Apple iCloud brings previously purchased apps back from the dead

Lamenting the time you restored your iPhone and lost that beloved VLC app because it’s no longer available on the App Store? Cheer up, there’s an iCloud for that. The service allows you to re-download any app you’ve previously purchased on any of your iOS devices — including killed apps. We decided to give it a whirl, testing our luck with an iPhone 3GS humming along on iOS 4.3.3. Upon browsing the Purchases section of the App Store, we beheld Tris, an app that hasn’t been available in nearly three years. Sure enough, we pressed the iCloud icon and within seconds, the ol’ Tetris clone was back in action. So if you were one of the four people that downloaded I am Rich before it was killed, you’ll be sure to enjoy that $1,000 investment for years to come.

[Thanks, Chris]

Zach Honig contributed to this report.

Apple iCloud brings previously purchased apps back from the dead originally appeared on Engadget on Thu, 09 Jun 2011 13:33:00 EDT. Please see our terms for use of feeds.

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Apple gives in to publishers, changes policy on in-app subscription prices

It looks like Apple has decided to make some pretty major changes to its App Store Review Guidelines — and, in particular, to its controversial in-app subscription policy. Under the new guidelines, publishers will be able to offer subscriptions to content outside of the App Store, as long as their apps don’t include a “buy” button that directs users away from Apple’s marketplace. Under the previous version of the policy, which was set to go into effect at the end of this month, app owners offering subscriptions outside of App Store were required to sell equivalent, in-app services at the “same price or less than it is offered outside the app,” while giving a 30 percent cut to Cupertino. Now, however, they can price these in-app subscriptions as they see fit, or circumvent the system altogether, by exclusively selling them outside of their apps. Apple will still receive 30 percent of the revenue generated from in-app subscriptions, but won’t get any money from purchases made outside of its domain. Theoretically, then, publishers would be able to offer in-app subscriptions at higher prices, in order to offset Apple’s share. This is how the new rules are worded:

11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a “buy” button that goes to a web site to purchase a digital book, will be rejected

11.14 Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, and video) that is subscribed to or purchased outside of the app, as long as there is no button or external link in the app to purchase the approved content. Apple will not receive any portion of the revenues for approved content that is subscribed to or purchased outside of the app.

It’s important to note, though, that Apple hasn’t made any changes to its policy on sharing user information. Publishers had been lobbying to gain access to subscribers’ credit card data and other personal information, which they see as critical to applying a TV Everywhere model to online publishing. With today’s concessions, though, these demands may become less insistent.

Apple gives in to publishers, changes policy on in-app subscription prices originally appeared on Engadget on Thu, 09 Jun 2011 08:27:00 EDT. Please see our terms for use of feeds.

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Financial Times web app debuts for iOS, more tablets to come (video)

It’s not often that we get the opportunity to mention the Financial Times and Playboy Magazine in the same sentence, but the two publications do have at least one thing in common: App Store aversion. Today, the FT launched a new, entirely web-based app, designed to circumvent iTunes (and Apple’s 30 percent revenue cut) altogether. The paper says its single, cross-platform app will allow it to issue updates with more frequency, while reaching an audience that extends far beyond the iOS realm. Though the subscription service is only available for iPhone and iPad users at the moment, versions catered for Galaxy Tab, Xoom and PlayBook users are coming soon. Perhaps more important, however, is what this move could mean for other publishers — many of whom haven’t taken too kindly to Apple’s subscription revenue and data-sharing practices. FT managing editor Rob Grimshaw says his paper has “no plans to pull out of any apps store,” but if the system proves viable, it could open the door for others to pursue their own, similarly HTML5-based ventures, in the hopes of retaining full revenues and access to subscriber information. We’ll have to wait and see whether this iTunes exodus ever materializes, but in the meantime, iOS users can hit the source link to enjoy the new app, available for free until July 14th. Others, meanwhile, can head past the break to see a demo video, narrated in appropriately dulcet, British tones.

Continue reading Financial Times web app debuts for iOS, more tablets to come (video)

Financial Times web app debuts for iOS, more tablets to come (video) originally appeared on Engadget on Wed, 08 Jun 2011 02:35:00 EDT. Please see our terms for use of feeds.

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Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video)

The Adobe-Apple Flash war used to be one of the juiciest catfights around, but, much like two aging boxers, both sides now appear willing to act like adults put it all behind them. Speaking at yesterday’s D9 conference in Palos Verdes, California, Adobe head Shantanu Narayen confirmed that he and Steve Jobs have reached an unofficial armistice, bringing an end to their prolonged war of words. According to the CEO, Apple’s Flash issues stemmed from the company’s “business model,” rather than any legitimate concerns over quality. “It’s control over the app store that’s at issue here,” Narayen said, implying that Flash’s wide-ranging platform compatibility may not have jibed with the Cupertino ethos. He went on to remind moderator Walt Mossberg that developers can still use Adobe’s AIR software to get their products to the App Store, adding that his company is looking forward to the rise of HTML5 and “actively contributing” to its development.

