LG BL40 Chocolate is all official

LG BL40

LG BL40

(Credit: LG)

We’ve already told you that LG is releasing a new Chocolate phone in Europe under the BL40 moniker, and on Thursday LG decided to make it official. Indeed, the LG BL40 is skinny and long, much like a universal remote, and it has a stunning 4-inch display with the 21:9 wide-screen ratio we’d heard rumors about. The high-definition “Real VGA” LCD supports a 800×345 pixel resolution and boasts a cinema-like experience in your hand. LG also says that it has a Dual Screen UI that can display two different types of content at the same time. The screen is made out of a curved, tempered glass. Of course, this is strictly a Europe/Asia product (LG has yet to release a GSM Chocolate to a U.S. carrier), but perhaps we can get a slightly different version of it here courtesy of Verizon. We’ll see. In the meantime, you can drool over these official pictures of the LG BL40. It’ll be out by the third quarter of this year. More photos after the break.



RIAA says consumers shouldn’t expect DRM servers to run forever

Man, these Copyright Office triennial DMCA hearings seem to be some kind of competition for media-industry lawyers to present ridiculous arguments — just a couple months after the MPAA tried to convince us that videotaping DVDs was an acceptable alternative to ripping, the RIAA’s claiming that consumers shouldn’t expect their DRM servers to stay online and allow them to play their music to play forever. No joke. The argument comes as the Copyright Office decides whether or not to allow a DMCA exemption for breaking DRM, and RIAA lawyer Steven Metalitz’s position is that copyright owners shouldn’t be required to “provide consumers with perpetual access to creative works,” since “no other product or service providers are held to such lofty standards.” Of course, that’s only partially true, since properly maintained physical media and DRM-free content theoretically can be played forever, but why acknowledge reality when you can jack up your legal bills making completely absurd arguments that make your porcine, slowly-decaying clients seem even more doomed than before?

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RIAA says consumers shouldn’t expect DRM servers to run forever originally appeared on Engadget on Thu, 30 Jul 2009 17:44:00 EST. Please see our terms for use of feeds.

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Student sues Amazon after Kindle eats his homework

It seems we have yet another reason to volley complaints in Amazon’s directions. 17-year old high school student Justin Gawronski had apparently been taking electronic notes and annotations on his Kindle for a summer assignment on George Orwell’s Nineteen Eighty-Four. Yeah, you can probably guess where this is going — after the retailer remotely pulled the plug on that particular version of the book, Gawronski’s notes were lost in the ethers, rendered useless. The suit, which is seeking class action status, asks that Amazon be legally blocked from improperly accessing users’ Kindles in the future and punitive damages for those affected by the deletion — and if he asks nice, we’re pretty sure Jeff would write his teacher a note. [Warning: read link is a PDF]

[Via Trading Markets]

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Student sues Amazon after Kindle eats his homework originally appeared on Engadget on Thu, 30 Jul 2009 17:10:00 EST. Please see our terms for use of feeds.

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CNET’s top-rated 22-inch LCD computer monitors

The HP P2275 is still my favorite 22-incher, thanks to its ergo options and S-PVA panel.

(Credit: Corinne Schulze/CNET)

Another day, another roundup.

Yesterday, I posted a comparison of the best (and only) 23-inch LCD computer monitors CNET has reviewed. Now, this was a list–admittedly short–of 23-inch monitors CNET …

One of our favorite Netbooks gets a sequel: meet the HP Mini 5101

When we heard that HP was making some big changes to its small business Netbook, we were worried. After all, the current version–the Mini 2140–is probably our all-time favorite Netbook, thanks to …

Samsung Galaxy with US 3G clears the FCC, but it’s not what you think

Feeling a little envious of the Android-based Samsung Galaxy now available in Germany and soon to be available in other parts of Europe? Then you’re in luck, sort of, as a new “A3LGTI7500L” model complete with US 3G has now sailed through the FCC. Unfortunately for those of us ’round these parts, that “L” at the end of the model name signifies that this particular model is intended for Latin America, but it’s still about as close as you’ll get to a practical option for the time being — at least until those T-Mobile rumors pan out.

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Samsung Galaxy with US 3G clears the FCC, but it’s not what you think originally appeared on Engadget on Thu, 30 Jul 2009 16:39:00 EST. Please see our terms for use of feeds.

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The Real Deal 172: Computer repair

Rafe Needleman and Tom Merritt talk tips for fixing your own computers, as well as take live calls from the audience.

