Hands On: Is The PSP Go! Too Small?

I just finished groping the PSP Go! After a few minutes with the new handheld, I know why Sony is keeping the classic PSP intact. Updated with video.

The PSP Go! feels considerably smaller than the wider PSP—mostly because it is. And the feeling of actually playing is akin to a cellphone/PSP hybrid, a device like we expected to see from Ericsson for some time. Borrowing from Kotaku’s game review process for a moment, here’s my take on the PSP Go!:

What I Loved:
• The chrome triggers are the perfect level of clicky, and they extrude from the Go’s body at just the right amount.
• With brushed metal, piano black and matte black, it’s a nice looking machine in person with hardware that, for the most part, feels premium.
• Sliding the PSP Go! open and close is smooth and satisfying and addictive and wonderful.

What I’m Not Sure About:
• Both the D-Pad and main game buttons don’t press down very much. Sure, they were responsive, but it barely felt like you were pushing them down. The feeling would take some getting used to.
• The position of the single analog stick makes the device feel smaller than it really is (in a bad way). And it’s just tough to use in its current, tiny-hand-intended system. I was left wondering, is the PSP Go! small, or are my hands just big?

What I Hated:
• The start/select buttons are just a waste of space on the controller. They could have been stuck anywhere. Instead, they spite you, taking up the spot that the second analog should be. Also, these two buttons simply don’t feel as premium as the rest of the device.

UPDATE: Later, I tested the system without the annoying security tether. It was far easier to hold, making the controls feel more manageable. But I’d need an extended play test to really know if I could handle it for heavy gaming.



Sony E3 2009 press conference shows strong PS3 lineup

While Sony didn’t necessarily dazzle us with unannounced exclusive titles, the company definitely cemented the console’s beefy lineup with a handful of live demos. Kicking it right off was gameplay footage of Uncharted 2: Among Thieves, expected this holiday season. What some call the “male Tomb Raider,” Uncharted 2 was quite possibly the best-looking game of the conference.

(Credit: Gamespot)

Next up was MAG, a game teased at last year’s E3 promising 256 online players at once. We were treated to a live demo that accomplished the feat featuring players from all over the world. MAG is expect this fall.

Sony Computer Entertainment of America President and CEO Jack Tretton then briefly mentioned Rockstar Games’ Agent, claiming the title could only be possible on a PlayStation 3. Unfortunately no footage or release date was given. Two developers from Ubisoft then showed off Assassin’s Creed 2, though the game will not be a PS3 exclusive. It will be available this holiday season.

(Credit: Gamespot)

While we all knew Final Fantasy XIII was coming to both Xbox 360 and PS3 consoles in 2010, we had no idea that Final Fantasy XIV was in development, let alone an exclusive PS3 title. A trailer for the game noted the next chapter in the story would take players online as well.

Sticking with the theme of “play, create, share,” Modnation Racers will allow users to customize racetracks, cars, and racers very much in the vein of LittleBigPlanet. Gamers can also design their very own tracks to share and play with other PS3 owners–a demo that made us immediately think of Sim City….

PS3 the new Wii? PlayStation Motion Controller aims to perfect the Wii-mote

Sony takes aim at Nintendo and Microsoft's motion controls.

(Credit: Daniel Terdiman/CNET)

Amid an already-good Sony E3 press conference, a time-out was taken amid PSP Go details, PSP games, and PS3 holiday titles to peek into the future at some on-the-horizon motion-control technology. The routine was familiar already: in fact, Microsoft and Nintendo had similar “the future is motion” pit stops in their 2009 E3 press conferences.

Being last, it seemed, would be a disadvantage to Sony. Appearing onstage were two of Sony’s team behind the PlayStation Eye and EyeToy, and the general nervousness seemed palpable. When the prototype device was revealed–a black wand with a glowing purple bulb on top–it almost seemed like a joke. But a funny thing happened: the longer the demo went on, the better it got.

Sony’s black wand appears to be the PS3’s Wii-mote. Configured with an analog trigger and some number of buttons, the wand has one-to-one mapping just like the Wii Motion Plus. The glowing orb, which changed color during the demo, was integral to the positioning technology, although exactly how wasn’t detailed in the press conference.

