Real-Life Angry Birds Adds Human Interaction to Your Addiction

          

A game currently in development by Mattel will let you play Angry Birds in real life.

The iPhone and iPad game has been near or at the top of the Apple App Store’s “most popular” list for months, and has been downloaded more than 50 million times. It’s been praised for its realistic physics engine, which lets you fling virtual birds at wooden and glass fortresses containing little green pigs. And it’s ridiculously addictive.

So it shouldn’t be surprising that Rovio, the makers of the game, is partnering with Mattel to make a game that lets you do all this in real life. It’ll be available in May, 2011 for $15.

Game play is simple: You pick a card and build the structure shown on it. Then your opponent uses a little catapult to fling little plastic birds at the structure, scoring points for knocking it down.

What could be easier? I like the way this game takes a classic kids’ activity — knocking down your sister’s tower of blocks — and turns it into a constructive group game. I only wish the blocks, birds and catapult were a little bit bigger. As it is, the plastic pieces are too small and lightweight. In my house, they’ll probably get batted under the couch by the cat or swallowed by the dog in no time.

Until then, though, this game promises to be just as fun as, and less socially isolating than, the iPhone version.


Sifteo Makes Playing With Blocks Fun Again

LAS VEGAS — Tired of playing endless sessions of Spider Solitaire on your laptop? Fear not, weary game enthusiasts. MIT Media Lab alums Jeevan Kalanithi and David Merrill have a solution that blends real-world objects with computer circuits and LCDs.

CES 2011Sifteo is a very different kind of game cube. Using 1.5-inch blocks that communicate through a Wi-Fi connection, Sifteo brings puzzle games that might otherwise be played on a computer screen to the tactile, tabletop environment.

Instead of loading Text Twist on your PC desktop, you can play a game of Word Play on your literal desktop, physically rearranging the letters that appear on the blocks’ full-color 128-pixel display screens to form words.

Inside each cube is a 32-bit ARM microprocessor, powered by a lithium-ion polymer battery. And just like the iPhone and other smartphones, there’s an accelerometer that can determine the cube’s position, which enables some pretty cool ways to play games.

In Shaper, seen below, players must arrange the cubes into the configurations that appear on each block’s screen.

Sifteo co-founders Jeevan Kalanithi and David Merrill were talking about the idea of Sifteo a year ago at TED, back when the blocks were still called “Siftables.” The two met as undergrads at Stanford University, and both went to the east coast to earn MS degrees at the MIT Media Lab , where they built the Sifteo hardware.

“When we were still in the early stages of development, we took the blocks to an elementary school for testing,” Kalanithi told Wired.com in an interview. “It was amazing to see a bunch of 8-year-old girls moving the blocks around intuitively.”

Right now, Sifteo only has in-house developers working on games for the hardware, but the company wants to eventually open the API up to any and all 3rd-party developers that want to create games for it. “We’re looking for feedback,” Kalanithi said. “Opening this up to different people brings the best possibilities for interesting games.”

Sifteo is currently in an early access testing period, but the company plans to release the product in the Fall. Priced at $150, starter kits will come with three Sifteo blocks, a charging dock and AC adaptor, and a USB wireless link for your Mac or PC. If all goes as planned, by next Christmas you won’t have to play yet another round of Settlers of Catan with the ‘rents again.

Photo: Mike Isaac/Wired.com


iCade Game Cabinet Brings Geek Dreams to Life

LAS VEGAS — Sometimes, April Fools’ Day dreams do come true.

Less than a year after ThinkGeek created an arcade gaming cabinet for iPad as part of its annual April 1 shenanigans, Ion Audio has partnered with both the geek shopping site and Atari to bring forth the real thing.

CES 2011The iCade — yup, that’s the same “product” name as the ThinkGeek gag version — looks like a miniaturized version of any typical arcade machine. The top flips open, you slide the iPad in, and wireless Bluetooth connectivity does the rest. Via the joystick and eight arcade buttons on the front console panel, you’ll be able to play games (at least from the outset) through the free iCade app.

