70 Terabytes of Homebrewed Storage is a Beautiful Mess

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Many of us know the feeling where all the digital storage we have at home is just not enough for our photos, movies and music. So just how much storage do you need?

One guy in Russia seems to have found the answer to that question. He’s strung together 60 hard disk drives and built an array of cooling fans to support it to create 70 terabytes of storage–that’s 71,680 gigabytes.

It’s not pretty to look at. But it’s an amazing do-it-yourself project. Based on the photos you can see how homebrewed the whole idea is–from the rack of 20 fans to cool it down to an ugly custom cabinet to house the drives.

If you want to see more pictures of the storage array, check out the original post on a Russian forum (some ads on the site maybe NSFW).

Source: English Russia via Technabob


DIY Friday: How to Make a USB Foot Pedal For Third-Hand Computing

Matt Richardson’s friend Lauren wanted a device to hold down the down arrow and physically scroll through Google Reader, like a sustain pedal on a piano. Matt built it for her using an old USB keyboard, wire, solder and a little DIY invention.

It’s surprising we don’t see foot pedals more often in mainstream desktop computing. They’re a natural, well-established interface: besides analog tech like pianos, drums, bikes or a spinning wheel, think of cars, table saws and electric guitars.

If you’re curious, there are plenty of commercial USB foot pedals available, mostly targeted for disabled users or industry-specific uses. For example, they’re extremely popular in professional digital voice transcription, often coming bundled with transcription or dictation software. These usually have three controls: play/pause (center), rewind (left) and fast-forward (right).

Musicians, too, continue to experiment with foot pedals: we’ve written about AirTurn’s Bluetooth sheet-music turner for iPad, with a special eye towards its potential for disabled users.

Other USB foot pedals are extraordinarily versatile and programmable. But because they aren’t a universal accessory marketed to mainstream users like a mouse or keyboard, all foot pedals tend to be expensive and often highly tailored to individual users’ needs.

Building a foot pedal yourself using a keyboard’s guts is one way to solve this problem. But I can’t help but wonder what a determined hacker could put together with an Arduino board, a weekend and a little imagination.

Google Reader Pedal: hacking a USB keyboard [Boing Boing]

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AppleTV Jailbroken, Ready for Apps

IOS hacker p0sixninja, aka Joshua Hill, has jailbroken the new AppleTV. To do it, he used an unreleased version of the tool greenpois0n, an exploit designed to crack iOS version 4.1.

The v2 AppleTV runs on the same iOS that Apple uses for all its mobile devices, and shares the custom A4 chip used in the iPhone 4, the iPad and the latest iPod Touch. Greenpois0n, like other jailbreak exploits, hacks the operating system to give the user access to the file system, and from there the ability to install third-party applications.

As you can see from the photograph posted by Hill on Twitter, the hack adds in greenpois0n menu to the AppleTV. It can’t be long now before he manages to install apps from Cydia, the unofficial jailbreak app store, and perhaps even official apps meant for the iPad. VLC on the AppleTV? Yes please!

Ohai AppleTV [Joshua Hill on Twitter]

Greenpois0n [Chronic Dev Team]

Photo: Joshua Hill

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Machine Made of Lego Builds Anything You Want — Out of Lego

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Watch out, humans: An invasion of self-replicating Lego robots could be at hand.

Software engineer by day, Lego maniac by night Will Gorman has created the MakerLegoBot, a machine that can take a virtual 3-D model and assemble it using Lego bricks.

The machine is itself built entirely out of the Lego system, which raises the possibility — theoretically at least — that the machine could, with some modifications, build a copy of itself. The 3-D assembler uses three Lego Mindstorms NXT Bricks, along with 9 NXT motors.

“There is a recursiveness to this whole thing,” says Gorman.

“I love the idea of self-assembly and the Star Trek replicator and I love Legos,” he says. “I wanted to bring those two worlds together.

The MakerLegoBot is a tribute to the emerging trend of 3-D printers and self-replicating machines such as MakerBot and RepRap.

Over the last two years, enthusiastic do-it-yourselfers have embraced 3-D printers that can take blobs of plastic and shape them into objects you desire. DIYers are using Makerbot and RepRap to fabricate iPod docks, plastic bracelets, hair clips and miniature teapots at home. Such devices are helping plant “the seeds of the next industrial revolution,” according to Wired magazine editor Chris Anderson.