Mossberg, meanwhile, seemed to blindside Narayen when he brought up Flash’s poor performance on Android devices. “I have yet to test a single one where Flash tests really well,” the columnist claimed. “I’m sorry, but it’s true.” Narayen sputtered a bit, before pointing to the BlackBerry PlayBook as an example of the progress that Flash has made. When Mossberg reminded him that the PlayBook doesn’t run on Android, the CEO not-so-subtly sidestepped the question by emptily declaring that Adobe’s mission is simply to provide people with the best tools to create content. Apparently satisfied with this non-answer, Mossberg changed the subject back to Apple, allowing Narayen to wax poetic about their new Pax Romana — and, perhaps, to breathe a sigh of relief. See the full interview after the break.

Continue reading Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video)

Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video) originally appeared on Engadget on Fri, 03 Jun 2011 06:06:00 EDT. Please see our terms for use of feeds.

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Android Market’s most popular emulators disappear without a trace (update)

If you’re an Android gamer, chances are you’ve heard of Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid: they’re all video game console emulators developed by yongzh, and many ranked among the most popular paid apps on the Android Market. This week, they’ve got something else in common, too — they’ve all been abruptly removed. Following a complaint from Sega, two emulators were nixed late last month, but we’re hearing that Google has since revoked yongzh’s developer privileges, just like PSX4Droid comrade-in-arms ZodTTD. We’re currently reaching out to both yongzh and Google for comment, and hope to hear back soon, but it’s looking like a bleak week for the emulation community.

Update: We got in touch with yongzh (or Yong Zhang, as he’s known in real life) to discuss the matter, and he confirms that his developer account has been removed and his apps pulled without warning — cutting off his primary source of income and leaving him with an inbox stuffed with worried email from customers. He has, however, already migrated a number of emulators to third-party app store SlideME, where they’ll be free for a while, allowing existing customers to get updates without paying a second time, and likely helping a number of new individuals to mooch off his troubles. He’s not too optimistic about his prospects at SlideME, though.

Android Market’s most popular emulators disappear without a trace (update) originally appeared on Engadget on Sun, 29 May 2011 12:10:00 EDT. Please see our terms for use of feeds.

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Apple’s App Store Surpasses Half-a-Million Apps

After less than three years of existence, Apple’s App Store has accumulated half-a-million mobile apps.

The iTunes App Store, which launched in the summer of 2008, surpassed the 500,000 milestone Tuesday morning, according to 148Apps, an iPhone app reviews blog that has been tracking the store closely.

To be clear, that’s 500,000 apps that Apple has approved — they’re not necessarily live yet. In the United States, the App Store is just shy of reaching 400,000 apps available for download.

“The fact that it has taken less than three years to reach this number is remarkable,” said Jeff Scott, editor of 148Apps. “With the improved tools for developers and steady adoption of smartphone technology, I anticipate there is still a lot of runway.”

Since its birth, Apple’s App Store has expanded rapidly, from 500 apps on day one to 100,000 about one year later. On the iPhone, iPad and iPod Touch, the App Store is the only official channel for customers to download and purchase third-party software with the tap of a button.

The App Store’s seamless, friction-free purchasing process provided an efficient business model for the software industry. Prior to the App Store, independent software coders had a difficult time competing against larger software companies with big budgets. Many tried marketing and selling their apps with methods such as the shareware model, or on their personal websites, but few found success through these ad-hoc channels.

By tying the App Store to iTunes and including the store on every iPhone, Apple created a captive audience and an effective marketing platform for distributing software, where programmers both big and small had an equal chance to make serious money. A handful of lucky developers struck it rich with hot app sales.

After the App Store exploded, other competitors launched their own app stores. Google’s Android app market, which launched eight months after the App Store, is the closest rival, with about 300,000 apps to date.

To celebrate the App Store’s half-a-million milestone, Scott of 148Apps collaborated with Chomp, a company that makes an app search tool, to create a large infographic (see full graphic below the jump) summarizing statistics about the app landscape.

Some tidbits from the App Store infographic:

  • It would cost $891,982.24 and over 7 terabytes to download all available applications.
  • Approximately 36 percent of all apps are free, and paid apps have an average price of $3.64
  • Angry Birds has held the number 1 paid spot more than any other app at 275 days total.

