Microsoft Rally Ball demo shows Windows Phone 7, Kinect, Xbox Live living in perfect harmony (video)

Though it’s billed strictly as a technology demo — not something we’ll necessarily see in any imminent over-the-air update — Microsoft showed off a pretty cool demo of how Windows Phone 7’s Xbox Live integration could take advantage of Kinect down the road at Steve Ballmer’s MWC keynote today. How, you ask? Using the Rally Ball game, a Windows Phone user was shown tossing balls to an on-screen character that’s controlled by someone else on an Xbox using a Kinect. Simple, yes — but perhaps as interesting as the Kinect aspect is the viability of real-time cross-platform gaming that Microsoft seems to be throwing its support behind. Seems like a good way to torture your friends into working out from thousands of miles away, doesn’t it?

Update: We have a video of this in action after the break!

Continue reading Microsoft Rally Ball demo shows Windows Phone 7, Kinect, Xbox Live living in perfect harmony (video)

Microsoft Rally Ball demo shows Windows Phone 7, Kinect, Xbox Live living in perfect harmony (video) originally appeared on Engadget on Mon, 14 Feb 2011 10:41:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Kinect hack gets a Wiimote assist, stomps all over Dead Space 2

It’s not the first time that a Kinect hack has incorporated a Wiimote, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date — even if it’s still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in Dead Space 2. See for yourself after the break.

Continue reading Kinect hack gets a Wiimote assist, stomps all over Dead Space 2

Kinect hack gets a Wiimote assist, stomps all over Dead Space 2 originally appeared on Engadget on Fri, 11 Feb 2011 10:41:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourcekick755 (YouTube)  | Email this | Comments

Kinect used to shoot a gorgeous, ghostly music video

You might think you’ve seen all that can be done with Kinect, but you would of course be wrong. Here’s another example of how Microsoft’s bundle of sensors and cameras can be utilized to freshen up an old concept — in this case a music video — with some arresting new visuals. Just sit back, relax, and hit play.

[Thanks, Joe]

Kinect used to shoot a gorgeous, ghostly music video originally appeared on Engadget on Wed, 02 Feb 2011 05:38:00 EDT. Please see our terms for use of feeds.

Permalink People Can Be Good  |  sourceDan Nixon (Vimeo)  | Email this | Comments

Kinect Projects A New Hope In Holographic Tech

Microsoft’s Kinect has already brought us invisibility, motion-tracked underwear and giant animated Minecraft cats. Now, it’s taking us to a galaxy far far away, thanks to researchers from the MIT Media Lab. Using Kinect and a PC equipped with three off-the-shelf graphics cards, the researchers were able to create a three-inch holographic Princess Leia running at around 15 frames per second, according to the university’s news office

One of the students in the group dressed as Leia and re-enacted the famous scene from Star Wars in real-time at a conference in San Francisco last weekend. It might not have quite the resolution as R2’s projector in A New Hope, but its one of the fastest methods of projecting a hologram around today. According to an article on ScienceNews.org, a team at the University of Arizona was able to create a large hologram with much higher resolution using 16 cameras and a series of lasers. Unfortunately, this method was 30 times slower than MIT’s Kinect hack, refreshing the image once every two seconds. 

Maybe the most impressive thing about this hack was that the MIT researchers only got their hands on a Kinect around the end of December, giving them about a month to not only create the hologram, but double the frame rate from 7.5 frames per second to 15. 
Before you run out and wire up your own droids with appeals to Ben Kenobi, keep in mind that there is still one component of the setup that can’t be bought in stores. The holographic display used in the project has been developed by MIT since the late-1980s by two groups of professors and their students. The current display, called the Mark-II, is the successor to the original. Professor Michael Bove said his group is developing a larger and cheaper display using the same technology. 

Here’s a video of the hologram, projected in real-time over the Internet:

Wii Remote Plus joins Kinect and Vuzix shades for 2011’s weirdest VR shooter yet (video)

The natural evolution to Nao_u’s impressive Kinect– and Vuzix-infused already impressive virtual reality simulator? Guns, of course. A Wii Remote Plus has been added to his project, joining Microsoft’s sensor and VR920 LCD glasses for a VR shooting game that involves, well, lobbing paintballs out of a P90 rifle towards flying disembodied anime characters. Make no mistake, it’s a great technical demo chock full of aesthetic eccentricities. Full details via the developer’s diary, video after the break.

