Monopoly? What monopoly? At least that’s one of the pillars of the 180-page document Comcast just filed with regulators in defense of its pending $45 billion purchase of Time Warner Cable
With big companies taking every precaution against malware they can possibly think of, it’s getting increasingly difficult for hackers to wedge their way in. So instead of going after the highly secure company employee accounts themselves, hackers are going after what those employees hold most dear—Chinese takeout.
Just when you were wondering about the next evolution of video game controllers, along comes engineers over at Stanford University who have come up with a modified video game controller which is capable of actually reading a player’s emotions, and then follow that reading up with an appropriate reaction. Sounds uncanny, doesn’t it? This particular controller enhancement happens to be a prototype at this point in time, where it has been fitted on the back of an Xbox 360 controller that will keep track of pulse and respiration rates of players.
These unique biometric readings will be able to let the controller figure out the approximate level of air that goes in and out of players’ lungs, which will be a good indication of their bodies’ reaction to events that happen within the game itself.
The whole exercise behind this move? The group of Stanford engineers intend to have the game be more responsive and reactive to the player’s emotion at that point in time, changing the reaction of the game itself. For instance, if one were to play a shoot ‘em up and the heart rate is too slow for the game developer’s comfort, then throwing in more enemies that fire crazy patterns of bullets might just spruce things up a wee bit.
Video Game Controller Knows How You Feel , original content from Ubergizmo, Filed in Gaming, science,
Netflix has begun streaming 4K video, quietly enabling Ultra HD content on select streams, though only if viewers have a certain subset of 4K-capable TV. The company began testing of … Continue reading
Gogo has provided inflight Wi-Fi to passengers for some time already, and this time around, the leading aircraft communications service provider has announced a step in the right direction where global connectivity is concerned with 2Ku. Gogo has big plans for 2Ku technology, having expectations for it to outperform other global connectivity solutions that are currently available in the market. Just like in the past, Japan Airlines will have a special place in Gogo’s heart and mind, since they will be one of the first airlines that will trial this advanced technology.
The 2Ku technology will make use of similar low-profile antennas as Gogo’s Ground to Orbit (GTO) technology, where it will be deployed for aircraft that fly in North America. Instead of making use of Gogo’s Air to Ground solution when it comes to the return link to the ground, 2Ku will feature a pair of low-profile, high efficiency Ku-band satellite antennas. Such new technology is capable of delivering peak speeds to the aircraft of more than 70Mbps.
2Ku will see 70Mbps arrive not only for folks living in the U.S., but also to the rest of the world even when they are in the air. Gogo has hopes that this service will be made available for the commercial aviation market some time in the middle of next year onward. [Press Release]
Gogo 2Ku Next Gen Inflight Internet Technology Announced , original content from Ubergizmo, Filed in Transportation, internet,
The ruined city of Pompeii—its residents’ bodies so famously and eerily preserved by the very volcanic ashes that fatally buried them nearly 2,000 years ago—has seen better days. With neither the budget nor the personnel to protect itself against invading hordes of international tourists, the city is at risk of damage, structural collapse, and petty vandalism. Worse, the very ground beneath it might be unstable, leading to a much more dangerous problem down the road.
Netflix Is Now Streaming In 4K
Posted in: Today's Chili 4K TV is here. Sort of. Netflix is now streaming the second season of House of Cards and some nature documentaries in 4K/Ultra HD format. But of course, your TV has to support the higher resolution to take advantage of the extra pixel count. Programs available for viewing in 4K will appear with the Ultra HD 4K label. Netflix confirmed to Multichannel News that the company is now streaming some… Read More
The European Union has argued that telecom companies must hold on to internet and phone records for long periods to help track down evildoers, but the European Court of Justice disagrees — vehemently. It just ruled that the EU’s Data Retention…
According to Chinese media CNMO, ZTE is currently working on a 64-bit Android smartphone that has been given the codename Apollo. It does seem as though this particular smartphone will be based on one of Qualcomm’s newer Snapdragon 808 and 810 silicon chipsets, although we will not rule out the likes of the Snapdragon 410, 610, and 615. After all, nothing has been confirmed yet, and this would be a rumor at best, but if the ZTE Apollo is going to be a 64-bit smartphone, then it certainly deserves mention and recognition.
After all, any of theoptions mentioned above would be more or less capable of handling any kind of intensive software or apps without missing a beat, despite the fact that all five chipsets happen to be very different.
For starters, the Snapdragon 410 and 610 happen to be quad-core chipsets that will target low and mid-range devices, where they will function on 1.2GHz and 1.6GHz spectrums and have been paired with Adreno 306 and Adreno 405 GPUs, respectively. As for the Snapdragon 615, it will be an octa-core 1.8GHz CPU with the 610’s GPU, with the hexa-core Snapdragon 808 and octa-core 810 being right at the very top of the food chain. I suppose all that we can do now is sit tight and wait for something official to be revealed.
ZTE Apollo Could Be 64-Bit Android Smartphone , original content from Ubergizmo, Filed in Cellphones, Rumors, Android, zte,
Have you played every Nintendo and Super Nintendo game that ever was? Are you sure? Do you have a life? Well, you can check out these two videos which feature every title screen for every game made for the Nintendo and Super Nintendo and use them as a visual checklist if you want.
Each title is included in alphabetical order. The video for the NES is three hours-long, while the Super Nintendo one is a whopping nine hours-long. With that kind of a time commitment, you might be better off just playing the games. However, it is a nice walk down memory lane.
Do you recognize them all? Sadly, I remember most of them. I must have spent years worth of time playing these games, but I wouldn’t change a thing. Gaming was amazing in those days.
[via Crunchyroll via Geekologie]