ViewSonic ViewPad 10Pro hands-on

We promised to dig up ViewSonic’s dual-booting Windows 7 and Android 2.2 ViewPad 10Pro tablet when we got to Barcelona, and here we are delivering on our word. We just got a chance to check out the 10.1-inch slate and we have to say hardware-wise, we’re dealing with typical ViewSonic quality — the 1024 x 600-resolution, capacitive screen isn’t exactly high quality (horizontal viewing angles were pretty bad) and the build was mediocre at best. However, software-wise we have to say the 10Pro is pretty interesting — the Intel Atom Oak Trail-powered slab boots Windows 7 Home Premium, but is running Android 2.2 on top. Unlike the first ViewPad 10, you don’t have to reboot the device to switch between Android and Windows as the Google OS is running as a virtualization. No word on the pricing of this one, but it should be hitting the market this May. Hit the break for a quick look at the relatively-quick Android / Windows hand-off.

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ViewSonic ViewPad 10Pro hands-on originally appeared on Engadget on Mon, 14 Feb 2011 06:18:00 EDT. Please see our terms for use of feeds.

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LG Optimus 3D hands-on

Glory be the LG Optimus 3D. Okay, we’ll get right to it: the Optimus 3D is kinda kitschy, but at the same time fun, inevitable on a mobile device, and still a great conversation piece. The 4.3-inch glasses-free 3D display’s effect in games, film, and even the UI is pretty convincing using the set’s applied parallax barrier technology, which is otherwise unnoticeable while the effect is off. Best bit? You can film your own 3D videos using the dual cameras on the back then watch them on your 3D set via HDMI. The Optimus is by no means a tiny set, though, still pretty comfy when held. Material choices are top notch — as we’d expect hope for in a high end device — and as you’ll see in the vid, it is plenty fast with no lag getting in the way of the little demo we had. So why not take a few minutes to admire the pics and videos (which unfortunately will be very flat for your eyes) won’t you?

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LG Optimus 3D hands-on originally appeared on Engadget on Mon, 14 Feb 2011 05:59:00 EDT. Please see our terms for use of feeds.

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LG Optimus Pad first hands-on! (video)

We’ve just gotten back from playing around with LG’s 8.9-inch, 3D-friendly Optimus Pad (known as the G-Slate in the US). This Android Honeycomb tablets sports a dual-core CPU inside and a dual-camera array outside, giving you both the optical and processing capabilities to produce 3D video. Its screen cannot actually play back glasses-free 3D, but if you really have to have that third dimension on the move, you’ll be able to buy a set of glasses to recreate the effect. The Optimus Pad is slim, though we couldn’t get a great feel for its ergonomics with all the wiring attached to it, has nicely curved corners, a matte black back cover that’s pleasant to the touch and seemingly durable, and an extremely glossy screen up front.

We likened the Pad to the Optimus 2X in an earlier post and it carries over a lot of industrial design elements from its smartphone sibling, including the metallic strip down the middle of its rear branded with a “with Google” logo. That’s actually meaningful this time — the Optimus 2X wasn’t a stock Android installation, it was subjected to LG’s (not entirely successful tweaks), however the Pad looks to be a straight Google Experience Device, in much the same vein as the Motorola Xoom and Samsung Galaxy Tab 10.1, its nearest and most direct competitors. That being said, the code on the device we handled still wasn’t up to scratch on the software front, as evidenced by us managing to crash both the browser and Google Maps within a few minutes of putting down our first fingerprints on the tablet. The 3D camcorder also seems like a memory hog, we weren’t able to get it started up initially because of the number of apps that were already open (which at the time was no more than four). Let’s remain optimistic, though, this wasn’t exactly a slate we snatched off a retail shelf and LG has time to optimize and spruce things up before shipping this thing out. We’ve got pictures for you below and a press release after the break. Video is incoming at the very fastest speed our wireless connection can carry it.

Update: Video is now in, get to the ogling!

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LG Optimus Pad first hands-on! (video) originally appeared on Engadget on Mon, 14 Feb 2011 05:24:00 EDT. Please see our terms for use of feeds.

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Motorola Pro: the Droid Pro takes a European vacation

You do realize that Mobile World Congress is underway in Barcelona, right? To celebrate, Motorola just announced a Eurofied Droid Pro under the more succinct Motorola Pro moniker. The portrait QWERTY candybar features Android 2.2 running on a 1GHz processor and 3.1-inch HGVA touchscreen display. But this pup’s all business with the ability to remote wipe the device and SD card and integrated VPN, Quickoffice, and complex password support. See it in action after the break.

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Motorola Pro: the Droid Pro takes a European vacation originally appeared on Engadget on Mon, 14 Feb 2011 04:01:00 EDT. Please see our terms for use of feeds.

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Samsung Galaxy S WiFi 5.0 looks like a new Android PMP

What happened when Samsung’s phone division gobbled up the media player team? We’re pretty sure you’re looking at it right now — the YP-MB2 / Galaxy Player 50 is now formally known as the Galaxy S WiFi 4.0, and it’s big bad brother the Galaxy S WiFi 5.0 is pictured immediately above. While we can’t actually tell you much about the SIM-less smartphone other than hazard guesses at front-facing camera, HDMI port, microSD card slot and (given naming conventions) a 5-inch screen, we can tell you that the 4.0-inch version of the device is now sporting Samsung’s Super Clear LCD. We’re expecting the company to unveil these any hour now in Barcelona, so keep your eyes peeled for further coverage at MWC.

