Qualcomm’s Mirasol Display Hopes to Create E-Reader Tablet Hybrids

Black-and-white e-readers are limiting while full color LCD displays such as those in tablets like the iPad can be power hungry and tough on the eyes. That’s why Qualcomm is betting that a new hybrid device that bridge the two worlds could be in the hands of consumers early next year.

Qualcomm is on track to ship 5.7-inch displays in the next few weeks that can shift between black-and-white and color, Jim Cathey, vice-president of business development for Qualcomm MEMS Technologies, told Wired.com.

These displays called ‘Mirasol’ will first go to device makers who are likely to introduce new products based on it early next year, says Cathey.

Last year, e-readers were one of the fastest growing consumer electronics products. But intense competition and pressure from Apple iPad has put many smaller e-reader makers out of business. Meanwhile, many consumers remain undecided when it comes to choosing between e-readers and tablets. Consumers want the convenience of a low power, display that’s lightweight and easy on the eye, with the advantage of a color screen.

With Mirasol, Qualcomm is hoping it can give companies such as Amazon that are reportedly looking beyond black-and-white e-readers an attractive option.

Mirasol displays work by modulating an optical cavity to reflect the desired wavelength of light. The reflected wavelength is proportional to the cavity’s depth. Mirasol screens looks more like glossy scientific books rather a full color LCD screen. But the displays consume very little power, are bistable and can play video.

Over the next few months, Qualcomm hopes to ramp up production of the displays. Qualcomm is building a new $2 billion Mirasol production plant in Taiwan, according to a report in DigiTimes.

A “major client has already started the design-in process,” using Mirasol, says DigiTimes.

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Photo: Jon Snyder/Wired.com


Water Flute Gives a Glimpse of Future Interfaces

Next time you splash around at the Six Flags water park you may be doing something significant — like contributing to research on computing.

A fish-shape musical instrument that spouts water jets into which users dip their fingers is being hailed as an example of a new user interface. The instrument, called a hydraulophone, involves putting your fingers on tiny water jets and producing a soothing, organ-like music.

It’s an example of what’s being called a “Flexible Limitless User Interface” that doesn’t demand any level of skill from its users, yet can offer an experience that’s deeply satisfying.

“What we really do with these kind of interfaces is make them as addictive as possible, and to do that we have to find a way you can exert your own influence on a system,” Steve Mann, a professor of electrical and computer engineering at the University of Toronto, told attendees at the Singularity Conference in San Francisco held over the weekend. “It can be a very absorbing experience.”

Mann and his colleague Ryan Janzen gave attendees a performance of the hydraulophone.

The instrument resembles a large flute, except with water flowing through it instead of air. It has 12 holes, each of which spews out a water jet. The chords are played by blocking one or more of the water jet holes with the fingers.

Mann has been billed as the world’s first cyborg. For about 30 years now, he has been wearing some sort of wearable computing device, including an Eyetap, a pair of glasses that allows the eye to function as a camera, as well as digital systems monitoring his heart and brain. These devices are part of a world he calls computer-mediated reality.

The hyradulophone is an idea that Mann started working on in the 1990s. The device blends art and technology, he says. Early versions of the device were hard to play because the water jets had to be pressed down very hard to create the musical notes. But now the instrument has been refined to respond to the slightest of touches.

“It lets you express yourself in a very rich way, which is why flexible user interfaces will be important,” says Mann. “We need to get tactile information into a machine and back to the human.”

Having people in the feedback loop such that the human and computer are linked closely could lead to a new form of intelligence called “humanistic intelligence,” says Mann. Ultimately this could lead to a reciprocal relationship, where a computer uses a person’s mind and body as one of its peripherals, even as the human user thinks of the computer as a peripheral, he says.

The hydraulophone has been installed as a large-scale public installation at the Ontario Science Center. There’s also a concert version with precise scale and range.

Mann and Janzen also recently built a hyadraulophone in a hot tub and showed it to Apple co-founder Steve Wozniak.

“He loved it!” says Mann.

Take a closer look at the hydraulophone shown at the Singularity conference and listen to what the instrument sounds like:

The hydraulophone has 12 water jets, one for each of the 12 notes.

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Photos: Priya Ganapati/Wired.com


The Secret Histories of Those @#$%ing Computer Symbols

By Bryan Gardiner

gizmodo_logoThey are road signs for your daily rituals – the instantly recognized symbols and icons you press, click and ogle countless times a day when you interact with your computer. But how much do you know about their origins?

Power

It’s plastered on T-shirts; it tells you which button will start your Prius; it’s even been used on NYC condom wrappers. As far back back as World War II engineers used the binary system to label individual power buttons, toggles and rotary switches: A 1 meant “on,” and a 0 meant off. In 1973, the International Electrotechnical Commission vaguely codified a broken circle with a line inside it as “standby power state,” and sticks to that story even now. The Institute of Electrical and Electronics Engineers, however, decided that was too vague, and altered the definition to simply mean power. Hell yeah, IEEE. Way to take a stand.

