Iconic ZX Spectrum Home Computer Of The ’80s To Be Reborn As Retro Gaming Keyboard For iOS
Posted in: Today's ChiliIn the U.K., the iconic 8-bit home computer of the 1980s was the Sinclair ZX Spectrum. Few keyboards have surely been pounded as hard as the Spectrum’s rubberised complement of grey rectangles.
Released in 1982, the 48K computer-in-a-keyboard was last produced in 1990. But if this Kickstarter campaign (from veteran Spectrum games dev Elite) hits its funding target then the ZX Spectrum will be reborn as a Bluetooth keyboard for iOS, initially, with plans to add support for Android, Windows Phone, PCs and Macs down the line.
Elite is seeking £60,000 (~$99,000) in crowdfunding to fund production of the first 1,000 units and bring the Spectrum back to life. The Bluetooth ZX Spectrum will be able to be used, not so much as a tough-to-type-on Bluetooth keyboard, but to recreate that authentic rubbery Spectrum gaming experience in conjunction with future app releases from Elite that will be available to buy from the iTunes App Store (and later from Google Play, Amazon’s App Store and Microsoft’s Windows Store).
The Bluetooth ZX Spectrum keyboard will also be backwards compatible with Elite’s existing ZX Spectrum: Elite Collection apps — which feature Spectrum gaming classics such as Jet Set Willy, Manic Miner, Cybernoid, Monty on The Run and Skool Daze (to name a few). The apps will be sold separately to the keyboard — which is being priced at £50 to early Kickstarter backers (which includes Elite app credit and delivery in the U.K.).
The Bluetooth ZX Spectrum keyboard may also work with some third party apps — so you could use it for other keyboardy functions, albeit the form factor was never designed for speedy touch-typing — but Elite notes that compatibility cannot be guaranteed.
Elite is licensing the ZX Spectrum trademark and has been granted the right to replicate the Spectrum’s form factor — and says it’s the only company that has been granted that right from the IP holder.
Nostalgia fans should direct their clicks to Elite’s Kickstarter page. The company has raised £17,000 of its £60k target so far — from more than 280 backers, and with 28 days left to run on the campaign. If successful they are aiming to ship the Bluetooth ZX Spectrum keyboard to backers next September.
According to a report from a few days ago, popular messaging client Snapchat was hacked in which the hackers managed to get their hands on some 4.6 million user names and phone numbers. The hack did not appear to be malicious in nature and basically served as a warning to Snapchat over its alleged vulnerabilities and exploits that other hackers could use. It was also a follow-up to a warning of said vulnerabilities that was relayed to Snapchat, but apparently the company did not do enough to patch those security holes up. Snapchat has recently released a statement regarding the hack and promised that they will be releasing an updated version of the app soon that will fix the problem that led to the hack in the first place.
According to Snapchat’s blog, “On New Years Eve, an attacker released a database of partially redacted phone numbers and usernames. No other information, including Snaps, was leaked or accessed in these attacks. We will be releasing an updated version of the Snapchat application that will allow Snapchatters to opt out of appearing in Find Friends after they have verified their phone number. We’re also improving rate limiting and other restrictions to address future attempts to abuse our service.” Oddly enough Snapchat did not seem particularly apologetic over the hack, but we guess the important thing is to get the issue fixed and hope that Snapchat users are forgiving.
Snapchat Acknowledges Hack, Updated App Coming Soon original content from Ubergizmo.
The thing about app stores is that usually whoever owns the app stores get a cut of the revenue that developers make. It’s common practice and it applies to Google, Apple, Microsoft, and Amazon, all of whom have app stores themselves. So if one were to make a new app store, how would they encourage developers to hop on board? Well Meizu has a plan to help promote their app store and according to the Chinese company, they will not be charging developers anything and will allow them to keep 100% of their revenue! Given that Meizu’s smartphones are running on Android, we guess it can’t hurt developers to put their apps on there as well as the Google Play store and earn a bit of extra money.
