Netflix App Coming to PlayStation 3

Since it was first introduced a year ago, Netflix playback on the PlayStation 3 has required an Instant Streaming disc. Beginning next Monday, PS3 owners will be freed from those oppressively shiny, round bonds.

Netflix is rolling out a new app from Sony’s gaming console that also promises to deliver faster browsing, improved content search, and increased video playback speed. As always, consuming said content requires a Netflix account. The application itself is free and can be download through the PlayStation’s Video and What’s New icons.

The PS3 is also adding movie and TV content in 1080p hi-def video, Dolby 5.1 channel surround sound, and more subtitled content.

Steelseries Unveils New Gaming Mouse for World of Warcraft: Cataclysm

Steelseries WoW Cataclysm Mouse

Steelseries has certainly been busy. The company has been busy rolling out a number of game-themed peripherals, and now that the world knows exactly when the new expansion to the Warcraft franchise, World of Warcraft: Cataclysm will be released (hint: it’s December 7th,) Steelseries has unveiled a new Cataclysm-themed gaming mouse
This isn’t the first World of Warcraft mouse from Steelseries: the original one was released back in 2008 and featured a sleek, armor-plated aluminum face with glowing yellow lights peering out from between the plates. The new Cataclysm-themed mouse trades in the sleek brushed aluminum for a darker bronzed look with red lights to match the theme of the game. 
The updates don’t stop with the design: the new Cataclysm mouse has 14 programmable buttons on the sides and on-board memory that can support up to 10 profiles so you can customize the buttons to do different things for different characters. You can change the color of the lights or the brightness, and Steelseries bumped the optical sensor on the underside to 5,040 DPI. The World of Warcraft: Cataclysm Gaming Mouse will be available on December 7th – launch day for the expansion – and set you back $99.99 retail price.

Razer Launches Wireless Version of Popular Mouse

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The best-selling Razer Naga most is getting a lot of attention these days. It was updated not long ago, and now Razer is offering a wireless version. The Razer Naga Epic features 17 MMO-optimized buttons, as well as three ergonomic interchangeable side panels for the best fit. Players can customize the glow color by choosing from over 16 million colors. It also offers dual mode wired/wireless functionality, so players can enjoy the response time of a wired mouse when they want one, and detach for convenience the rest of the time.

If you’re wondering how Razer came up with such an odd design, the final button configuration was chosen by the Razer ergonomics team after testing and screening more than 80 different model versions. The Razer Epic lists for a big $129.99 and will be available in November.

Medal of Honor Gets Own Gaming Peripherals

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With the launch of EA’s first-person-shooter Medal of Honor, SteelSeries is introducing a licensed product line that has been co-designed with EA’s Medal of Honor team. Fans of the game can get two SteelSeries gaming keyboards, the mechanical 6Gv2 keyboard (shown) and the SteelSeries Shift keyboard with a Medal of Honor edition keyset, a Medal of Honor Edition Xai laser mouse, and a Warrior Edition QcK mouse pad.

The 6Gvw keyboard is indestructible, SteelSeries claims, and is has 18k gold-plated mechanical switches. Its anti-ghosting feature supports as many simultaneous key presses as there are keys on the keyboard. It also incorporates SteelSeries’ media controls for quick, uninterrupted access to volume controls. It lists for $99.99.

Xbox 360 Getting AT&T U-verse HDTV

Microsoft’s Xbox 360 is a multimedia machine. The console lets you consumer all manner of media through your television set, like games, movies, music, and even, well, TV. Microsoft this week announced that the system will be getting AT&T U-Verse, bringing the Xbox HDTV and DVR capabilities.

In order to use the service, you’ll need a U-verse account and set-top box. There’s also a mandatory Xbox kit, which includes a 360 remote control–that’ll run you an extra $99. Oh, and an AT&T cable guy is going to have to come to your house to install the thing. The handy video above will explain everything to you.

U-verse is currently available in a number of markets across the US.

Medal of Honor’s Luke Warm Reviews Blamed for EA Stock Drop

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Electronic Arts’ stock price took a big hit yesterday–as much as six percent, according to reports. So, why did the gaming giant have such a rough day on the market? The culprit seems to be the deluge of luke warm reviews that the new Medal of Honor title received yesterday.

