Free iPhone App Wirelessly Syncs Photos to Computer

Syncing an iPhone to a computer stinks: You have to physically plug in the device using USB, and iTunes still takes forever to copy your files. Apple hasn’t delivered a cloud-based iTunes yet, but a new iPhone app at least offers a wireless syncing solution for photos.

With the app Cinq, you can snap photos and save them straight into a folder on your computer even when you’re outside. Here’s how it works:

  • You download the Cinq app for Mac or Windows to create a server on your computer. Register to create an account.
  • Then you download the Cinq app for iPhone and log in with your Cinq account.
  • From here on, you can pop open Cinq and tap the camera icon to snap a photo, and it will save straight into your Cinq folder on the desktop.
  • You can also choose photos stored in your iPhone’s photo library and save them into Cinq.

It’s a pretty nifty app, especially for iPhone shutterbugs who haven’t gotten in the habit of plugging in and syncing to iTunes and iPhoto on a regular basis.

I just have a minor complaint: When choosing stored photos from an iPhone album to send to Cinq, we can only select one photo at a time. It’d be much more efficient if we could select multiple photos, or even the entire camera roll, to wirelessly sync with our Cinq folder.

But hey — Cinq is less than a week old, so hopefully future software updates will make this a really sweet app. It’s a free download in the iTunes App Store; there’s also a $2 version that’s ad-free.

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iPhone Sensation Angry Birds Grabs 50 Million Downloads


The extremely popular iPhone and iPad game Angry Birds has accumulated 50 million users who play it for 200 million minutes a day, according to its maker.

Humongous. How did Angry Birds do it? It hardly seems like luck; if you look at it closely, the game’s success was brilliantly engineered.

The company Rovio hit all the check boxes. Angry Birds has a really sharp style, fits in an accessible game genre and features a physics-based gameplay that creates a ton of different situations to keep the game interesting at various skill levels.

On top of that, it’s priced at an irresistible 99 cents. Plus, the game’s makers regularly add new stages through software updates to keep people talking about Angry Birds (just like Doodle Jump does), which makes it a constant viral sensation. So whenever people buy an iPhone, one of the first apps recommended by friends is Angry Birds. Add that all together and you have a mega hit.

And it’s only going to get bigger. Angry Birds recently soared onto the Android platform, and soon it’s also heading to PCs, Macs, every game console and Facebook, according to Rovio.

From CNET


Touch-Screen Wristwatch Does Everything. Everything!

This has to be just about the coolest watch ever made. What does it do? What doesn’t it do? Seriously: The Swap Rebel, as it is named, takes pretty much every gadget you own and crams it into this tiny, inch-wide wristwatch.

Phone? Check. Camera? Check. 1.46-inch touch-screen? Check. The list goes on, with Bluetooth connectivity (so you don’t actually have to talk into your wrist), an MP3-player, a USB-port for transfer to-and-from the 128MB memory and 2GB microSD-card (expandable to 16GB), plus a range of candy-colored shells. And you thought the new iPod Nano was neat.

It ain’t cheap, though. Over in the UK, you’ll have to put down £190 for the Swap Rebel, which is $300 of your American Dollars. And I can’t imagine the battery life will be too good. The 240mAh battery is rated for 85 hours standby and 130-160 minutes of talk-time. Actually pretty good for the size, but not the all-day-chatting we’re used to with the likes of the iPhone (8-hours). Available now.

Swap Rebel product page [SWAP via Dvice]

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Smartphone buyer’s guide: the best phones for AT&T, Verizon, Sprint, T-Mobile, and more!

It’s true, picking a smartphone is incredibly difficult these days. Gone is the time when your options were limited and your choices simply between the lesser-of-evils. The market has exploded, and the decision-making process of finding the best device for your cash can be one of the most daunting tasks you’ll ever undertake. Android, iOS, webOS, and Windows Phone are all better than they’ve ever been before, carrier lineups are bigger, and even choosing a plan can be a daunting process if you don’t know what you’re looking for. But hey, don’t let the stress of deciding between a Droid X and a Droid Incredible put a damper on the excitement of getting a truly awesome gadget — we’ve got your back!

We’ve broken the choices down into two groups for each major carrier in the US after the break — the top pick when money is no object, and the thriftier budget choice. We’ve also included our top selections for some of the smaller carriers throughout the US, and our ultimate pick if cost and carrier don’t stand in your way. In putting together the list, we were shocked to see just how many Android devices made it, but that’s a testament to the openness of the platform (and voracious consumer adoption of smartphones). 2011 is going to be a crazy year, but if you’re in the market right now, the options are amazing — so read on to see our picks.

