Oculus Rift latency and motion sickness issues addressed

We’ve been hearing alot about virtual reality lately, especially with the popularity of the Oculus Rift headset gaining massive traction. While the team at Oculus has been focused on improving the hardware (such as upgrading it to 1080p), they’re also putting their efforts towards solving latency issues and cutting down on motion sickness.

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Latency can be a huge problem when gaming, but it’s even more of a problem when gaming using a virtual reality headset like the Oculus Rift. The company says that “latency is widely recognized as a key source of disorientation and disbelief,” since the brain can’t be fooled. To fix latency problems, Oculus is working on something called “predictive tracking,” which gives the VR headset the ability to predict where the head is going to be, rather than just stay in the present or the past.

As for motion sickness, that’s something that’s a bit more difficult to tackle, since it depends on the person using the VR headset and their vulnerability to get sick. Rather than a hardware or software issue, it’s purely a natural issue that can’t really be fixed 100%. However, Oculus notes that game developers can at least reduce motion sickness by using some clever design techniques.

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The company notes that “the causes of most forms of motion-induced illness…are poorly understood. Although we don’t understand the physiology well, we do understand many of the things that cause it,” and they “can be solved with good (though complex) engineering.” Things that developers can improve to reduce motion sickness are things such as camera calibration and distortion correction, but there also a heap of things are hard to improve, like disparity between focus depth and vergence.

In the end, the best solution that game developers can come up with, according to Oculus Rift, is “do the math right, don’t cut corners, be kind to your sensitive players, and encourage them to take it slowly at first.” That’s sound advice, and can almost even be applied to any game out on the market today.

VIA: Engadget


Oculus Rift latency and motion sickness issues addressed is written by Craig Lloyd & originally posted on SlashGear.
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Investigators: Latest Boeing 787 Dreamliner Fire Not Caused by Battery

Investigators: Latest Boeing 787 Dreamliner Fire Not Caused by Battery

A Boeing 787 Dreamliner continued the model’s string of bad luck yesterday when it burst into flames on the tarmac at London Heathrow Airport yesterday. The good news was that it was unoccupied at the time. And now there’s a little bit more, kinda: investigators say it wasn’t the battery’s fault.

Read more…

    

Why People Still Pirate, Exploded Phones, Bionic Legs, and More

Happy Saturday! We brought presents! Tips on how to lock down your Facebook account now that search graph is here, and what it’s like to have a phone explode on your leg, for instance. With a healthy side of 100 years of Tour de France bikes and why people still pirate. Dig in!

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Chair Hugs You Every Time Someone Writes Birthday Wishes on Your Facebook Wall

This isn’t the first time someone hooked something up to Facebook, so that it performed a specific action every time a ‘Like’ or post is recorded on the linked social network account. For example, there’s the Like-a-Hug jacket that gave its wearer a hug every time someone ‘Liked’ his or her post on Facebook.

The B-Day Chair, which is the product of a collaboration between Outback Steakhouse and Brazilian ad agency Lew’Lara\TBWA, functions in a similar manner.

hug chair

Instead of giving away hugs for every ‘like’ received, the chair hugs (or fondles?) the person seated in it every time someone scrawls a birthday greeting on his or her wall. The birthday celebrant is supposed to sit on the chair and sign in to his or her Facebook account with the attached tablet.

From that point on, you can expect the hugs to come as the birthday greetings roll in.

The tablet takes a picture of the celebrant every time he or she receives a hug, which can be posted on their Facebook timeline to bring about more greetings and hence, more hugs.

[via Walyou via Incredible Things via Geekologie]

Halo: Spartan Assault to be available first on Verizon’s Windows Phone 8 devices

We knew Halo: Spartan Assault would be making its debut sometime this month; what we didn’t know, however, is that it would only be reaching Verizon-branded Windows Phone 8 handsets initially. According to the Big Red network, its subscribers will be the first in the US to be able to download the popular franchise’s mobile title, although no word was given on when exactly we can expect it to launch. Halo: Spartan Assault is set to cost $6.99 once it eventually hits the Windows Phone store — the good news is July’s almost over, so it won’t be much longer before you can get in on the action. For now, it looks as if our hands-on preview will have to hold you over.