The game currently has a middling 76 on review aggregator Metacritic. The consensus on the title seems to be that it’s a good–but far from great–addition to the popular first-person shooter series.

PCMag’s review echoed the sentiment, giving the game three out of five stars, stating that the game, “fails to distinguish itself in gameplay or story.”

Apparently consumed by the industry-wide lack of enthusiasm, EA sent out a press release yesterday stating, in part, “This is the first year in rebooting the franchise…This is a marathon not a sprint .”

Duke Nukem Forever Real, Playable

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The longest on-going joke in the video game world may finally be mercifully drawing to a close. The first-person shooter, which has been just on the verge of coming out for well over a decade, looks like it may finally actually be, well, coming out.

The game’s makers, Gearbox Software and 2K Games, have confirmed that the long-awaited title will finally be arrive early next year. Not only that–the game we actually be appearing as a playable demo at Mana Bar, Australia’s “first video game bar” this Saturday.

The latest title in the Duke Nukem series will be playable on five screens all day at the Brisbane-era bar. Those of us who can’t make it to the that hemisphere will just have to live vicariously through shaky YouTube video, content in the fact that the game will finally be available in the not too distant feature.

What could possible go wrong, right?

Tampa Bay Rays Obsessed with iPad Farmville Knockoff

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Having trouble justifying your grownup Farmville obsession to your friends, family, and co-workers? Don’t be ashamed, be proud–after all, you’re in good company. Battered by the stresses of post-season play, it seems that the Tampa Bay Rays have gotten themselves hooked on We Farm, a Farmville knockoff for the iPad.

The game infiltrated the team’s clubhouse by way of pitcher James Shields, whose seven-year-old daughter turned him on to the farm-simulating mobile app. Now players David Price, Chad Qualls, Kelly Shoppach, Matt Joyce, Matt Garza, and B.J. Upton are in on the fake crop-growing action.

“We definitely have the iPad addiction,” pitcher Jeff Niemann told Yahoo Sports. “All of us, in some way, shape or form.”

Niemann apparently doesn’t go in for the fake farming thing. He’s more of an Angry Birds guy. “You throw birds at things and break stuff,” he told the site. “We have fun. We can turn the brain off for a little bit.”

Worlds Smallest Pac-Man Game Requires Microscope

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Pac-Man is a bit like the Bible–the game has appeared in virtually every form known to man. But never before has the ubiquitous little yellow circle appeared this small. Japanese design professor Kotoro “dotimpact” Tanaka has created a game of Pac-Man that measures 1cm square with a resolution of 1439 pixels per inch (PPI).

The tiny game was shown off at a recent celebration of Pac-Man’s 30th anniversary. The designer utilized a microscope, project, and original Pac-Man hardware to make the thing larger enough for people to see.

Looks like we’re one step closer to solving that eternal riddle: how many ghosts can a Pac-Man gobble on the head of a pin?

Geeky Gamers Build Working Computers out of Virtual Blocks


Ben Craddock has been busy gathering Redstone. He collects blocks of the virtual material from deep within the game world of Minecraft, then pulverizes it into a powder and sets to work.

For most Minecraft players, Redstone might wind up in a virtual torch that will light their way when the sun goes down or open doors to underground traps in the game. But Craddock, 21, who goes by the handle ‘theinternetftw,’ has something else in mind: He’s trying to engineer a single bit of memory that’s small enough to snap onto a 16-bit arithmetic logic unit, or ALU, a key component in a working computer that he’s already built out of virtual stone blocks inside the game.

“We have lots of programs designed to [help us] learn to build chips,” says Craddock, an undergraduate student in computer science at the University of Georgia, whose Minecraft computer simulation video rivaled Britney Spears in popularity on YouTube last week. “All of them are very clinical. In a game, it becomes a challenge to overcome the limitations. It’s a visceral, engaging reaction.”

Craddock is one of the growing number of videogamers who are creating computing machines inside virtual worlds. Earlier this year, a gamer built a working computer inside the fantasy strategy and building game Dwarf Fortress. That machine, called the Dwarven computer, is programmable and has 256 bits of memory. (See sidebar.) Two years ago, a French gamer showed a working calculator inside the Little Big Planet game. The Little Big Planet calculator has 1,600 parts, including 610 magnetic switches, 500 wires and 430 pistons — all components from inside the game.

