Probabilistic Chip Promises Better Flash Memory, Spam Filtering

A new chip could improve error correction in flash memory, and might also lead to more efficient spam filtering and shopping recommendations.

Lyric Semiconductor, a small MIT spinoff, has created an error correction chip that uses a technique called “probability processing” to guess the right answer or solve a problem.

The chip, called LEC, is 30 times smaller in size than current digital error correction technology. That means manufacturers can create higher density chips that offer more storage at lower costs.

“This is not digital computing in the traditional sense,” says Ben Vigoda, founder of Lyric Semiconductor. “We are looking at processing where the values can be between a zero and a one.”

Error rates in flash-based storage are of concern to both consumers and manufacturers.

“The issue with flash is you get higher and higher bit errors as you move to smaller geometry,” says Greg Wong, an analyst with research firm Forward Insights, “so to discern data that is in there you have to use probability type of algorithms.”

Today, one in every thousand bits stored in a flash memory comes out wrong when the memory is read. With the next generation of flash memory, the number of errors is expected to approach one wrong bit out of every hundred.

For consumers, this  means a music file that they play from their flash storage disk could sound wrong — or a file could get corrupted. To avoid that, flash memory makers have to use error correction, much of which is currently done using software algorithms.

The problem with software-based solutions is that they use digital signal processing circuits that add to the size of the chip, says Wong.

“This is an area where cost is a very sensitive factor,” he says. “So if you can reduce the size of the circuitry, there’s a big benefit there.”

Despite its tiny size, the Lyric LEC contains “a Pentium’s worth of computation,” says Vigoda.

Story continues.


Apple Already Shipping Liquidmetal with Some iPads

Last week we found out that Apple had signed an exclusive deal to use LiquidMetal in its products. LiquidMetal is a brand name of Californian Liquidmetal Technologies, and is an alloy manufactured to cool into a glass-like structure. It is incredibly hard, light and stiff. And it turns out that Apple has already used it in a product.

In some iPad packages shipped in North America, the SIM-card ejector-tool is made from the stuff, according to Cult of Mac supremo Leander Kahney. Apple wanted to test out the miracle material on a non-essential part as it requires at least two sources for its parts, and Liquidmetal is only available in one place.

According to Kahney, Liquidmetal’s co-inventor Atakan Peker saw the pin and recognized it right away. “That’s my metal,” he said. “Take it from an expert, that’s Liquidmetal.”

I have a U.S. iPad 3G, and can confirm that the SIM-ejector-too is indeed light and stiff, and almost impossible to bend. I was unable to test whether or not I become invisible when wearing it as a ring, as my human-sized fingers are far too big.

It’s hard to know what Apple is up to with this material, but given the company’s innovations in this area, from the unibody aluminum “bricks” to the iPhone 4s glass backplate, it pretty certain Apple has something in mind. Then again, it could just be an early Christmas present from Steve Jobs to Jonathan Ive, who is famously enthusiastic about the materials he works with.

Apple’s Mystery Liquidmetal Product Revealed [Cult of Mac]

Illustration: Charlie Sorrel

Illustration texture: Patrick Hoesly/Flickr

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Reverse-Engineering of Human Brain Likely by 2030, Expert Predicts

Updated at 18:30 EST to correct timeline of prediction to 2030 from 2020

Reverse-engineering the human brain so we can simulate it using computers may be just two decades away, says Ray Kurzweil, artificial intelligence expert and author of the best-selling book The Singularity is Near.

It would be the first step toward creating machines that are more powerful than the human brain. These supercomputers could be networked into a cloud computing architecture to amplify their processing capabilities. Meanwhile, algorithms that power them could get more intelligent. Together these could create the ultimate machine that can help us handle the challenges of the future, says Kurzweil.

This point where machines surpass human intelligence has been called the “singularity.” It’s a term that Kurzweil helped popularize through his book.

“The singular criticism of the singularity is that brain is too complicated, too magical and there’s something about its properties we can’t emulate,” Kurzweil told attendees at the Singularity Summit over the weekend. “But the exponential growth in technology is being applied to reverse-engineer the brain, arguably the most important project in history.”

