HP triumphantly returns to AT&T with iPAQ K3 “Obsidian”

Tears well up in our eyes when we think back to the early days of Windows Mobile and HP’s dominance; in recent years, the company has all but vanished from the scene, trudging along with a handful of poorly-marketed, underexposed devices that haven’t launched on any US carrier. Turns out we haven’t said our last goodbyes, though, because the iPAQ K3 — codenamed “Obsidian,” seemingly — is scheduled for November 30 retail availability on AT&T. The device would launch with Windows Mobile 6.5 onboard and feature a 2 megapixel camera (a second cameraless version for high-security businessfolk might be available, too), 256MB of RAM, a half gig of ROM, microSD slot, GPS, triband HSDPA and quadband EDGE, WiFi, 3.5mm headphone jack, and a QVGA display to complement the full QWERTY keyboard. Looks like it won’t be the most exciting smartphone on the carrier’s shelves, but it might be a sensible choice for businesses and really, really boring people. Follow the break for a couple renders of the phone in action-packed angle shots!

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HP triumphantly returns to AT&T with iPAQ K3 “Obsidian” originally appeared on Engadget on Sun, 24 May 2009 18:23:00 EST. Please see our terms for use of feeds.

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Microsoft wants you to share WinMo apps with yourself; others, not so much

With the App Store, App Catalog, App World, Ovi Store, and all shades of third-party mobile software stores out in the wild, Microsoft’s undoubtedly looking at Windows Marketplace as being one of the more important features it’s bringing to the table in the fanfare surrounding WinMo 6.5. Differentiating features that Redmond can pimp against the competition — all of which sound like identical concepts from a quick glance on paper — could be a key offensive weapon in keeping 6.5 playing with the big boys long enough to get WinMo 7 out of the door, but one thing we now know won’t be a part of that is a useful app sharing concept. As it was originally understood, the idea was that the Windows Marketplace would allow you to share purchased apps with up to a total of five devices, meaning friends, family, and coworkers could exchange wares. Seems like a good idea to casually spread the word about great software, but Microsoft’s now followed up to clarify: turns out you’ll only be able to share the app with five of your own phones, the idea being that you’ll be able to easily transfer software licenses when you upgrade to new hardware. To verify the link, you’ll need to use the same Windows Live ID on all devices — so unless you plan on sharing your htc_blue_angel_4_lyfe@hotmail.com with everyone you know, you’re out of luck.

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Microsoft wants you to share WinMo apps with yourself; others, not so much originally appeared on Engadget on Sat, 23 May 2009 12:51:00 EST. Please see our terms for use of feeds.

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Samsung Jack comes to AT&T on May 19, $99.99 on contract

The BlackJack II’s been looking a little long in the tooth for a while now, and it’s been made pretty clear that the Epix isn’t the direct replacement — so what is? Behold the i637 Jack (not to be confused with the… uh, Jack), which has just been made official with a 3.2 megapixel camera and video recording, AGPS, WiFi, microSD expansion, 256MB of RAM, triband HSDPA / quadband EDGE, and the all-too-typical QVGA display. Like its forebears, the Jack naturally features a full QWERTY keyboard; it’ll launch with Windows Mobile 6.1 but will be fully upgradeable to 6.5. Look for it in stores on May 19 for $99.99 on a new two-year contract after rebate. AT&T’s already got a unit (not to say that should come as any surprise) and they’re showing it off on video — check it out after the break.

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Samsung Jack comes to AT&T on May 19, $99.99 on contract originally appeared on Engadget on Thu, 14 May 2009 10:37:00 EST. Please see our terms for use of feeds.

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More Windows Mobile 6.5 app information from Microsoft’s TechEd 2009

More Windows Mobile 6.5 app information from Microsoft's TechEd 2009

Yeah, we know you. You devoured all 50+ pages of licensing agreements and developer regulations that Microsoft posted on its Marketplace for Mobile developer page yesterday, and now you’re just itching for more. How about 45 minutes and 45 seconds of hot roundtable, Windows Mobile 6.5 developer action from TechEd 2009? Jorge Peraza and John Bruno from MS talk up widgets, which will be simple little gadgets that run within the UI, yet will still be treated like full apps from a developer perspective, meaning they’ll be signed, secured, and only be able to be submitted by certified developers (those who have paid their $99 fee). Also discussed is the reasoning behind 6.5’s less than groundbreaking UI, which comes down to deadlines. Eight or nine months were all the team had to write the OS; not nearly enough time for a complete presentation overhaul — or for any Silverlight integration for that matter. Coming in version 7.0? Wouldn’t surprise us. Full vid after the break.

Continue reading More Windows Mobile 6.5 app information from Microsoft’s TechEd 2009

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More Windows Mobile 6.5 app information from Microsoft’s TechEd 2009 originally appeared on Engadget on Thu, 14 May 2009 07:26:00 EST. Please see our terms for use of feeds.

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Microsoft’s Marketplace for Mobile developer portal now open for business

Microsoft's Marketplace for Mobile developer portal now open for businessRemember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test — two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets — officially, that is.

[Thanks, the::unwired]

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Microsoft’s Marketplace for Mobile developer portal now open for business originally appeared on Engadget on Wed, 13 May 2009 07:11:00 EST. Please see our terms for use of feeds.

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

The first rule of Windows Marketplace for Mobile is that you don't subvert Windows Marketplace for MobileUp until now, Microsoft has taken a rather laissez faire attitude toward application development — anyone with a copy of Visual Studio and half an ounce of coding know-how could whip up and share whatever little programs they want. That won’t be the case inside Windows Marketplace for Mobile, Microsoft’s answer to the App Store, and the company is now listing a number of guidelines that devs must follow for the fruits of their labor to be included. Top on the prohibited list? Apps that themselves sell other apps. Second rule of the Marketplace? No apps that link to apps that sell other apps. Also banned is VoIP over cellular networks, apps that run non-managed code (i.e. don’t stay inside the sandbox MS has set up), anything that distributes a user’s information, and downloads that are bigger than 10MB. Not mentioned? Anything to do with naughty content, meaning purveyors of explicit executables might not have to make concessions. Full list of 12 commandments after the break.

