Breaking Up is Hard to Do… So Let This App Do It for You

Want to take a virtual field trip? Or find a pizza place nearby? Or break up with someone? Well, there’s an app for that. And I mean, all of that.

The apps for the first two functions have been around for a while now. As for the third function – well, let’s just say the app for that went viral recently.

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It’s called the BreakUp Text app and it will apparently break up with your not-so-significant-anymore other for you. Via text. Because yeah, some people actually do that and if you don’t have the guts to do it yourself, then you might find some use for this.

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You can choose from serious and casual reasons for the break-up. Aside from that, you can also use the app to pen longer, supposedly heartfelt messages about why you want to end the relationship. Some people might take this as a joke, but don’t be surprised when others take this seriously as well.

One of the app’s creators, Jake Levine, explained: “As much as we did it as a joke, it has sort of captured a moment in time when tech is becoming more pervasive in our lives and relationships.”

Curious? The app can be downloaded from the iTunes app store for $0.99.

[via C|NET]

Amazon’s Updated Kindle App Is a Tiny F U to Apple’s App Store

Amazon's Updated Kindle App Is a Tiny F U to Apple's App Store

Amazon just released a new update to its Kindle app for iOS, and it basically just told Apple to go f*** itself in the process. The Apple App Store bible absolutely forbids in-app purchases unless the company is willing to give Apple a 30 percent cut, but Amazon has finally found a way around this little speed bump: likely-soon-to-be-banned free samples.

Read more…

    

VLC for iOS returning to App Store after two-year hiatus [UPDATE: it’s live]

VLC is arguably one of the most popular media players in the world, thanks to the fact that it can play pretty much any file format that you can throw at it. After being removed from the iTunes App Store over two years ago, the VideoLAN team is set to bring the player back to iOS once again with the roll-out starting later tonight and continuing into tomorrow.

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The app will be compatible with the iPhone, iPad, and iPod touch running iOS 5.1 or higher. Along with the reunification, VLC will be bumping up the version number to an even 2.0 and will retain its open source prowess, with the app’s code being available online at some point tonight or tomorrow.

The app will be bi-licensed under both the Mozilla Public License Version 2, as well as the GNU General Public License Version 2 or later. What’s important to note here is that the app was originally removed back in 2011 because Apple’s App Store rules conflicted with parts of the GPL license. This time around, the Mozilla licensing is applied to avoid the issue from happening again.

VideoLAN teased the iOS icon for the VLC app today on Twitter, using the infamous VLC traffic cone on a field of orange. The icon also looks to be ready for iOS 7, as its design is flatter than the icon from a couple years ago. Furthermore, a VideoLAN developer teased a screenshot of some of the app’s details, which also notes a file size of just 9.9MB for the app.

Of course, iOS users who have jailbroken devices have been able to use a version of VLC for awhile now, but those who aren’t that risky have had the unfortunate experience of not being able to watch their favorite .MKV-formatted shows on their iOS device. A roll-out starting tonight will seem like an eternity of waiting for eager VLC users, but if you waited two years for the app’s return, you can certainly wait just a few hours longer.

UPDATE: As expected, VLC is now live in the iTunes App Store and is available for free.


VLC for iOS returning to App Store after two-year hiatus [UPDATE: it’s live] is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Breaking Bad: Alchemy hits iBooks as exclusive with series finale promise

With the release of the final set of episodes in the controversial multi-season television series Breaking Bad comes an Apple iBooks-exclusive piece of media: Alchemy. This title is appearing this week with content exclusive to the book stemming from each of the show’s seasons, culminating in a full history of the Breaking Bad epic. Breaking Bad: Alchemy will also – of course – be updated after the final episode airs: August 11th.

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This title is one of a rather complete set of wares set up by Sony Pictures Television in a Breaking Bad iTunes collection where they’ve also pushed the entirety of the show, music from the show, podcasts from insiders with the show, and apps – The Cost of Doing Business, that is. That same title, in a sentence encapsulating the dark undertone of the show, also sits atop a timeline of deaths in the iBook.