At one point does quantity no longer matter? Nobody needs 500,000 apps, but I’ve argued in the past that the more apps an app store accrues, the more likely it can fill every need for various professions, hobbies and special interests.

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Apple Defends App Programmers in Patent Dispute

Steve Jobs points to the audience as he announces the software development kit for iPhone app programmers in a March 2008 event. Photo: Jim Merithew/Wired.com

Apple’s legal team has fired back at a patent-owning firm that was threatening to sue iPhone app programmers over usage of in-app payment technology.

Apple stated in no uncertain terms that it planned to protect Apple developers.

“Apple is undisputedly licensed to these patent and the Apple App Makers are protected by that license,” wrote Bruce Sewell, Apple’s general counsel, in a response to Lodsys (.pdf) sent Monday. “Apple intends to share this letter and the information set out herein with its App Makers and is fully prepared to defend Apple’s license rights.”

The patent firm Lodsys on May 13 sent letters to several iOS app programmers, claiming that it owned a patent related to the usage of an “upgrade” button, allowing customers to upgrade from a free version of an app to a paid version, or to make purchases within apps. The letter demanded that programmers pay a licensing fee for the patent, or face legal action from Lodsys.

In the technology industry, large companies are already tangled in legal disputes over patents on technologies they claim to have invented or pioneered. For instance, Nokia filed suit against Apple in 2009 for patent infringement, Apple filed a patent lawsuit against HTC in 2010, and Microsoft has gone after Google’s partners offering Android-powered products.

However, with the case of Lodsys, it was odd to see a patent firm shaking down smaller companies for using technologies provided by a larger company.

Apple’s letter said that the technology that Lodsys claims it patented — an interface that enables interactions with a user to elicit feedback — requires the use of APIs provided by Apple to the app programmer. Therefore, because Apple owns a license for Lodsys’ patents, they extend to programmers that use Apple’s technologies, too.

Dave Castelnuovo, creator of the popular iPhone game Pocket God, was one of the first programmers to receive Lodsys’ letter. His lawyer David Alberti told Wired.com that Lodsys’ claims made against app developers seemed like a “very far stretch,” because the patents in question seemed to relate to feedback systems on hardware, such as a fax machine, and not technology in a pure software environment.

Lodsys owner Mark Small, who sent the initial letter to app developers, did not immediately respond to a request for comment.

Pocket God maker Castelnuovo said he was happy to see Apple respond very quickly and publicly to Lodsys.

“It shows that Apple cares about its developers and they are willing to stick up for them when something like this occurs,” Castelnuovo told Wired.com.

James Thomson, programmer of the pCalc scientific calculator app for iPhone, was one of the first to receive Lodsys’ letter. He told Wired.com he was glad Apple was getting involved, but the fight is not over yet.

“I’m just relieved to hear that Apple’s got our backs,” Thomson said. “Of course it’s not over until Lodsys withdraws their claims, but this is a big step. I will sleep a lot better tonight, that’s for certain!”

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Patent Firm Explains Why It Targets Developers, Not Apple

Patent firm Lodsys wants a cut every time little Timmy buys a new content pack for Pocket God.  Photo: Emmanuelle Bourgue/Flickr

After threatening last week to sue several iPhone app programmers for implementing a new iOS feature, a patent firm touched off a storm of controversy and even received death threats.

Now the company has explained why it’s going after the little guys, instead of Apple: Lodsys says Apple has licensed the patent in question.

“The scope of their current licenses does NOT enable them to provide ‘pixie dust’ to bless another (3rd party) business applications [sic],” Lodsys writes in a blog post about Apple. “From Lodsys’ perspective, it is seeking to be paid value for rights it holds and which are being used by others.”

Incidentally, Microsoft and Google have also paid for licenses, too, according to Lodsys.

Lodsys sent letters last week to a number of iPhone app developers, accusing them of infringing a patent related to the usage of an “upgrade” button that customers can use to upgrade from a free version of an app to a paid version, or to make purchases from within an app.

Lodsys says that it wants 0.575% of U.S. revenue for any app using its technology.

Apple provides the “in-app billing” infrastructure programmers use to process payments from within their apps, which Lodsys says infringes its patent. In-app billing has been available to iPhone app developers since October 2009, and Apple added support for selling in-app subscriptions to serial content in February 2011.

Not a cease-and-desist letter but rather a warning, the Lodsys letter was meant to encourage developers to “engage in a licensing discussion,” the firm wrote on its blog. However, Lodsys gave the recipients 21 days to comply or else face a lawsuit.

Programmers who said they have received the complaint include James Thomson, creator of the scientific calculator app PCalc; Dave Castelnuovo, creator of the best-selling game Pocket God; and Matt Braun, developer of the popular iPhone kids’ game MASH.