Continue reading Smartphone buyer’s guide: the best phones for AT&T, Verizon, Sprint, T-Mobile, and more!

Smartphone buyer’s guide: the best phones for AT&T, Verizon, Sprint, T-Mobile, and more! originally appeared on Engadget on Fri, 10 Dec 2010 14:30:00 EDT. Please see our terms for use of feeds.

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Crowd-Sourcing iPhone App Live-Tracks NYC Subway Trains

Alex Bell’s iPhone app gives live, accurate updates on just where the trains are in the NYC subway. And it does it without tapping into any of the MTA’s resources.

It’s almost 2011 and you still can’t get live information on arrival and departures for the NYC subway. SubwayArrival fixes that, by gathering data from the phones of people using the app and crunching the numbers. It watches for iPhones that swap to a different cell base-station, that disappear altogether due to a lost signal and that then reappear a long distance away in a short time. This tells the mothership that you have just completed your trip.

Combining this (always anonymous) info from many phones lets Bell’s computers build a model of the movements of the subway cars. Users can pull up a map of their area and see the train moving on a street-map of the city. The app also gives service status updates, so you’ll know if there might be delays.

Bell is just rolling out his service now. Currently only on one line is being shown (the 1), with more beginning soon. But there’s one small problem: The app depends on many users for it to work. If nobody with the app is riding the subway, then there is no data.

Luckily, we can help. The app is free, so if you live or work in New York (I’m looking at you, Wired.com NY bureau chief John C. Abell), then download it and give it a spin. Imagine being able to munch your bagel out in the sun instead of down on the platform, knowing exactly when the train will turn up.

SubwayArrival app [iTunes]

How SubwayArrival works [Alex Morgan Bell]

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Fragmentation: Android Hardware Button Comparison is Confusing

Oh, the shame! Here’s a picture that handily illustrates the biggest problem Android faces: fragmentation. Not only are the phone makers modding the interfaces willy-nilly, and carriers adding in unremovable crapware, but even the hardware buttons can’t seem to stay in the same order. Here’s a photo-illustration by Flickr user Andrew Wood showing the embarrassment of variations:

(Eagle-eyed readers will note that the Droid 2 image is wrong, and should actually match the Droid Pro, not the original Droid).

Even Google can’t seem to make up its mind. You’d think that the canonical Google designs would show some consistency, but as you can see, the Nexuses 1 and S swap around the home and search buttons.

Now, you might point out that most people don’t care. Most people are used to big changes from handset to handset, and most people don’t even know that they have an Android phone – they just have a Droid phone or a Galaxy phone. And you’d be right: people are used to putting up with a lot of crap when it comes to cellphones. What this really tells us is that the designers don’t care, and that Android is thought of by the phone-makers as little more than a free way to make their hardware boxes actually do something. It may be a great OS, but that doesn’t mean the phone makers don’t hate you.

I’ll leave you with this fantastic comment from Geoff Douglas, on the Flickr page for this photograph: “Mobile phones should frustrate people. They always have. Google are ensuring this fine tradition remains alive and well.”

Android Button Comparison [Flickr via ]

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IPhone App Discourages Speeding by Slowing Down Music

Slow Down is an iOS app which does just that: makes you slow down your car. Commissioned by OVK, a Belgian organization for parents of children killed in road accidents, Slow Down compares your current speed with the speed limit for the stretch of road you’re hurtling along and dickers with music to encourage you to obey.

It works like this. The app uses GPS to work out your speed. If you exceed the limit, then it slows down your music. If you break the limit by more than 10 km/h (6 mph), then the music stops until you get yourself back under control. This might lead to some odd moments, as GPS can be notoriously inaccurate when used to determine speed: When testing a bike GPS earlier this year, I was regularly hitting 40-50 mph.

And of course, you don’t have to use the app, so it is only good for keeping honest people honest. Those who think that the public roads are their own private racetracks will continue to be dangerous morons.

SLow Down app page [iTunes]

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What You Need to Know About Android 2.3 Gingerbread

Google on Monday announced its new Nexus S phone, which runs an upgraded version of the Android operating system dubbed Gingerbread.

Gingerbread (Android 2.3) mostly adds refinements to older features, such as faster text input and an improved copy-and-paste tool. However, there are also some brand-new additions to the OS, such as internet telephony and near-field communications.

Here’s a quick rundown of what’s new in the OS, courtesy of Google’s Android developer center.

Near-field communications

The OS ships with an NFC-reader application, which can read NFC tags. (For a full explainer on NFC, read Wired’s 2004 article.) This addition has bigger long-term implications: If a bunch of smartphones ship with NFC chips, then merchants could potentially use Gingerbread-powered devices to read their chips as a substitute for the credit card. So the idea is you’d be able to pay for everything with your phone.

