First Take: Fifth-generation Apple AirPort Extreme Base Station

CNET editors offer a first glance at Apple’s newest fifth-generation AirPort Extreme Base Station router, released today for $179.

Some Mobile Programmers Skeptical About Adobe’s Flash Utopia

The BlackBerry PlayBook, which launched April 19, supports Adobe Flash. (Photo: Jon Snyder/Wired.com)

It’s no secret: Adobe wants to see Flash everywhere. The company wants everyone to write programs with Flash, and for all customers to rely on Flash for their software needs.

With a set of new tools launched this week, the company continues to make an aggressive push in that direction — though it may have a tough time convincing developers to buy into its vision of a Flash utopia.

Monday’s release of two software tools for mobile developers, Adobe Flash Builder and Adobe Flex 4.5, creates a single platform programmers can use to make applications that work across three major mobile platforms: Android, iOS and the BlackBerry PlayBook.

Both of these tools allow a developer to write software in Adobe Flash, then automatically recompile their creations into native apps that can be sold on three major mobile platforms.

According to Matthew Fabb, senior mobile developer at StickerYou.com, cross-platform tools like Adobe’s, and another popular one called PhoneGap, serve a need.

“Companies want to reduce their costs in creating mobile apps across platforms, rather than making them all natively,” Fabb says. “I know some companies have outsourced a lot of their mobile development,” he says, as a result of needing external talent to handle code with which in-house developers may not be as familiar.

But such tools come with their own set of problems. Some critics say using tools like these result in decreased performance, compatibility problems and generally mediocre software. So, as convenient as the idea of “write once, run anywhere” sounds, it’s just not that simple.

Poor performance is the most often-cited problem with cross-platform development tools.

When you create an application using code that’s not native to the device you’re targeting, the authoring software you’re using sometimes needs to tack on an additional layer of code called a runtime. The runtime enables the device to interact with your non-native code, but a common side-effect is a more sluggish app.

“Generally, the additional runtime is a performance hit, and it’s another layer to worry about,” says Mike Novak, Android engineer for Group.me. “I prefer native environments for the lack of a middle man.”

Also, cross-platform tools may miss some of the intricacies of each mobile OS, says mobile developer James Eberhardt.

“The biggest complaint that I have with third-party tools like these is that they’re focused on lowest common denominator features,” Eberhardt says. “The iOS SDK has a feature that allows in-app purchases, while some of the third-party tools don’t support that.”

Problems with performance and compatibility aside, Adobe has been pushing to get its software on all mobile platforms, especially the iPhone. In 2010, Adobe added the ability to create Flash apps for iOS in its Creative Suite 5 Professional software.

The company trumpets the fact that its software helps developers get their creations into multiple app marketplaces more quickly.

“If you’re deploying a mobile app, you want to reach every one of your customers on whatever device they’re on,” Greg DeMichillie, director of product management for Flash Platform tools at Adobe, tells Wired.com. For companies building everything in native code, that can take “up to three times longer to bring the apps to market,” according to DeMichillie.

Flash, along with the companion technology AIR, has long been Adobe’s flagship cross-platform environment for application development, but Adobe has struggled to implement the software consistently across different computing platforms. Most famously, Apple CEO Steve Jobs blamed Flash for frequent crashing and battery drain on Macs, and he says similar limitations have kept Apple from supporting Flash on its iOS platform entirely. On other smartphones and tablets, Adobe continues to face challenges in getting the technology to work consistently across different devices, including Research In Motion’s PlayBook tablet, which runs QNX and the Motorola Xoom tablet, which runs Android.

There’s also an entirely different snag that’s tied to device compatibility: Each class of devices has its own app store.

Unlike the centralized marketplaces like Apple’s App Store and the Android Market, there isn’t an efficient app distribution channel for applications built in Flash or AIR.

“For small guys peddling smaller web apps or services it’s a lot harder,” says Phillip Ryu, developer of the best-selling iOS game The Heist. “And there aren’t many turnkey monetization services or effective sales channels to just tap into.”

This is the problem Adobe’s new tools are effectively trying to solve, by giving Flash developers an easier way to get their creations into the multiple app marketplaces rather than rely on ad hoc distribution.

Another issue: Adobe may not be able to keep up with continuous feature updates from the different mobile platforms. Android, for instance, currently maintains a six-month release cycle, on average. Just like hardware manufacturers struggling to keep up with the platform developers, Adobe may not be able to keep its tools updated at the same pace.

That’s a non-issue for native coders. “If you go right to the source you’ll always have the option to be cutting edge,” says Group.me’s Mike Novak.

Developer James Eberhardt echoes this sentiment.

“It doesn’t matter how good the technology is,” he says. “If it doesn’t support some of these important features, it’s dead in the water.”

See Also:


Carnegie Mellon researchers develop world’s smallest biological fuel cell

Cars and other vehicles may be the first thing that springs to mind at the mention of fuel cells, but the technology can of course also be used for plenty of other devices big and small, and a team of researchers at Carnegie Mellon University are now looking to take them to a few new places that haven’t been possible so far. To that end, they’ve developed what they claim is the world’s smallest biological fuel cell, which is the size of a single human hair and “generates energy from the metabolism of bacteria on thin gold plates in micro-manufactured channels.” That, they say, could make it ideal for use in places like deep ocean environments where batteries are impractical — or possibly in electronic devices with some further refinements, where they could potentially store more energy than traditional batteries in the same space. The university’s full press release is after the break.