Many apps use Apple’s in-app payment system, so the number of companies to receive the legal threat could soon grow much larger.

James Thomson, developer of the PCalc app, says he has asked Apple’s legal team for help.

Apple did not immediately respond to a request for comment.


Seagate’s GoFlex Satellite portable hard drive streams content over WiFi (review)

Seagate just took the wraps off what’s likely the niftiest portable HDD to cross our path in a long, long while. The GoFlex Satellite is part storage device, part wireless media streamer, and it manages to wear both hats with little compromise on either end. For all intents and purposes, this is a standard 500GB GoFlex HDD with a bit of extra girth, an AC input, an 802.11b/g/n WiFi module and a built-in web server. The reason for those extras? A simple depression of the on / off button starts the streamer up, and it’s ready for a connection in around 30 to 40 seconds. Once fired up you can stream data to just about anything — even iOS devices. That’s an impressive feat, not quite a “first” moment as Seagate would like you to believe (we’ll give that crown to AirStash), but still a rarity.

Our unit shipped with a GoFlex USB 3.0 adapter and a car charger, with the latter enabling users to entertain their children on long road trips — a nice addition, we have to say. Installation is a cinch; just fire up a media sync application that resides on the drive (for OS X users, anyway), and you’re ready to drag and drop files as if it’s any ‘ole HDD. No media management software or anything of the sort, thankfully. The purpose of having your media onboard is to stream videos, photos, documents and music to your iPad, iPhone, iPod touch, or any other tablet, phone or laptop with WiFi. You heard right — while there’s only a dedicated app for the iOS family, any WiFi-enabled device with a web browser can tap into this. Care to hear our take on this $200 do-it-all hard drive? Have a look at our review video just after the break.

Continue reading Seagate’s GoFlex Satellite portable hard drive streams content over WiFi (review)

Seagate’s GoFlex Satellite portable hard drive streams content over WiFi (review) originally appeared on Engadget on Mon, 16 May 2011 08:00:00 EDT. Please see our terms for use of feeds.

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Patent Firm Shakes Down iPhone App Programmers

Apple's App Store is home to 400,000 apps from third-party programmers. Photo: Jon Snyder/Wired.com

If your pockets aren’t deep enough to fight a corporate giant, then sue the little guys for milk money.

That’s the idea behind a patent company’s legal threats against several independent iPhone app programmers rather than Apple.

Several iOS programmers on Friday morning said they received a legal complaint from Lodsys, a patent-holding firm.

Lodsys is accusing the developers of infringing a patent related to the usage of an “upgrade” button that customers can use to upgrade from a free version of an app to a paid version, or to make purchases from within an app.

Apple provides the payment technology that programmers embed inside their apps, but the Lodsys complaint is instead aimed squarely at the programmers using Apple’s in-app purchasing system.

Programmers who say they have received the complaint include James Thomson, creator of the scientific calculator app PCalc; Dave Castelnuovo, creator of the best-selling game Pocket God; and Matt Braun, developer of the popular iPhone kids game MASH.

Many apps use Apple’s in-app payment system, so the number of companies to receive the legal threat could soon grow much larger.

Just got hit by very worrying threat of patent infringement lawsuit for using in-app purchase in PCalc Lite. Legal docs arrived via fedex,” Thomson tweeted Friday morning.

Programmers who have received the complaint say that Lodsys is demanding that they negotiate for a license to use the “upgrade” technology within 21 days, or a lawsuit will be filed.

This incident is an example of a practice that many in the industry would call “patent trolling,” which means using patents for little purpose other than to sue other companies until they cough up damages or licensing fees.

Lodsys did not respond to a request for comment.

On its website, Lodsys claims ownership of patents related to technologies that “provide for online purchasing of consumable supplies” and “sell upgrades or complimentary products,” among others.

Lodsys is based in eastern Texas, which is home to a federal court that often sides with patent holders. Patent lawyers around the world know that the easiest and quickest way to win a patent-related dispute is to file the complaint in Marshall, Texas. As a result, many defendants choose to settle instead of fight.

“One concern is that if we are the lightning rod, it could end up being pretty expensive for us, because they would choose to sue us no matter what our argument is,” Pocket God creator Castelnuovo told Wired.com.

Apple did not respond to a request for comment. It’s unclear whether the company will get involved in the patent dispute.

However, it seems likely that Apple will intervene. If Lodsys sues or imposes licensing fees on iOS programmers, it would deter developers from building apps for the iPhone, iPad and iPod Touch, and would hurt the ecosystem as a whole. Also, Apple takes 30 percent of each in-app sale, so it would lose money if Lodsys were to succeed.

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