Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated)

Uh oh, the day has finally come. We just gathered from Joystiq (and confirmed ourselves) that the renowned Android first-gen PlayStation emulator, PSX4Droid, has been pulled from the Market. The reason? Its author, ZodTTD, said Google informed him that it was a matter of “Content Policy violation,” however the fact it’s taken eight months for Google to take action suggests it might have a little something to do with the imminent launch of the Xperia Play, which will have its own mechanism to power the original PlayStation’s games. Another mystery is that it looks like other emulators such as SNesoid (SNES), GameBoid (Game Boy) and, in particular, FPSe (PlayStation) appear to be safe for now, which might suggest that there are other reasons behind this removal; but still, the timing suggests otherwise. On the bright side, we can always rely on third-party app markets.

Update: Here’s a super generic statement we just received from Google regarding this matter:

“We remove apps from Android Market that violate our policies.”

Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated) originally appeared on Engadget on Wed, 30 Mar 2011 22:16:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq, Mobiputing  |  source@ZodTTD (Twitter)  | Email this | Comments

Kinect dives into anime cyberspace, dares you to catch cute robot tanks (video)

If your foremost dream is to jack into a dystopian cyberpunk reality where hackers play with human brains (and you also happen to love Japanese anime), you’d best book your flight to Tokyo right now — a Shibuya department store has set up a basic cyberspace simulator straight out of Ghost in the Shell. That’s the film Ghost in the Shell: S.A.C. Solid State Society, to be precise, which just got a stereoscopic 3D re-release in Japan this week, and in its honor creative services company Kayac set about constructing a high-quality Kinect hack. Microsoft’s depth camera tracks the lean of your body, while the honeyed virtual reality is projected onto a pair of nearby walls, and it’s your objective to slap the Tachikoma tank silly without falling over yourself. Get a peek at what it’s like to play with in the video above.

Kinect dives into anime cyberspace, dares you to catch cute robot tanks (video) originally appeared on Engadget on Wed, 30 Mar 2011 20:51:00 EDT. Please see our terms for use of feeds.

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Nintendo teases next gaming console, says it probably won’t be 3D

Nintendo’s been denying rumors of a new home console for nearly as long as we can remember, but every so often those crafty execs slip — accidentally or intentionally letting us know that exciting things are in the works. Well, last we heard from Nintendo president Satoru Iwata, a stereoscopic 3D console was on the table, but Nintendo of America president Reggie Fils-Aime just swept that notion under the rug. “We’ve not said publicly what the next thing for us will be in the home console space, but based on what we’ve learned on 3-D, likely, that won’t be it,” he told CNN, prompting a legion of 3DTV owners to imagine that their favorite Nintendo characters cried out in terror and were suddenly silenced. Why would Nintendo dismiss 3D for home gaming on the very same day that its 3D handheld set a sales record? Simply put, the company doesn’t think the glasses-free 3DTV market is ready for such applications. Ah well — guess we’ll just have to settle for a Wii HD, then.

Nintendo teases next gaming console, says it probably won’t be 3D originally appeared on Engadget on Wed, 30 Mar 2011 01:36:00 EDT. Please see our terms for use of feeds.

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Super Pong Table serves up four-way retro play, whole lot of awesome (video)

Sure it’s just sliding sticks and bouncing balls, but anyone who grew up playing Atari can tell you that Pong rules. Unfortunately, its earliest incarnation only supported enough 2D fun for two, which is why our eyes just about popped out of our heads when we saw this. The folks over at Instructables are showing off another awesome retro gaming project that makes everyone’s favorite game a party pleaser — it’s also a pretty good fix for an old coffee table. The Super Pong Table allows for up to four players and fives balls per game, and enlists 900 LEDs and four Atari paddle controllers to make the thing work. Each player controls his or her own stick and gains or loses a point depending on whether they hit or miss a ball — the first player to reach 20 points gets their very own “YOU WIN” light up display. Looks like we just found something to do with our weekend. You can check out a video of the table in action after the break or follow the source link for instructions on making your own.

