VRcade Combines Motion Capture with VR Headsets: The Arcade is Dead, Long Live the Arcade!

A new company called VRcade aims to revive the idea of a gaming arcade with the help of virtual reality. Whereas VR headsets like the Oculus Rift need to be wired to a computer to work, VRcade’s headset has a wireless transmitter. Why? Because VRcade isn’t just a headset, it’s an entire room. Or even an entire floor. When you move in the real world, you move in VRcade’s virtual world.

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Aside from its wireless headset, VRcade uses motion capture cameras and a modular motion capture suit. In addition to the suit, there are also markers on the headset and whatever prop you have – like the gun in the image above – that the cameras can use to track your movement. In other words, while other VR headsets can track only your head, VRcade tracks you.

VRcade has several advantages over what VRcade CEO and co-founder Jamie Kelly calls “virtual sit down gaming.” VRcade’s games will encourage player movement: walk, run, sneak or jump in the real world and you do the exact same thing in the virtual world. As far as controls go, it doesn’t get more intuitive than that. For instance, VRcade claims that the tester in the video below has no experience with first person shooters, but she still figures out how to navigate in the virtual world:

The correspondence between movement and virtual output also reduces the risk of motion sickness, unlike when you’re experiencing VR while confined to one spot. Finally, and perhaps most importantly, is that extra layer of immersion that users will get from being able to physically feel their movement. Here’s Kelly explaining the basics of VRcade:

VRcade seems really promising: the second coming of the arcade shop, but more inclusive and possibly even healthier. In addition, VRcade can also adapt their system for non-gaming purposes, such as giving virtual tours of structures that have yet to be built.

But of course nothing is perfect. As Ars Technica notes, VRcade has a chicken-or-egg situation when it comes to attracting game developers. Obviously the company needs developers to make games for its system, but because a VRcade game has to be tailored to a particular space, they need to already have that space rented or bought. But how will they know the dimensions of the space a game needs if the game doesn’t exist yet? Hopefully VRcade can figure that out.

[VRcade via Ars Technica]

Xbox One won’t support 3D Blu-ray movie playback upon launch

As the Xbox One and PlayStation 4′s launch dates close in, straggling details have surfaced regarding what both consoles will and won’t offer. Such is the case for the Xbox One today, with word surfacing that the gaming console won’t support playback of 3D Blu-ray movies upon its launch, and it isn’t clear if the […]

Sense 3D Scanner Is Ultra-Portable And Affordable

3D printing has certainly taken off over the past 12 months as we continue to see some amazing products created with the emerging technology. Since 3D printers are becoming more affordable, more everyday people are getting in on the fun, which also means 3D scanners will also be needed. Unfortunately, scanners aren’t as affordable as 3D printers, although a new scanner being manufactured by 3D Systems may finally be the scanner the everyday 3D printer can purchase. (more…)

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    3D Gesture Recognition Might Actually Make Smartwatches Useful

    3D Gesture Recognition Might Actually Make Smartwatches Useful

    If idea of fiddling around with a tiny, wrist-mounted touchscreen is enough to make you want to give up on smartwatches before they even really arrive, then whoa. This 3D gesture-recognition might actually make these things useful.

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    CyArk to digitally scan 500 world monuments in 5 years

    CyArk, short for Cyber Archive, is scheduled to digitally scan 500 of the world’s oldest and most notable monuments over the next 5 years for posterity. The project uses laser scanners to capture full-size digital replicas of structures like the Tower of London, the Leaning Tower of Pisa, Mount Rushmore and others as determined by […]

    Take And Share 3D Images Like It’s No Big Deal

    Take And Share 3D Images Like It's No Big Deal

    What we experience in real life isn’t enough, so our digital lives are becoming more and more 3D. iOS 7 has parallax, movies want you to feel like you’ve been hit in the face with a satellite, and lots of developers have been trying to make 3D photography easy. Seene for iOS seems like a solid step.

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    Stan Lee Explains Why 3D Movies Suck

    It’s not that 3D movies aren’t worth watching because some totally are (see: Gravity). It’s that Hollywood loves to shove it down our throat as something new and fancy and some sort of advanced technology and trendy and bullcrap like that. It’s not! Most of the times, 3D movies are made just to squeeze more dollars out of us (see: any movie in 3D not named Gravity). Comic God Stan Lee explains why he hates 3D perfectly in his latest rant. [World of Heroes via Laughing Squid]

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    castAR Augmented Reality Glasses: Wonderful Projections

    With gadgets like the Oculus Rift and Google Glass, it’s looking like the future of displays is going to be a war for space on our faces. Here’s one more promising invention that may make you wish you had several pairs of eyes and foreheads. castAR glasses can not only beam stereographic 3D to your eyes a la Oculus Rift, they can also project 3D video to the real world.

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    castAR is the invention of Technical Illusions, a company setup by former Valve employees Jeri Ellsworth and Rick Johnson. The two are videogame industry veterans with decades of software and hardware expertise between them. Their device can display hologram-like videos and images in 3D using two micro-projectors and a retro-reflective sheet.

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    Aside from acting as a display, the sheet is also required for motion tracking. A camera in the middle of the glasses tracks infrared markers on the sheet to deduce the wearer’s head position and orientation. The wearer’s perspective is properly adjusted as he moves around the sheet, as if you were looking at a physical object from different angles.

    The wand shown several times in the video is a controller designed to work with the glasses. It has buttons, a trigger and a joystick, and it can also track its own position. As you saw in the video the controller is used to interact with the projected images, increasing the illusion that there really is something in front of you.

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    What I find most exciting are the RFID add-ons. You can get an RFID tracking grid that can track RFID tags. The tags can do anything from summoning a figurine into the game – similar to Skylanders – or displaying stats. But there’s also an add-on with called an RFID Base. The base is essentially a tiny computer that can control other hardware. For example, as Technical Illusions mentions in its Kickstarter page, you could have an RFID Base with red LEDs and a tiny smoke machine. Stick a dragon figurine on top of that base and your game can trigger the base to become a glowing, smoke-belching monster. If that doesn’t make you support castAR I don’t know what will.

    Pledge at least $189 (USD) on Kickstarter to get the castAR glasses plus the retro-reflective sheet.

    [via Reddit]

    A Swarm of Drones 3D-Mapped the Matterhorn in Stunning Detail

    Future versions of Grand Theft Auto—at least those set in Switzerland—could include a detailed and incredibly accurate 3D model of the Matterhorn for thrill-seeking gamers to explore, thanks to a swarm of drones that recently scanned, mapped, and photographed the iconic peak.

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    3D Printed Pizza: Now You’re Printing with Cheese!

    Earlier this year word got out that NASA is funding mechanical engineer Anjan Contractor to develop a food printer, which the space agency hopes can be used to feed astronauts during long distance space travel, such as on a trip to Mars. At this month’s SXSW Eco Anjan showed off a prototype of his printer making simple and tiny approximations of pizza.

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    According to Texas news channel KXAN, the printer uses cartridges containing powdered ingredients that can be kept for years. I’m not sure how the powdered ingredients turn into liquid, but in the video below you can see the printer piling cheese and tomato sauce over a layer of dough. The heated plate adds the finishing touch to the cutting edge pizza. The prototype can make one of this… pizza-ish thing in 12 minutes. Skip to 0:46 in the video below to see the printer at work:

    Contractor and his company have yet to earn the approval of the FDA, so it might be a while before Dominos starts offering instant in-home delivery from these things.

    [via KXAN via WebProNews & Popular Science]