For nearly a decade, neuroscientists, computer engineers and psychologists have been working to simulate the human brain so they can ultimately create a computing architecture based on how the mind works.

Reverse-engineering some aspects of hearing and speech has helped stimulate the development of artificial hearing and speech recognition, says Kurzweil. Being able to do that for the human brain could change our world significantly, he says.

The key to reverse-engineering the human brain lies in decoding and simulating the cerebral cortex — the seat of cognition. The human cortex has about 22 billion neurons and 220 trillion synapses.

A supercomputer capable of running a software simulation of the human brain doesn’t exist yet. Researchers would require a machine with a computational capacity of at least 36.8 petaflops and a memory capacity of 3.2 petabytes — a scale that supercomputer technology isn’t expected to hit for at least three years, according to IBM researcher Dharmendra Modha. Modha leads the cognitive computing project at IBM’s Almaden Research Center.

By next year, IBM’s ‘Sequoia’ supercomputer should be able to offer 20 petaflops per second peak performance, and an even more powerful machine will be likely in two to three years.

“Reverse-engineering the brain is being pursued in different ways,” says Kurzweil. “The objective is not necessarily to build a grand simulation — the real objective is to understand the principle of operation of the brain.”

Reverse engineering the human brain is within reach, agrees Terry Sejnowski, head of the computational neurobiology lab at the Salk Institute for Biological Studies.

Sejnowski says he agrees with Kurzweil’s assessment that about a million lines of code may be enough to simulate the human brain.

Here’s how that math works, Kurzweil explains: The design of the brain is in the genome. The human genome has three billion base pairs or six billion bits, which is about 800 million bytes before compression, he says. Eliminating redundancies and applying loss-less compression, that information can be compressed into about 50 million bytes, according to Kurzweil.

About half of that is the brain, which comes down to 25 million bytes, or a million lines of code.

But even a perfect simulation of the human brain or cortex won’t do anything unless it is infused with knowledge and trained, says Kurzweil.

“Our work on the brain and understanding the mind is at the cutting edge of the singularity,” he says.

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Photo: A graphic overlay shows neural connections on a scan of IBM researcher Dharmendra Modha’s brain/IBM


Chiral Coffin Screws Bodies in the Dirt

Inventor Donald Scruggs knows that once you’re dead, you’re pretty much screwed. He also knows that once you’re 6-feet under, you’ll also be 6-feet long and a couple of feet high, taking up precious real estate. Forever.

Scruggs’ has been granted a patent on the last gadget you’ll ever need. It’s a giant, screw-shaped coffin into which are loaded your expired meat and bones, ready to be twisted into the ground. The patent application was filed way back in 2006, and while you probably don’t need to read it to get the idea, it is definitely worth taking a look at the drawings, of which there are many.

One of the biggest problems was making a shell that could withstand the twisting forces involved. And while the patent has been granted, Scruggs is still working on prototypes to overcome this. One thing he has worked out, in great detail, is the method for insertion. Depending on the density of the earth, the chiral coffin can be interred by hand using a many-handled assembly much like a horizontal ship’s wheel, or – for tougher dirt – a kind of backhoe with a twisting assembly.

Because the coffins displace dirt as your body is screwed in, no digging is required, and no earth is left over. It even offers a bonus for those who are terrified of being buried alive: The lid could be made with an emergency exit to allow coma victims and deep sleepers to escape their twisting tomb.

That doesn’t mean you shouldn’t still be scared. The image that keeps creeping nightmarishly into my mind is that of a giant, robotic Bugs Bunny, lurching into these now densely packed graveyards and uprooting the giant metallic carrots, one by one.

Easy Inter Burial Container [USPO/Google Patents]

Screw It, You’re Dead Anyway [Discovery News]

Inventor Donald Scruggs and the Screw-in Coffin [Discover]

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Japanese Dryer Box Resurrects Drowned Phones

You’re a klutz. Admit it. I bet you have soaked at least one gadget in your life, either a cellphone in the toilet, a glass of wine on an Amiga keyboard or even, if you are really not paying attention, an iPod Nano in the washing machine (full disclosure: I have done all of the above).