Continue reading Super Pong Table serves up four-way retro play, whole lot of awesome (video)

Super Pong Table serves up four-way retro play, whole lot of awesome (video) originally appeared on Engadget on Tue, 29 Mar 2011 20:58:00 EDT. Please see our terms for use of feeds.

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Nintendo says 3DS sets day-one handheld sales record, doesn’t quantify it

How many Nintendo 3DS handhelds got sold stateside after Triforce Johnson got one? Enough for Nintendo to boast: “U.S. day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history,” the company claimed today, adding that the volume of tech support calls it received was also “well below the rate experienced during past hardware launches,” and that there are no widespread issues with the handheld. That may sound a bit premature, considering Nintendo won’t provide actual sales figures until April 14th, but we’re willing to consider the possibility that the Virtual Boy’s legacy is done: perhaps this time, the only major headaches Nintendo’s handheld will create are for the likes of Sony and Microsoft.

Nintendo says 3DS sets day-one handheld sales record, doesn’t quantify it originally appeared on Engadget on Tue, 29 Mar 2011 16:50:00 EDT. Please see our terms for use of feeds.

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Gadget Lab Notes: Sales of Apple’s Next iPhone Could Top 100 Million

Based on the number of previous iPhone models sold, Apple could sell over 100 million iPhone 5s

Based on Past Sales Patterns, Apple Could Sell Over 100 Million iPhone 5s
If history is any indicator, it looks like the iPhone 5 (whenever it does debut) could sell over a hundred million units. That would be as much as all previous iPhone model sales combined. This is based on the chart above, which shows the monthly sales of every iPhone model thus far; each one has roughly doubled in sales over its predecessor.

Predicting iPhone Sales for Dummies [Asymco via 9to5 Mac]

American Express Debuting App-Based Digital Payment Service
Not to be outdone by other credit card companies getting in on the digital payment arena, American Express has revealed Serve, an iOS and Android app that manages a digital account that’s used for person-to-person transfers, bill payments, and online purchases. It’s not tied to one particular debit card, and sub-accounts can be setup from the main account. Ticketmaster, Flipswap, and Concur have agreed to partner with the service, which can also be accessed through Serve.com or through Facebook.

American Express Serve Services Launches With Android and iOS Apps [Slashgear]

Real-Life Fruit Ninja Looks Fun, and Kinda Difficult
At FH-Wedel in Germany, 4 students developed a real-life Fruit Ninja game using 3-D motion tracking (4 camera-based IR sensors), 5.1 sound, and haptic feedback with a Wiimote. The project was done in the Cave Automatic Virtual Environment (CAVE), which consists of 4 synced PCs and 4 duobeamers. Your ninja sword sits above the Wiimote, which you use to slash the onslaught of fruit flying at you from all directions. It looks pretty awesome, but judging by the number of missed fruit, not a little difficult.

German Students Create Life-Size Motion Controlled VR Fruit Ninja Game [The Gadget Site via Crunchgear]

Pioneer SE-NC31C-K Noise Cancelling Headphones Are In-Ear Style
14.2mm drivers and a variety of adapters means you can plug these active noise cancelling headphones into a variety of plugs and gadgets to enjoy your tunes. They’re powered by a single AAA battery, which provides up to 120 hours of music. To save battery (or once it’s dead), noise cancellation can be switched off or bypassed. These $99 in-ear headphones promise to cancel up to 90% of external sounds.

Pioneer Unveils New SE-NC31C-K Noise Cancelling Headphones [Slashgear]

Donya Gamepad Stickers Give You Better Mobile Gaming Control
If you’re looking for a little more action and traction while you play games on your capacitive screened mobile device, check out Donya’s $12 set of Gamepad Stickers. It includes 5 reusable, repositionable stickers: 3 different single button stickers and two 4-way directional controllers. Mobile device designers take away all those extraneous buttons… then we stick ‘em back on.