More mainstream 3-D printers use plastic, not Lego, but the principle of converting 3-D designs into real objects is similar.

Here’s how the MakerLegoBot works: A feed system that’s about two-and-a-half feet tall and can hold about 35 bricks connects to the LegoBot. The object that the MakerLegoBot is to assemble is designed in MLCad, a modeling program. A Java app that runs on a PC takes the file from the MLCad software, determines a set of print instructions and sends those instructions over USB to the LegoBot.

The machine retrieves a brick from the feed system and places it in the exact location where it should be. It uses an axle-based release mechanism to leave the brick in place.

The current design works with 1×2, 2×2, 3×2, 4×2 and 8×2 Lego bricks. So far, the machine can’t print Lego blocks or use NXT blocks and motors — a major limitation. It just works off ordinary Lego bricks, which must be fed into it by human assistants. Of course, a MakerBot might be able to fabricate a Lego brick, raising some interesting possibilities for a collective robot uprising.

For now, system can build objects that are up to 12 bricks tall.

Gorman has posted instructions on how to build the MakerLegoBot on his site.

And as this amazing video shows, the MakerLegoBot goes to work assembling the blocks.

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Photos: Will Gorman


Sleek Metal Cover Replaces Glass iPhone 4 Backplate

Replacing your iPhone 4’s rear glass plate with a metal panel turns out to be ridiculously easy and, in the word of the wise Derek Zoolander, ridiculously good-looking.

The brushed-aluminum and plastic panels are straight swap-ins for the breakable glass backs that come as standard. To fit it, you remove a pair of screws either side of the dock connector, slide the glass off and the metal plate on, then replace the screws. It will take you longer to dig out your smallest screwdriver than it will to perform the mod.

The beauty of Apple’s external antenna design is that it needs no RF window to let the waves in and out, so this new plate shouldn’t affect the call-quality at all. It should also make the iPhone a touch lighter, and it certainly looks the part, with the bevelled edges sloping down smoothly towards the antenna loop.

If you want one, they cost $13, although they’re back-ordered right now. I imagine, too, that the seller will have to change the design pretty soon. The panel’s decoration is an exact copy of the original Apple one, right down to the Apple and iPhone logos, and the legend “Designed by Apple in California Assembled in China.” Apple isn’t going to be happy about that.

Also available in black.

Apple iPhone 4 beveled back cover [CNN.cn via Unplggd]

Photo: Unplggd

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‘Daniela’: Wooden Vespa Scooter Built From Scratch

Carlos Alberto is a carpenter in Portugal with a modernist bent, a love of motorbikes and a sense of humor. This is “Daniela,” a fully-functional Vespa-styled scooter built almost entirely from wood.

Most of Alberto’s projects are standard stuff: staircases, furniture. Some time ago, he built a wooden motorcycle, called “Mota.” With “Daniela,” he decided to document the building process on his website, from a bent plywood frame to motoring down the avenue.

Even after watching Alberto and his team move through each step, knowing that it’s possible for a maker to go from this:

To this:

Is magical. Check out some of the early detail work:

And the triumphant builders:

For another peek inside the production process of Italian scooters, this time in a very high-tech production line, check out this vintage video from Lambretta:

All images from Vespa Daniela by Carpintiara Carlos Alberto, via Make Magazine

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Chumby One Gadget Turned Into a Bipedal Robot

Chumby, the cute device that lets users play internet-based apps and music, has become a hacker’s delight because of its extensibility and Linux-based operating system.

It’s latest avatar is as the face and brain of a bipedal robot created by EMG Robotics. The robot is using accelerometers from Freescale to balance and walk. And while it is rather slow and clumsy, it’s a pretty neat hack.

“One small step toward our future robotic overlords,” wrote Andrew ‘Bunnie’ Huang, founder at Chumby on his blog. “But hey, at least they’ll be open source. That might even be an improvement over what we have today.”

In itself, the $120 Chumby One is a pretty interesting device. It has a 454 MHz Arm0 processor, a 3.5-inch LCD touchscreen, Wi-Fi connectivity and USB port. It is designed as open source hardware so schematics and layouts for the device are available to everyone. In the past, users have taken Insignia Infocast, a photo and app viewer, running on the Chumby platform and turned it into a $170 Linux tablet.