Breaking Bad: Alchemy – Table of Contents
• Chapter 1: Catalyst – A full interactive timeline of the entire series, highlighting pivotal moments, characters and iconic props from the series
• Chapter 2: Breaking Down Breaking Bad – Explores the influences of Breaking Bad and features “The Cost of Doing Business” timeline

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• Chapter 3: Tweak of Chemistry – Explore the chemical compounds, devices and forces used throughout the series.
• Chapter 4: Visualize This, B*****es – Dedicated to the visual style and art of Breaking Bad both within and inspired by the series

SIDENOTE: Don’t forget to check SlashGear’s Bryan Cranston interview from earlier this year to have a listen on how the show’s special effects play a part in the production of the show.

• Chapter 5: Crystal Clear – Dynamically experience the unique camera angles and color techniques cinematographers used throughout the series to achieve the visual style of Breaking Bad
• Chapter 6: Amplitude – Explore the music of Breaking Bad
• Chapter 7: Composition Cartel – Exclusive interviews with Vince Gilligan and executive producers, insider cues behind the special effects and production design
• Chapter 8: Payoffs – Highlights the critical-acclaim of the series and provides fans continued opportunities to engage with the series

The Cost of Doing Business delivers exactly what you’d expect a fully interactive “death timeline” to deliver. Breaking Bad is certainly no stranger to the evil bits in buying and selling illicit cargo, and here in this piece of the app you’ve got interviews, show footage, and character evolution data to do full justice to each character that’s met their untimely end over the span of the show.

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Also included here are “reflections” from show creator Vince Gilligan. This includes video chats, looks at 3D models, blueprints, special effects, and even camera angles on key shots.

“Breaking Bad: Alchemy is a comprehensive anthology that will allow viewers to experience and interact with the show in unprecedented ways. In the creation of the Breaking Bad book, we wanted to deliver to fans a unique and dynamic experience and unparalleled access into the production of the series that they will enjoy long beyond the final season.” – Chris Van Amburg, Senior Vice President, Marketing for Sony Pictures Television

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This iBook exists as a unique offering at this time in history due to its promise of added content once its subject matter – the TV show – is done being delivered. This isn’t the first time we’ve seen an app delivered before its full payload was sent out to the public, but given the relative popularity of similar “Second Screen” deliverables over the past year, we won’t be surprised to see more iBooks – and similar media – like this in the future.

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At the moment the public will be able to pick the Breaking Bad: Alchemy iBook up for $7.99 USD as part of a limited-time pricing structure. Expect that amount of cash to go up once the world gets stunned into silence over the final chapter of the television show, hitting AMC on the 11th of next month.

Spoilers get dealt with!

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Breaking Bad: Alchemy hits iBooks as exclusive with series finale promise is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Google Play Glass Boutique support hinted in new store update

Google updated the look and feel of the Google Play Store yesterday for desktop users, giving it a cleaner look that fits more in the line with the mobile version. However, the update hints at the possibility that Google Glass apps could be distributed through Google Play, and Glass owners may be able to browse the Google Play store on Glass itself.

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When you go to download an app in Google Play, you can choose from a list of all your Android devices from a drop-down menu. The updated Google Play store now lists Google Glass in the drop-down menu, giving us proof that Google has at least some intention of bringing the two together at some point.

As it stands now, Glass owners have to navigate to a specific portal in the My Glass app on their Android device, which isn’t too terrible of a process, but it would be so much more convenient for Glass users to download and install apps without the leaving the comfort of that small heads-up display and touchpad on the side of their head.

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Of course, the appearance of Google Glass in that drop-down menu leads to a grayed-out selection, meaning that compatibility between the two isn’t quite ready just yet, but Google may be in the process of getting it up and running.

We already know that Google Glass is getting some kind of boutique app store with Glass-specific apps, thanks to code that was discovered in the latest Glass update, but Google hasn’t addressed it publicly and they haven’t enabled it yet. This boutique method seems a little different than the simple Google Play integration, so it’s possible Google is experimenting with a few different options right now.