“It’s somewhat like using a skateboard to go over a staircase,” says Noam Nisan, professor of computer science at Israel’s Hebrew University and author of The Elements of Computing Systems, a book that Craddock says inspired his project. “The skateboard is not intended to do that, but you use it that way to show what kind of control you have and the mastery of the platform.”

As computers get more complex, some geeks are feeling disconnected from their devices, much like shade-tree mechanics in the age of computer-controlled car engines. Graphical user interfaces, shrinking electronics and increasingly prepackaged hardware modules mean that even extremely computer savvy users know little about how the bits and bytes come together inside the box. The hardware itself is increasingly resistant to the probing of curious geeks who like to open things up: For instance, smartphones and tablets are slowly supplanting traditional PCs but many are sealed and can’t easily be opened up.

“It’s not users who are choosing that devices be closed up,” says Craddock. “It’s the way corporate culture is evolving. So a lot of people want to know how to get there from here.”

It also means some gamers are turning to what they know best — videogames — to make learning computing fun. After all, they’re spending hours upon hours in these games already.

Craddock started playing Minecraft in August, just as the game was blowing up on wikis and social networks like Reddit. Minecraft is an unusual game in that it has been created in Java, is playable on the browser and has graphics that seem at least a decade old in their blocky, pixelated style. Yet the game has proven highly addictive, partly because it’s so open-ended: It lets users take its simple stone blocks and create cities, worlds, sculptures or anything else they want.

It didn’t take long for him to get hooked on it. But to understand how it turned into a system for virtual mechanical computation, you have to get a little into the lore of Minecraft.

As Craddock moved into deeper levels of the game, he found an interesting material called Redstone. Inside the virtual world of Minecraft, Redstone is a block that has special properties. When it is destroyed, it disintegrates into Redstone Dust that can be used to make wires. A Redstone wire in Minecraft has two possible states: 1 and 0, where 1 is powered and 0 is turned off. (See this explanation about Redstone circuits.)

The next piece to understand is the Redstone Torch. It’s an element that acts as a power source.

Now consider how a simple input/output gate is created in the game. Players take an input device built in the game, such as a lever, a button or a pressure plate, and place it on one of the game’s virtual stone blocks. The resulting combination can be used to control a number of different outputs, such as opening a door or blowing up a trap.

To take it a step further and build a NOT gate — where if input power is on, output power is off and vice versa — players add a Redstone Torch to the mix. So the combination in that case looks like a input device connected to a generic block with a Redstone Torch on the other end. That module makes its output function like a NOT gate.

(See this FAQ on building logic gates Redstones in Minecraft for a more detailed explanation.)

Once you have NOT gates and other logical gates, it’s possible to assemble much more complicated computing devices. After all, the heart of a real computer is essentially a bunch of simple electronic gates that function much like the virtual block-and-Redstone gates within Minecraft.

Like most gamers Craddock figured this out for himself, but as he played hours of Minecraft he started turning to wikis dedicated to strategy and gameplay on how to use the Redstone.

Computing Inside Videogames

  • Dwarven Computer: A complete 8-bit programmable computer built inside Dwarf Fortress. It has 672 pumps, 2,000 logs, 8,500 mechanisms and thousands of other assorted bits and knobs like doors and stone blocks. The Dwarven computer is Turing complete, which means it meets the definition of a universal computer.
  • The Minecraft ALU: A 16-bit arithmetic unit built using 8,507 blocks of ‘Redstone,’ a cube with special properties found in the Minecraft game. The entire ALU uses 6,835 wires and 1,672 torches — the most basic logic unit in the game.
  • Little Big Planet Calculator: An extremely complex yet fully functioning calculator created inside one level of the game.  The calculator has 1,600 parts, including 610 magnetic switches, 500 wires and 430 pistons.
  • MineSweeper Logic Gates: A single player PC game that comes bundled with Windows OS, Minesweeper has been used to create basic logic gates that can be used to solve problems.

“There were programs on how to find levels within Minecraft that would simulate Redstone and I used that to build my way up to add two-bit numbers and create longer adders.”

Craddock used a program called Baezon’s Redstone Simulator to put together his ALU.  When completed, the Minecraft ALU was 160 blocks long, 110 blocks wide and 10 blocks tall.

