Alleged iRiver Story e-reader pics exemplify imitation as the sincerest form of flattery

We can’t fault iRiver for striving to beat Kindle at its game, but to be Kindle is a different story altogether. A Korea-based MobileRead forum member posted a trio of pics that apparently show off the company’s up e-book reader, aptly titled the Story. Here’s the scoop as “dasony” tells it: the talented Mr. Ripley here sports a 6-inch screen, physical QWERTY keys, up to 32GB expandable memory, 9,000 page turns (per charge, we presume), a comic viewer, and support for PDF, EPUB, and a number of word / document files. Its local affiliation includes book store chain Kyobo and pre-orders will launch September 16th for around 350,000 to 400,000 KRW, or $282 to $322 in US currencies. Apparently iRiver’s looking to expand it to other countries and is in talk with US and Russian retailers, although with that price, it’s gonna have to pull out some surprise features and dark magick to compete with what Sony and Amazon are dealing. More pics of the book and its not-quite-svelte case in the gallery below.

[Via Engadget German]

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Alleged iRiver Story e-reader pics exemplify imitation as the sincerest form of flattery originally appeared on Engadget on Wed, 02 Sep 2009 15:43:00 EST. Please see our terms for use of feeds.

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Nokia’s 3D N810 Internet Tablet caught on blurrycam

We can’t say that the idea of stereoscopic displays on cellphones ever really appealed to us — more than anything, it sounds like the recipe for a nasty migraine. But provided a company figures out how to do it right (and without the silly glasses) true 3D could lead to some pretty interesting interface design, to say the very least. With Sony singing the technology’s praises at IFA this morning, it’s fitting that Nokia is showing off one such number at Nokia World in Stuttgart today. According to Pocket-lint, the N810 Internet Tablet shown above has been outfitted with a “special screen” made by a “secret third party manufacturer” and displays 3D content to the naked eye. Sure, we’re pretty skeptical that 3D will be a hit (or even stop being lousy) any time soon, but who knows? There seem to be a few companies out there who think that it could pull them out of their doldrums.

[Via The Raw Feed]

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Nokia’s 3D N810 Internet Tablet caught on blurrycam originally appeared on Engadget on Wed, 02 Sep 2009 15:21:00 EST. Please see our terms for use of feeds.

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Giz Explains: Why Tech Standards Are Vital For Apple (And You)

Tech standards are important. They’re, well, standards. They shape the way the world works, ideally. So if you wanna influence your little world, you probably wanna shape (or maybe even create) standards. Take Apple, for example.

They Call It “Open” For a Reason
One of the more excellent aspects of Snow Leopard, actually, is its full-scale deployment of OpenCL 1.0—Open Computing Language—a framework that allows programmers to more easily utilize the full power of mixes of different kinds of processors like GPUs and multi-core CPUs. (Much of the excitement for that is in leveraging the GPU for non-graphical applications.)

OpenCL lives up to its name: It is a royalty-free open standard managed by the Khronos Group, and supported by AMD/ATI, Apple, ARM, IBM, Intel, Nvidia, among others. Interesting thing about this open industry standard is that it was developed and proposed by… Apple.

What Is a Standard?
By “standard,” we’re talking about a format, interface or programming framework that a bunch of companies or people or organizations agree is the way something’s going to get done, whether it’s how a movie is encoded or the way websites are programmed. Otherwise, nothing works. A video that plays on one computer won’t play on another, web sites that work in one browser don’t work in another, etc. With increased connectedness between different machines and different platforms, standards are increasingly vital to progress.

Standards can range from open (anybody can use them, for free) to open with conditions (anybody can use them as long they follow conditions X, Y and Z) to closed (you gotta have permission, and most likely, pay for it). Some companies view standards strictly as royalty machines; others don’t make much money on them, instead using them to make sure developers do things the way they want them to. Apple falls into this latter category, by choice or possibly just by fate.

Kicking the Big Guy in the Shins
Of course, OpenCL isn’t the only open standard that Apple’s had a hand in creating or supporting that actually went industry-wide. When you’re the little guy—as Apple was, and still is in computer OS marketshare, with under 10 percent—having a hand in larger industry standards is important. It keeps your platform and programming goals from getting steamrolled by, say, the de facto “standards” enforced by the bigger guy who grips 90 percent of the market.

