Logitech G430 Headset Review

Logitech has become an icon in the gaming peripheral industry with their G-series line of keyboards, mice, and headsets. The company recently overhauled the G-series by giving it a new look, as well as announcing a slew of new gaming accessories to add to the line. We ended up checking out their new G430 headset — which is the cream of the crop out of the new line of products they unveiled — in order to see what kind of boost they can give gamers during the heat of the battle. Is the $80 price tag worth it? Let’s find out.

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Overview & Design

Logitech’s G430 headset comes in a rather colorful black-and-bright blue color scheme, which says right away that it has a lot of character. Looks is everything with gaming peripherals, and Logitech certainly didn’t make an ugly headset here. The G430 comes with cloth-covered foam ear pads that can be removed and replaced if they ever get worn out, or for just a quick wash if they ever get dirty. The foam is pretty stiff, and along with the snug fit of the headset, some gamers may find the headset discomforting after prolonged periods, as did I after about just a half hour of use.

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The ear cups are adjustable — no surprise there — and they also can rotate 90 degrees to fit better on your head, as well as making storage easier for when you’re off to your next LAN party. The microphone can be adjusted both vertically and horizontally, meaning you can flip up the microphone away from your mouth, or bend the stem closer to your mouth in order to be heard more clearly by your fellow gamers.

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The braided cable is really long — about 8 feet or so, but it comes with a nifty velcro strap to shorten it if need be. It also works to wrap up the entire cord for storage or mobility. We’re not sure why the cord is as long as it is. The only explanation would be if you were to feed the cord all the way behind your desk and connect it to the back of your gaming rig. Other than that, we find the long cord to be quite unnecessary. The G430 comes with inline controls on the cord, though, which allow you to adjust the volume and toggle mute the microphone quickly and easily. At the end, the cord forks off into separate audio in and out 3.5mm jacks, but the headset comes with a convenient USB adapter if you don’t have dedicated audio in and out ports (like on some laptops).

Audio Output

As for the quality of the sound produced by the G430, we were impressed. We’re not complete audiophiles, so we’re not too picky when it comes to audio, but we certainly weren’t disappointed with what we were hearing. In-game audio sounded terrific, especially when playing first-person shooters where the many explosions produced excellent bass. It made us feel more closer to the action when playing our favorite shoot-em-ups, especially with the on-board Dolby 7.1 surround sound, which allowed us to know what direction shots and grenade blasts were coming from, allowing us to better respond to the situation.

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For the audiophiles out there, the G430 comes with 40mm drivers and has a frequency response of 20Hz-20KHz. There’s 32 Ohms of impedance, and the sensitivity rings in at 90dB SPL/mW. The microphone is unidirectional and has a frequency response of 50-20KHz.

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Since the headset fits quite snugly, it has its own natural noise-cancelling technology of sorts. It was almost like we were wearing a pair of noise-cancelling ear muffs that you would wear on a construction site, only you could play audio through them. Even at high volume levels, audio remained crisp and there was no noticeable clipping going on. Even music sounded great through the headset, with clear mids and highs, along with the thumping bass.

Audio Input

Logitech touts that the microphone has noise-cancelling technology, and we can’t argue with them there. Friends listening on the other end said that we were coming in clear with a nice volume, although they reported that the bass wasn’t as good as it could have been. Nonetheless, in a heated gaming situation, the only important thing is that your teammates can at least hear you loud and clear, and the G430 accomplishes that with aplomb. It’s certainly not a microphone you would use if you needed a high-quality recording of yourself, but for gaming, it definitely does the job.

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Software

The G430, as with most other Logitech products, comes with a software suite that includes a full-blown control panel to finely tune your headset to optimal settings. You can adjust things like individual volume levels for the microphone and the headphones, as well as adjust the bass and treble by 12 dB either up or down.

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You can also adjust each individual channel in the headset’s Dolby 7.1 surround sound, all the way down to the subwoofer portion. This would come in handy if certain channels were too loud for your liking, allowing you to tone down that specific channel while keeping the rest of them the same.

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The big thing with the software, however, is that it’s not supported on OS X. The headset will still at least work on Apple’s OS, but you won’t get the Dolby 7.1 surround sound or the control panel where you can fine-tune your settings. Instead, you’ll be using OS X’s default (and very limited) sound settings in System Preferences. Essentially, you won’t be getting the full experience through OS X as you would on Windows.

Wrap-Up

Overall, the Logitech G430 headset is a quality product, but is it worth the $80 price tag? Yes, it is very worth it. In fact, we think the headset is worthy of a $100+, so you’re definitely getting a bargain here. However, not every product is perfect, and the G430 comes with faults that could deter some gamers, including a really tight fit around the ears, an annoyingly long cable, and no full OS X compatibility. However, if you can look past these faults (which are mostly personal preferences anyway) the G430 is certainly worthy to be in any gamer’s repertoire.