Of course, gag gifts that appear on ThinkGeek have a weird way of coming to fruition. (Remember the saga of the Tauntaun sleeping bag?) Well, when Fred Galpern, Ion’s gaming product manager, saw the imaginary iCade pop up on ThinkGeek’s site last year, he called up the site’s brass and proposed they work together to make the dream a reality. Eventually, Atari was brought on board as a partner in supplying games for the unit — at launch, only Asteroids will be available — although Ion says it will release a developers kit, so we’ll hopefully see a slew of iCade-compatible games by year’s end.

Oddly enough, even though the fake iCade retailed for $150 on ThinkGeek, the real iCade will undercut that by $50, despite knowing in advance that thousands of people would gladly pay such a price point. But $100 is all you’ll need to plunk down at ionaudio.com or thinkgeek.com (yes, the site will be selling an exclusive ICade that looks like the April Fools’ version) if you want to relive some ’80s gaming glory days on your iPad.

Photo: Jon Snyder/Wired.com


Air-Blowing Robot Makes Ping-Pong Balls Jump Through Hoops

Sure, you can make a ping-pong ball float just by blowing at it through a drinking-straw, but wouldn’t a ball-levitating robot be so much more fun? Luckily for us, University of Illinois grad students Aaron Becker and Robert Sandheinrich answered “yes” to this question, and built this incredible machine:

It’s called the Robo-Air Blower, and while the principle is pretty simple, the physics behind it are complex. A gimbaled nozzle fires compressed air at 620 kPa of pressure. This jet creates a fast-moving, low pressure area around the ball, trapping it. The jet is powerful enough to lift balls of between 24mm and 194mm in diameter, and up to 188-grams of mass.

But the tricky part is control. Fluid dynamics are a chaotic thing, and the programming of the robot control multiple balls, as well as non-spherical objects, like the water-bottle in the video, is complex. The robot’s brain is fed by two stereo cameras which track the balls’ movements and adjust the jet based on an algorithm.

Despite this somewhat dry explanation, the results are spectacular. The robot can push the balls sideways and diagonally, and make them jump through hoops. It looks like some kind of iPhone or Android video-game brought to life, or an up-to-date version of the old loop-and-live-wire game we played in school.

Robo-Air Blower Makes Ping-Pong Balls, Apples Defy Gravity [Automaton / IEEE Spectrum]

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Scientists Wield Wiimote To Measure Evaporation

Consumer technology is advancing at such a rate that it is becoming increasingly common for such technology to find its way into various scientific applications. One of the more obvious examples is seen in the benefits high-performance computing has received from consumer graphics cards. We have also seen laptops used to measure earthquakes, and accelerometers such as those found in the Wiimote, iPhone, and other consumer electronics used to measure the flight patterns of the Malayan colugo.

In a recent paper in Water Resources Research, a team reports on the use of the Wiimote to measure evaporation. Natural evaporation rates are an important part of the water cycle; estimates of evaporation are required for weather forecasts, flood forecasts, and water resource planning, among other things.

One of the common means of measuring evaporation is simple enough: you set out a pan of water and measure the change in water level over time. Unfortunately, automated measurement typically requires a pressure transducer to accurately measure the water level, and those costs hundreds of dollars. The use of the Wiimote has the potential to substantially reduce the cost of measurement.

The methodology is simple enough. The Wiimote tracks the four brightest points in a near infrared image. Ordinarily, these four points will be the four Wii IR LEDs used to determine where the Wiimote is pointing. However, by affixing IR reflectors to a float in the water pan, the researchers were able to track the water level. This sounds simple enough, but these pans are often themselves floating in natural water bodies, and the combination of the two is likely to make waves.

To test the sensitivity of their technique to waves, the team used a small wave generator. A low-flow pump was used to change the water level. They found that even with substantial wave activity, they were able to measure changes in the average water level to within one millimeter.

However, they did find a slight bias in their absolute estimate of water level during wave activity. They hypothesize that this is due to a lag in the rates of rise and fall of their float that could be fixed with a modification. Using the Wiimote’s accelerometer to measure motion of the entire pan could also improve accuracy.

While I have to admit that I found this paper a bit mundane for what it was, the idea of using cheap sensors to measure environmental fields is one I find fascinating. For example, I wonder if the XBox 360’s depth-sensing Kinect camera could be used to measure particles such a large snowflakes in a wind field.