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Source: Verizon

Dead Camera Lenses Can Morph Into Beautiful Bracelets

Dead Camera Lenses Can Morph Into Beautiful Bracelets

Normally, images of beautiful things are going through camera lenses, but you can’t deny that there’s something uniquely beautiful about the lenses themselves. The contrast of the colors on black, the sharp-yet-simple linear designs. It should be no surprise they make super slick bracelets.

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Annoying Panes: Talking Window Transmits Ads While Commuters Sleep

It’s been a long train ride and you’re starting to get drowsy. So you lean a bit on the window and take in the scenery flashing by… when you suddenly hear a voice telling you about some new gadget or some recent markdowns.

This newest advertising marvel is aptly called the Talking Window and it was developed by Audiva.

Talking Window

It’s part of an advertising experiment from Germany’s BBDO for Sky Deutschland. The transmitter uses high-frequency vibrations and streams this onto the glass to send out the audio message. The vibrations are then interpreted as sound by the human brain. This technology is called “bone conduction” and is currently being used by deaf people, the military and Google Glass among other things.

The cool thing is that only the people seated next to the window can hear this message. The uncool thing is that it bugs most people who experience it, probably because their nap or rest time is being interrupted by a window that’s churning out ads.

In fact, if you look at the video closely, you’ll notice that the people who heard the messages look confused and somewhat irked. I know I would be.

[via BBC via Dvice]

Meme lovers, #kittencamp, and the battle for lolz

#kittencamp attendees show their love for lolz at a meme battle in San Francisco.

(Credit: Viral Ad Network)

It was a quiet night for an epic battle in San Francisco. Beneath the twinkling Christmas lights of the trailer-trash-themed bar Butter, the competitors donned their furry, glossy armor; a Sylvester the Cat costume for veteran Chris Quigley and a Scooby Doo suit for newcomer Shaan Puri. This was the #kittencamp meme battle.

At stake was the Standing Cat Cup, a 13KB JPEG of a cat standing on its hind legs, and glory — sweet, cat-video-laden lolz glory.

The two men were about to go head-to-head in an Internet meme competition. The event, meant to celebrate Internet culture and viral humor, is one of a series that occurs each month in different cities in the U.S. and overseas.

To compete, Quigley, the co-founder of the Viral Ad Network (VAN), and Puri, the CEO of tech incubator Monkey Inferno, individually submitted their best viral videos for each category, including kittens (duh), EPIC, and musical. The videos were pitted against each other, round after round, and played for the audience as they guzzled free beer. After each round of viewing, the audience held up “LOL!” cards to cast their votes.

(“Pinky the cat,” a classic YouTube video, was the winning entry for… [Read more]

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ABCs of smartphone screens: 1080p and more (Smartphones Unlocked)

The Nokia Lumia 1020 features PureMotion HD+ technology, a ClearBlack display, and supersensitive screen. Beg pardon?

(Credit: Sarah Tew/CNET)

The smartphone industry tosses around a whole bucket of names and numbers to describe the viewing experience on your smartphone screen: ClearBlack, 1080p, Retina, AMOLED, supersensitive. And the list goes on.

Some designations are marketing monikers cooked up to give one company an edge; others are more scientific. That isn’t to say that flashy names like Apple’s Retina Display are worthless and empty. Sometimes the trademarked name masks a unique process too technical to quickly explain.

To make things simpler, here are some common terms you might see attached to smartphone screens, and some factors that actually go into making your screen a standout, like the physical screen materials, LCD versus OLED, brightness, color accuracy, and pixel resolution. Got all that? Good. Now let’s dive in.

Common smartphone screens The terms often used to describe smartphone screens aren’t always so clear.

Meet the Moto X face-to-face in new leak

The Moto X home screen?

(Credit: Android Central)

The Moto X leaks are coming fast and furious now as the first (hopefully) great phone created by Motorola as a wholly “Google company” inches toward the market.

This past week we saw what was believed to be a Moto X in the hands of Google chairman Eric Schmidt, showing off the curved backside that’s been part of the rumored design for months now.

Another leak has the new Android flagship landing on Verizon‘s 4G network at the end of August.

Now comes this new glare-filled but still intriguing photo from Android Central of what looks to be the home screen of a Moto X running on Verizon.

There’s not a whole lot to see here, but worth noting is what seems to be a sub-5-inch phone sporting soft buttons and perhaps the next version of Android.

What do you think of what you’re seeing so far of the Moto X? Will it be the first Motorola phone since the Razr Maxx to be more “x-cellent” than… [Read more]

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