If you lived in Japan, you big butter-fingers, you could just drop the poor, bedraggled device into the Dryer Box, a gadget-saving cube currently finding its way into various Yodobashi Camera stores in Tokyo. After a half hour inside, even a fully soaked cellphone will be dry again.

Whether it works or not is a different matter: if water already shorted out the electronics, you’re out of luck. If you ripped the battery out fast enough, then you may fare better. If your phone or iPod or whatever is resurrected, there will be a ¥1,000, or $12 charge. Should it not rise from the dead, the session is free.

The specs are somewhat impenetrable, but it appears that the box is simply a big hair-dryer, blasting the drowned gadget with hot air to dry it out. The best alternative, should you not happen to be in Tokyo when you dunk your cellphone, is a long spell in a warm, dry place: I used a sunny window-ledge for my Nano.

Those who suggest putting it in a bag of rice are dead wrong. If rice could pull moisture out of the air in your phone, it would do the same for the air around it, and all the rice in the world would be a soggy mess. It isn’t, so don’t bother.

Dryer Box [JMC via Gizmag and Core77]

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Disposable Cardboard Trolley Lets You Walk Home from Ikea

Man, these great cardboard stick-on wheels should be sold in every Ikea. The kit is called Move-It, and consists of a set of self-adhesive components that stick onto a big-box purchase and let you wheel it home yourself.

Move-It is up for the James Dyson Award over in the UK, and is completely made from cardboard, from the handle up top to the axles and wheels which are designed to let you trundle across the whole city as you take your new gear home. And because it is all card, you can just toss it into the recycling bin when you’re done.

Two wheels assemblies stick onto two bottom corners, and a longer handle-piece goes wherever it is most convenient to hold and drag. As you can see in the video, it works for boxes of any size and shape, and will move loads of up to 20-kilos, or 44-pounds, letting you roll them home like a wheeled-suitcase.

The trolley will even deal with cobbled streets and even wet ground, and as you see in the video above, event the prototype, made from old boxes, managed to carry a microwave for ten miles.

It’s truly ingenious, and would make trips back from places like Ikea something to be done on public transport. You probably saw this coming, but I’d bet that this could even be towed behind a bike as long as you kept things nice and slow.

Move-It [James Dyson Awards via Pimping the Granny Trolley

  • Samsonite Scooter-Suitcase Attracts Men, Repels Women
  • “>Oh Gizmo]

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    Holographic Displays, Robot Eyes Hint at Your Interactive Future

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    The eyes may be the window to the soul. But what do you see when you look into robotic eyes so real that it’s almost impossible to tell they are just empty, mechanical vessels?

    At Siggraph, the annual conference for graphics geeks that ended last week, Disney researchers created an animatronic eye that moves in a lifelike way, makes eye contact and tracks those who pass by.

    “We wanted two things from the eye,” says Lanny Smoot, senior research scientist at Disney Research. “It should be able to see or have vision, and it should move as smoothly and fluidly as the human eye.”

    The animatronic eye was one of the 23 exhibits in the emerging-tech section of the conference.

    “Each year there’s always been some consistent themes,” says Preston Smith, emerging-tech chair at Siggraph 2010. “But this year there hasn’t been one thing that has leapt out in front of others.”

    Instead a variety of technologies jostled for attention: new 3-D display technologies, augmented reality and robotics. Siggraph 2010 showed research not just from universities but also from corporate labs, including Disney’s and Sony’s.

    Above:

    A Seeing Eye

    Disney Research’s animatronic eye is relatively simple in its design. The eye has a transparent-plastic inner sphere with a set of magnets around it, painted to look just like a human eye. It is suspended in fluid and has a transparent outer shell. Using electromagnets from the outside, the eye is moved sideways or up and down, giving it a smooth and easy motion.

    “It is as fast as the human eye and as good as the human eye,” says Smoot.

    The pupil and the back of the eye are clear. A camera placed at the rear of the eye helps the eye see. Smoot hopes the mechanism can be used to create prosthetic eyes.

    “The prosthetic eye based on this won’t restore sight, but it can restore cosmetic appearance to those who have lost an eye,” says Smoot. The animatronic eye won the “best in show” prize at Siggraph this year.