Continue reading Wii Remote Plus joins Kinect and Vuzix shades for 2011’s weirdest VR shooter yet (video)

Wii Remote Plus joins Kinect and Vuzix shades for 2011’s weirdest VR shooter yet (video) originally appeared on Engadget on Mon, 24 Jan 2011 18:19:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNao_u Diary  | Email this | Comments

Kinect Hack Allows Minecraft Fan to Build Giant Animated Cats

There are a lot of people doing really exciting things with Microsoft Kinect – there was a video a few weeks back where some enterprising researchers used Kinect to give you full-body control of your character in World of Warcraft. Nathan Viniconis, however, decided to see if he could use Kinect to play his favorite game: Minecraft. 
It’s not immediately a game you would think could take to motion control: after all, Minecraft is all about mining for blocks and diamonds, punching trees to get wood, and building massive structures to keep yourself safe from the zombies that come out when the sun goes down. Viniconis took the idea a step further though, and used Kinect to control objects in the game, and to make massive animated statues like the ones in the video above. 
Viniconis says on the project’s Web site that he’s still working on it, but he’s not talking about what the next phase of development entails. He’s managed to import data from Kinect and make that data useful to Minecraft, he’s managed to animate the data Kinect sends in the game, and he’s managed to mercilessly tease his cat with a laser pointer. Where could he possibly go from here?

Kinect meets Minecraft, animates a giant statue in your honor (video)

This isn’t the first time Kinect and Minecraft have crossed paths — scavenge the ‘nets and you’ll find plenty of user interface examples. What Nathan Viniconis has done, however, is different. What you’re looking at above is rendered instantly by way of using what the Kinect sees and constructing an in-world monument in real time. Not only that, but the project has now evolved into a sort of stop motion animation. It’s pretty impressive, even for those who have little to no idea what Minecraft is. All the nitty gritty details are available on the project page. The video, of course, is after the break.

Continue reading Kinect meets Minecraft, animates a giant statue in your honor (video)

Kinect meets Minecraft, animates a giant statue in your honor (video) originally appeared on Engadget on Fri, 21 Jan 2011 20:11:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq, Reddit  |  sourceOrder of Events  | Email this | Comments

Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)

Oh sure, we’ve seen the Kinect assist a hadouken or two, but that wasn’t the same: here, the YouTube user who brought us Call of Duty via Wiimote, Nunchuk and Kinect is throwing fireballs and taking names in the real game. Demize2010 manipulated the FAAST emulator to recognize a variety of virtual martial arts gestures, including the infamous dragon uppercut and whirlwind kick — giving him everything he needs for a flowchart victory with only his bare hands.

Meanwhile, one Bill Maxwell has taken the Kinect and made it recognize his fist, the better to control first-person shooter games with requiring an Wiimote intermediary. He’s developed a “high-speed kinematic tracker” called MaxFPS that monitors his hand’s position in real time, allowing him to move, turn, jump, and reload with quick swipes of his paw. How do you shoot? Why, by punching those baddies’ lights out, of course. See it on video after the break.

Continue reading Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)

Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video) originally appeared on Engadget on Thu, 20 Jan 2011 18:56:00 EDT. Please see our terms for use of feeds.

Permalink GeekWord, Joystiq  |  sourceInside Kinect, demize2010 (YouTube)  | Email this | Comments

University of Washington students hack Kinect to aid in robotic surgery

We’re sure that a time will come when we’re slightly less amazed by Kinect hacks but, right now, we’re still just seeing one more impressive than the last — and we’re certainly OK with that. This latest comes to us from a group of students at the University of Washington, who had the bright idea to pair Microsoft’s device with some of the robotic surgery projects currently being developed by the university’s BioRobotics Lab. That combo isn’t quite the sentient, Kinect-enhanced robo-surgeon you may have feared, though. The students are actually using Kinect to provide force-feedback to the actual, human surgeons controlling the robotic equipment — something that would have been a $50,000 proposition without Kinect. As you might expect, however, the Kinect-based system isn’t quite ready to be used for actual surgery as it is — while it gets the job done as a proof of concept, the students note that the sensors will need to be scaled down, and the resolution improved in order to be deemed suitable for surgical use.

University of Washington students hack Kinect to aid in robotic surgery originally appeared on Engadget on Thu, 20 Jan 2011 06:48:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceUniversity of Washington  | Email this | Comments

Kinect support for Windows in the works, SDK release this summer?

WinRumors, citing anonymous sources, reports that the official software developers kit (SDK) for Kinect is currently in the works and will be released in beta some time in the next few months. Apparently, support for the device will become a part of Microsoft’s XNA Game Studio and also be integrated into Windows 8 in a big way. These details come hot on the heels of CEO Steve Ballmer’s statement at CES that the good folks in Redmond would eventually support the device’s use on computers, but he set no timetable for the SDKs release. We can’t confirm the story, but given the level of detail in the report and the author’s confidence in the info, we won’t be surprised if Microsoft gives all you Kinect hackers something to cheer about very soon.

Kinect support for Windows in the works, SDK release this summer? originally appeared on Engadget on Wed, 19 Jan 2011 10:34:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceWinRumors  | Email this | Comments