10 Gadgets That Help You Retain Your Masculinity

Are you secure in your masculinity, or are you just insecure? Against all odds, the following gadgets will help you retain your manhood while doing extremely wussy things.

Crank High Voltage Trailer Gives Jason Statham One Hour To Live

The brand new Crank High Voltage spot shows the not-dead-yet Chev Chelios sporting a robotic heart with the battery power of one hour. When the power’s out, it’s time to taste a power cable.


Jason Statham has one hour to live in this exclusive spot that can only be found at io9 right now…and it looks like he’ll rub up against anything to stay alive.

I am so ready for Crank High Voltage to come out, we desperately need more Chev. I especially enjoyed the moment where our dear anti-hero is getting tasered by a group of cops and then proceeds to take down all five of them in one swift movement. Or is it Bai Ling running around in a bikini with guns? No, it’s definitely getting glimpse of what I’m hoping is another segment of gettin’ busy in public with the delightfully dirty Amy Smart.

Crank High Voltage opens April 17th.

Movie Theater Popcorn, It Really Is That Expensive

Here you see a movie ticket and kernel popcorn, as scaled to their price increase over the past 80 years. On your left, 1929. On your right, 2009. Needless to say, things have changed.

In 1929, The Great Depression popularized popcorn as a movie time treat since it was cheap, easy, tasty and somewhat filling. Back then, a bag cost you 5 cents. Now, a (small) bag costs you $4.75. Sure, our new bag is probably a bit bigger, but it’s vastly more expensive.

In fact, when adjusted for inflation, popcorn prices* have seen an ironic 666% price increase, while movie ticket prices have increased a more moderate 66%. The above picture tells the story to scale, but just in case you’re a bigger fan of numbers:

1929
Movie – $4.32 ($0.35 pre-inflation)
Popcorn – $0.62 ($0.05 pre-inflation)

2009
Movie – $7.20
Popcorn – $4.75

What gives? As many of you know, Hollywood takes a majority of ticket proceeds (we’re talking upwards of 70% or more) during the first few weeks a film is released. Not so coincidentally, those first few weeks are also usually a film’s best-attended screenings. So theaters fall back to popcorn, soda and candy to make money because Hollywood doesn’t see a cut of these sales.

But is this 666% popcorn price increase evil? Obviously, numbers don’t lie. Has the increased price of popcorn helped keep ticket prices in check? Possibly, though there’s no real way of knowing.

Still, one thing’s for sure: Those stadium seats and surround sound systems won’t pay for themselves…right?

* Explanation on Data
Movie ticket data is based upon stats by the MPAA/NATO, seen here, with a 2009 estimate based upon the 2008 price. Realize that movie ticket price is always an average of all tickets sold per year, which drops the price greatly due to child tickets, matinees and second run theaters.

Popcorn price was based upon the widespead 5-cent bag of popcorn compared to a small popcorn from the AMC in Brooklyn, OH—which we feel is, if anything, a conservative sampling of movie popcorn prices. We’d love to have an average sale price on movie popcorn across America (just as we do tickets), but that data is not tracked by either the Popcorn Board or the National Association of Concessionaires.

Additional research by Andrea Wang, Graphic by Jesus Diaz

iPod Shuffle Review (2009)

Zero buttons. That’s as minimalist as it gets.

Removing all buttons—or to clarify, moving them to the headset—shrinks down the size of the new iPod Shuffle dramatically, but it also creates control problems when running, snowboarding or doing anything other than sitting.

Design
This new iPod shuffle is about half the volume of the previous iPod shuffle. HALF. By moving all the controls from the face onto the headphone cable, Apple was able to reduce the width and thickness to almost 50%, even if the length grew slightly. This wasn’t totally sensible: Although the headphones do offer a comprehensive control scheme, the button position on the headphone cord becomes really difficult to use unless you’re sitting still. It also limits your choice of headphones to the ones Apple gives you, or new shuffle-specific ones made by other manufacturers.

But there’s one point where this shuffle beats the hell out of the previous shuffle, and that’s the audio feedback interface. Apple calls this UI, which speaks to you, VoiceOver. It’s a set of text-to-speech files transparently associated to each track on your iPod that will speak the title and artist of your current song. Hold the button down long enough, and the voice will cycle through all your playlists, one by one, reading the names. Hit it again to jump directly to that playlist.