Jonathan Ng went even further. Ng, 20, who’s studying biochemistry at University College London, created a completely programmable computer inside the game Dwarf Fortress. It took Ng just about a week of planning and then a month of actually creating it inside the game.

“I wanted to learn how computers work but didn’t want to really do a physical computer,” says Ng. “So I thought, ‘I like to play Dwarf Fortress and no one has done it, so why not create one inside the game?’”

Ng, who hadn’t studied computer science at school, learned the components needed to build a computer and then figured out a way to replicate them inside the game. “It’s a lot of work,” he says. “It’s just a crazy, insane project.”

But the effort has been worth it, says Ng.

“Earlier computers were a complete black box for me,” he says. “But now I see them as very fast automatic calculators.”

Learning through video games

For many people, especially parents, video games are useless, unproductive distractions. Hours that could have been spent reading, or practicing a useful skill, are instead frittered away staring into screens in closeted basements and darkened dorm rooms.

But some teachers believe games can offer a rich learning environment. And in-game computers, such as the Dwarven Computer or the Little Big Planet calculator, are some of the best examples of that.

“In many ways, this is an extension of tinkering in one’s garage or writing programs and sharing them with friends,” says Kurt Squire, an assistant professor at the University of Wisconsin-Madison. “Platforms like these games provide a context to inspire creativity, tools to work with and an audience for your work.”

Building such elaborate virtual computers signals the kind of skills that future programmers and computer scientists may need.

“How to start with a simple object and get a complex solution by your imagination alone is the essence of building new things,” says Nisan.

Creating a 16-bit ALU in Minecraft has helped him understand computers better than ever, says Craddock.

“When you think about computers and watch the long lines of zeros and ones that the machine has to figure out to give you the answer, it is fascinating to be able to understand the cause and effect where each zero and one turns on and off,” he says. “There is this very basic, physical thing happening that makes me want to find a way to reproduce it.”

Craddock isn’t done with his efforts. Next on his agenda is finding how small he can make one bit of memory so it can fit inside the game. In Minecraft, Redstones can only function in a 300 x 300 square area. Meanwhile, one bit of memory is 15 blocks long.

“I have to make sure all the components fit inside that zone,” he says.

Craddock, Ng and other creators of virtual computers are also changing how game designers are creating and viewing video games. The Little Big Planet calculator surprised and thrilled the game designers so much that they decided to include elements in the game’s sequel that would make the electronics creation process easier and more social.

“The calculator was certainly a surprise to us. It was very unexpected and inventive,” says David Smith, co-designer for Little Big Planet game. “It showed that the community didn’t care what the game was supposed to be and found ways of combining what they had to create what they wanted.”

Since Smith hadn’t designed the game to include the notion of electronics, the calculator had some limitations. “If you wanted to improve an existing level with it, you couldn’t. Or if you thought you could count laps with it or find a way to up your score you couldn’t,” says Smith.

So when he set out to create the sequel, Little Big Planet 2, Smith says he wanted to make sure it supported that kind of mad inventor zeal — while giving inventors the ability to share their creations with others.  Smith and his team included animatronic puppets called Sackbots that improved on a version in the original game called Sackboy. In the sequel, Sackbots have circuit boards and electronics that can dictate their behavior and give players greater control over the objects.

Gamers can create artificial intelligence by rigging up the Sackbot circuit board with wires, switches and various logic gates in the game.

Smith says he’s can’t wait to see what his community of gamers do with the tools.

“There’s a playful aspect to this, like playing in a sandpit,” he says. “Games can be very powerful that way. It will be interesting to see how complex machines can [come about] inside the games.”

But not everyone is as convinced about the potential of learning or changing computing through games.

Impressive as the feat of building computes inside video games may be, there are easier ways to understand how logic gates and computers are built than try to replicate them inside video games, says Nisan.

“It makes it ten times more difficult than it needs to be,” says Nisan.

For Craddock, though, his efforts have paid off. Immediately after posting an account of his creation, he got a job offer from a game development studio in Atlanta. Even better, it got his parents, who had been complaining about the time he was spending on video games, off his back.

“My parents are amazed,” he says. “My video on YouTube (showing the 16-bit ALU) beat out Britney Spears’ video in number of views, but then I lost to Justin Bieber. I don’t know what to make out of that.”

Photo: The 16-bit ALU inside Minecraft

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