VIA: Android and Me


Google Play Glass Boutique support hinted in new store update is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

iTunes App Store turns 5: A look back on 50 billion downloads

It may be hard to believe, but at one point, there was no app store to accompany the iPhone. In fact, a whole year went by when original iPhone owners didn’t have an app store to download the latest apps for their device, but just a day before the iPhone 3G’s launch, the iTunes App Store was officially born.

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Here we are five years later, downloading apps like nobody’s business. It didn’t take long for iPhone and iPod touch owners to reach an insane amount of downloads. In just nine months, the iTunes App Store garnered 1 billion app downloads. The number of downloads grew exponentially, thanks to the quick widespread adoption of Apple’s smartphone.

Besides launching alongside the new iPhone 3G, the iTunes App Store also debuted right beside the launch of iPhone OS 2.0 and iTunes 7.7. At the time, there were only 500 apps available to download for the iPhone, but that number quickly shot up to over 7,500 in just a few of months, and the number of app downloads skyrocketed to 10 million in just the first month.

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Today, the iTunes App Store has well over a million apps and games to choose from, both free and paid variety. Most recently, Apple announced during WWDC 2013 last month that the App Store reached a total of 50 billion downloads, just five months after announcing the 40 billion download milestone, meaning that Apple is averaging two billion app downloads per month this year so far.

App developers are getting a lot out of the experience as well. Apple also announced at WWDC that they have paid out over $10 billion to developers so far since the App Store’s launch five years ago. The 30% fee that Apple charges to developers in the App Store has been a hard pill to swallow, but it hasn’t been a huge problem for developers, especially since they still receive 70% of the earnings, which is a good split in any circumstance.

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However, while the iTunes App Store has made great strides in just five short years, we can’t forget about Android’s app store, Google Play. As of May 2013, Google Play has around 800,000 apps that have been downloaded 48 billion times. It’s just slightly behind the iTunes App Store, but it’ll only be a matter of time before Google Play begins to overtake the iTunes App Store. In fact, it’s predicted that Google Play will overtake iTunes in October if current trends continue.

What will the next five years hold for the iTunes App Store? Will we see 100 billion downloads by that time? Maybe we’ll see that number even sooner. One thing’s for sure, though: the number of apps available in the App Store and the number of downloads will most likely never stop growing — we’ll always see new ideas and reinvented apps arrive in the limelight for as long as the App Store exists.


iTunes App Store turns 5: A look back on 50 billion downloads is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

App Store Zombie-infested claims research firm [Updated]

Apple’s App Store is infested with “Zombie apps” that are rarely downloaded and do little more than bolster the overall number of titles, researchers claim, with an estimated two-thirds of the total available being barely used. The download store celebrated its fifth birthday this week with a selection of high-profile freebies, but according to Adeven figures seen by the BBC, many of the titles in the store get little to no attention from users themselves. Updated after the cut.

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Adeven, a mobile marketing tracking service, describes those unseen apps as zombies: software that never appears in Apple’s master list of most-downloaded apps across the world, which encompasses more than 300,000 titles. “579,001 apps out of a total of 888,856 apps in our database are zombies” the company claims.

However, Apple itself has been buoyant about how much attention even less popular apps get in the store. Speaking at WWDC, CEO Tim Cook claimed that 90-percent of all apps are downloaded at least once each month; total downloads have exceeded 50bn.

The tracking analysis firm says that the discrepancy in claims is down to what information Apple actually makes public. “We can’t say exactly how many downloads they have – Apple doesn’t reveal this – but it is very small” Adeven argues.

It’s not the first time the App Store has been criticized for focusing on total numbers and ignoring quality in the process. Back in 2009, another research company criticized Apple for not dealing with so-called “bulk apps”, where a basic template is injected with different sets of data, such as for travel guides and local search apps.

Still, you could argue that the real result is how much money the App Store makes. According to Apple’s latest figures, it has paid out $10bn to developers in the past five years, half of that in the last twelve months alone.