Update: In case you didn’t figure it out for yourself, Arnoud from Tweakers.net wrote in with confirmation that the no-VOIP rule is in place at the request of the providers.

[Warning: PDF read link]

Continue reading The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile originally appeared on Engadget on Tue, 05 May 2009 07:44:00 EST. Please see our terms for use of feeds.

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Windows Mobile 6.5 to officially “launch” on May 11

Well hey — it looks like Windows Mobile 6.5 will arrive a little earlier than expected. A post on the WinMo team blog says that the update to Redmond’s smartphone platform will officially launch on May 11, the first day of the Tech Ed conference. We’re figuring that could mean we’ll see the gold build demoed for the very first time, seeing how the version showed off at the glamorous MWC launch was described as an “alpha” cut. Of course, after that it’s all up to the carriers and handset manufacturers as to when we’ll actually see the OS loaded onto devices, but we’re sure the hacking community will find a way to satiate the impatient until then — or until Windows Mobile 7 comes out.

[Via Electronista]

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Windows Mobile 6.5 to officially “launch” on May 11 originally appeared on Engadget on Fri, 17 Apr 2009 14:53:00 EST. Please see our terms for use of feeds.

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Windows Marketplace for Mobile, now in super-cheesy video form

Look, we’re certain Microsoft’s Windows Marketplace for Mobile will be a rousing success, with loads of developers set to announce apps this week at CTIA and interesting features like full-refund returns and apps certified to run on specific devices. And we’d be totally excited to point out that this teaser video shows off the interface in action, including a charmingly illiterate app review and carrier-specific stores. But honestly, here’s a better question: if Microsoft is really serious about how cool is it is to be not-cool-enough, is a totally mediocre teaser with a relentlessly corporate electrorock soundtrack and hyperactive informercial narration really the best way to sell this thing? Discuss. Video after the break.

[Via 1800PocketPC; thanks Saijo]

Continue reading Windows Marketplace for Mobile, now in super-cheesy video form

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Windows Marketplace for Mobile, now in super-cheesy video form originally appeared on Engadget on Tue, 31 Mar 2009 15:11:00 EST. Please see our terms for use of feeds.

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Microsoft announces Windows Marketplace partners, tweaked policies, designer WinMo 6.5 themes

Details are starting to come into focus on some of the finer points of Windows Mobile 6.5’s launch later this year after February’s announcement at MWC, and if you had to boil the news down to just two words, they’d be “pretty” and “support.” As “pretty” goes, it’s been announced that Microsoft has partnered up with Design Museum London and the Council of Fashion Designers of America to offer designer themes for 6.5-based devices — colors, wallpaper, and the like — with the first designs coming from fashion dude Isaac Mizrahi. If that’s not good enough for ya, the company will be releasing a Theme Generator later this year that’ll let you customize colors of UI elements on your device, pair it up with wallpaper culled from your own photo collection, and send the batch straight to your phone.

Over to the “support” front, over 25 companies will be announcing their full support for the Windows Marketplace at CTIA this week, including EA Mobile, Facebook (pictured), Gameloft, MySpace, Namco, Pandora, and Sling Media. To help improve the Marketplace’s public image, Microsoft is tweaking some policies, too: developers will now be able to issue unlimited updates to their apps free of charge, and users will have up to 24 hours to “return” apps they don’t like (very cool). Notably, Facebook’s new app will be available in April, offering direct video uploads straight to your wall if you’re into that sort of thing (you know who you are).

Finally, Microsoft’s issued a clarification regarding upgrades from 6.1 to 6.5: devices that are already out in the marketplace with a minimum of 128MB of RAM and a 400MHz processor or better are theoretically capable of being upgraded — it’s all up to licensees to decide whether they want to go to the trouble of offering the upgrades to their customers. Let’s hope, shall we?

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Microsoft announces Windows Marketplace partners, tweaked policies, designer WinMo 6.5 themes originally appeared on Engadget on Tue, 31 Mar 2009 00:01:00 EST. Please see our terms for use of feeds.

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Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams

Microsoft has begun laying out plans for its version of the App Store — dubbed the Windows Marketplace — with some familiar numbers, and a few unfamiliar tweaks. According to Ina Fried, the company will charge developers an annual fee of $99 to become part of the ecosystem, and an additional $99 for every app they submit (though throughout 2009, they’ll have a chance to submit five apps at no cost). A rep from the big M states that the fee is “an acceptable cost of doing business for [software developers] looking to get in front of millions of customers,” and justifies the charge on the grounds that Microsoft will “run a rigorous certification process to ensure that the end user’s experience is optimal, and that the device and network resources aren’t used in a malicious way.”

Additionally, the company maintains that the process will offer “complete transparency throughout the application submission process,” which indicates the folks in Redmond wouldn’t mind courting devs who’ve been burned by Apple’s opaque, confusing, and sometimes unfair system of approval. Besides the flat rates, Microsoft will take 30 percent of earnings from sales just as Apple and Google do — the lone standout being RIM, who’s generously offering 80 percent to devs (though hasn’t exactly been blowing doors off hinges with its movement on fostering development). Microsoft’s Marketplace will debut with the launch of Windows Mobile 6.5 in Q4 2009, though developers can apparently register come Spring, and start submitting this Summer.

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Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams originally appeared on Engadget on Wed, 11 Mar 2009 09:56:00 EST. Please see our terms for use of feeds.

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