The latest Chumby hack may not be as functional but it is definitely fun.  Check out the video to see the Chumby One walking around. (The demo begins at the 1:40 mark and the earlier portion of the video has no sound.)

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Xbox 360 Gets Reinvented as a ‘Slim’ Laptop

Master modder Ben Heck has always dazzled with his hacks that transform the Xbox 360, PS3 and other video game consoles into the devices, the likes of which you have never seen before.

Now Heck is back with a mod that stuffs the Xbox 360 into what he calls a ’slim’ laptop like casing. The device has internal power supply and is pretty quiet, he says.

The machine is 16 inches x 10.5 inches in size and has all the regular features of an Xbox 360 including Wi-Fi and online connectivity. The system has touch power and eject buttons and is connected to a 17-inch Gateway LCD capable of 720p display.

And if you are wondering if the Xbox 360 laptop can act as a regular laptop too, the answer is no. Heck says in the video below that the device doesn’t have dual-boot functionality.

Heck, who has made three of these Xbox 360 laptops, is giving away one on his show. The other two will be available for purchase.

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Photo: Ben Heck

[via Engadget]


Geeky Gamers Build Working Computers out of Virtual Blocks


Ben Craddock has been busy gathering Redstone. He collects blocks of the virtual material from deep within the game world of Minecraft, then pulverizes it into a powder and sets to work.

For most Minecraft players, Redstone might wind up in a virtual torch that will light their way when the sun goes down or open doors to underground traps in the game. But Craddock, 21, who goes by the handle ‘theinternetftw,’ has something else in mind: He’s trying to engineer a single bit of memory that’s small enough to snap onto a 16-bit arithmetic logic unit, or ALU, a key component in a working computer that he’s already built out of virtual stone blocks inside the game.

“We have lots of programs designed to [help us] learn to build chips,” says Craddock, an undergraduate student in computer science at the University of Georgia, whose Minecraft computer simulation video rivaled Britney Spears in popularity on YouTube last week. “All of them are very clinical. In a game, it becomes a challenge to overcome the limitations. It’s a visceral, engaging reaction.”

Craddock is one of the growing number of videogamers who are creating computing machines inside virtual worlds. Earlier this year, a gamer built a working computer inside the fantasy strategy and building game Dwarf Fortress. That machine, called the Dwarven computer, is programmable and has 256 bits of memory. (See sidebar.) Two years ago, a French gamer showed a working calculator inside the Little Big Planet game. The Little Big Planet calculator has 1,600 parts, including 610 magnetic switches, 500 wires and 430 pistons — all components from inside the game.

“It’s somewhat like using a skateboard to go over a staircase,” says Noam Nisan, professor of computer science at Israel’s Hebrew University and author of The Elements of Computing Systems, a book that Craddock says inspired his project. “The skateboard is not intended to do that, but you use it that way to show what kind of control you have and the mastery of the platform.”

As computers get more complex, some geeks are feeling disconnected from their devices, much like shade-tree mechanics in the age of computer-controlled car engines. Graphical user interfaces, shrinking electronics and increasingly prepackaged hardware modules mean that even extremely computer savvy users know little about how the bits and bytes come together inside the box. The hardware itself is increasingly resistant to the probing of curious geeks who like to open things up: For instance, smartphones and tablets are slowly supplanting traditional PCs but many are sealed and can’t easily be opened up.

“It’s not users who are choosing that devices be closed up,” says Craddock. “It’s the way corporate culture is evolving. So a lot of people want to know how to get there from here.”

It also means some gamers are turning to what they know best — videogames — to make learning computing fun. After all, they’re spending hours upon hours in these games already.

Craddock started playing Minecraft in August, just as the game was blowing up on wikis and social networks like Reddit. Minecraft is an unusual game in that it has been created in Java, is playable on the browser and has graphics that seem at least a decade old in their blocky, pixelated style. Yet the game has proven highly addictive, partly because it’s so open-ended: It lets users take its simple stone blocks and create cities, worlds, sculptures or anything else they want.

