Hands On With PiRAWnha, a RAW Photo Editor for iPad

PiRAWnha is a RAW photo developer app for the iPad and, while it gets the job done, its a little rough (raw?) around the edges.

The app scans your photo albums for RAW images and presents them as thumbnails. Tap one and you are dropped into some simple editing controls, above which sits your unprocessed RAW image. From here you can tweak exposure, saturation, white balance, and contrast, along with several other basic adjustments. You can also add noise reduction and sharpening, and a histogram is displayed at all times to help out.

So how does it do? Not so well. First, the RAW rendering – which converts the soup of data in a RAW file into a viewable picture – is rather poor. An indoor shot, taken at a ISO 1600, shows a lot more noise than it does on either my Mac or in-camera (using the camera’s self-generated JPEG preview). It also has a lot of red speckles sprinkled over the picture. These spots disappear when you export the processed photo to a JPEG, though.

The app is also very slow. This is thanks to the iPad itself, which has barely enough RAM to do something as hard as RAW image processing. In fact, I got a low-memory warning with every button press when I first launched PiRAWnha. You’ll need to restart before you use it.

And you might want to make some coffee, too. Each edit causes the image to re-render, and it’s slow. A button push can cause a wait of around ten seconds, making editing painful.

PiRAWnha claims to be the first RAW editor for the iPad, but there are plenty of other non-RAW editors which do the job better. The only reason to edit RAW photos on the iPad is to email them, or to make a quick slideshow before you get back to your proper computer. Given that every photo-editing app will handle the JPEGs that come tucked inside your RAW images, and handle them better and faster, there seems little point in PiRAWnha.

As a proof-of-concept I like it, but as a day-to-day app I don’t. Add to this the interface design – you can only edit in portrait mode, for example, and if you tilt it into landscape orientation when viewing thumbnails, they don’t reflow to fill the screen – and you have something that is fun, but not yet fully baked. $10.

PiRAWnha [iTunes]

PiRAWnha for iPad [PiRAWnha]

See Also:


Mac App Store Launches With Thousand Apps, Big Discounts

The Mac App Store has launched, freshly stocked with more than 1,000 OS X applications. The store comes as part of an OS X update, version 10.6.6, and is a standalone application rather than being yet another add-on to the already-creaking-and-bloated iTunes.

The store works a lot like the iOS App Store we know already: You sign in with your Apple ID, and then you can shop. Buy a Mac app, and the payment is charged to your registered credit card account. The app downloads automatically and is placed in the applications folder, with a convenient shortcut placed in the dock. (The icon actually leaps from the store window and lands in the dock — neat.)

This is clearly aimed at novice users who may never have actually downloaded and installed third-party software before, and the interface will be instantly familiar to anyone who has used the App Store in iTunes or on an iPad.

That said, there is plenty for power users, too. Apple’s flagship photo-editing software, Aperture, is in the store for just $80. You can still buy it from the conventional Apple Store, but it’ll cost the usual $200. That’s quite a saving.

The iWork office suite is in there, too, although it remains at the ‘09 version, not the new ‘11 update many were hoping for. The three iWork apps — Pages, Numbers and Keynote — cost $20 apiece, which is less than the usual $80 bundle price. If you already have these installed on your Mac, the App Store detects this and shows them as “installed,” just like on the iPad.

There are also free apps — the slick new Twitter, for example, which is the long awaited v2.0 of Tweetie for Mac -– as well as some old favorites: Angry Birds is quite something on a 27-inch iMac screen.

There are no trials in the Mac App Store, and submissions are subject to strict rules, just like the iOS store. It appears that some of these can be waived, though. Twitter is clearly using custom, nonstandard user-interface elements, and it is featured on the front page.

Apple is playing by its own rules here, too. No trial versions are allowed in the store, so developers have to host them on their own sites. Apple’s own trial for the iWork suite is on the main Apple site.

I predict that the store is going to be huge. It has the same kid-in-a-candy-store addictive qualities of the iPhone and iPad stores, along with a few features missing from the mobile versions. On the Mac, for example, all your purchases are listed under a tab in the top toolbar.

Finally, here’s a tip: Up in the Apple menu, on the top left of your screen, you may see a new entry called “App Store.” This replaces the old “Mac OS X Software” which has quietly been retired.