Command

What do Swedish campgrounds and overuse of the Apple logo have in common? A lot, according to Andy Hertzfeld of the original Mac development team. While working with other team members to translate menu commands directly to the keyboard, Hertzfeld and his team decided to add a special function key. The idea was simple: When pressed in combination with other keys, this “Apple key” would select the corresponding menu command. Jobs hated it – or more precisely the symbol used to represent the button – which was yet another picture of the Apple logo. Hertzfeld recalls his reaction: “There are too many Apples on the screen! It’s ridiculous! We’re taking the Apple logo in vain!” A hasty redesign followed, in which bitmap artist Susan Kare pored through an international symbol dictionary and settled on one floral symbol that, in Sweden, indicated a noteworthy attraction in a campground. Alternately known as the Gorgon loop, the splat, the infinite loop, and, in the Unicode standard, a “place of interest sign,” the command symbol has remained a mainstay on Apple keyboards to this day.

Bluetooth

You’ve probably heard the story of 10th-century Danish King, Harald Blåtand, as it relates to Bluetooth, right? He was renowned connoisseur of blueberries; at least one of this teeth was permanently stained blue; yadda yadda yadda. What you might not know is that the Bluetooth symbol is actually a combination of the two runes that represent Harald’s initials. It just so happens the first Bluetooth receptor also had a “teeth-like” shape, and was – you guessed it – blue. But the symbolic interplay doesn’t end there. As the Bluetooth SIG notes, Blåtand “was instrumental in uniting warring factions in parts of what are now Norway, Sweden, and Denmark – just as Bluetooth technology is designed to allow collaboration between differing industries such as the computing, mobile phone and automotive markets.”


New York City’s Trash-Sucking Island

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NEW YORK CITY — The system of pneumatic trash-sucking tubes running beneath the surface of New York City’s Roosevelt Island is either a quirky relic or a glimpse of the future, depending on how you look at it.

A network of 20-inch tubes takes garbage from the island’s 16 residential towers, collecting from every floor, to a central collection point where it is compacted and trucked off the island. It is at once a simple and elegant solution to gathering trash, and an aging and complicated beast that needs a lot of upkeep.

“I can’t run the system right now, I got guys in the pipe. It would kill them,” said sanitation engineer Jerry Sorgente. “We have contractors here from Sweden. They crawl through the pipes, find holes and repair them.”

Wired.com recently toured Roosevelt Island’s trash-sucking system, and followed the path of the trash from start to finish, even catching the Swedes in action along the way.

Image: Jonathan Snyder/Wired.com


Video: Inside the $7 Billion Bay Bridge Construction Project

Take a look on, inside and underneath the world’s largest self-anchored suspension bridge in this exclusive Wired.com video.

The Bay Bridge is nearing the end of a $7-billion-plus retrofit and reconstruction project. A $5.4 billion chunk of that project involves building the world’s largest self-anchored suspension bridge, a type of suspension bridge that uses a single cable, anchored to the span itself instead of to the ground on either end. When complete, this bridge will have a 525-foot tower and will be over 2,000 feet long.

To make the suspension bridge, builders must first create a “falsework” bridge: a giant, temporary structure that will hold up the road bed until the suspension tower and cables are in place. Then they place segments of the tower (shipped in from China), stack them up and bolt them together. Then they’ll place the road deck segments and lace it all together with cables. Once it’s under tension, builders will remove the falsework and the bridge will stand on its on.

They must do all this without interrupting the flow of more than 250,000 vehicles per day. They’ve got to anchor the bridge in deep layers of soft, squishy bay mud, without the benefit of bedrock, while making the bridge strong enough to withstand the most powerful earthquake expected in the next 1,500 years. And they’ve got to do it all without destroying the habitats for fish, birds, or other wildlife which still call the San Francisco Bay home.

It all adds up to an impressive high-tech engineering project. Take a look in this video, produced by Michael Lennon with sound by Fernando Cardoso.

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Stats Show iPhone Owners Get More Sex


Gadget lovers have long held to the secret belief that the right camera, smartphone or large-aperture lens will make them sexier.

Now dating site OK Cupid has proof.

According to OK Cupid’s survey of 552,000 user pictures, digital SLRs make you look more attractive, Panasonic cameras make you sexier than Nikons, while using a flash will make you look 7 years older, and large-aperture lenses make you hotter.

And iPhone users have more sexual partners than BlackBerry or Android owners. By age 30, the average male iPhone user has had about 10 partners while female iPhone users have had 12. By contrast, BlackBerry users hover around 8 partners and Android users have a mere 6.