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Originally posted at The Real Deal Podcast

Todays Deals from TechBargains: 7/30/09

HP Compaq 6910p and free HP laptop bagOur good friends over at TechBargains.com alerted us of some of today’s best deals on tech products. Enjoy!

Computing and Peripherals:
HP Compaq 6910p laptop with free 1GB of RAM and a free HP Universal RR315AA Nylon Notebook Case for $499.99 (normally $949.00) at CompUSA.com. Laptop features Intel Core 2 Duo T7300 processor, 14-inch screen, 80GB HD. $1.99 for shipping.

Consumer Electronics:
Cambridge SoundWorks is offering 25 percent off select speakers and multimedia systems with coupon code JULY25 (expires 8/3). Free shipping on orders over $75.

Get more of today’s TechBargains.com deals, after the jump.

Editorial: Palm, iTunes, and the ties that don’t bind

So I was out of town last week when Apple and Palm got into it over the Pre syncing with iTunes, and the more I think about it, the more ridiculous the situation has become. If you’ll remember, the Pre shipped with a hack that allowed it to appear as an iPod, which was inevitably blocked by Apple, and Palm’s latest move was to spoof the Pre’s USB Vendor ID to make it look like an Apple product while simultaneously complaining to the USB Implementor’s Forum that Apple improperly uses the field. Yeah, it’s messy, and the end result is that while Palm is getting a lot of attention for jabbing at Apple, Pre owners are being left with a jury-rigged hack of a solution that will almost certainly be blocked by the next iTunes update — and Palm’s official advice is that you should hold off on updating iTunes to ensure Pre compatibility.

Let’s just say it: this is insane.

Continue reading Editorial: Palm, iTunes, and the ties that don’t bind

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Editorial: Palm, iTunes, and the ties that don’t bind originally appeared on Engadget on Thu, 30 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Wii MotionPlus Review

The Wii MotionPlus, Nintendo’s hardware patch to make true on the promise of true motion-control gaming, is here. While it’s pretty damn amazing—it truly is 1:1 motion detection—it still isn’t perfect. And part of that is the software.

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The Hardware:
The are two components to the Wii MotionPlus, the hardware attachment itself and the software that supports it. The hardware, which consists of a sensor which detects rotation that hooks into the expansion/Nunchuk port of the Wiimote, allows the setup to feed back exact 3D positional information to the console. It still requires the other motion-detection systems of the Wii, including the sensor bar, which may contribute to the flaws of the overall system.

Here’s the best example of what we’re talking about. In Wii Sports Resort’s Swordplay mode, where you swing around a kendo sword, there’s a game called Showdown where you advance along a fixed path and swordfight about 50 continuous people. Even after calibrating your sword (Wii MotionPlus) at the start of the fight, the sword will go about 20-30 degrees askew after a few minutes of swinging, requiring you to recalibrate the system quickly by pressing down on the D-Pad. That wouldn’t be bad, except for the fact that the Wiimote is still susceptible to interference from bright sunlight through a window or any pair of incandescent lights it thinks are the sensor bar, which totally screws up your orientation.

But for the most part, it’s 1:1 motion. Wave your Wiimote around and the sword follows. You bowl or throw frisbees or swing a club or shoot a basket and the Mii on screen actually traces the actions of your controller. It’s a very different experience than the past three years of flicking around the Wiimote. If you control your environment (limit the amount of sunlight, don’t have any light bulbs to interfere), the hardware does what it claims.

The Software:

We tested it with the three types of games that are out now, Wii Sports Resort (Nintendo’s own offering that it’s been working on since the MotionPlus unveil at E3 2008), Tiger Woods PGA Tour 10 (Golf) and Virtua Tennis 2009 (Tennis). We passed on Grand Slam Tennis since we didn’t think we needed to test two tennis games to get the idea of how tennis worked for the platform, and reviews on Amazon rate the two titles as more or less equivalent in MotionPlus usage.

Tiger Woods: The game lets you go 1:1 motion in terms of your swing, but still manages to keep the game a game. There are three modes of difficulty, basically how realistic you want to map your motions, with the advance mode putting the most control of drawing and fading into your hands. I’m not a golfer, so I can’t say with any kind of expertise how realistic this is, but it felt like what I was doing actually made a difference on screen. Instead of just going through any old swing, I had to pay attention to my form and keep the Wiimote face pointing the right way through contact with the ball.

