Facebook for Android hits the Market, still playing a bit of catch up

Well, it’s taken a little while, but it looks like Android users now have a Facebook app to call their own. As you might expect from an initial release, however, the app is a bit less full featured than some of its counterparts and, judging from the few initial comments, a bit buggy. The good news is that you’ll be able to do all the basics like share status updates, check your news feed, look at your friends’ walls, and even check up to 125 of your friends’ phone numbers straight from the home screen. You won’t, however, get things like messaging or chat and, at least at the moment, it appears to have some particular problems with the HTC Hero and HTC Magic (although those reports are obviously still preliminary). On the upside, the app is completely free, and available to download from Android Market right now.

[Thanks, SliestDragon]

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Facebook for Android hits the Market, still playing a bit of catch up originally appeared on Engadget on Tue, 08 Sep 2009 18:47:00 EST. Please see our terms for use of feeds.

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Android 1.6 makes Market refresh official, apps get screenshots at last

Evidence suggests that the Android Market has a long way to go to be a profitable enterprise for would-be developers, but the good news is that Google seems to understand — and they’re doing something about it. Those in-the-wild shots of a totally rethought interface have turned out to be legit, being made official today by Android’s official dev site; the beautified UI itself isn’t really anything to write home about, but what makes it all worthwhile is the addition of screenshots and improvements to descriptions that should do a much better job of letting users know what they’re getting for their hard-earned cash. Otherwise, there are a few new app categories and Italian support, all of which should bow with the release of Android 1.6 Donut. Sholes, Morrison, you fellas can’t come soon enough. Follow the break for official video of the new Market in action.

[Via Phandroid]

Continue reading Android 1.6 makes Market refresh official, apps get screenshots at last

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Android 1.6 makes Market refresh official, apps get screenshots at last originally appeared on Engadget on Thu, 03 Sep 2009 20:11:00 EST. Please see our terms for use of feeds.

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Android Market re-imagined for Donut and beyond?

Android’s had a generally black-dominated UI theme since its initial launch — we’d even go so far to say that it’s become one of the platform’s trademarks — but is it all about to go away? A tipster to CNET has sent in a couple shots of what appears to be a totally revamped Market that has apparently made appearances both on Donut and on the allegedly Eclair-equipped Motorola Sholes, possibly portending a more wide-reaching interface shift to brighter, more colorful controls and elements. Outside of the facelift there’s no word on any actual new functionality here, so… you know, hang onto your G1 for dear life if you’re digging the dark Market.

[Thanks, z.kalach]

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Android Market re-imagined for Donut and beyond? originally appeared on Engadget on Tue, 01 Sep 2009 12:48:00 EST. Please see our terms for use of feeds.

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Popular developer’s stats suggest you can’t make a living off the Android Market — yet

For every rags-to-riches story in Apple’s App Store, every amazing tale of Joe Coder in his basement turning a dead-simple idea into a few thousand dollars a day, there are… well, zero in the Android Market. At least, that’s the impression we’re getting by digging into revenue stats published this week by mobile game house Larva Labs, lamenting the stark disparity in the economics between the two mobile distribution platforms. Despite having two apps prominently featured on the Market’s home screen and racking up sales rankings of 5 and 12 overall, Larva Labs’ $4.99 RetroDefense and Battle for Mars games are grossing between about $30 and $110 a day for the company — with a scant $62 average. As they wryly note, it’s “very difficult to buy the summer home at this rate.” Sure, granted, there’s plenty of garbage in the hopelessly overcrowded App Store — stuff that’ll never earn a dime — but what’s a little shocking here is that both of these apps are Android Market superstars and they’re still not able to cover the rent.

The problem is twofold: first, the target audience is smaller. Android simply hasn’t achieved the global market penetration that the iPhone has — at least, not yet. Globally, Android sales to consumers have totaled in the seven figures — 5 million might be a reasonable guess — whereas Apple’s pushed another order of magnitude worth of devices, something on the order of 25 million iPhones, and if you tack on the iPod touch (which you should for the purpose of running these numbers) you’re totaling over 30 million. Second, Larva Labs mentions a number of systematic problems with the Market — teething problems that Google’s yet to address — including a lack of screenshots in app descriptions, a dearth of payment methods, the seemingly preferential treatment free apps receive, and a litany of miscellaneous bugs and issues (Android owners will fondly recall the inability to find updated apps a couple months back, for instance).

And now the million-dollar question, if you’ll forgive our pun: will the Market get to the point where it’s a logical business proposition for devs? In all likelihood, yes — but it’s going to take plenty of additional commitment from manufacturers, carriers, and Google itself to make the place a friendly joint for buyers and sellers alike. In the meantime, thanks to the wonders of modern capitalism, Android’s app variety is fated to place a distant second, third, or fourth.

[Via Daring Fireball]

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Popular developer’s stats suggest you can’t make a living off the Android Market — yet originally appeared on Engadget on Tue, 01 Sep 2009 04:22:00 EST. Please see our terms for use of feeds.