    Photo: Daniel Reetz/Disney Research

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    $20 Wikipedia Reader Uses 8-Bit Computing Power

    A digital book reader could bring information to students in developing countries using a technology that is long past its prime: 8-bit computing.

    The Humane Reader, a device designed by computer consultant Braddock Gaskill, takes two 8-bit microcontrollers and packages them in a “classic style console” that connects to a TV. The device includes an optional keyboard, a micro-SD Card reader and a composite video output. It uses a standard micro-USB cellphone charger for power.

    In all, it can hold the equivalent of 5,000 books, including an offline version of Wikipedia, and requires no internet connection. The Reader will cost $20 when 10,000 or more of it are manufactured. Without that kind of volume, the each Reader will cost about $35.

    “Everything about it is related to the cost,” says Gaskill. “It’s meant to be an absolute basic system that can deliver Wikipedia and e-books for educational and non-profit use.”

    A major driver for this kind of technology is that 8-bit processors are cheap and people in developing countries have greater access to TVs than to computers.

    “Hundreds of millions of households have TVs but no access to the internet,” says Gaskill. “I wanted to create a device that uses the display on the TV.”

    Gaskill’s Humane Reader is much cheaper than the $100 WikiReader launched last year. (The self-contained, battery-powered WikiReader may be more useful in a zombie invasion, however.)

    Over the last few years, a number of initiatives have tried to bring low-cost computing to students in developing countries. The One Laptop Per Child project, started in 2005, promised a $100 laptop but now sells its device for twice as much. Intel has its own low-cost PC for students called Classmate. Last week, Indian officials showed a prototype $35 tablet targeted at students. All these ideas use the latest display technology and chips to power the devices.

    Meanwhile, another group of researchers have looked at 8-bit computing as an inexpensive way to reach students. Playpower is a $12 system that uses a microprocessor favorite from the 1970s, the 8-bit 6502 processor. The system plugs into a TV and comes with a keyboard and a basic game controller.

    Gaskill says Playpower is focused on educational games, while the Humane Reader is about giving students a digital encyclopedia.

    Next, Gaskill hopes to find partners to help produce and distribute the device.

    “Once you put these in the hands of the students, they can, not just learn from it, but also hack it,” he says. “The combination of a computing platform and a encyclopedia opens up the world to them.”

    For electronics hobbyists, Gaskill hopes to sell a tricked-out version of the Humane Reader, the Humane PC. The PC has almost the same specs as the Reader but offers additional features such as a micro-USB port and infrared port. Gaskill estimates the Humane PC’s bill of materials will cost just a few dollars more than the Reader, though he hopes that it will be sold for profit.

    See Also:

    Photo: Humane Info


    High-Speed Laser Chips Move Data at 50 Gbps

    A new research breakthrough from Intel combines silicon chips and lasers to transmit data at 50 gigabits per second — and someday, maybe as fast as a terabit per second.

    The 50-Gbps speed is enough to download an HD movie from iTunes, or up to 100 hours of digital music, in less than a second.

    The technology, known as silicon photonics, can be used as a replacement for copper wires to connect components within computers, or between computers in data centers.

    “The fundamental issue is that electronic signaling relying on copper wires is reaching its physical limits,” says Justin Rattner, chief technology officer for Intel, which announced the breakthrough Tuesday. “Photonics gives us the ability to move vast quantities of data across the room or planet at extremely high speeds and in a cost-effective manner.”

    Photonics refers to the generation, modulation, switching and transmission of light, and can be done using lasers or light-emitting diodes.

    Over the next two years, Intel hopes to perfect the technology by improving the efficiency of the lasers, as well as the packaging and assembly of the silicon chips and the manufacturing techniques needed to churn out millions of these modules.

    “We have a good sense of the challenges here and what it takes to put all the components together, so we expect the technology to be widely deployed by the middle of the decade,” says Mario Paniccia, director of the Photonics technology lab at Intel.

    Copper cables are the lifeblood of computing today. But they are limited by length because of the signal degradation that comes with using them over distances.

    “At speeds of 10 Gbps and higher, it is difficult to move electrons fast enough and with enough signal strength to beat the tradeoffs,” says Rattner.