If you succeed in creating a standard, you’re making everybody else do things the way you want them done. If you’re doubting how important standards are, look no further than the old Sony throwing a new one at the wall every week hoping it’ll stick. Or Microsoft getting basically everybody but iTunes to use its PlaysForSure DRM a couple years ago. Or its alternative codecs and formats for basically every genuine industry standard out there. To be sure, there is money to be made in standards, but only if the standard is adopted—and royalties can be collected.

Web Standards: The Big Headache
The web has always been a sore spot in the standards debate. The web is a “universal OS,” or whatever the cloud-crazy pundits call it, but what shapes your experience is your browser and in part, how compliant it is with the tools web developers use to build their products. Internet Exploder shit all over standards for years, and web programmers still want IE6 to die in a fiery eternal abyss.

Enter WebKit, an open source browser engine developed by Apple based off of the KHTML engine. It’s so standards-compliant it tied with Opera’s Presto engine to be the first to pass the Acid3 test. What’s most striking about WebKit isn’t the fact it powers Safari and Google Chrome on the desktop, but basically every full-fledged smartphone browser: iPhone, Android, Palm Pre, Symbian and (probably) BlackBerry. So WebKit hasn’t just driven web standards through its strict adherence to them, but it has essentially defined, for now, the way the “real internet” is viewed on mobile devices. All of the crazy cool web programming you see now made is made possible by standards-compliant browsers.

True, OpenCL and WebKit are open source—Apple’s been clever about the way it uses open source, look no further than the guts of OS X—but Apple is hardly devoted to the whole “free and open” thing, even when it comes to web standards.

All the AV Codecs You Can Eat
The recent debate over video in the next web standards, known collectively as HTML5, shows that: Mozilla supports the open-source Ogg Theora video codec, but Apple says it’s too crappy to become the web’s default video standard—freeing everyone from the tyranny of Adobe’s Flash. Apple says Ogg’s quality and hardware acceleration support don’t match up to the Apple-supported MPEG-4 standardized H.264 codec, which is tied up by license issues that keep it from being freely distributed and open. (Google is playing it up the middle for the moment: While it has doubts about the performance of Ogg Theora, Chrome has built-in support for it and H.264.)

Apple has actually always been a booster of MPEG’s H.264 codec, which is the default video format supported by the iPhone—part of the reason YouTube re-encoded all of its videos, actually—and gets hardware acceleration in QuickTime X with Snow Leopard. H.264 is basically becoming the video codec (it’s in Blu-ray, people use it for streaming, etc.).

Why would Apple care? It means Microsoft’s WMV didn’t become the leading standard.

A sorta similar story with AAC, another MPEG standard. It’s actually the successor to MP3, with better compression quality—and no royalties—but Apple had the largest role in making it mainstream by making it their preferred audio format for the iPod and iTunes Store. (It saw some limited use in portables a little earlier, but it didn’t become basically mandatory for audio players to support it until after the iPod.) Another bonus, besides AAC’s superiority to MP3: Microsoft’s WMA, though popular for a while, never took over.

FireWire I Mean iLINK I Mean IEEE 1394
Speaking of the early days of the iPod, we can’t leave out FireWire, aka IEEE 1394. Like OpenCL, Apple did a lot of the initial development work (Sony, IBM and others did a lot of work on it as well), presented it to a larger standards body—the Institute of Electrical and Electronics Engineers—and it became the basis for a standard. They tried to charge a royalty for it at first, but that didn’t work out. It’s a successful standard in a lot of ways—I mean, it is still on a lot of stuff like hard drives and camcorders still—but USB has turned out to be more universal, despite being technically inferior. (At least until USB 3.0 comes out, hooray!)

Update: Oops, forgot Mini DisplayPort, Apple’s shrunken take on DisplayPort—a royalty-free video interface standard from VESA that’s also notably supported by Dell—which’ll be part of the official DisplayPort 1.2 spec. Apple licenses it for no fee, unless you sue Apple for patent infringement, which is a liiiiittle dicey. (On the other hand, we don’t see it going too far as industry standard, which is why we forgot about it.)

That’s just a relatively quick overview of some of the standards Apple’s had a hand in one way or another, but it should give you an idea about how important standards are, and how a company with a relatively small marketshare (at least, in certain markets) can use them wield a lot of influence over a much broader domain.

