Apple’s Game Center isn’t worrying game networks

Apple intends to get into the social-networking aspect of iPhone games with a new initiative. What does that mean for existing social-gaming networks? pOriginally posted at a href=”http://news.cnet.com/8301-27076_3-20002083-248.html” class=”origPostedBlog”Web Crawler/a/p

Sanyo’s DMX-CG100 and DMX-GH1 camcorders do 1080p up in here

Sanyo's DMX-CG100 and DMX-GH1 camcorders do 1080p up in here

Another day, another little camcorder that can fill up memory cards quick with 1080p on tap. Sanyo’s DMX-CG100 and DMX-GH1 can record 30fps progressively at 12Mbps, or 60 at 16Mbps if you don’t mind interlacing, through 5x optical zoom lenses with two separate ranges: 40mm at the widest end and 480mm on the telephoto side. Both offer SDXC support for up to 64GB of storage and the only real difference between them is design, with the CG100 (above) offering a vertical style and the GH1 (after the break) going for the more traditional (and apparently less comfortable) horizontal design. Both start shooting in Japan next week, but Sanyo’s not saying how much you’ll need to pay for admission to this party. Hands-on photos of the CG100 (VPC-CG100 in Europe) from the UK’s The Gadget Show Live below.

Continue reading Sanyo’s DMX-CG100 and DMX-GH1 camcorders do 1080p up in here

Sanyo’s DMX-CG100 and DMX-GH1 camcorders do 1080p up in here originally appeared on Engadget on Thu, 08 Apr 2010 20:15:00 EST. Please see our terms for use of feeds.

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IDW brings Star Trek, Transformers comics to iPad

Optimus Prime might not have much use for the iPad, but if you want to get him, the rest of the Transformers, and any other comics published by IDW on your iPad, you’ll have to download the IDW app. pOriginally posted at a href=”http://reviews.cnet.com/8301-31747_7-20002097-243.html” class=”origPostedBlog”iPad Atlas/a/p

What we didn’t get from iPhone OS 4

Now that the announcement of Apple’s iPhone OS 4 is over, we look into what we wanted but didn’t get from the much-awaited update. pOriginally posted at a href=”http://reviews.cnet.com/8301-19512_7-20002095-233.html” class=”origPostedBlog”iPhone Atlas/a/p

Analyst: Smaller iPads coming early next year

I think the iPad is just the right size, but one analyst says Apple is aiming for a smaller one.

Lenovo ThinkPad W701, W701ds and dual-core X100e shipping to trackpoint lovers

Not getting a rest there, huh, Lenovo? On the heels of the availability of the IdeaPad S10-3s and C200, big L has also been prepping to box and send off some fresh ThinkPads. If the 17-inch, Wacom-equipped W701 and W701ds (dual screen) caught your eye when they were first introduced two months ago we hope you set aside a chunk of change — the Core i7 / NVIDIA Quadro FX 3800M rig rings up at $3,668.00. Add in that dual screen and you’re up to $4,343. On the completely opposite end of the spectrum, that X100e which we recently reviewed is available with a 1.6GHz AMD Turion Neo X2 Dual-Core CPU. We doubt that’ll do the sub-four hour battery life any good, but if power in a small package is what you’re after it’s definitely worth a click on the source link. As for that picture of the X100e with a floppy disk that really has nothing to do with the news, we just came across it on Lenovo’s blog and really liked it.

Lenovo ThinkPad W701, W701ds and dual-core X100e shipping to trackpoint lovers originally appeared on Engadget on Thu, 08 Apr 2010 19:25:00 EST. Please see our terms for use of feeds.

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Adobe Apps: Easier to Pass Through the ‘i’ of a Needle?

If you make an app for the iPhone, it has to be done Apple’s way or the highway.

That’s the upshot of new iPhone developer rules, released Thursday without fanfare, even as Apple CEO Steve Jobs announced myriad details of the company’s new mobile operating system to a packed room of reporters.

The changes affect the so-called developer’s agreement required to access tools for building apps for the iPhone, iPod Touch and iPad. They add significant new restrictions to software makers hoping to create products for Apple’s mobile devices, which happen to be among the most sought-after in the world. More than a billion apps have already been downloaded so far from Apple’s App Store, creating a billion-dollar software business nearly overnight. It’s also led media companies, including Wired.com owner Condé Nast, to make big bets on emerging platforms such as Apple’s iPad tablet.