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Logitech G430 Headset Review is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

April 2013 Canon 5D Mark III Firmware Update Released

April 2013 Canon 5D Mark III Firmware Update Released

The Canon 5D Mark III went on sale in the U.S. back in March, 2012. Later that year in October, Canon detailed what software improvements it will be rolling out in April 2013. On the very last day of April, Canon has fulfilled its promise and has released a new firmware update for the high-end DSLR. The update will definitely welcomed by those who use their Canon 5D Mark III to output HDMI feeds. The extra information that was displyed in Live View has been done away with, for actual recording purposes this used to be quite a nuisance, in this version 1.2.1 firmware update. Uncompressed YCbCr 4:2:2, 8 bit video can be recorded to an external recorder or displayed during filming on an external monitor.

The update also brings a number of other tweaks as well. Canon says that photographers will now be able to use EF 600 f/4 lens as well as a 2x extender with spot on autofocus performance after the firmware update. The center point at f/8 can now by used by AF system, one can hear the cheers of photographers who use extenders and telephoto lenses for photography that requires accurate performance. The free firmware update for Canon 5D Mark III is available for download now via the manufacturer’s website.

By Ubergizmo. Related articles: Amped Wireless TAN1 Wi-Fi Adapter, Parrot Introduces New Apps To Asteroid Market,

    

Sonics ARM patent agreement may bring Dark Silicon to your smartphone

ARM has teamed up with Sonics Inc. in order to make their future SoCs much more battery friendly. By licensing Sonics’s patent portfolio of over 138 properties, including the property to use Sonics’s Dark Silicon techniques, ARM will be able to develop chips that will be able to offer a big improvement in power savings without sacrificing either performance or efficiency.

ARM teams up with Sonics Inc for future SoC

With Sonics’s Dark Silicon technology, ARM will be able to develop new SoCs that are efficient in power savings. The new SoCs wil be able to switch off cores for longer periods of time, power on and off your devices more quickly, and also be able to better scale performance and functionality in proportion to battery life in order to increase power efficiency.

Power management has become increasingly important to consumers, who want devices that are powerful, but can also last more than a few hours on a single charge. ARM’s implementation of Sonics’s patents in its future Cortex chips will put it ahead of Intel/AMD x86, that is until Intel’s Haswell chips hit the market. The Haswell chips promise up to 24 hours of battery life on a single charge, so unless ARM can match that, it may be overshadowed before it has the chance to appeal to the market.

Sonics is a leader of system IP for cloud-scale SoCs. Its patent portfolio contains properties that are “fundamental to the development and implementation of on-chip interconnect products” that are used in the SoCs. Under the rule of ARM’s new CEO, Simon Segars, ARM plans on using Sonics’s patents in its future SoCs in order to invade Intel’s territory of x86 processors, and eventually the territory of Intel’s 64-bit processors as well.


Sonics ARM patent agreement may bring Dark Silicon to your smartphone is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Renault Twizy Sport F1 Electric Concept: The City Car Has Never Been This Fast

From time to time, I wish I had one of those tiny city cars that could park almost anywhere, because it would make living in the city a lot easier. However, most of the time, these tiny cars are a bit boring to drive because of their lackluster performance. Renault sought to change this with their new concept car.

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If you can believe it, the Twizy Sport F1 Electric concept borrows technology used in Formula 1 race cars. This single-seater race car comes with a front splitter, side pods, a rear wing, and a diffuser to give it a sporty look. It uses a Kinetic Energy Recovery System (KERS) to recover lost power, which is similar to the one used by Renault F1 cars. It allows this little car to push out almost 100hp, making it as fast as the Mégane Renault Sport 265 (which has 265 horses!).

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The car even comes equipped with an F1-style steering wheel, which would provide access to the vehicle’s various functions.

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I’m curious to see if or when they’ll use this technology in a production vehicle. I’m sure that many city dwellers would be interested in driving one.

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[via designboom]

The iTunes influence, part two: Setting the music free

DNP  The iTunes influence, part two Giving the people what they want

I think the consumer is going to be driving this train for quite a long time.
— Casey Rae, deputy director, Future of Music Coalition

In 2003, the iTunes Music Store established an environment for downloadable music at exactly the time when consumers needed a safe and stable online music store. iTunes sold a million songs in the first week, 10 million in five months and 25 million songs after eight months.

But the consumer demands of one era do not necessarily hold sway in a different cycle. iTunes is facing powerful competition from Amazon, Google and Microsoft in the pay-per-download business. Meanwhile, streaming platforms like Spotify, Rdio and YouTube are establishing a widespread attitude that music is free, and that downloading from a store isn’t as compelling as accessing a service. Apple is still making plenty of sales in the music store (15,000 downloads per minute), but users are also flocking in different directions.

