Surface RT prices slashed in UK and Australia, 32GB model down to £279 or $389

Surface RT prices slashed

Following the significant price cut Microsoft’s Surface RT received in the US recently, its cost has begun dropping in other regions, too. In the UK, Redmond’s official online store is selling the 32GB model for £279 (down from £399) and the tablet with 64GB of storage for £359 (reduced from £479) — adding £80 to those prices will get you the Touch Cover bundle. UK retailers John Lewis and PC World are offering the same discounts (although the latter is £0.99 more expensive across the board), and Microsoft’s Australian store is knocking up to 180 Aussie dollars off the tablets and cover bundles. We imagine all countries the RT ships to will follow suit if they haven’t already, so check your local MS store for confirmation. Meanwhile, it’s hard to escape the feeling that RT as a whole has been overtaken by full-fledged Windows 8 machines.

[Thanks, Erik]

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Via: TechRadar

Source: MS store (UK), MS store (Australia), PC World, John Lewis

DARPA Shows Off Emergency Bot by Boston Dynamics

Atlas The
Defense Advanced Research Projects Agency, or DARPA for short, have recently
unveiled a new robot: Atlas. The robot, built by Boston Dynamics, was created in response to the DARPA Robotics
Challenge, which tasks creators with making emergency bots. 

Xbox One Family Sharing could return despite online backtrack

Microsoft could restore the the Xbox One‘s Family Sharing feature, the company has teased, having removed it as part of its backtrack on 24-hour DRM check-ins for the next-gen console. The feature, which would have allowed up to ten people designated as “family” to play games registered to a single account, no matter where they were located, was a casualty of Microsoft’s concessions to angry gamers left furious by the Xbox One’s online demands. However, according to Xbox One CPO Marc Whitten, Family Sharing could make a reappearance if enough gamers want it.

xbox_one_full_package

The initial indication is that those gamers really do, too. Speaking to IGN, Whitten commented on a petition started by would-be Xbox One owners demanding that Microsoft restore the functionality originally outlined at E3, rather than conceding to “consumers uncertainty”, and conceded that the company had failed to communicate the system – and its advantages – fully.

“What it tells me is we need to do more work to talk about what we’re doing because I think that we did something different than maybe how people are perceiving it,” Whitten admitted. That led to the compromise on having the Xbox One connected at least once every 24 hours.

According to Whitten, “while Xbox One is built to be digital native, to have this amazing online experience, we realized people wanted some choice.” According to the chief product officer, gamers wanted a halfway-house of functionality, perhaps to ease them into Microsoft’s vision for the console. “They wanted what I like to call a bridge, sort of how they think about the world today using more digital stuff,” he explained. “What we did, we added to what the console can do by providing physical and offline modes in the console. It isn’t about moving away from what that digital vision is for the platform. It’s about adding that choice.”

As for Family Sharing, that could mean that the functionality might eventually appear on the Xbox One, only not as part of the original feature-set. “If it’s something that people are really excited about and want, we’re going to make sure that we find the right way to bring it back” Whitten promised, describing its absence as “more of an engineering reality time frame type-thing” than it being a functional impossibility.

For Whitten, even though the response was vitriolic from some quarters, it was still welcome for the Xbox team. The first Xbox One event – criticized at the time for being too TV-centric leaving little time to walk through the more advanced gaming features – did a poor job of explaining things, the Microsoft exec admits. “One of the things I think we learned was that we didn’t talk enough,” he says, “and we were incomplete in a lot of how using the system would work.”

VIA OXM


Xbox One Family Sharing could return despite online backtrack is written by Chris Davies & originally posted on SlashGear.
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