[Thanks, Kin-Yip]

Samsung Galaxy S WiFi 5.0 looks like a new Android PMP originally appeared on Engadget on Mon, 14 Feb 2011 03:06:00 EDT. Please see our terms for use of feeds.

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Sony Ericsson Xperia Arc preview (video)

Sony Ericsson’s MWC presser today may have been all about its new Play, Pro and Neo members of the Xperia family, but the CES debutant we know and love as the Arc was out in force as well. So, we thought, why not throw together our thoughts on this phone and splice them with a gallery of delicious new images plus some video action to boot? The first thing to note is that the Xperia Arc will be shipping globally in March and Sony Ericsson is aiming for the broadest possible operator coverage. Focusing on the handset itself, we’ve been wildly impressed by its design since first laying eyes on it, there’s something fundamentally attractive about the Arc’s look, something less tangible than its ridiculously slim profile. Sony Ericsson has used a similar plasticky material on the back as it does in the Neo, which doesn’t overwhelm us with any sensations of reassurance or quality, but seems to do the job. Guess some corners had to inevitably be cut along with the fat on this phone’s body.

The 4.2-inch screen is bright and lucid, though we’d warn against expecting too much from the Bravia Reality Display marketing. As we’ve mentioned before, the display enhancements only kick in when you’re consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson’s Xperia crew, however, was the Arc’s inability to execute its pinch-to-zoom widget summary screen. It’s an ambitious function — gathering all your widgets from each screen into one cohesive overview — but, basically, it’s laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year’s sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It’s a phone that can truly get by on its looks alone. Video after the break!

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Sony Ericsson Xperia Arc preview (video) originally appeared on Engadget on Sun, 13 Feb 2011 17:39:00 EDT. Please see our terms for use of feeds.

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Sony Ericsson Xperia Arc video preview (video)

Sony Ericsson’s MWC presser today may have been all about its new Play, Pro and Neo members of the Xperia family, but the CES debutant we know and love as the Arc was out in force as well. So, we thought, why not throw together our thoughts on this phone and splice them with a gallery of delicious new images plus some video action to boot? The first thing to note is that the Xperia Arc will be shipping globally in March and Sony Ericsson is aiming for the broadest possible operator coverage. Focusing on the handset itself, we’ve been wildly impressed by its design since first laying eyes on it, there’s something fundamentally attractive about the Arc’s look, something less tangible than its ridiculously slim profile. Sony Ericsson has used a similar plasticky material on the back as it does in the Neo, which doesn’t overwhelm us with any sensations of reassurance or quality, but seems to do the job. Guess some corners had to inevitably be cut along with the fat on this phone’s body.

The 4.2-inch screen is bright and lucid, though we’d warn against expecting too much from the Bravia Reality Display marketing. As we’ve mentioned before, the display enhancements only kick in when you’re consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson’s Xperia crew, however, was the Arc’s inability to execute its pinch-to-zoom widget summary screen. It’s an ambitious function — gathering all your widgets from each screen into one cohesive overview — but, basically, it’s laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year’s sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It’s a phone that can truly get by on its looks alone. Video after the break!

Continue reading Sony Ericsson Xperia Arc video preview (video)

Sony Ericsson Xperia Arc video preview (video) originally appeared on Engadget on Sun, 13 Feb 2011 17:39:00 EDT. Please see our terms for use of feeds.

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Samsung working with Sybase and Cisco to make Galaxy S II enterprise-friendly

Samsung working with Sybase and Cisco to make Galaxy S and S II phones enterprise-friendly

BlackBerry may be the go-to enterprise smartphone platform, but Samsung is positioning its newly unveiled Galaxy S II as new contenders for the crown. To get there, Samsung’s working with Sybase to bring far more advanced security to the handsets than stock Android offers, including control of individual applications and ports and also allowing for remote administration — including admin-pushed app updates. Samsung also talked up the phone’s Exchange compatibility and, with help from Cisco, the phone offers WebEx compatibility, VPN support, and VOIP calling. Know what this means? Your next corporate phone just got a lot more interesting.

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Samsung working with Sybase and Cisco to make Galaxy S II enterprise-friendly originally appeared on Engadget on Sun, 13 Feb 2011 17:05:00 EDT. Please see our terms for use of feeds.

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Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)

We’ve spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how’s it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it’s basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn’t supported, however, but when we swapped over to FIFA, we found the left “pad” could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn’t smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won’t really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs’ position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn’t help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the “legendary pre-installed title,” as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game’s state, and you can return by clicking on the app. An additional confirmation screen confirms you’re really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play’s viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is… promising, but we hesitate to give it higher marks without more flagship original titles. What it’ll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices — and as for when that’ll happen, no one’s saying yet. We’ll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

Update: Fleshed out impressions, and video after the break!

Continue reading Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)

Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video) originally appeared on Engadget on Sun, 13 Feb 2011 15:56:00 EDT. Please see our terms for use of feeds.

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Xperia Play MWC 2011 hands-on! (update)

We’ve spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how’s it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it’s basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn’t supported, however, but when we swapped over to FIFA, we found the left “pad” could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn’t smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won’t really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs’ position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn’t help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the “legendary pre-installed title,” as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game’s state, and you can return by clicking on the app. An additional confirmation screen confirms you’re really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play’s viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is… promising, but we hesitate to give it higher marks without more flagship original titles. What it’ll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices — and as for when that’ll happen, no one’s saying yet. We’ll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

Update: Fleshed out impressions — looks like Crash Bandicoot will come pre-loaded!

Xperia Play MWC 2011 hands-on! (update) originally appeared on Engadget on Sun, 13 Feb 2011 15:56:00 EDT. Please see our terms for use of feeds.

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