The player itself is also fine, even if the blank, monolithic face takes a while to get used to (and stop reaching for when you want to change tracks). Yes, it only comes in black and silver, instead of the whimsical shuffle/nano palette we’re used to.

Its front and back are made of aluminum. And just like the nano (and the previous generation shuffle), the edges are a little too sharp. The clip is made out of stainless steel, like the back of the iPod touch and older generation nanos, so it attracts fingerprints and gets scratched up incredibly easily. The front, luckily, does not have this problem.

The package comes with headphones and a three-inch USB connector. Apple’s tendency to remove stuff from the iPod package continues with the removal of the free dock; which is a shame, since you’ll instead be leaving this strewn about your desk, and because it’s so damn tiny, you’ll have probably have a hard time finding it again.

Syncing and Playback
The entire iTunes sync screen is improved. There’s now support for podcasts and playlist syncing. Yeah, you don’t have to use autofill or manually drag tracks and playlists over one by one, because you can now jump between playlists using the VoiceOver feedback system.

These voices, which are generated and synced on the fly when you choose playlists, sound pretty great, assuming you have Mac OS X Leopard. Those who do will get to take advantage of “Alex”, the newer text-to-speech voice shipped in the OS. If you’re on Windows, or if you ever want to use the 13 languages other than English, you’ll default to the VoiceOverKit downloadable pack that comes with iTunes 8.1. Even the supposedly lousier TTS agent works decently enough, because these are your songs and you should be able to at least guesstimate what artist/track it is. But Alex prounounces stuff like “Yeah Yeah Yeahs” and “Jamiroquai” correctly, whereas the other one (a lady’s voice) doesn’t.

Voice data is fairly small, with 400MB worth of songs only taking up about 20MB of voice track data. That’s going to be about 175MB of voice data if you fill up all 3.5GB of usable space.

I tested actual Chinese and Japanese track names and artist names and they all came out sounding correct, if a bit robotic. You can override language selections by song or globally if you want all your music to be read back to you in the English voice—for example, if you have a bunch of classical music labeled in Italian. But if you have a mix and match song, with a Japanese title and an English artist name, the iPod will pronounce everything using the Japanese voice, including the English portion. Which is funny if you’re an ass (like me) that gets a chuckle from non-native English speaker accents.

The 255-character limit to song and artist fields still applies, so you can’t shove lyrics or eBooks in there and expect your iPod to read them back to you. And blank data in both fields results in complete silence; it doesn’t say “untitled track” unless the track name is actually “untitled track.”

It does say other things, however, including its battery status, if you flick the hold switch off and on again. This chart displays the possible blinks and audible alerts.

As for the shuffle’s sound quality, since the shuffle only works with the included headphones and not any other regular set of headphones, we ran a couple playback tests as best we could. The frequency response, using a specially-encoded frequency sweep MP3, was decent but not phenomenal. The start of the sweep was at 16Hz, and we couldn’t hear anything until half a second later when it got above 50Hz. It definitely peaked well under 20KHz (probably close to 16KHzish), but some of that could be due to my own high frequency hearing loss. And, because these headphones are quite lousy. When I compared frequency response to the old shuffle and to the nano with the same earphones, they were all about equal.

Max volume definitely was louder on this shuffle than the 2G version. It wasn’t quite as loud as the latest iPod nano, but it was damn close. Again, since we could only use the default headphones to test, there wasn’t any real difference in audio quality, even with high-quality 320kbps MP3s.

We’re also going to check whether or not the 10-hour battery life claim is accurate, but Apple themselves claim that it’s down from 12 hours in the previous generation.

Usage
Because the shuffle’s now only half as wide as the old one, the clip is only about half as strong. There’s less surface area, and it’s no longer jagged—it’s just two bits of metal on top of each other. There’s still quite a bit of strength in it, but you’ll be able to yank it off from your jeans using just the headphone cable, so it could mean trouble.

Since one of the major uses of the shuffle is for exercise, we had to take it on a 30-minute run, testing usability in active conditions. Although the clip is fine, the controls are pretty crappy. The stock headphones suck because the controls are up on the right hand cord, up near the ear. You pause, forward, rewind and seek by hitting the middle button in various ways. This is fine when you’re sitting, but when you’re running, it’s really hard to hold your arm still up in that awkward position to change tracks. And when you’re really tired, your arms start flailing and it’s very, very difficult to not yank the earbud out of your ear when you’re changing songs.