Continue reading Carnegie Mellon researchers develop world’s smallest biological fuel cell

Carnegie Mellon researchers develop world’s smallest biological fuel cell originally appeared on Engadget on Tue, 21 Jun 2011 15:48:00 EDT. Please see our terms for use of feeds.

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Rumored Thunderbolt update to include Skype video calling

The HTC Thunderbolt could be the first Android phone to get the long-anticipated video calling service.

Originally posted at Android Atlas

Verizon Prepares to Kill Unlimited Data Plans

Verizon's iPhone debuted with an unlimited data plan, but Verizon has confirmed that it soon will transition to tiered data plans. Photo: Jon Snyder/Wired.com

Unlimited smartphone data plans are going the way of the dodo bird.

Verizon Wireless confirmed on Monday it would soon be changing its wireless data pricing plans in July, ending its longstanding unlimited data plan option for smartphone users, priced at a very affordable $30 monthly.

“We will move to a more usage-based model in July,” a Verizon Wireless spokeswoman told AllThingsDigital in an e-mail. “We’ll share more later.”

In other words, Verizon is moving to a tiered data pricing model, just like its rival AT&T did last year.

Although Verizon didn’t expound upon the exact details of the new pricing model, the mobile blog site Droid Life claims to have received inside information on the new tiered usage plan. Expected to debut on July 7, Droid Life claims the new model will cost $30 monthly for 2 GB, $50 monthly for 5 GB, and $80 monthly for 10 GB of data.

With the rise of smartphones over the past three years, mobile access to data connections has grown tremendously. U.S. smartphone data usage has spiked at an 89 percent increase from last year, according to research from Nielsen. Most users, however, are essentially paying the same amount for their data plans as they were a year ago. Effectively, this means a decrease in cost per megabyte of data — about half of what it once was.

And the carriers, of course, want to get paid more, so they’re altering their data plans to give customers less bang for their buck. AT&T ended its unlimited data buffet last year. In May, T-Mobile introduced a tiered pricing structure to high-speed data access that throttles your connection speed after reaching your allotted amount.Verizon pulled the data-throttling maneuver earlier in the year, although it tried to sweep it under the rug in an unpublicized memo. And now Verizon is getting ready to kill its unlimited data plan, too.

Sprint is currently the only carrier to offer an unlimited data plan. The company hiked its rates slightly at the beginning of this year, however, tacking on a $10 “Premium Data” plan fee for any customer who purchases a smartphone. The fee applies to both 3G and 4G Sprint phones purchased or upgraded during or after mid-January of 2011.

And then there’s tethering – the ability to share your smartphone’s 3G or 4G internet connection with another device, such as a computer. If you want to add tethering capability to your phone, prepare to shell out even more dough. AT&T charges you an extra $20 a month to enable tethering on your smartphone. Verizon may give you a better deal, although it’s still not cheap: According to Droid Life, an extra $20 a month to Verizon will get you tethering capability, as well as tack on an additional 2 GB of data to your monthly limit. Not a bad way to outdo AT&T.

Confused? Don’t worry, you’re supposed to be. Luckily, we’ve got an explainer chart below for some clarity on who’s offering what data plan, and for how much.

  • Carrier
  • Data Plan
  • Extras
  • Verizon
  • 2 GB for $30/month; 5 GB for $50/month; 10 GB for $80/month
  • Add tethering to any plan for another $20/month (comes with another 2 GB with initial plan); $10 overage fee for every GB over allotted amount
  • AT&T
  • 200 MB for $15/month; 2 GB for $25/month; 4 GB for $45/month
  • Tethering costs an additional $20/month; $10 overage fee for every GB over allotted amount
  • Sprint
  • 3G/4G unlimited data/minutes for $100/month; unlimited data and 450 minutes for $70/month; unlimited data and 900 minutes for $90/month
  • Add $10 premium data fee for smartphones; 3G/4G 3 GB/unlimited mobile hotspot for $45/month
  • T-Mobile
  • 200 MB for $10/month; 2 GB for $20/month; 5 GB for $30/month; 10 GB for $60/month

Update: Edited at 6:20 PST to reflect change to AT&T’s tethering rate policy.


Free Amazon app of the day, June 21

PopCap and Amazon release the final installment of their three exclusive games for Android.

Originally posted at Android Atlas

Seven Time Capsule Alternatives in Case Your Network Goes Kablooey

Apple just released a new Time Capsule, which means we just had to give you a rundown of alternatives to Apple’s prized NAS device. Here are a few non-Apple devices that’ll save your butt should your network decide to suddenly have a meltdown. More »

First Take: Updated Apple Time Capsule improves value equation

Apple updates Time Capsule with more storage space for the dollar.

Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video)

Microsoft is sending out a subtle reminder this week that, despite all of the fanfare surrounding its newly announced service, Apple isn’t the only game in the cloud. Redmond has unveiled updates to SkyDrive, including speed boosts, a revamped UI, and improvements to photo viewing. The latest version of the almost four-year-old service has cut wait time on actions like clicking folders, from six to nine seconds down to 100 to 300 milliseconds. The updated software also features H.264 video playback, a navigation system more akin to desktop browsing, and a single view for files, docs, and photos. Let Microsoft hold your hand through a video tour of its cloud below.

Continue reading Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video)

Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video) originally appeared on Engadget on Tue, 21 Jun 2011 15:19:00 EDT. Please see our terms for use of feeds.

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Drawings show big changes for iPhone 5

A tapered body and front-filling screen are among the latest crop of rumors for the next generation of Apple’s smartphone.