Support for front-facing camera

The built-in camera app will now support a front-facing camera, if the Android device has one. (That’s cool, but Google probably should’ve added this before HTC shipped the Evo 4G smartphone with a front-facing camera.)


Google Unveils Nexus S Smartphone, Gingerbread OS

By Ryan Paul

Google has revealed Android 2.3, codenamed Gingerbread, a new version of its popular mobile platform. It introduces a handful of modest user interface enhancements — such as a more refined touchscreen keyboard — and brings some noteworthy performance improvements that are largely intended to boost Android gaming.

Alongside the release of Android 2.3, Google has also announced plans to launch the Nexus S, a new smartphone that was developed in collaboration with Samsung. Much like Google’s Nexus One, the new phone in the Nexus series will be available unlocked with a pure Google experience. The unlocked version will be sold at Best Buy for $529 without subsidy, and T-Mobile will be selling it on contract for $199.

The aptly named Nexus S looks like the love child of the Nexus One and the Samsung Galaxy S. The touchscreen-only device has a 4-inch curved “contour” Super AMOLED display, 1-Ghz Hummingbird processor, 16 GB of internal storage, and a 1500-mAH battery rated for 6.7 hours of talk time. The handset showcases some of the new hardware features of Android 2.3, such as support for near-field communication (NFC), which can be used for close-range contactless data exchange.

Sales of the original Nexus One fell far below Google’s expectations, leading the company to characterize the device as a failure and withdraw it from the general consumer market. Although it never achieved mainstream popularity, it attracted a loyal following among third-party developers and Android enthusiasts who valued its relative openness compared to other Android-powered handsets.

As a Nexus One owner myself, I think there is a very clear need for Google to continue offering its own handset that isn’t encumbered by carrier lockdown, crapware and tacky user interface customizations. The latest addition to the Nexus line handily fulfills that need.

Android 2.3 features

Google has polished the Android user interface and developed a new visual theme with a simpler palette. The keys on the onscreen keyboard have been spaced out a bit in order to enable faster typing and better accuracy. Taking advantage of multitouch input, Google has made it possible to use the shift or number toggle keys as modifiers that can be pressed concurrently with other keys. The platform has gained native support for draggable text selection, similar to the implementations we have seen on certain Motorola and Samsung Android devices.

Google has finally conceded the need for manually quitting applications. In Android 2.3, the application manager tool has a “Running” tab that lets the user terminate individual applications and see how much system resources each running program is consuming. This feature will be conveniently accessible from a menu item on the home screen, largely obviating the need for users to install third-party task management tools.

Other significant new features include SIP support (which allows users to make voice calls to SIP addresses over Wi-Fi), better support for devices with multiple cameras, support for more media formats (including WebM), and a built-in download manager. There are also a lot of improvements on the performance front. A new concurrent garbage collector in Android’s Dalvik virtual machine will be less invasive and help avoid stuttering, accelerated event handling will make input processing more responsive, and updated graphics drivers will improve 3-D performance.

The new version of the Android SDK brings a lot of improvements for game developers. Google has exposed more sensors and input controls to native code, allowing games to receive and process input events more efficiently. Google has also introduced much-needed native audio APIs and has added support for managing the application lifecycle from native code. For games that run closer to the bare metal, all of these new native APIs are a major win. We will be looking more closely at these APIs in a follow-up article.

Although it’s an incremental upgrade rather than a full overhaul, the changes in Android 2.3 are compelling and bring some much-needed polish to the platform. For additional details, you can refer to Google’s official announcement.

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Coach Claims iPhone App Helped Save B-Ball Player’s Life


A high school coach claims that a first-aid app on his iPhone helped him save a basketball player’s life.

Can’t say we haven’t heard this story before.

Xavier Jones, 17-year-old basketball player at Verne Lutheran High School, stumbled when attempting to receive a pass, and his heart stopped beating.

Eric Cooper, coach of the basketball team, said he had downloaded a $2 iPhone app Phone Aid last week to brush up on CPR. Thanks to the app’s refresher, he was able to successfully administer CPR to Jones to save his life, according to the Los Angeles Times.

“It was really fresh and clear in my brain,” he said. “We are trained in CPR, but the iPhone app was a stabilizer for us.”

This story is extremely similar to that of Dan Woolley, who used an iPhone first-aid app to help him treat his wounds and ultimately survive the Haiti earthquake in January. Woolley gave Wired.com a closer look at the tech he used until a rescue team dug him out of the rubble.

Incidents like these highlight the implications of having data seamlessly integrated into our everyday lives through apps and versatile devices we carry everywhere, such as the iPhone.

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Photo: Jim Merithew/Wired.com