of what Activision’s peripheral looks like in physical form. In addition to getting somewhat of an idea of its size, we’ve also got the first peak at the crossfader attachment. No clue on if that means we’ll be needing a second turntable, but with any luck we’ll get to find out for ourselves early next month.

[Via Joystiq]

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DJ Hero’s turntable, crossfader peripheral spotted in E3 preview originally appeared on Engadget on Sun, 24 May 2009 20:33:00 EST. Please see our terms for use of feeds.

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Play Games with Friends Using Meebo!


This article was written on November 20, 2007 by CyberNet.

It was just last month when Meebo opened their platform to third party developers and already, the first big batch of games have launched.  There are over twenty different games available like classic Checkers, Reversi, Connect 4, and more. Venture Beat calls this an “ambitious move” which it certainly is, and one that will cause “the rest of us” to hear about what a great service is out there. I always thought it was a great idea when Microsoft implemented games into their Messenger, but it’s even more impressive that Meebo has done it with a web-based chat service. Instead of playing games with strangers, you get to play games with your friends.

meebo games 

To access the games, look for the image of a rocket at the top of your chat window and click on it. To the right of the window, a list of games will appear which is shown above. Once you select a game, it will load and you’ll be able to play with someone on your chat list.

Meebo offers a pretty decent incentive to developers of all applications including games which is nice.  Developers can either choose to sell their own ads for their applications (which could potentially result in 100% profit for them), or they can allow Meebo to deliver the ads and share the revenue 50/50. Either way, developers will be making money off of something that they made which is probably enough incentive to continuing developing more applications just for Meebo.

Given the huge progress Meebo has made since they launched, especially over the last few months, I can only imagine what will be next!

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Dreamcast, Brand New and Boxed, Available for Order

ba52_sega_dreamcast_console_partsjpg

ThinkGeek is selling Sega Dreamcasts for $99 a pop. Frikkin’ Dreamcasts! Better yet, they’re brand new and in the box, and “arrived mysteriously at our warehouse… delivered by a blue hedgehog.”

For many, the Dreamcast was the best console ever, and its premature death solidified the sentiment, in a kind of Marilyn Monroe/James Dean fit of rose-tinted nostalgia. It did, though, have the excellent Virtua Fighter, although Sonic was pretty much dead at that point.

It was actually a pretty forward-looking console, although a look at the contents of the box gives us a curiously retro-shiver:

  • Phone cable
  • Built in 56K Modem
  • Web Browser 2.0 Disc

Web Browser 2.0 is a fantastic name, by the way. If you want one of these, order now — the last batch sold out almost immediately. $99 plus $15 for a second controller, no games included.

Product page [ThinkGeek]


Photos: Amazing X-Rayed Games Consoles

nes-n64-joypads

X-ray technician and Flickr member Reintji has combined his passions into a rather splendid peek inside the workings of game consoles. Presumably sliding the hardware into the x-ray machine between fracture victims, he offers a glimpse inside the old and the new, from NES to XBox 360.

While the consoles themselves are moderately interesting, they’re all pretty similar — square boxes with a bunch of chips inside. The controllers, though, are where this ongoing project shines. The various joypads are instantly recognizable through their silhouettes and this makes the internal gubbins all the more fascinating.

Above we have the iconic NES controller alongside the rather more complex N64 controller (to me the best controller ever made). Head to Reintji’s FLickr gallery to see the big versions, including the NES Zapper gun.

X-Ray Funnies [Flickr via Geekologie]


Students create CRT emulator, hope to recapture that analog gaming vibe of yesteryear

The retro gaming insurgence seems as strong as vinyl these days, but you don’t see as many people looking for a CRT monitor to complete the set. More likely, they’re playing a HD remake or the original title on a digital screen in more detail than the developers ever anticipated or intended. A group of Georgia Tech students are looking to change all that by modifying open-source Atari 2600 VCS emulator Stella to give players that good ole fashion analog vibe. As highlighted by associate professor Ian Bogost, key attributes such as color bleed, “burned” afterimage, RF-engendered signal noise, and texture created by the phosphor glow have been imitated here in recreating the effect. Hit up the gallery below for pictorial examples while we wait anxiously for video and / or the mod itself to rear its blurry head.

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Students create CRT emulator, hope to recapture that analog gaming vibe of yesteryear originally appeared on Engadget on Mon, 04 May 2009 06:15:00 EST. Please see our terms for use of feeds.