Mac App Store [Apple]
Apple’s Mac App Store Opens for Business [Apple]

See Also:


Video: Android ‘Honeycomb’ Tablet OS Revealed

LAS VEGAS — Google’s Android development team has previewed the upcoming “Honeycomb” version of its mobile operating system. Honeycomb is the first version of Android to be tailored for larger-screened tablet computers.

We first got a glimpse of Honeycomb when Android boss Andy Rubin showed of off a Motorola tablet prototype in December last year. And Motorola’s new Xoom tablet, a tablet without a price or a release date, will also run the tablet-centric OS.

The video shows that Honeycomb has much more than just a scaled-up smartphone UI, a complaint leveled at most Android tablets so far. It comes on like a desktop/smartphone hybrid, with friendly, finger-sized controls mixed with a desktop metaphor. It looks pretty neat, if sparse, although that’s to be expected with any Google software.

CES 2011Here we see Gmail (much like the iPad-optimized version) and the new 3D Google Maps, with vector and offline support. Google Voice comes into its own on a tablet, with video-calling supported to pretty much anyone with Gmail and a webcam, and you have access to Google Books.

When Android Honeycomb tablets finally ship, we’ll be excited to get a proper look. And one thing, Google: can you please fix up the font-rendering in Android? This is 2011, and your on-screen type looks like something from Windows 95.

A Sneak Peek of Android 3.0, Honeycomb [Google Mobile Blog]

See Also:


‘Windows Will Be Everywhere,’ Ballmer Promises


LAS VEGAS — Microsoft unveiled its vision of the future, where everything from phones and tablets to big-ass tables runs Windows.

CES 2011Microsoft CEO Steve Ballmer delivered a somnolescent and nearly news-free keynote presentation on the eve of the Consumer Electronics Show here, laying out his company’s strategy for home entertainment, mobile content, PCs and tablets.

“Whatever device you use, now or in the future, Windows will be there,” Ballmer said.

For home entertainment, that means games, video and music delivered via Xbox 360 and its hit wireless, touchless controller, Kinect. Microsoft has sold 8 million Kinect kits since it was first released two months ago.

In one of the keynote’s few bits of original news, Microsoft announced that Xbox 360 users would soon be able to use Kinect to control Netflix via gestures and voice. In addition, Hulu Plus will be coming to Xbox 360 this spring, also with Kinect support.

The Xbox avatar of Steve Ballmer delivers the news about Kinect’s improved facial expression feature, avatarKinect. Photo: Jonathan Snyder/Wired.com

And Kinect now has enhanced face recognition, so it can identify smiles, eyebrow raises and other facial gestures, mapping those onto your Xbox avatar, which then moves and makes expressions in an odd, artificial mimicry of what your body is doing.

In one of the keynote’s more surreal moments, Ballmer’s avatar delivered the news about the new feature, called avatarKinect.

For smartphones, Microsoft is betting on Windows Phone 7. Ballmer reprised the company’s launch of the platform in late 2010, and announced that it would soon be adding cut-and-paste support to the mobile OS.

Ballmer also showed off a new version of Microsoft Surface, the company’s often-mocked multitouch-capable table. The new version uses infrared sensors instead of cameras, enabling it to be just 4 inches thick (thin enough to mount on a wall for kiosk use). Its “Pixel Sense” technology also detects visual information, not just touch, so it can “see” objects or writing material laid on top of it.

For everything else, however, Microsoft is counting on Windows 7 and its successors.

That means Windows will be the platform of choice for nearly all devices, from tiny slates to full-fledged PCs and even large kiosk devices like the Microsoft Surface.

To make good on that vision, Microsoft is developing versions of Windows that will run on the low-power ARM processors found in many smartphones and some tablets today.

Microsoft demonstrates a version of Windows running on a Qualcomm Snapdragon processor. Photo: Jonathan Snyder/Wired.com

Microsoft demonstrated Windows running on prototype systems built around chips from ARM manufacturers Qualcomm, Texas Instruments and Nvidia. (Nvidia’s Tegra 2 chip is used in two new dual-core smartphones from Motorola and LG.) The demos included such bread-and-butter Windows features as Internet Explorer, PowerPoint and network printing, all of which seemed impressively fast despite the low-power chips at the systems’ hearts.