Put down that phone, cries elbow

While the link between cell phone use and brain damage is still debatable (personally, I don’t want to believe it), another body part may be paying the price for constant connectedness: the elbow.

According to health reports, doctors have identified a condition called “cell phone elbow,” also known as cubital tunnel syndrome.

Oh no! Is she on her way to "cell phone elbow?"

(Credit: Dong Ngo/CNET)

It’s basically pain in your elbow that results from compression of the ulnar nerve. This nerve problem can come from spending too much time folding the elbow in an unnatural stance, such as when you use the computer in a nonergonomic position or, most commonly, when you hold the phone to your ear. I often do both at the same time.

Doctors say this is an increasingly common issue among those who are reliant on technology, especially cell phones. The syndrome leads to chronic or periodic pain in the elbow, tingling along the fingers, and even loss of strength and control in your hands.

When talking on a cell phone without a hands-free device, the elbow is usually held in an unnatural, flexed position, at an angle greater than 90 degrees. Generally, doctors caution that the elbow is not naturally designed to be hyperflexed for longer than 10 minutes at a time, but many of us regularly talk for hours on end.

PSP Go first hands-on! (updated)

Well we battled the mob to get our first hands on with Sony’s latest PSP — the Go! It was actually fairly light in hand, but not un-solid feeling. We thought there could be a little more depth between your thumbs and palm of your hand, and it felt a bit hard to locate the shoulder buttons, but that may be because we’re used to the older model. Look — we know what you really want, so hit the gallery below!

Update 3: New galleries are in — more pics, and some detail shots. Enjoy!

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PSP Go first hands-on! (updated) originally appeared on Engadget on Tue, 02 Jun 2009 16:01:00 EST. Please see our terms for use of feeds.

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E3: Sony Shows Off New Motion Controller

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Not to be outdone by the Wii Plus and Microsoft’s newly announced camera-based Project Natal, Sony today showed off a new gesture-based controller for the PlayStation 3, scheduled to ship in spring of 2010.

Still in the development stages, the prototype of the device resembles a microphone with an illuminated color-changing orb on the end. Based on the demo, the new device appears to have great precision, making it possible to use it to control weapons and characters, and even draw on walls.

Two new Super Mario Wii games announced at Nintendo E3 press conference

Now that the Nintendo E3 2009 press conference is behind us, let’s take a look at some of the game announcements for the Wii. While we saw a few titles we were expecting, there were a couple that came as total surprises.

E3: Sony Debuts Metal Gear Solid Peace Walker for PSP

hideokojima.jpgAt its E3 press conference today, Sony brought out Metal Gear designer Hideo Kojima to announce the release of Metal Gear Solid: Peace Walker for the PSP. The game is being described as a “true sequel” to Metal Gear Solid 3, taking place ten years after its predecessor, in the 1970s.

Kojima assured the room at the Shrine Auditorium that he will be fully participating in the “missing link” to the Metal Gear Solid series, writing the script and producing the game.

Metal Gear Solid Peace Walker will be arriving in 2010.

E3: Sony Announces Hannah Montana-Branded PSP

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Not to be outdone by the Nintendo press conference earlier today, Sony announced that it was making its portable console, the PSP, more girl-friendly. The company introduced a new pink Hannah Montana-branded version of the portable device.

The company also touched on a number of  family friendly games for the device, including Petz and Rock Band Unplugged.

E3: Sony Confirms the PSP Go

PSP go.jpg

Sony today made official what it called “the worst-kept secret of E3,” the PSP Go. The device is the latest iteration of the company’s popular handheld gaming console, the Play Station Portable. The new device is slimmer and offers a number of new features, includeing 16GB of internal flash memory, built-in Wi-Fi, and Integrated Bluetooth.

The company is also introducing Media Go, which will replace the Media Manager as a PC-accessible store.

The device will be available on October 21st for $249.99. Sony was careful to stress the fact that the device will not be replacing the PSP 3000. The company has expressed its commitment to both devices, as well as to UMD, despite the fact that the new device will no longer support that media platform.