Update: PC Mag throws some cold water on the study, pointing out that Adeven has a vested interest in promoting the idea of “invisible” apps since it offers a service to promote titles for developers, and arguing that the so-called “zombies” are in reality the long-tail of software. That could mean bad or unloved apps, or it could mean particularly niche titles that are only really intended to appeal to a small subset of users.


App Store Zombie-infested claims research firm [Updated] is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

5 Years On, the App Store Has Forever Changed the Face of Software

5 Years On, the App Store Has Forever Changed the Face of Software

On July 10, 2008, Apple launched the App Store, an online hub where iPhone owners could browse and download apps from third party developers. More than anyone could have expected, this became a defining moment in the history of personal …

    

App Store gives away popular iOS games and apps, likely to mark its 5th anniversary

Popular iOS apps and games discounted on the App Store, likely to mark 5th anniversary

Here’s a little treat on a Monday morning. A number of premium iOS apps and games have been discounted to nothing over at the App Store, including the charming and mildly addictive Tiny Wings (and Tiny Wings HD for iPad), Traktor DJ (normally $20), Superbrothers: Sword and Sorcery EP, as well as Infinity Blade II (usually $7). There’s no official promotion to explain or list all the discounts, so we’re left to guess that this could be a prelude to July 10th, when Apple will mark the fifth anniversary of the App Store. Cupertino has already started sending out promotional material to mark the occasion, listing the usual big statistics to show how far the App Store has come since 2008, so these freebies could well be a part of that. We’ve linked up a few of them after the break, but the list isn’t exhaustive so please add more in the Comments section if you spot any others that merit the storage space. Happy hunting!

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Via: The Verge, TouchArcade

Apple celebrates App Stores’ 5th Anniversary

It’s been five years since Apple first launched the App Store, the company this week celebrating the origins of the iOS-tending software vending environment with a bit of a silent wave. You may have seen the “Apple Celebrates 5 Years of the App Store” that’ve been appearing in tubes to the doors of Apple-friendlies: it’s there that you’ll be getting the same information we’ll be running down here. It begins with the launch of the store back on July 10th of 2008, not long after the iPhone was first launched (in June of 2007) and the first 10 million downloads were reached not long after.

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From there the App Store downloads grew right alongside the widespread adoption of the iPhone itself, developers deciding they’d get onboard with what would become a rather lucrative enterprise. Just before 2009 rolled around, 100 million downloads were reached – the 500 million downloads mark appeared just 16 days into the year. Things sped up quite quickly from there.

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It was April 24th, 2009 when Apple announced its first 1 Billion downloads. It was 9 months after the initial launch of the store, and Apple was so proud of the milestone that they decided to send out a prize: $10,000 in iTunes cash to the 1 billionth downloader. This became a tradition with Apple and has been ever since.

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Fast forward to 2013 and we’ve seen a 40 billion download mark as well as a 50 billion download mark the company was so happy about, they announced it at WWDC 2013. The first few minutes of any major keynote address has held such numbers and high water marks with Apple – and they’ve begun counting side-stores as well.

You’ll find Apple’s iTunes U to have reached 1 billion downloads for schools and learning institutions, that system having been in play for approximately a year at the time (February of 2013.)

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Inside 2013, the App Store is watched by the ravenous fans of the ecosystem with extreme scrutiny. Items like Vanity URLs and Age Recommendations have become newsworthy in and of themselves.

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The download marks were joined by such milestones as the first 1 million approved apps – this having been met on November 19th of 2012. While Apple has generally focused on the number of live apps – not just an app total – in the app store, the dichotomy of actual living apps and the downloads they’ve spurred brings some instant perspective on a single apps’ reach.

Next we’ll see the next big milestone in devices – it was back in 2010 when the first iPad-optimized apps were introduced. Stick around as Apple reaches the next 50 billion downloads as well – any guesses on how long it’ll take for them to hit it?


Apple celebrates App Stores’ 5th Anniversary is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.