The company is also aiming to beef up support for other “system-on-a-chip” devices, by which it means any CPU that incorporates a wider range of functions that are typically found in computer processors. For instance, Intel’s new graphics-enhanced chips and AMD’s Fusion APUs (which combine a CPU and GPU capabilities in one chip) were also featured in the onstage demos.

“Support for system on a chip means Windows will be everywhere, on every kind of device, without compromise. All the power and flexibility of Windows on low-power, long-lasting devices,” Ballmer said.

“You’ll be able to use Windows anywhere you go, from the small screen to the big screen.”

          

Photos: Jonathan Snyder/Wired.com


Skype for iPhone Now Supports Video Calls

Skype now does video-calling on iOS devices. The new update to Skype’s iPhone/iPad/iPod Touch app, version 3.0, allows users to make video calls between their iDevices, as well as with desktop computers — in other words, with any other Skype user. The calls can be placed over both Wi-Fi and 3G.

To make and receive video calls, you’ll need to have an iPhone 3GS or better, and you must be running iOS4. If you have both front- and back-facing cameras, you can use either. The 3GS can only, obviously, use the rear cam, since it doesn’t have a front-facing camera.

And if you have an iPad or a last-gen iPod Touch? You’re not left out, even though your device doesn’t have a camera. You can still receive video calls, but of course you can’t send any video.

Skype has a big advantage over FaceTime, Apple’s own video-calling app, as pretty much everyone already uses Skype. FaceTime requires a camera-equipped iPhone or iPod Touch, or a Mac running beta software. And it only works over Wi-Fi.

This is big news, especially for people wanting to replace computers with iPads. If a camera-equipped iPad goes on sale this year, as expected, then people like my parents could ditch their hard-to-administer PC for an iPad.

There is still one limitation to Skype’s iPad version of the software. This update, despite adding video, still requires you to pixel-double the app to get a full-screen view. Hopefully Skype’s next update will bring us video in the iPad’s full, native resolution.

Skype 3 for iPhone – With Video Calling [Skype Blog]

See Also:


Rumor: Microsoft Working on New Windows Mobile? WTF

Microsoft plans to introduce a special version of Windows for low-power mobile devices like tablets at next month’s Consumer Electronics Show, according to multiple reports.

The Wall Street Journal and Bloomberg claim to have both heard that Microsoft will discuss a version of Windows that supports mobile ARM chips and other low-power processors. The Journal adds that the new Windows OS isn’t expected to be available for two years.

My instant reaction to these reports: WTF?

Microsoft already has a new version of Windows designed for mobile devices: Windows Phone 7. The company hired new executives, spent million of dollars on development facilities, rethought its entire mobile strategy and took an entire year to whip up a touch-friendly mobile OS from scratch.

In terms of power and features, Windows Phone 7 hasn’t caught up with Android or iOS yet, but it’s a solid start. It’s certainly more fit for tabletization than the desktop Windows. There are many reasons why a Windows 7– based tablet makes no sense.

Windows Phone 7 is also light-years ahead of Microsoft’s previous mobile OS, Windows Mobile, to say nothing of Windows CE, Microsoft’s first mobile OS, which lives on as an “embedded” OS powering hospital devices, manufacturing equipment, point-of-sale devices, and the like.

So why in the world would Microsoft throw more money and talent at a new mobile version of Windows when it’s already made great progress on a newer, better one?

I like the well-informed Mary Jo Foley’s skeptical interpretation of the news. She thinks that Microsoft will announce a new version of Windows Embedded Compact, a trimmed-down version of Windows CE made especially for enterprise devices. That OS, which is currently in beta, already runs on ARM, and might make a suitable platform for Windows-powered tablets, especially the kind attached to your UPS driver’s barcode scanner.

Among other points, Foley notes that the timing is right, and that Microsoft announced tablet partners earlier this year who are already in the business of making Windows Embedded Compact devices.

That outcome would make a lot more sense to me, and if Foley’s right, Microsoft’s “tablet” news won’t be as exciting for the average gadget geek aching for a Microsoft-powered iPad competitor (unless you have a urinary tract disorder).

See Also:

Photo: Microsoft CEO Steve Ballmer talks up the goods at CES 2010.
Jon Snyder/Wired.com