It didn’t take long for him to get hooked on it. But to understand how it turned into a system for virtual mechanical computation, you have to get a little into the lore of Minecraft.

As Craddock moved into deeper levels of the game, he found an interesting material called Redstone. Inside the virtual world of Minecraft, Redstone is a block that has special properties. When it is destroyed, it disintegrates into Redstone Dust that can be used to make wires. A Redstone wire in Minecraft has two possible states: 1 and 0, where 1 is powered and 0 is turned off. (See this explanation about Redstone circuits.)

The next piece to understand is the Redstone Torch. It’s an element that acts as a power source.

Now consider how a simple input/output gate is created in the game. Players take an input device built in the game, such as a lever, a button or a pressure plate, and place it on one of the game’s virtual stone blocks. The resulting combination can be used to control a number of different outputs, such as opening a door or blowing up a trap.

To take it a step further and build a NOT gate — where if input power is on, output power is off and vice versa — players add a Redstone Torch to the mix. So the combination in that case looks like a input device connected to a generic block with a Redstone Torch on the other end. That module makes its output function like a NOT gate.

(See this FAQ on building logic gates Redstones in Minecraft for a more detailed explanation.)

Once you have NOT gates and other logical gates, it’s possible to assemble much more complicated computing devices. After all, the heart of a real computer is essentially a bunch of simple electronic gates that function much like the virtual block-and-Redstone gates within Minecraft.

Like most gamers Craddock figured this out for himself, but as he played hours of Minecraft he started turning to wikis dedicated to strategy and gameplay on how to use the Redstone.

Computing Inside Videogames

  • Dwarven Computer: A complete 8-bit programmable computer built inside Dwarf Fortress. It has 672 pumps, 2,000 logs, 8,500 mechanisms and thousands of other assorted bits and knobs like doors and stone blocks. The Dwarven computer is Turing complete, which means it meets the definition of a universal computer.
  • The Minecraft ALU: A 16-bit arithmetic unit built using 8,507 blocks of ‘Redstone,’ a cube with special properties found in the Minecraft game. The entire ALU uses 6,835 wires and 1,672 torches — the most basic logic unit in the game.
  • Little Big Planet Calculator: An extremely complex yet fully functioning calculator created inside one level of the game.  The calculator has 1,600 parts, including 610 magnetic switches, 500 wires and 430 pistons.
  • MineSweeper Logic Gates: A single player PC game that comes bundled with Windows OS, Minesweeper has been used to create basic logic gates that can be used to solve problems.

“There were programs on how to find levels within Minecraft that would simulate Redstone and I used that to build my way up to add two-bit numbers and create longer adders.”

Craddock used a program called Baezon’s Redstone Simulator to put together his ALU.  When completed, the Minecraft ALU was 160 blocks long, 110 blocks wide and 10 blocks tall.

Jonathan Ng went even further. Ng, 20, who’s studying biochemistry at University College London, created a completely programmable computer inside the game Dwarf Fortress. It took Ng just about a week of planning and then a month of actually creating it inside the game.

“I wanted to learn how computers work but didn’t want to really do a physical computer,” says Ng. “So I thought, ‘I like to play Dwarf Fortress and no one has done it, so why not create one inside the game?’”

Ng, who hadn’t studied computer science at school, learned the components needed to build a computer and then figured out a way to replicate them inside the game. “It’s a lot of work,” he says. “It’s just a crazy, insane project.”

But the effort has been worth it, says Ng.

“Earlier computers were a complete black box for me,” he says. “But now I see them as very fast automatic calculators.”

Learning through video games

For many people, especially parents, video games are useless, unproductive distractions. Hours that could have been spent reading, or practicing a useful skill, are instead frittered away staring into screens in closeted basements and darkened dorm rooms.

But some teachers believe games can offer a rich learning environment. And in-game computers, such as the Dwarven Computer or the Little Big Planet calculator, are some of the best examples of that.

“In many ways, this is an extension of tinkering in one’s garage or writing programs and sharing them with friends,” says Kurt Squire, an assistant professor at the University of Wisconsin-Madison. “Platforms like these games provide a context to inspire creativity, tools to work with and an audience for your work.”

Building such elaborate virtual computers signals the kind of skills that future programmers and computer scientists may need.