Here’s the solution. Apple should move the controls down to where the two earbud cords split. It’s much more convenient down there, plus lefties wouldn’t have to suck it up and use their right hand. This major problem might get fixed by one of the major headphone manufacturers releasing their own compatible pairs. I’d pay $100 for a good pair that doesn’t have the controls placed in a lousy place, or maybe even has larger controls on the cable.

I don’t have a pair of snowboarding gloves, but I do have a pair of regular gloves, and when using the shuffle with them on, it’s hard to feel where the groove of the play/pause button stops and the volume +/- buttons start. It would be much worse for even thicker gloves that offer zero tactile feedback. But on the bright side, the body itself is at least as water-resistant as the old shuffle. Probably even more so, since there are fewer cracks and openings for water to leak into.

So where’s this all headed? If Apple wasn’t so absolutely married to the fact that physical controls need to be in a trademark click-wheel shape, they could have easily spread out the five play/next/prev/vol. up/vol. down buttons along the smooth face of the shuffle. But they didn’t.

There’s also a limit to how much smaller the shuffle can go. I wouldn’t expect such a dramatic decrease next time around. In fact, I predict a re-emergence of the wheel, so that the entire player is thinner, but squarish with only the wheel on the front. After all, the previous generation’s wheel wasn’t even a real wheel anyway because you couldn’t actually scroll with it by thumbing around in a circle. Apple seems to enjoy alternating between different design shapes in their iPod nano (2G nano was thin, 3G nano was fat, 4G nano was thin) line, so it’s not out of the realm of possibility that they’re going to do this with the shuffle as well.

If you need something like this for exercise, or if you just hate the fact that there are no buttons on this one, buy the last-gen shuffle before they’re all gone, or wait till next year when Apple changes its mind. To tell the truth, this new shuffle is just okay. We don’t know what kind of a statement they were trying to make with it, but suffice it to say, the message wasn’t received. [Apple]

VoiceOver text-to-speech feedback is neat, and improves usability dramatically

New 4GB storage means more songs for about the same price

Half the size of the previous generation shuffle

Default headphones have the controls placed in an awkward position on the cord

Battery life has decreased from 12 hours to 10

It’s very difficult to work the in-line controls while running or wearing thick gloves

You can only use proprietary headphones, or buy one of the as-of-yet unreleased adapters

Durabook’s D15RP semi-rugged laptop unboxing and hands-on

Durabook's D15RP semi-rugged laptop unboxing and hands-on

It’s been awhile since we’ve seen the latest in a Durabook around these parts. GammaTech sent along a new D15RP to be part of a little feature we’re brewing, but we thought we’d go ahead and give you a quick peek at the thing first. It wasn’t quite as gratuitously packaged as the Toughbook we also recently aped, but upon seeing the logo on that box we admit to thinking for a moment we’d accidentally received a set of fresh kicks from K-Swiss. So far using it feels like using a real laptop, as opposed to the sensation of typing on an ammo case you get with the Panasonic, but we’ll leave the full comparisons for another day. Until then, enjoy some pics.

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Durabook’s D15RP semi-rugged laptop unboxing and hands-on originally appeared on Engadget on Fri, 13 Mar 2009 08:26:00 EST. Please see our terms for use of feeds.

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Zer01 is the new, contract-less MVNO that will bring VOIP to the mobile masses

Zer01 is the new, contract-less MVNO that will bring VOIP to the mobile masses

2008 marked the end for many a mobile virtual network operator (MVNO), most going under in a flood of bankruptcies or getting consumed but their parent networks. It sure seems like no company in its right mind would want to wade back into that graveyard, but Zer01 is thinking differently, pledging to launch a new network within a network next month at CTIA 2009. Its services will be provided by AT&T, but it’ll undercut the competition with a combination of a $69.95 monthly unlimited voice and data plan and a complete lack of contracts, as well as unlimited international calling (to 40 countries) for just an extra $10. What’s the catch? The company will rely on a VOIP application for routing of all calls, and right now that app only works on Windows Mobile. That’ll be a roadblock for many, and given AT&T’s somewhat limited (and generally flaky) 3G data coverage we’re a little concerned about call quality, but just the same can’t wait to see how this one turns out.

[Via Unwired View]

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Zer01 is the new, contract-less MVNO that will bring VOIP to the mobile masses originally appeared on Engadget on Fri, 13 Mar 2009 07:59:00 EST. Please see our terms for use of feeds.