With so much at stake, some software developers on Thursday bristled at the new agreement, which for the first time appears to bar any app built using “intermediary translation” tools, such as those made by Adobe, from running on its various mobile devices. Instead, apps must be written directly in Objective-C and other approved languages.

“So much for programming language innovation on the iPhone platform” said Joe Hewitt, developer of the Facebook iPhone app, via Twitter. “I’m upset because frankly I think Objective-C is mediocre and was excited about using other languages to make iPhone development fun again. It’s so hard to reconcile my love for these beautiful devices on my desk with my hatred for the ugly words in that legal agreement.”

Apple has exercised tight control from the start over the iPhone platform, at first refusing to provide a software developer kit, or SDK, of any kind. Under pressure, Jobs ultimately relented, spawning a massive outpouring of creativity. More than 150,000 apps have made their way to the App Store so far.

But Apple’s grip over the iPhone has not loosened — and on Thursday appeared to tighten considerably.

While the long-term implications of the policy change are not certain, immediate losers appear to be providers of software that translates applications built originally for other platforms, like the web, to run natively on the iPhone OS.

A number of companies have created tools offering flexibility to developers who wish to code in different languages and port their software into native iPhone apps. The best-known example of such a tool is Adobe’s Packager for iPhone. The tool lets people build apps using the company’s Flash development tool, then export those apps to an iPhone-native format so they can run on Apple’s mobile devices, which don’t support Flash.

The Packager for iPhone is in public beta now, but will be a part of Adobe Creative Suite 5 when it’s released later this spring.

Adobe’s Creative Suite is widely used by the publishing industry and by videogame designers, and Apple’s new rule throws a wrench into their plans to publish iPad and iPhone versions of their magazines, newspapers and games using Adobe’s tools.

Other cross-compilers (as they’re known) are made by smaller companies like Appcelerator, which are scrambling at the news of Apple’s latest curveball.

“It seems like it will be difficult for Adobe to get around this restriction,” said Ross Rubin, an NPD analyst, regarding the updated iPhone developer agreement. “Apple wants to ensure developers use the technologies exposed in its tools and wants to avoid being an assimilated platform. It extends the Flash ban and says Apple is willing to risk doing without certain content rather than ceding control to Adobe.”

Apple did not return e-mails or phone calls seeking comment.

“We are aware of the new SDK language and are looking into it,” an Adobe spokesman said in a statement e-mailed to Gadget Lab. “We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5.”

The policy change comes amid a chilling in relations between Apple and Adobe. Addressing his staff shortly after announcing the iPad, Jobs railed against Flash, calling it buggy. He also threw barbs at Adobe for being “lazy,” as first reported by Wired.com.

In the past, Apple’s agreement stipulated that applications “may only use documented APIs in the manner prescribed by Apple” and barred the use of private APIs.

The same portion of the new iPhone Developer Program License Agreement now reads:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

Additional reporting by Wired.com’s Michael Calore.

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iPhone OS 4 keynote video now online

Sure, you devoured every word of the liveblog (or perhaps just casually refreshed throughout the day, who are we to judge), but if you want to see the Steve Jobs-delivered iPhone OS 4 keynote with your own two eyes, the streaming video is now online. Multitask your way on over!

iPhone OS 4 keynote video now online originally appeared on Engadget on Thu, 08 Apr 2010 18:52:00 EST. Please see our terms for use of feeds.

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iPhone OS 4 Hands-On Video [Iphone Os 4]

This is iPhone OS 4 running on an iPhone 3GS. Even though it’s not finished, it’s surprisingly usable—not nearly as slow as iPhone 3 beta running on iPhone 3G last year. More »

T-Mobile’s myTouch Slide earns its FCC wings?

Seeing HTC leak a shot of a product through a confidential FCC filing is about as rare as a confirmed yeti sighting, so you can imagine our excitement with this fresh meat that just landed in the Fed’s files today. What is it, exactly? Well, it’s a smartphone running 3G on WCDMA Band IV, which — for those who don’t have their bands memorized — is the AWS spectrum that T-Mobile uses. In other words, we’d bet our bottom dollar that this is the rumored Android-equipped myTouch Slide that we’re looking at here — and with a Spring launch window having been rumored in the past, this certification looks like it’s running right on time. Your move, T-Mobile.

T-Mobile’s myTouch Slide earns its FCC wings? originally appeared on Engadget on Thu, 08 Apr 2010 18:23:00 EST. Please see our terms for use of feeds.

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