Just because Billy is super hyperactive and can’t sit still doesn’t necessarily mean he has ADHD. But unfortunately, he might be identified as such. These kinds of medical mistakes could be avoided with a new brainwave-measuring cap that the FDA has just approved to help diagnose ADHD.
WhatsApp is arguably one of the most popular messaging apps today, but its $0.99 price tag on iOS was a bit disappointing considering that every other platform had the app for free. However, the makers of WhatsApp are moving iOS over to the subscription model of other platforms, charging users only $1 per year to use the service.
The app is now free to download on iOS, but users will end up paying $1 per year for the privilege of using the service. The first year of service is free, but once the second year kicks in, you’ll have to chip in the $1 for every year you use the app. This brings the iOS version in line with the Android version that comes with the same pricing model.
Fortunately, anyone who has already bought the app in the past on iOS won’t be paying the annual subscription fee, and those users will be able to continue using the app as they always have. The developers of the app have been planning to move iOS over the new model for quite some time, so it isn’t too surprising to see the iOS version making the move.
While iOS users will be able to download the app for free and won’t have to pay anything for a whole year, the costs can certainly add up over time. After you use the app for two years, you’ll end up having to pay $2 for the app when you could’ve gotten it for only $1. Based on the progression of new apps coming out, we hope there will be a better and free option making its way onto mobile in the next two years.
Last month, WhatsApp hit a whopping 27 billion messages daily, which was a new record for the app. Back in April, the company announced that 200 million users were using WhatsApp. That number has since jumped to 250 million, which is more users than Twitter. So far, the service shows no signs of slowing down, and we wouldn’t be surprised if this new subscription model brought even more users on board.
SOURCE: iTunes App Store
WhatsApp for iOS drops fee in favor of annual subscription is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
Princess Rescue for the Atari 2600: Sorry Mario, But Our Princess is in Another Console
Posted in: Today's ChiliDemakes are one of the ways that creative gamers to express their nostalgia for the games they grew up with. Though I must say, I never expected I’d see a demake of the already ancient Super Mario Bros. It’s called Princess Rescue, a Mario clone for the Atari 2600.
Animator Chris Spry is Princess Rescue’s Miyamoto. In an interview with Wired, Spry said that he was inspired by an Atari 2600 demake of Mega Man. With the help of a programming software called Batari BASIC and just 32 kilobytes of memory, Spry was able to make 16 levels worth of homage to one of the most beloved games of all time.
Mario’s Princess Rescuer’s stomach is a black hole! As with Ed Fries’ Halo 2600, Spry partnered with Atari Age for a proper release of his game, cartridge and all.
You can order Princess Rescue from Atari Age for $30 (USD). It already has two favorable reviews! I highly recommend you read Wired’s article on the game as well; it has a shot of a portable Atari 2600 that Spry made for himself.
[via Wired]
Deadspin Stephen A.
Posted in: Today's ChiliWe know how sensitive the topic of drones are these days, especially we’re going to consider trusting them being food servers or delivering our pizzas without killing anyone in the process. As “fun” as those drones are, there are some scary ones […]
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It is not uncommon for art to be described as spectacular, fascinating, or profound, but art that seems genuinely magical is something altogether different. The mysterious and impossible sculptures of Tom Eckert challenge the perception of reality, allowing this wizard of woodcarving to bring his viewers a little closer to the magic of the art world.
The gamer-created unofficial Half-Life modification Sven Co-Op has been announced to be going fully official (Steam game official, that is) this week by its makers. What this means for you, the lay person, is that you’ll be seeing this game available inside Steam for free – downloadable and playable – where before today – and for the past 14 years or so – you’d have had to have downloaded it and loaded it yourself attached to the original game. Now it’s all on its own and going big with help from the Steam team!
This modification to the classic person-vs-person shooting game has been rolling out updates for years now, with the newest edition acting as a great jump-off point for those looking to understand the draw. In the newest update’s user manual you’ll find weapons and characters from the human world you’re familiar with, but the monstrous Sven reality as well – Spore launchers and Stukabats and Kingpins, oh my!
Basically this game takes on the skeleton and the brain of the original Half-Life game and takes it to an alternate dimension where monsters roam free. Have a peek at a demonstration of what Sven Co-Op brings the world of Half-Life here courtesy of coopcrowd:
The Valve Corporation have now officially – for real, this time – granted the developers behind Sven Co-Op access to the original game’s engine for the creation of this cooperative game. The game will be one in which players must continue to work together to solve puzzles in both odd locations and time periods aplenty.
• The next version of Sven Co-op will run as a standalone game using a custom build of the Half-Life engine.
• The game will be FREE for all Steam users, including the official Half-Life campaign (for 2+ player co-op play). A Half-Life purchase will not be required.
• Automatic updates will be available using Steam’s content delivery system dubbed SteamPipe. This will allow us to perform more frequent and rapid updates as needed.
• Updates and new features will be added to the Half-Life engine, as well as a series of improvements to Half-Life’s level editor called Hammer.
• Increased Half-Life engine limits to allow for much larger and more detailed worlds.
• Stability, performance, and gameplay improvements for everyone.
You can expect this update to come to Steam SOON. At the moment we’re not clear on an exact date, but we’ll keep you informed without a doubt!
VIA: Sven Co-Op
Sven Co-Op heads free-to-play to Steam after near-15 years of development is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
Its fire-breathing days are over.
(Credit: Blinkbox)
For me, it’s a no-brainer to wish that a series like “Star Trek” was actually real. It’s a pretty positive universe, all in all. As for “Games of Thrones,” I’m not so sure. The death rate is a little on the high side. Yet, visitors to a Dorset beach in the U.K. recently got a chance to imagine “Game of Thrones” in real life when a massive dragon skull appeared on the shores.
The toothy skull is a splashy publicity stunt from Blinkbox, a streaming video company that is now showing the third season of the popular series. As far as marketing stunts go, I’ll take a giant dragon skull over a voice-activated popcorn shooter, but it’s a close call.
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Last week it was rumored that Toshiba is working on a 7 inch tablet. Alleged benchmarks of this tablet, dubbed AT7-A, were also spotted online. According to a new report, Toshiba’s supply chain partners have received orders for the production […]
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Charging time is the bane of every EV driver; even the half-hour for a partial fuel-up at a Tesla Supercharger station can feel like an eternity next to the few minutes required for gasoline. Tesla CTO JB Straubel sees this as just a temporary obstacle, however — he tells MIT Technology Review that his company could shrink recharge times to between “five to 10 minutes.” The primary challenge is optimizing the charger’s delivery rates to avoid cooking the battery, he says. While this won’t happen overnight, Straubel reminds us that today’s Superchargers seemed far-fetched a decade ago. We may not need those battery swapping stations for very long.
Filed under: Transportation
Source: MIT Technology Review