A first-order calculation suggests that its depth pixels are a few millimeters across for nearby objects, but it is not clear that the method it uses to calculate depth will work for small, fast-moving objects. Still, a $150 3D Particle Imaging Velocimeter would be a huge win. Environmental problems are prone to high time and space variability, and anything that can lower the cost of measurement has the potential to increase the number of measurements one can make.

The scientific community isn’t alone in getting excited about this tech. Its promise is also consistent with IBM’s recently-released Next 5 in 5 YouTube video: their prediction for the five innovations that will change our lives in the next five years. IBM predicts that simple sensor networks based in cell phones and laptops will be increasingly used to map environmental events. In addition, a large Department of Transportation project called IntelliDrive envisions using embedded sensors in cars to monitor environmental conditions.

Chime in below with your own ideas for scientific usage of consumer technology.

This story was written by Ethan Gutmann and originally published by Ars Technica on Dec. 28.

Photo: ginnerobot / Flickr


Nintendo Japan Warns Kids Under 6 to Avoid 3DS

Nintendo 3DS photo by Jim Merithew/Wired.com
by John Timmer

Consumer electronics companies are betting that 3-D is going to be the next big thing, and several are heavily promoting the latest 3-D televisions. But the advent of consumer-level 3-D has been accompanied by concerns about what effect the hardware might have on the human visual system. Although there’s no evidence of harm, most of these companies have issued disclaimers warning against the use of this hardware by children.

Now, Nintendo Japan has joined them, warning against the use of its upcoming Nintendo 3DS system by anyone under the age of six.

According to The Wall Street Journal, the company posted the warning on its Japanese website in advance of an event promoting the device’s February release. According to its translation, the company is warning that, “For children under the age of six, looking at 3-D images for a long time could possibly have a negative impact on the growth of their eyes.”

We’ll hope that the “growth of their eyes” bit is just a bad translation. Concerns about the impact of 3-D are based on the fact that, outside of holograms, no system is actually capable of generating an actual 3-D image. Instead, various systems work by creating the illusion of depth by carefully manipulating the information received by the human visual system. In effect, 3-D involves playing tricks on our ability to perceive depth.

None of this will harm the actual eye itself, much less any growth it undergoes during childhood. The concern is that the portions of our visual systems that reside in the brain are adaptive; they adjust to the information we receive, and can remap connections in order to operate more efficiently on a typical input.

This is especially true in infants, as the visual system is still developing at the earliest stages of life. This ability to rewire our visual system on the fly is behind the 3-D health concerns. If our brains are fed a heavy diet of 3-D, they might start adjusting to process it more efficiently, and that process could come at the expense of regular vision.

As of now, however, there is no research indicating that there’s a anything to these worries. The last time a 3-D panic occurred—and they seem to occur every few years—we did an extensive literature search, and checked papers that people had pointed to as evidence of the technology’s harm. Most addressed other topics, and the few studies that were relevant were small and involved short-term disorientation in adults.

In short, Nintendo’s warning may be reasonable and cautious, but it doesn’t reflect a known health risk.

So far, factors other than health worries seem to be affecting the sales of 3-D televisions, and it’s probably safe to say that the sales of the 3DS will also be driven by the hardware, the price, and its game library.

This story was written by John Timmer and was originally published on Ars Technica.

Photo: Jim Merithew/Wired.com


Boattail Racer, the $350 Wooden Toy Car

There’s no doubt that the Boattail Racer is gorgeous, its “aerodynamic” lines recalling automobiles designed before the wind tunnel, built to look fast rather than be fast. What is also certain is that it takes a lot of promotional bullshit to get away with selling a wooden toy car for $350. Yes, $350.

Let’s decode the marketing speak:

The Boattail Racer is handmade from materials that time cannot easily erode.

What?

The wooden bodywork is sculpted from rugged 13 ply Baltic birch.

It’s plywood

The muscular stance comes courtesy of the 77.5 millimeter carnelian-core industrial grade wheels, which float effortlessly on precision bearings.

In-line skate wheels with hippy-stones inside.