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Crapgadget: “Wow… just, wow” edition

A buffalo USB speaker? Really? Someone thought this was a good idea? How’s about a completely unlicensed Mickey Multifunction Webcam? You know, for doing lots of random crap, just not very well. Or what about an MP3 pen that helps you learn Mandarin? Yeah, ’cause that’s totally beneficial in more than three locations on Planet Earth. Or, if you’re still not sold, how’s about a USB bamboo fountain that’ll be a surefire catalyst for adding mold and mildew to any room? Believe it or not, all of these are real products that you can exchange hard-earned dollars for, though obviously we wouldn’t recommend it. Cast your vote below for the most jaw-dropping of all.

Read – Buffalo USB Speaker
Read – MP3 Pen
Read – USB Bamboo Fountain
Read – Mickey Webcam

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Crapgadget: “Wow… just, wow” edition originally appeared on Engadget on Fri, 13 Mar 2009 07:34:00 EST. Please see our terms for use of feeds.

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Scosche’s iPod Headphones Cost the Same as the Shuffle

Scosche

We’re all for third party headphones — Lord knows I buy enough — but when it comes to the iPod Shuffle, we have to wonder, what’s the point? It’s not that the sound quality of the little iPods doesn’t merit some bigger cans — it’s that, in order to improve on the stock Apple ‘buds, you’ll end up spending more than the price of the iPod itself.

This is even worse with the new Shuffle, which requires that headphones have in-line switches to even play a single track, thus adding to the cost (although as the new iPod is $80 instead of $50, there is some headroom before the cans reach the price of the player).

This hasn’t stopped my inbox filling with emails detailing various companies’ intentions to make remote control headphones. The only reason we are covering Scosche’s phantom earbuds here over other brands is that Scosche’s PR people included pictures (tip to PR people — always include pictures. Never ask me to reply and request them. I won’t).

Like everybody else, Scosche doesn’t have its new headphones ready yet. They’re coming in the spring and will feature the company’s IDR (Increased Dynamic Range) tech, which it claims will “give users an enhanced listening experience with brilliant highs, silky smooth mids and powerful bass.”

They’ll all work with other iPods that support the in-line remote, and they also have a mic for the Touch, the iPhone, the Classic and the Nano. Prices? From $50 to $80, the same as the Shuffles themselves.

Product page [Scosche. Thanks, Mark!]

See Also:

What’s inside the new Apple Shuffle?

CNET tends to review products from the outside looking in (see Donald Bell’s full review of the new Shuffle here). But the good folks over at iFixit make it habit to start right from the inside. In the case of the third-generation Shuffle teardown, like with all recent iPods, Apple doesn’t make it easy to crack the case. And although only one screw had to be removed, iFixit describes how it had to insert a “metal spudger into a crevice between the rear cover and the rest of the Shuffle” to get the device open. As you might expect, things are pretty simple–and tiny–under the Shuffle’s hood.

There are a couple more pictures after the jump, but the full dissection is available at iFixit, where one unsatisfied reader writes:

“Have you disassembled the headphones with remote yet? Have you figured out, how the buttons work? Do they work by connecting two lines with a resistor? Is it possible to add such a remote to other headphones?”

As always, feel free to comment.

Via iFixit via Gizmodo

(see more pics) …

Samsung’s P3 PMP gets imported, reviewed, adored

Samsung's P3 PMP gets imported, reviewed, adored

Oh jealousy, you are a vile beast. While the Korean market has had access to the spicy P3 touchscreen PMP for months now, long enough for Samsung to release a complete revision of the firmware, we’re still stuck waiting for the ambiguous “first half of this year.” The impatient can always import, exactly what Pocketables has done, giving its gray-market gadget the full review treatment. Its design is found to be similar yet much more attractive than the earlier P2, size comparable to Cowan’s S9, 480 x 272 touchscreen brilliant, and the UI snappy and intuitive. Negatives? Sound quality was found to be good, but not great out of the box (able to be fixed with a suite of tuning options) and the lack of video output is a slight handicap. Overall, the P3 sounds like the perfect competition for the S9 and just the PMP for our envious hearts — if only it came in green.

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Samsung’s P3 PMP gets imported, reviewed, adored originally appeared on Engadget on Fri, 13 Mar 2009 07:02:00 EST. Please see our terms for use of feeds.

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