The two questions that you have to ask are if the implementation actually makes you feel like you’re making 1:1 motions with the golfer on screen, and whether or not it’s fun. It is definitely fun, but it’s not exactly 1:1 in terms of being ultra realistic. As good as the Wii MotionPlus hardware is, the developers took the liberty of not making the speed of your swing reflect the speed of your swing in game. Point being, very few people can actually swing as hard as Tiger, so in order to make the game entertaining, they had to level the playing field. If you really wanted to do 1:1 golfing, you’ll have to pony up some club fees and go outside.

Virtua Tennis: Now tennis I do know, and Sega’s implementation definitely is not 1:1. In a MotionPlus tennis game you would imagine the avatar on screen taking his backswing at the same time you do, mirroring your forehand, backhand or even overhead smash windup. It does not. In fact, it still gets confused half the time as to whether you’re even doing a forehand or a backhand!

Trying to direct the ball crosscourt, down the line or up the middle is equally as futile—I could only get this to work accurately at most three shots out of five. The positional data from the Wiimote is there obviously, since other games have that data, but the game chooses to process it in a weird way. Like in golf, swings don’t map 1:1 in that the speed of your swing doesn’t quite determine how fast you swing. I can hit a decent serve, but I’m nowhere up into the 130s.

But the most annoying part of the game is the constant calibration. You have to point your Wiimote at the middle of the screen before every point (screenshot above), holding it still so the game knows where “front” is. Again, a huge waste of time when you want to be playing, and it puts the limitations of the platform in your face every few minutes.

As for the two questions of whether or not the game lets you feel like you’re playing 1:1 and whether or not it’s fun, we have the same answer. It is fun, but it’s definitely not 1:1. It’s a few steps up from Wii Sports Tennis (the first one, without MotionPlus), but it definitely isn’t a “realistic” tennis experience. You will, however, be able to get more of a workout since you’re trying to go 1:1 instead of just flicking your wrist. I’d imagine that this is similar to experienced golf players playing Tiger Woods; because you actually know what you’re doing, the fact that this isn’t quite 1:1 makes the process more frustrating.


Wii Sports Resort:
The fact that Nintendo’s own game is the best, both at showing the potential of the MotionPlus and in the implementation, should be no surprise. They developed the hardware and they’ve had the most time incubating their game, which makes Wii Sports Resort the most polished of the bunch.

I won’t go through each of the games—you can catch that on Kotaku’s review—but I will touch on some of the highs and lows. The previously mentioned Swordplay is pretty great, despite the quirks in the mode that caused frequent calibration issues, and really translates your swinging into sword motions well.

Frisbee and basketball and bowling and table tennis all fare equally well, and actually make you feel like you’re controlling what’s happening on the screen. It’s a feeling that was lacking from Wii Sports. Letting go of the frisbee (B button) at just the right time determines angle, height and power, and flicking your wrist in basketball actually determines the angle your ball approaches the hoop.

But the flaws of Wii Motionplus show up in games like archery and canoeing. In archery, you hold the MotionPlus with your non-dominant hand to aim the bow and pull your string back with the Nunchuk. The MotionPlus gets de-calibrated super easily so that “front” often means 30 degrees off to the side and 20 degrees down. And in canoeing (as well as table tennis), you have the problem of the Wiimote not knowing which side you’re pulling your controller to, so precision is not as perfect as you’d imagine.

Verdict
The hardware is a big step forward, but it’s not the end of the road. If I had to put a number on it, I’d say this was 80% of the way there to delivering true 1:1 motion detection in the hardware. Unless Nintendo releases a Wii MotionPlusPlus, I don’t expect that it will get all that much better in this generation, hardware-wise.

However, even with the slight limitation that the hardware platform has, the software can make up with it by allowing you to do things that cater to its strengths and avoid its weaknesses (like detecting which side of your body you’re pulling the controller towards). Sega’s tennis implementation, for example, is one that needs refinement, whereas swordplay and frisbee and basketball—for the most part—are fine.

But if your question is if the Wii Motionplus is fun, it definitely is. It’s the closest you’ll get to 1:1 motion gaming until either the Sony or Microsoft motion solutions come out in 2010. Go and give Nintendo some more of your money. [Amazon]

Really gives you the sense that you’re doing 1:1 motion


Wii Sports Resort is actually fun, and comes with one MotionPlus adapter


Not all games use motion equally well, with Wii Sports Resort being the best of the bunch now


Constant calibration in certain modes and certain games are annoying and somewhat of a waste of time