iCade hits FCC, gets torn asunder
Posted in: Apple, bluetooth, case, gaming, ipad, Retro, teardown, Today's Chili, video games, VideoGames, WirelessThe Ion iCade, our favorite April Fools’ joke turned actual product, has just passed through the FCC and moved one step closer to retail reality. The arcade cabinet for your iPad had all its Bluetoothy bits laid bare and even brought along its user manual, in case you’re the type who bothers to read those sordid things. There aren’t too many surprises here except, perhaps, the inclusion of an Ikea-esque hex key — some assembly required. With the green light from the feds, though, that means the iCade is right on schedule for its May 31st release. If you want to ensure you nab one of the first batch, you can pre-order it now for $99 from either GameStop or ThinkGeek. And, while you wait for the blissful marriage of Atari’s Greatest Hits and Bluetooth joystick, you can peep the pics in the gallery after the break.
Continue reading iCade hits FCC, gets torn asunder
iCade hits FCC, gets torn asunder originally appeared on Engadget on Wed, 13 Apr 2011 22:54:00 EDT. Please see our terms for use of feeds.
Rumor: Nintendo Wii Getting a Price Cut to $150
Posted in: gaming, nintendo, rumor, Today's Chili, video games, wiiFour Grammy Awards renamed to include ‘video games music,’ underline its growing importance
Posted in: audio, gaming, Music, sound, Today's Chili, video, video games, VideoGamesVideo games have never had a problem sitting alongside movie DVDs and music CDs (back when such things were distributed physically) in stores, so it’s frankly overdue to see them pop up in a mainstream awards show like the Grammys. The US Recording Academy has finally deigned to address video games and their aural landscapes as a separate class of entertainment, and has now amended four of its awards to spell that out. What was formerly known as “Motion, Television, or Other Visual Media” is now reclassified as “Motion, Television, Video Games Music, or Other Visual Media,” leading to there now being four awards that explicitly recognize excellence in video game music scores. Guess that was inevitable after Christopher Tin’s Baba Yetu won a Grammy this February, ostensibly because of its inclusion as one of the marquee songs on Civilization 4, but in a category entirely unrelated to gaming. Skip past the break to hear it for yourself, along with a couple of other favorites of ours.
Four Grammy Awards renamed to include ‘video games music,’ underline its growing importance originally appeared on Engadget on Wed, 13 Apr 2011 03:41:00 EDT. Please see our terms for use of feeds.
Permalink Joystiq, The Escapist |
IndustryGamers | Email this | Comments
Sony PlayStation CEO Disses Nintendo
Posted in: nintendo, sony, Today's Chili, video games
The Sony PlayStation team is finally standing up for the brand. The CEO of Sony Computer Entertainment, Jack Tretton, has stated that the Nintendo DS is for kids only, while the Wii is already outdated.
Here is the quote from Mr. Tretton when he talked to CNN about Nintendo:
If you’re really going to sustain technology for a decade, you have to be cutting edge when you launch a platform. Here we are four years into the PlayStation 3, and it’s just hitting its stride. We’ll enjoy a long downhill roll behind it because the technology that was so cutting edge in 2006 is extremely relevant today
Referring to the Wii controllers that Sony Move has mastered, Tretton went on to say that motion gaming was “cute.” Tretton also said that he believes the PlayStation 3 will last for at least six more years, while staying relevant.
Via TG Daily
World Bank report finds selling virtual goods in games more profitable than ‘real’ economy
Posted in: financial, market, money, research, sales, study, Today's Chili, university, video games, VideoGamesA report commissioned by the World Bank’s infoDev unit has cast fresh light on one of the more fascinating aspects of our brave new interconnected world: the virtual economy. The “third-party gaming services industry” — where wealthy but impatient players have someone else grind away at online games for them in exchange for monetary reward — is one of the focal points of the study, chiefly owing to it having generated revenues in the region of $3 billion in 2009 and now serving as the primary source of income for an estimated 100,000 young folks, primarily in countries like China and Vietnam. What’s encouraging about these findings is that most of the revenue from such transactions ends up in the country where the virtual value is produced, which contrasts starkly with some of the more traditional international markets, such as that for coffee beans, where the study estimates only $5.5 billion of the $70 billion annual market value ever makes it back to the producing country. The research also takes an intriguing look at the emerging phenomenon of microwork, which consists of having unskilled workers doing the web’s version of menial work — checking images, transcribing bits of text, bumping up Facebook Likes (naughty!), etc. — and could also lead to more employment opportunities for people in poorer nations. To get better acquainted with the details, check the links below or click past the break.
World Bank report finds selling virtual goods in games more profitable than ‘real’ economy originally appeared on Engadget on Sat, 09 Apr 2011 04:38:00 EDT. Please see our terms for use of feeds.
Permalink BBC |
infoDev (PDF), Virtual Economy Research Network | Email this | Comments
Super Mario Themed Gym Has Everything Except Goombas
Posted in: Today's Chili, video games, videos, Weird NewsDIY Zelda Treasure Chest
Posted in: diy, Tech Toys, Today's Chili, video gamesEarthquake May Lead To NGP Delay
Posted in: Today's Chili, video gamesNow, according to Sony Computer Entertainment America president Jack Tretton, that might cause a very understandable backtrack on the earlier release promise.
“It may be the straw that says ‘Maybe we get to just one market by the end of the year,'” Tretton said.
Via Bloomberg