With the state of music industry still in flux, 2013 could be as pivotal as 2003, and the next 10 years could be as eventful as the last 10.

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New Beta Facebook App For Windows Phone 8 Touts Big UI Changes

New Beta Facebook App For Windows Phone 8 Touts Big UI Changes

Facebook released its mobile app for Windows Phone 8 back in December last year. This new app was a substantial update over the previous version and featured a new Metro based user interface. Some four months later, Facebook now has a new beta app for Windows Phone 8 which touts major UI overhaul as the app moves away from under Metro’s shadow. Apart from the redesign, the beta app offers a host of new features such as Timeline, support for post sharing and high resolution photos.

Since Facebook for Windows Phone 8 design is no longer influenced by the Metro style, the user interface is now at par with what you’d expect on the social network’s mobile apps for iOS and Android. Swiping to the right will reveal the navigation bar, and doing that gesture towards the left when at the news feed will reveal chat interface. Microsoft is now looking for “eagle-eyed” volunteers who are willing to test drive this new Facebook for Windows Phone 8 app and report any bugs they find. Despite the fact that this beta app is available for download, the existing Facebook app is still available. Store search results won’t show the beta app, it has to be downloaded via this direct link.

By Ubergizmo. Related articles: Leap Wireless Will Not Re-Order iPhones Despite Sales Figures, More On The Sony Honami And Its 20-Megapixel Camera,

    

Smartphones banned? Not in this primary-school class

(Credit: Nan Chiau Primary School)

It’s not unusual for schools to ban mobile devices during class, but it’s a different story at Nan Chiau Primary School in Singapore. Here, 350 third-graders gaze and poke at Windows phones while their science teacher elaborates on their assignments for the day. The students are free to shoot photos and videos using their Nokia Lumia 710 smartphones to help them remember what they’ve learned.

Using an app called myDesk — developed by undergraduates at the University of Michigan — the students make diagrams and concept maps, as well as append text and photos to their assignments. Teachers are also able to use the app to review the work submitted and leave feedback.

Related stories

The entire third-grade cohort is part of a pilot project called We Learn, which aims to let students take control… [Read more]

Related Links:
T-Mobile will sell budget Nokia Lumia 521 in May
Nokia’s budget Lumia 521 phone starts selling April 27 for $150
Nokia brings Music app to Windows 8, RT
Nokia Lumia 520 review: One of the best budget phones around
Nokia shutters its flagship China store

    

Digg details further plans for Google Reader replacement

Digg released results of another one of its surveys today, detailing how people read and share RSS feed posts. The surveys from Digg are types of research that they’re conducting in order to build the best Google Reader replacement out there, which they initially announced last month. Based on the survey results they got, Digg is planning accordingly.

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In the survey, Digg asked respondents what “read-it-later” service they use the most, what sharing platform they use the most, and whether or not they would pay for a good Google Reader replacement. The results were certainly surprising, with 40% of people saying they would pay for a Google Reader replacement, and that sharing to social media sites isn’t a huge deal for a lot of users.

Based on the results, Digg announced that their RSS reader “will include seamless sharing to” services like Facebook, Twitter, Google+, Tumblr, Pinterest, Path, and email. As for integration with read-it-later services, Digg plans to support all of the big services, like Evernote, Readability, Instapaper, and Pocket.

Digg also said that the initial launch of their reader “may not have a robust social functionality in place,” but the company’s ultimate goal is to eventually add that, since social is “an important part of the Digg experience.” As for whether or not they’ll be releasing the reader free of charge, Digg didn’t say exactly how that’ll work, but we’re guessing from their tone that they’ll be charging money for a possible paid version of the reader, while maybe offering a free ad-based version as well. Dig says that a beta version of their reader will release in June.


Digg details further plans for Google Reader replacement is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Canada puts its robot arms on $5 bills, leads the space currency race

Canada puts its robot arm on $5 bills, leads the space currency race

Americans like to tease Canadians about their colorful (and often animal-themed) money, but we think the tables might just have turned. When the Bank of Canada issues a new $5 polymer bill this November, one side will include both the Canadarm2 and Dextre manipulator robots in tribute to the nation’s work on both the Space Shuttle and International Space Station. Let that sink in for a moment: a country’s currency will reference space robots alongside the usual politicians. The only thing dampening the awesomeness is the irony of it all, as it’s an ode to technology in a format that’s being destroyed by technology. Still, we’ll consider the $5 note a victory for geeks everywhere when we’re buying a box of Timbits.

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Source: Bank of Canada

Times-Picayune To Launch TPStreet For Mondays, Tuesdays, Thursdays

NOLA.com | The Times-Picayune will launch an additional print publication that will appear three times a week on newsstands beginning this summer. TPStreet, focusing on breaking news, sports and entertainment, will appear in a tab-size format, publishing on Mondays, Tuesdays and Thursdays. The new publication will cost 75 cents.

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