    This limits the design of computers, forcing processors, memory and other components to be placed just inches from each other, says Intel. The alternative is to transmit data over optical fiber, but that is expensive and also limited.

    “It’s not an issue if you are using only a few of them in an undersea cable,” says Rattner, speaking about optical fiber cables. “But if you want to have optics widespread, from consumers to supercomputers, the cost has to be taken down or it is not practical.”

    That’s where integrated silicon photonics could come in. Using silicon-based chips and the same manufacturing process currently used for those chips, photonics modules could replace copper connections.

    It could change how computers and data centers are designed in the future, says Intel. Earlier this year, the company showed its Light Peak technology that uses optics to deliver bandwidth of 10 Gbps and higher. Silicon-based photonics can go much higher, reaching tera-scale data rates, says Intel.

    Here’s how the silicon photonics prototype works to achieve the 50-Gbps rate. Each module has a silicon transmitter and a receiver chip. The transmitter chip has four lasers whose light beams travel into an optical modulator. The modulator encodes data onto them at 12.5 Gbps. The four beams are then combined to output a total data rate of 50 Gbps.

    The receiver chip at the other end of the link separates the four optical beams and directs them into photo detectors. The detectors convert the data back into electrical signals.

    “In the labs, we ran this for 27 hours with no errors and transferred about a petabit of data,” says Paniccia. “And all this at room temperature with no fancy cooling.”

    The silicon-based photonics chip could be used within a computer or to communicate from server to server in a data center. “If we are talking about CPU-to-memory connection, we would take our photonics chip and put it close to the CPU to bypass the copper interconnects,” says Paniccia. “For now we are not talking about integrating with the CPU.”

    As the next step, Intel researchers are trying to increase the data rate by boosting the modulator speed and increasing the number of lasers per chip.

    “If you increase the data rate of the modulator and put more than four lasers on a chip you can scale the whole thing,” says Paniccia. “The 50-Gbps rate is just the beginning.”

    See Also:

    Photo: A 50Gbps Intel Photonics module/Intel


    Adorable Walking Robot Sets Distance Record


    A four-legged robot nicknamed “Ranger” has set a distance record, walking 14.3 miles before it ran out of juice.

    That amounts to 108.5 laps around the 1/8-mile indoor track at Cornell University’s Barton Hall — or 65,185 steps of Ranger’s spindly metal legs.

    The robot’s journey took it 10 hours, 40 minutes and 48 seconds, using about a penny’s worth of electricity for each 3 miles it traversed. Although several humans accompanied it for parts of its stroll, Ranger was never touched by human hands during the journey.

    Earlier versions of Ranger walked just 1 kilometer in 2006 and 9.07 kilometers (5.6 miles) in 2008.

    Ranger’s steps are coordinated by 6 on-board microprocessors, but the robot’s steering is done by remote control. The “eyes” and “ears” on the robot are not sensors, but foam padding, designed to protect the robot in case of falls.

    The research team that built Ranger was aiming for distance, not speed. By comparison, Boston Dynamics’ BigDog, an eerie quadrupedal robot built for carrying 300-pound loads, set the previous robot walking distance record of 12.8 miles. But BigDog is loud and frightening, while Ranger is quiet and kids love him (at least, one kid appears to).

    See below for more photos and a video showing Ranger’s long walk. And for details and more photos, see the Cornell Ranger 2010 page at Cornell.edu.

    Jason Cortell, Lipeng Yuan, Matthew Proudlove and Fatemeh Hasaneini accompany Ranger as it rounds the curve on an indoor track.

    Humans Jason Cortell (on cart) and Lipeng Yuan may be at the limits of their endurance, but Ranger walks on.

    At the end of the marathon walking session, Ranger and Jason Cortell take a much-needed break. Somebody call Beer Robot!

    Top photo: Ranger completes a lap around the track, accompanied by Fatemeh Hasaneini, the 6-year-old daughter of one of the students who worked on the robot.

    Photos and video courtesy Cornell University.

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    Follow us for real-time tech news: Dylan Tweney and Gadget Lab on Twitter. And don’t overlook the world-dominating plans of Wired.com’s own Beer Robot.