“How to start with a simple object and get a complex solution by your imagination alone is the essence of building new things,” says Nisan.

Creating a 16-bit ALU in Minecraft has helped him understand computers better than ever, says Craddock.

“When you think about computers and watch the long lines of zeros and ones that the machine has to figure out to give you the answer, it is fascinating to be able to understand the cause and effect where each zero and one turns on and off,” he says. “There is this very basic, physical thing happening that makes me want to find a way to reproduce it.”

Craddock isn’t done with his efforts. Next on his agenda is finding how small he can make one bit of memory so it can fit inside the game. In Minecraft, Redstones can only function in a 300 x 300 square area. Meanwhile, one bit of memory is 15 blocks long.

“I have to make sure all the components fit inside that zone,” he says.

Craddock, Ng and other creators of virtual computers are also changing how game designers are creating and viewing video games. The Little Big Planet calculator surprised and thrilled the game designers so much that they decided to include elements in the game’s sequel that would make the electronics creation process easier and more social.

“The calculator was certainly a surprise to us. It was very unexpected and inventive,” says David Smith, co-designer for Little Big Planet game. “It showed that the community didn’t care what the game was supposed to be and found ways of combining what they had to create what they wanted.”

Since Smith hadn’t designed the game to include the notion of electronics, the calculator had some limitations. “If you wanted to improve an existing level with it, you couldn’t. Or if you thought you could count laps with it or find a way to up your score you couldn’t,” says Smith.

So when he set out to create the sequel, Little Big Planet 2, Smith says he wanted to make sure it supported that kind of mad inventor zeal — while giving inventors the ability to share their creations with others.  Smith and his team included animatronic puppets called Sackbots that improved on a version in the original game called Sackboy. In the sequel, Sackbots have circuit boards and electronics that can dictate their behavior and give players greater control over the objects.

Gamers can create artificial intelligence by rigging up the Sackbot circuit board with wires, switches and various logic gates in the game.

Smith says he’s can’t wait to see what his community of gamers do with the tools.

“There’s a playful aspect to this, like playing in a sandpit,” he says. “Games can be very powerful that way. It will be interesting to see how complex machines can [come about] inside the games.”

But not everyone is as convinced about the potential of learning or changing computing through games.

Impressive as the feat of building computes inside video games may be, there are easier ways to understand how logic gates and computers are built than try to replicate them inside video games, says Nisan.

“It makes it ten times more difficult than it needs to be,” says Nisan.

For Craddock, though, his efforts have paid off. Immediately after posting an account of his creation, he got a job offer from a game development studio in Atlanta. Even better, it got his parents, who had been complaining about the time he was spending on video games, off his back.

“My parents are amazed,” he says. “My video on YouTube (showing the 16-bit ALU) beat out Britney Spears’ video in number of views, but then I lost to Justin Bieber. I don’t know what to make out of that.”

Photo: The 16-bit ALU inside Minecraft

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Pilot G2 + Mont Blanc Ink Refill = Cheap, Amazing Pen

Mont Blanc makes unbelievably gorgeous pens, but they also make terrific ink, high-quality points and smart refill technology. The pens cost hundreds of dollars; the refills, about $12. You can cut down a Mont Blanc refill with an exacto-knife and reap all its benefits inside an inexpensive Pilot G2.

Instructables user Kingant posted this hack almost a year ago (“Save $200 in 2 minutes and have the worlds best writing pen“), but it’s still one of my favorites. I show it to everyone who asks me to recommend a high-end pen.

The G2 is already a terrific gel pen, but do its refills have “a silicon plug insert to prevent air bubbles”? Are they “hand-inspected under a microscope” and made to submit to “a writing test to ensure it has perfect writing properties,” including whether they can “write up to 10,000 meters”?

Yes, much of this is manuscript gadget-speak designed to justify the pens’ exorbitant cost. There’s still no cheap hack to let either the Mont Blanc or the Pilot G2 run apps or record audio. And if you use this hack, you won’t have that beautiful Mont Blanc exterior proclaiming to the world how much better your writing instrument is than theirs.

But as Kingant points out, if you use a G2 with a clear case, you’ll be able to see the Mont Blanc label on the refill inside. For less than $15 and a few minutes of your time, that is not bad at all.

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