Shaping standards isn’t always for royalty checks or dominance—Apple’s position doesn’t allow them to be particularly greedy when it comes to determining how you watch stuff or browse the internet broadly. They’ve actually made things better, at least so far. But, one glance at the iPhone app approval process should give anybody who thinks they’re the most gracious tech company second thoughts about that.

Still something you wanna know? Send questions about standards, things that are open other than your mom’s legs or Sony Ultra Memory Stick XC Duo Quadro Micro Pro II to tips@gizmodo.com, with “Giz Explains” in the subject line.

Current-generation Zunes going bye-bye

As first reported by Paul Thurott of SuperSite for Windows, Microsoft is discontinuing the current generation of Zunes.

So long, Zune 8, we hardly knew you.

(Credit: Microsoft)

Leaving aside all the easy insults–yes, we all know Microsoft never sold many of the things–and the possibility that your candy-apple red Zune 80

Originally posted at Digital Noise: Music and Tech

Sony SRS-GD50iP marries iPod dock with USB speakers

Aside from the flamboyantly oversized subwoofer, do you know what we really love about this new iPod / iPhone dock from Sony? The big logos sprawled across the middle of each speaker, that’s what. After all, nothing yells audiophile quite like a chunky slab of plastic in the middle of your sound output, right? Marketing department 1, engineering team 0. To be fair, Sony is offering a nice bit of convergence here, as the speakers can also serve as a 2.1 PC set via USB, and they’ll even use the same connection to sync up and charge your Apple device of choice. With 60 watts of power and that delightfully diminutive remote control, the whole setup will cost you $199 (or less, if you look real hard) and is available now.

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Sony SRS-GD50iP marries iPod dock with USB speakers originally appeared on Engadget on Wed, 02 Sep 2009 14:56:00 EST. Please see our terms for use of feeds.

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Password-protect user accounts

Laptops are all the rage these days, but they’re easily stolen, even from places you think are safe, like work. Even if you just lose a laptop, you probably don’t want …

Originally posted at CNET TV

Video: At Nokia World with the Booklet 3G

STUTTGART, Germany–It looks like a notebook, and its unibody aluminum chassis is surprisingly sleek in a MacBook kind of way. But Nokia’s Booklet 3G, announced last week, also is something of a hybrid.

Its guts are standard Netbook with a 1.6GHz Atom Z530 processor, 10.1-inch 1,280×720 …

Don’t forget to enter Engadget’s back to school giveaway, part one!

We know that back to school can be a tough time for everyone, but Engadget wants to help. If you haven’t already, give our back to school guide a peek — we think it will be a really helpful tool for your shopping needs. And don’t forget to hit up this link to enter our sweet back to school giveaway (the first of three!) if you haven’t already — all you need to do is leave a comment and read the rules — we’ve got a pretty sweet bag lined up for the winner!

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Don’t forget to enter Engadget’s back to school giveaway, part one! originally appeared on Engadget on Wed, 02 Sep 2009 14:32:00 EST. Please see our terms for use of feeds.

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From Sony: 3D Bravia TV, film downloads for PS3 and PSP

Sony Bravia TV(Credit: Crave UK)

BERLIN–We’re here at IFA at the Sony press conference, where Sony CEO Sir Howard Stringer reckons the “3D train is on the track–and we’re the ones to drive it home.” 3D is Sony’s big push, but we’re more interested in the announcement of …

Video: Hands-on Creative X-Fi2, you get what you pay for

Look, you can’t expect a cheap, touchscreen media player to cut through polygons like a hot knife through butter. That’s just not how it works. And that 3.0-inch screen on Creative’s new X-Fi2? Resistive. We had a chance to go hands on with Creative’s little stop-gap (until the Zii can make it to product) touch-screen player here at IFA and it’s pretty much exactly what we expected… or maybe a little worse. The touchscreen responded so poorly to touch mashes that we asked Creative to reshoot the video out of embarrassment on their behalf. We’re not exaggerating. Still, it’s not a final product (there’s still tweaking to be done to the firmware) and you do get a lot of play for the buck (32GB for $230) if that’s all you’re looking for when it drops later this month. Watch the demo after the break — do it!

Continue reading Video: Hands-on Creative X-Fi2, you get what you pay for

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Video: Hands-on Creative X-Fi2, you get what you pay for originally appeared on Engadget on Wed, 02 Sep 2009 14:06:00 EST. Please see our terms for use of feeds.

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