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Google refutes USA Today report on blocked Skype application

While Apple was busy batting away the FCC with its litany of reasons why its app approval process is totally hunky-dory, Google was apparently having its own VoIP-related firefight. It seems that an article in the USA Today which hit newsstands this morning alleges that the internet giant sought to block (dare we say reject) a full Skype application from making its way into the Android Market. The story claims that the application was neutered to become “a watered-down version of the original that routes calls over traditional phone networks” — which would obviously cast a decidedly malevolent slant to the benevolent company’s policies.

The story is surely fine fodder for a FUD enthusiast up to that point, but it appears (gasp) that USA Today may have gotten one minor fact wrong. Namely, that Google had any unsavory aim to clip the wings of the Skype app. According to company man Andy Rubin (on Google’s Public Policy Blog), the “lite” moniker was only attached due to technical limitations of the Android platform. In his words:
Here are the facts, clear and simple: While the first generation of our Android software did not support full-featured VoIP applications due to technology limitations, we have worked through those limitations in subsequent versions of Android, and developers are now able to build and upload VoIP services.

As we told USA Today earlier in the week Google did not reject an application from Skype or from any other company that provides VoIP services. To suggest otherwise is false. At this point no software developer — including Skype — has implemented a complete VoIP application for Android. But we’re excited to see — and use — these applications when they’re submitted, because they often provide more choice and options for users. We also look forward to the day when consumers can access any application, including VoIP apps, from any device, on any network.
Note the jab there at the end? Okay, swell. Of course, even if Google had rejected the app outright, users still could have installed the software through other avenues, as the Android Market is only a suggestion — not a mandate — for how consumers should acquire apps on Google’s platform.

[Via TechCrunch; Image courtesy eBoy]

Read – Google-AT&T-Apple fight over Net calls draws FCC interest
Read – Android and VoIP applications

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Google refutes USA Today report on blocked Skype application originally appeared on Engadget on Fri, 21 Aug 2009 18:03:00 EST. Please see our terms for use of feeds.

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Google updates Maps through the Android Market

Google has updated its Maps app for Android — perhaps the most vital, central app in the platform outside of the dialer itself — and fortunately for G1, Dream, and Magic users around the world, they’ve made the update available through the Android Market. That’s a really big deal and a major departure from basically every other mobile platform, because it means that folks won’t be waiting for carriers and manufacturers to get off their rumps and release firmware updates — instead, integrated components of the operating system can be pushed out through the Market just like any other app you’d install. The new version’s a doozy, too, featuring voice search, more comprehensive support for Latitude, detailed business information, and pedestrian / mass transit navigation, arguably making the Android version of Maps the most robust on any phone. Seeing how Android is Google’s own, seems fitting, doesn’t it?

[Thanks, Justin]

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Google updates Maps through the Android Market originally appeared on Engadget on Mon, 15 Jun 2009 22:15:00 EST. Please see our terms for use of feeds.

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Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.

Google restores tethering apps to Android Market, just not in the US

They’re back; Google has restored the tethering applications pulled from the Android Market earlier this week. What, can’t you see them? That’s because you live in the US. In a statement sent to affected developers, Google says:

We inadvertently unpublished your application for all mobile providers; if you like, we can restore your app so that all Android Market users outside the T-Mobile US network will have access to your application.

Thanks so much T-Mobile US, Google.

[Thanks, Chris]

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Google restores tethering apps to Android Market, just not in the US originally appeared on Engadget on Thu, 02 Apr 2009 08:16:00 EST. Please see our terms for use of feeds.

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Is Google pulling tethering apps from the Android Market?

According to folks over at Android Community, Google has begun to pull tethering applications from the G1’s Market. One of the contributors to the “WiFi Tether for Root Users” app claims that the company is citing distribution agreements with carriers as the cause of the takedowns. In their words:

Google enters into distribution agreements with device manufacturers and Authorized Carriers to place the Market software client application for the Market on Devices. These distribution agreements may require the involuntary removal of Products in violation of the Device manufacturer’s or Authorized Carrier’s terms of service” Google Developer Distribution Agreement

Of course, this should come as quite a surprise, given statements T-Mobile’s Cole Brodman made to us during the G1 launch last year, and Google’s seemingly rampant interest in being the de facto open source mobile OS. It’s not clear at this point if this is an isolated incident (possibly related to the root nature of the app), or just the beginning of a more widespread move. Google (and T-Mobile to some extent) — we await your response.

[Thanks, Chris]

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Is Google pulling tethering apps from the Android Market? originally appeared on Engadget on Tue, 31 Mar 2009 09:55:00 EST. Please see our terms for use of feeds.

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Paid apps appear in Android Market

Looks like Google is officially in the mobile app store game — Android Market now contains paid apps. We haven’t gotten the update on our G1 yet, but if you have RC33 it’s rolling out now — reboot and let us know what your first purchase is!

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Paid apps appear in Android Market originally appeared on Engadget on Thu, 19 Feb 2009 22:10:00 EST. Please see our terms for use of feeds.

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