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New Pre Classic emulator video shows off 3D gaming prowess

The last time we saw the Pre’s Classic Palm OS emulator in action, we had a few lingering questions in our mind, chief among them being how well can it game? From the looks of this latest video, released by Motion Apps to answer that very question, pretty well so far. In addition to confirming sound support for the latest build, we also get a brief glimpse of the software handling 3D driver GTS World Racer. Of course, seeing this makes us even more curious about the gaming potential for the native webOS, but alas, we’re in the cold there. In the meantime, check out some classic 3D racing in the video after the break.

Continue reading New Pre Classic emulator video shows off 3D gaming prowess

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New Pre Classic emulator video shows off 3D gaming prowess originally appeared on Engadget on Sun, 19 Apr 2009 04:01:00 EST. Please see our terms for use of feeds.

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Digitally Unlimited: citeRushmore/cite Star Embraces iPhone, Web to Sell Music

Coconutrecordsnewpressphoto

If the film Rushmore were made recently, Max Fischer would probably be founder of the Digital Music Society.

The actor who played him, Jason Schwartzman, would be at least. When he’s off the movie set, Schwartzman injects his creative mojo into his online music project, Coconut Records. Songs from his first album, Nighttiming debuted on MySpace before hitting the iTunes Store. And most recently, Coconut Records songs appeared in the free iPhone rhythm game Tap Tap Revenge.

Following Weezer and Nine Inch Nails, Coconut Records is one of several tech-savvy artists experimenting with the internet, gadgets and games to boost sales in a rapidly declining record industry. In an interview with Wired.com, Schwartzman and DashGo digital label manager Ben Patterson shared their philosophy on digital music, as well as the overall impact of tech-driven distribution methods.

Wired.com: Coconut Records is on Twitter, MySpace, iTunes and the
iPhone. Do you plan to try out any other digital distribution methods
to promote your music? I
know Weezer’s Rivers Cuomo had a YouTube song-collaboration project,
for example.

Schwartzman: That
was so cool…. like a YouTube chain-letter song. That’s like the idea
of collaboration on steroids. I had the exact same idea, but Rivers
stole it.

Wired.com: Really?

Schwartzman: No.

I
also had an idea — it was something called iSongs,
and it was like this world where you could buy music and movies and
audiobooks and
all that stuff. And then Apple came out with iTunes, and I was like
Steve, you fucked me on this. And you fucked me on the iPhone. It’s
a touch phone and it’s called the iCaller.

Wired.com: Do you own an iPhone yourself?

Schwartzman: No. I can’t.

Wired.com: Why not?

Schwartzman: My thumbs are not agile enough. I’ve got little tumbler hands.

Taptap_2
Wired.com:
So you’re a movie star and a
former drummer in a popular band. Why did you feel the need to promote
Coconut Records through an iPhone game?

Schwartzman: I’ll let Ben go first.

Patterson: We started with just being an
indie release and not having buckets of marketing cash. We wanted to
get music out any way possible and one of the great things about
working with Jason is he’s really embracing new ways to share music
with people.

It’s
increasingly crowded to get music in front of people; it’s super easy
but super hard at the same time. You can compose on MySpace, but you
have to get a lot of people to go there. So you can put things where
it’s not quite
as crowded and you have a little more shared voice and visibility.

We
try to find opportunities to share channels like that, and one of the
ones that’s become really strong in the past six months is
the Tap Tap Revenge game. It really popped up sales for us on iTunes…. West Coast at some point was the second most downloaded track on Tap Tap Revenge.

Schwartzman: A more abstract way to support what Ben
was saying is, it’s almost like a thesis for the Coconut Records
project. The whole thing started in just a homemade, small way,
and it was really just a joyful experience to make the first record. We
wanted to release the music in the way that it felt to record the music
— in a way that just felt fun and involved.

[The record] was
made quickly, and it was made in a gut reaction. When I made the
first record, I didn’t even know I was going to put it out. It was the first time I tried to record a bunch of songs in a blast. It
was recorded just for my ears, my girlfriend’s ears, my
brother’s ears, but certainly not for the public. And when Ben became
involved and we talked about how to put it out there, we said we’d have
to put this out in a way that it was just like how we made the
recording — no hard work or restrictions. 

That’s the great
thing about releasing music in this way. [The internet] is like a big
pond, and if you manage to do it correctly it’s astonishing, it’s this
drop of a pebble and the ripples kind of go.

Patterson:
To expand on that a little … what I find is awesome is every day I’m looking at a
Twitter stream for Jason, and looking at blog hits and stuff. Every day
you see people who are discovering Coconut Records for the first time.
It feels really nice for me. It’s not something where you’re all
about one release date. It’s all about continually introducing people
to music and getting them to share with others.