Solid stainless steel axles and fasteners ensure faithful service for generations to come.

Ah, stainless steel, second only to gold and platinum in its preciousness.

Your Boattail Racer arrives protected by a custom archive box handcrafted from black-core 4 ply acid-free museum board.

Comes in a cardboard box.

And that, ladies and gents, is how you take a toy car made from plywood and inflate its price tenfold. It even comes with a certificate to remind you how authentically you were swindled.

Boattail Racer [Auditorium Toys Co via Uncrate]

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Livestrong Stationary Bike Wins ‘Tour de Bedroom’

The Livestrong Limited Edition Indoor Cycle differs from all other stationary bikes in just one way: It looks totally bad-ass.

The bike, which comes in the trademark yellow-and-black colorway, will cost $1,700, $1,000 of which goes to Livestrong, Lance Armstrong’s cancer charity. Just 500 will be made, and there are several Lance and cancer-themed design flourishes: the number 28 on the fork represents the “28 million people living with cancer,” and the “seven stars on the seat post represent Armstrong’s record-breaking seven Tour de France wins.”

But what you really want to know is just how fit can you get, without even going outside on a real bike? The answer is “pretty fit, if you don’t use it once and dump it in the basement, next to the Bullworker and the in-line skates.” Up front is a 40-pound flywheel, spun via a belt-drive, and the seat and handlebars are adjustable for height. And what handlebars they are! More like a bristling nest of stag-beetles than a regular bike cockpit, there are enough hand-positions to sate even the most ADD of “riders”.

There’s also a computer to tell you every piece of info you might want: heart rate, time, distance, RPM and a calorie-counter.

Of course, you could get all this from an actual bike. An old beater with a cheap cyclo-computer would keep you just as fit, and stop you from getting bored as you ride. But then you couldn’t pretend to be Lance Armstrong, on your way to a “record-breaking seven Tour de France wins.” Or more correctly, “Tour de Spare Bedroom wins.”

Livestrong LS28IC press release [Pitchengine via Uncrate]

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Vanity Minifigs 3D-Printed from Your Photos

Sculpteo takes two photographs of your head – one face-on and one profile – and combines them through the magic of computers and 3D printing to make you a plaster bobble-head avatar. The resulting mini-figs are slightly disturbing, looking a lot like a 3D video-game character from the era of Nintendo 64’s Goldeneye.

Should size matter to you, you can pick from 7cm (2.7-inch) or 10cm (3.9-inch) heights, costing €60 ($80) or €80 ($106) each. Clothing and other styling tips need to be described in text, so you’d better find a writer friend to help or risk ending up like some five-armed nightmare.

Ordering one of these for yourself is clear, undiluted, Dr. Evil-style vanity. Buying one for a friend, however, is a lot more acceptable. Just be prepared for him to say “Who’s it supposed to be? Wait. Is it me?” Better still, make one for a hated neighbor and leave it on his doorstep, wrapped in a scrap of sack-cloth along with a few scary-looking dressmaker’s pins.

Customized Mini Me [Sculpteo]

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Phone-Controlled Robot Ball, Like Marble Madness in Meatspace

That plastic ball up there might look like a simple plastic ball, but it is in fact a simple plastic ball packed with tech. Inside the Orbotix, as it’s known, are robot guts that let you control the ø74mm (2.9-inch) sphere with an Android or iOS device.

It works via Bluetooth (along with some secret-sauce robotics and motors), and charges via induction, so you don’t need any plugs. We first saw the Sphero, then nameless, back in August when it was just a prototype. Now the cute rolling toy is almost ready for production, and will be shown off in Las Vegas at CES next month.

The ball isn’t just for rolling. Well, actually, rolling is all it will do, but the programming hooks into the ball’s control systems have been given to developers so that they can write games. This, you could tilt your iPad to control the ball in a hybrid real-virtual blend of Marble Madness, or go head-to-head with another Sphero ball in a game of spherical Sumo.

So we lay down a challenge: Gizmodo guys – we’ll meet you at the ShowStoppers event on the night before CES begins and kick your asses. Cool?

The Ball Revealed – Sphero [Orbotix. Thanks, Meghan!]

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