As the blog’s author’s wryly observe: “Finally, statistical proof that iPhone users aren’t just getting fucked by Apple.”

That should give iPhone and iPad users some comfort for being considered ‘selfish elites,’ as another recent survey found.

OK Cupid has been analyzing the behavior of the site’s millions of users for some time, and has discovered many interesting tidbits: People tend to lie on their profiles, people’s political preferences change as they age, and men can increase their chances of getting a date by being open to older women. The site’s massive dataset, huge volume of activity, and interesting slicing and dicing combine to produce some keen observations on human nature.

But for gadget heads, there’s no more pertinent observation than (hard) data. The Panasonic Micro 4/3 camera will make you look far more attractive than a Canon DSLR, which in turn is better than a Nikon or Sony DSLR. And forget about cameraphones: Android, Nokia, BlackBerry and Windows phones all make you look less attractive, with Motorola phones at the absolute bottom of the list.

Similarly, the type of camera you wield makes a big difference. There’s a dramatic illustration showing how the same woman looks photographed with a cameraphone, a point-and-shoot camera, and an SLR. That makes sense: As we’ve explained before, larger image sensors give you better-quality images.

Along the same lines, a larger-aperture photo lets you put the background out of focus, increasing the apparent attractiveness of the person you’re taking a picture of.

So if you wanted an excuse to buy a fancier camera with a bigger lens, OK Cupid’s got all the rationale you need.

As for switching from Android or BlackBerry to an iPhone? Well, that’s up to you. Unlike with the photos, it’s hard to tell whether iPhone use is the cause, or the effect, of having more notches in one’s bedpost.

OkTrends, via EthanZ

Image: via OKCupid

Follow us for real-time tech news: Dylan Tweney and Gadget Lab on Twitter.


Cellphone ‘Death Grip’ Increases Radiation Exposure, One App Shows

Not only does a “death grip” cut into your phone’s ability to connect, it also increases the amount of radio-frequency radiation it’s pumping out.

Now you can see exactly how much more radiation your head is absorbing, with an app that estimates the RF output of your smartphone, in real time.

Israeli mobile-software company Tawkon released a video Monday that shows its app measuring the impact a “death grip” can have on a mobile device’s radiation.  Using the app, an iPhone 4, BlackBerry Bold, and Google Nexus One all show a significant increase in RF radiation when held tightly in the user’s palm.

That’s to be expected: Whenever a cellphone has difficulty connecting with a cell tower, it increases its RF output in order to maintain the connection. Anything that interferes with that connection — be it a death grip, stepping into an elevator, or locating yourself in a low-signal area — will increase any phone’s RF output.

So is Tawkon suggesting that the infamous “death grip” can actually be detrimental to the user’s health?

“Tawkon doesn’t advocate that the death grip is necessarily unsafe, because final answers on the health ramifications of mobile phone usage won’t be known for decades, until researchers have had that time to track long-term usage and impact,” Tawkon co-founder Amit Lubovsky told Wired.  ”However, recent studies do indicate a health impact of mobile phone radiation on mobile phone users, especially on people whose usage is termed excessive and cumulative. Until the long-term studies are concluded (decades from now), Tawkon believes consumers should have the right and ability to minimize their exposure to mobile phone radiation.”

Most ongoing studies cannot yet draw a causal link between cellphone usage and physical disorders, and Tawkon should know, since the company follows many of these studies.

The World Health Organization’s Interphone study, released in May, could draw no causal link between glioma or meningioma and cellphone use. However, it noted, “There were suggestions of an increased risk of glioma, and much less so meningioma, in the highest decile of cumulative call time, in subjects who reported usual phone use on the same side of the head as their tumor and, for glioma, for tumors in the temporal lobe.”

A 2009 study from the Environmental Working Group measured the radiation from more than 1,200 mobile phone models. While the EWG study could not draw any conclusions as to the risks of mobile phone use, it did provide the beginnings of the group’s database of mobile phones and their emissions.

Currently, the group ranks the Motorola Droid, iPhone 3GS, Google Nexus One, BlackBerry Bold 9700 and Samsung Instinct HD as the top five most radio-emissive phones. All of them, however, fall within the FCC’s acceptable SAR (specific absorption rate) limit of 1.6 watts per kilogram (1.6 W/kg).

The Tawkon application gets all its information about the phone’s radiation from the cellular protocol stack that manages the baseband modem.

“We use this information in the form of different RF parameters extracted from the device itself,” Lubovsky said. “We then take into consideration the proximity of the phone to the user –for example if the phone is held against the user’s ear or on the user’s lap– to help determine the actual exposure level at any given time.”

“As part of the production procedure we have, each device goes through a long calibration process in an RF lab prior to its release to make sure that our measurements meet the actual values,” he continued.

Tawkon is available only on the BlackBerry platform via App World, Mobihand and Handango, but not on Android or iOS as shown in the video.