Schwartzman:
That’s ultimately the fun thing about doing
it this way. I have released my second record [Davy], and we’re Tweeting it
out for people, and it’s incredible they’re able to receive it. You can
keep building and it’s so cool that someone can discover it.

That’s one of the odd things about the internet. It’s the most instant
thing in the world, but you just have time with it. It’s been
fascinating.

Another thing is, I don’t really tour. I don’t even play live. Really all I have is
releasing music, and that’s kind of what I do. That’s
why the internet is like my tour.

Wired.com:
Coconut Records started out as a digital release, but eventually you
started selling physical CDs. How did you get people to buy
CDs if the album was available on the internet first?

Schwartzman:
Another thing about Coconut Records is I know I’m never going to sell
as many records as someone who’s a really big artist who has a lot of
money…. I’m not in the same league as those people, and that’s fine.
And when it came time to print up physical CDs, we were very modest
with how much we wanted to print up.

My girlfriend’s idea that I
stole was, if you’re going to only print so many CDs, and the artwork
isn’t very elaborate, you can’t charge people so much money for
nothing. So we took a Polaroid picture for each CD we sold [for the
first 2,000 people who bought the CD]. So when people bought the record
they felt like they had something special; no one else had the exact
same thing they did.

I think it’s really cool to put out a
record where on one hand, digitally anyone can get it in the world, and
hopefully be able to as long as that lasts. But physically there are
less copies of it and they are totally individual and special. It’s
like traverse terrains simultaneously.

Wired.com: So what’s next for Coconut Records?

Schwartzman: I’d
like to do some more stuff for this record, I guess in some ways like
the first record. I made the record so quickly, and I would be really
excited about putting it out and letting it build [virally]. I’d also
like to do some videos and be a bit more connected to people than
before.

In terms of music I just have to write some more songs. Hopefully, I’d like to make another record this year.

Patterson: I think Tap Tap Revenge
has been a great platform. I look forward to continuing to work with
those guys, and I think working with Jason has been phenomenal.

Schwartzman: It’s going to only get better, Ben.

Photo Courtesy of Boom

The Beatles: Rock Band limited edition bundle priced, detailed

Finally, a few whispers straight from the horse’s mouth. While we’ve heard rumor after rumor regarding the actual hardware to be bundled in with the sure-to-be-hot The Beatles: Rock Band, MTV Games, Harmonix and EA have come forward today with a few succulent tidbits to keep you interested until the 09.09.09 launch. We’re told that the Limited Edition Premium Bundle will include the game itself, a Höfner Bass (which will undoubtedly do Sir Paul McCartney and southpaws the world over no favors by being right handed), a microphone, a microphone stand, undisclosed “additional special content” and the real kicker — a Beatles-inspired and Ludwig-branded Rock Band 2 drums, complete with a classic pearl finish and vintage replica Beatles kick drum head.

The whole kit is slated to launch worldwide this September, with USers having to pay $249, Europeans paying €199 and Britons paying £179. Finally, we’re told that North American and European fans who pre-order any version of the game will be eligible to join the The Beatles: Rock Band Pre-Order Club and “receive breaking news and access to exclusive game elements including art and behind-the-scenes footage directly from MTV Games and Harmonix.” Oh, goody!

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The Beatles: Rock Band limited edition bundle priced, detailed originally appeared on Engadget on Thu, 16 Apr 2009 12:03:00 EST. Please see our terms for use of feeds.

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Beatles Rock Band features multi-mic support, harmonious performances?

Wouldn’t it be great if you and your mop top-clad friends could all sing together in the upcoming The Beatles: Rock Band? According to a rumor found in the latest issue of Game Informer, Harmonix is doing just that: including multiple-microphone support for players to harmonize on the tracks. Not much else is given, but a NeoGAF forum poster who last week claimed to have played an early version adds that three mics were being used — one for each instrument — and there was also a new harmony trainer mode to ensure your vocal talents were up to snuff. We’d advise a good bit of skepticism, no matter how much sense it seems to make or how many of you dreams would come true if this turned out legit. In the meantime, you can go back to deciding which of the Fab Four you’re gonna pretend to be first when the game launches on September 9.

[Via Joystiq]

Read – Multi-mic support
Read – Harmony trainer

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Beatles Rock Band features multi-mic support, harmonious performances? originally appeared on Engadget on Thu, 16 Apr 2009 07:28:00 EST. Please see our terms for use of feeds.

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