Donya New Gamepad Stickers for iPhones [Akihabara News via Geeky Gadgets]


Sony Ericsson Xperia Play review

The PlayStation Phone. We’ve had quite the intimate history with this gamepad-equipped slider, learning of its secretive existence way back in August and then handling a prototype unit in January, so you’ll forgive us for feeling sentimental and still entertaining our pet name for it. The Sony Ericsson marketing gurus renamed it the Xperia Play when it finally went official at MWC this year, but the PlayStation connection remains as strong as ever. Aside from the D-pad, iconic game keys, and two touchpads, this device comes with a little app named PlayStation Pocket, which will be serving up dollops of classic PlayStation One gaming to all those with a taste for it. Yes, the Sony influence is strong with this one, and the Android Market will be joining the fun with Xperia Play-optimized titles from third-party developers. So all we really need to know now is whether the Android smartphone underpinning this smash-bang fusion of old and new school entertainment happens to be any good. Shall we get Started?

Continue reading Sony Ericsson Xperia Play review

Sony Ericsson Xperia Play review originally appeared on Engadget on Mon, 28 Mar 2011 12:00:00 EDT. Please see our terms for use of feeds.

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How would you change OnLive’s MicroConsole game system?

The concept of a streaming console has been around for ages, and while Phantom Entertainment never could quite pull it off, the folks at OnLive seem to be onto something. ‘Course, only time will tell if that “something” is a legitimate enough business to make sustainable, but at least it has moved well beyond the point of vaporware. Now that the MicroConsole has been raiding living rooms for a few months, we’re curious to know your thoughts on things. Have you been able to try one out? Are you still reverting back to your conventional consoles? Are you pleased with OnLive’s performance given your ho hum cable connection? Would you have inked deals with a few more game publishers before pushing it out? Go on and get really real down in comments below — given the small size of the company, there’s a better-than-average chance it’ll be listening to what you have to say.

How would you change OnLive’s MicroConsole game system? originally appeared on Engadget on Fri, 25 Mar 2011 23:03:00 EDT. Please see our terms for use of feeds.

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A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video

Whatever your flavor of old school gaming, whether you were a future-loving RoboCop killer or a skeleton-slaying Golden Axe swinger, there’s a little slice of nostalgia here for you. The guys from BoingBoing have lovingly compiled some of the most memorable death scenes from the games of yore into a video tribute, and they’ve been nice enough to leave out the names of all the games featured. There’s no Pokémon action in there, but still, can you guess ’em all?

Continue reading A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video

A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video originally appeared on Engadget on Fri, 25 Mar 2011 16:44:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceBoingBoing  | Email this | Comments

MSI’s GX680 laptop gets GeForce GT 555M graphics, up to 16GB of DDR3

MSI's GX680 laptop gets GeForce GT 555M graphics, up to 16GB of DDR3

Mobile gaming rigs don’t tend to be particularly upgradeable, so it’s important to get all the horsepower you can up front. With that in mind, MSI‘s latest is delivering a little more oomph than its last lap-warmer. It’s the GX680 and it’s rocking an Intel Core i7 2630QM processor paired with GeForce GT 555M graphics, NVIDIA’s latest bid at laptop pixel-pushing supremacy. That card has 1GB of GDDR5 memory onboard, while the system itself can be configured with up to 16GB of DDR3 — rather a lot for a laptop. A 15.6-inch, 1080p display is available, along with dual 750GB HDDs, which can be configured in RAID 0 if you like living dangerously. Blu-ray is also on offer, along with a THX certified Dynaudio sound system that is said to deliver audio “heretofore found only in cinemas.” No price yet, but as always with MSI that kind of hyperbole comes for free.

MSI’s GX680 laptop gets GeForce GT 555M graphics, up to 16GB of DDR3 originally appeared on Engadget on Fri, 25 Mar 2011 08:49:00 EDT. Please see our terms for use of feeds.

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