“It works on the iPhone, but we’re waiting for Apple approval to make it publicly available,” Lubovsky said. “Android is expected to launch very soon.”


Google Helps Find Simplest Solution to Rubik’s Cube

No matter how mixed-up it is, the Rubik’s Cube can be solved in 20 moves or fewer, say a team of researchers who used computer time donated by Google to run complex algorithms to prove it.

That means all the 43,252,003,274,489,856,000 positions of the Cube require no more than 20 steps to get the Cube in shape.

“It took 15 years after the introduction of the Cube to find the first position that provably requires 20 moves to solve,” says the team on their webpage. “It is appropriate that 15 years after that, we prove that 20 moves suffice for all positions.”

The Rubik’s Cube, a 3-D puzzle, was invented in 1974 by a Hungarian sculptor and professor Erno Rubik. Rubik licensed it to be sold as a toy and since then it has turned into the world’s top-selling puzzle. As of January 2009, at least 350 million cubes have sold worldwide.

Solving the Rubik’s Cube can take anywhere from seconds to hours. The official championship record for 2008 is 7.08 seconds.

The shortest sequence of moves that the most efficient algorithm takes to solve the Cube is known as “God’s number.” In 1981, it was thought a maximum of 52 moves was required. By August 2008, it had been reduced to 22.

To get their number, the group — comprising math teachers, a Google engineer and a programmer — broke the larger problem of solving the Rubik’s Cube into 2,217,093,120 smaller problems. Each of these smaller problems had 19,508,428,800 different positions.

The subproblems were small enough to fit in the memory of a modern PC. But it would take an Intel four-core, 2.8-GHz Nehalem chip-based desktop computer 1.1 billion seconds, or about 35 years, to perform the calculation. So the team turned to the impressive computing power that Google has to solve the problem. (Google won’t disclose exactly what kind of computing resources it offered to the group.)

If you’d like to geek out further on the math of solving the Rubik’s Cube efficiently, the Cube 20 site has all the details.

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Photo: (Marc Brakels/Flickr)


Hung Star Hates Shoes, Loves Vibram FiveFingers

On the set, he plays a down-on-his-luck schoolteacher who turns to prostitution to make ends meet. Off the set, Thomas Jane wears the Vibram FiveFinger foot-gloves that have become a geek trend.

Jane, who says filming his many sex scenes in HBO’s Hung are “about as exciting as wrapping a dead fish,” joins Google co-founder Sergey Brin, lifestyle hacker Tim Ferriss and even the editor of Wired.com’s Gadget Lab in his admiration for the goofy-looking, ugly, but oh-so-comfortable foot coverings.

As Jane explains, going barefoot engages more of the muscles in your foot and leg, enabling each of your toes to articulate separately and giving you better balance, more ankle strength and possibly a more injury-free gait.

After taking heat for showing up to film premieres and other public affairs in completely bare feet, Jane switched to the Vibrams and hasn’t looked back.

We doubt that the Vibram FiveFingers will stop the gossip rags from commenting on his feet. To all you gossip writers out there, here’s a phrase tailor-made for this story: freaky plastic gorilla feet.

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Follow us for real-time tech news: Dylan Tweney and Gadget Lab on Twitter.


Texas Instruments Embraces Next-Gen Mobile Processor

Texas Instruments has taken a step towards the enabling next huge jump in mobile chip performance.

The company on Monday announced it will be the first partner and licensee for the next generation of ARM Cortex-A processors, a line of chips which has been heretofore known as “Eagle.” The processors will be used in the next generation of TI OMAP systems-on-a-chip in mobile devices, which are effectively an entire generation of consumer products away.

Consumers have had access to devices built on TI’s OMAP 3 platform — which is based on the ARM Cortex-A8 core — for about a year. Motorola’s original Droid smartphone launched in late 2009 is based on the 550MHz OMAP 3430, while the Droid X is based on a 1GHz OMAP 3640 processor. The Archos 5, 5G, and 7 multimedia tablets, likewise are all powered by OMAP 3 chips.

While devices such as the Droid X are regarded as the highest end of smartphone technology, the platform design has been available since 2007, and its successor has been available since 2009 (PDF Here).

Texas Instruments incorporated the dual-core Cortex-A9 into its OMAP 4 platform, and claims it increases performance by approximately 150% over the OMAP 3 family.

Products based on this design, however, have not yet come to market outside of development circles.

Texas Instruments debuted the Blaze development tool this year, and expects to launch a tablet development platform (shown above) by January 2011.

The new “Eagle” chip will be used in the subsequent generation, which will presumably be called OMAP 5. The earliest you’re likely to see phones using that platform will be 2012.

Though little is known about “Eagle” right now, this marks the official beginning of the new highest-end ARM architecture for Texas Instruments.

Photo Credit: SVTronics