Meizu has recently announced plans to enter the US market and given that the US market is one of the bigger markets that manufacturers would love to enter, offering developers such a tantalizing deal is a great start. We’re not sure how many developers will actually take up Meizu on their offer, so we guess we will just have to wait and see. The company has also revealed that they plan on unveiling new products at CES 2014, so if you’d like to see what Meizu has to offer, be sure to check back with us during CES 2014 for all the details! In the meantime how do you guys think Meizu will do with their app store? Will their tactic allow them to succeed?
Meizu Not Planning On Taking A Cut From Developers From Their App Store original content from Ubergizmo.
One of the perks of Snapchat is how the media you send over gets deleted after a short period of time, meaning that you can rest assured that anything private you send will not be permanent. Unfortunately it seems that it was recently that Snapchat has experienced a security breach whereby they have managed to get ahold of Snapchat’s 4.6 million usernames and phone numbers and have posted it as a downloadable database a few days ago, although at this time of posting the website appears to have been suspended. Ironically enough Snapchat was alerted to several exploits by a security group called Gibson Security, but released a statement in which they claimed to have safeguards in place.
As it stands the hackers have blurred out the last two digits of each user’s phone number and have indicated that they might be willing to turn the data over to the right party, although it seems that their motives were just to let raise public awareness. According to the anonymous group of hackers, “Our motivation behind the release was to raise the public awareness around the issue, and also put public pressure on Snapchat to get this exploit fixed. It is understandable that tech startups have limited resources but security and privacy should not be a secondary goal. Security matters as much as user experience does. The company was too reluctant at patching the exploit until they knew it was too late and companies that we trust with our information should be more careful when dealing with it.”
Snapchat Hacked: 4.6 Million User Names And Phone Numbers Stolen original content from Ubergizmo.
Coinbase has released Coinbase Merchant, a point-of-sale app for accepting payments in Bitcoin. The app functions like a traditional POS app (like Square, for example) except it works for the … Continue reading
Everybody loves free stuff, but would you love it as much if there were ads splattered all across it? Or if you had to fork out more money to progress in a free app like a game? There are some, like myself, who would happily pay full price for an app and leave it at that, but it seems that we might be a minority because according to the latest figures, it would seem as though freemium apps are currently dominating the Google Play store, with a whopping 98% of revenue coming from freemium apps alone. The remaining two percent go to paid apps, and paid apps with in-app purchases.
The numbers shared are worldwide as well and it appears that South Korea is currently leading the way as far as freemium apps are concerned. For those wondering what freemium apps are, they are basically apps that are free for download, but in order to unlock certain features or to remove the apps, the developers are asking users to pay a small fee. These in-app purchases can sometimes lead to the user spending more money on the app than they normally would had the app been a one-off purchase, which is why we suppose developers love the freemium model.
Companies like EA have expressed their belief that freemium is the way of the future, but companies like Nintendo have in past stated that they have no interest in freemium games whatsoever. However with analysts predicting that freemium games could rack up as much as $10 million a day, we can certainly see the lure. What do you guys think? Are you pro-freemium or wold you rather pay a one-time fee and be done with it?
Research Finds That Freemium Apps Account For 98% Of Play Store Revenue original content from Ubergizmo.
Fitness enthusiasts probably rely on some accessories or apps which they use to track their progress, whether it be how long they’ve run for, how many calories they have burnt, or how many steps they’ve taken, there’s an app or accessory for that. The good news for Fitbit users is that if you were hoping for similar functionality that was introduced with the Nike+ Move and Runkeeper, you’re in luck as the app has been recently updated that has not only tweaked the app’s user interface a little, but has also introduced a new MobileTrack feature that takes advantage of Apple’s new M7 motion coprocessor in the iPhone 5s.
The new MobileTrack feature allows the app to track the user’s steps, distance, and calories burnt and will be a feature that will work only on the iPhone 5s, at least that’s what the company claims. However given that the iPad Air and Retina iPad mini also sport the M7 coprocessor, we don’t see why the app can’t work with those devices as well, although we guess it’s not very convenient to carry a tablet with you while you run. In any case the app itself is free for download so if you own the iPhone 5s and would like to take it for a spin, hit up the iTunes App Store for the download.
Fitbit For iOS Updated With Support For M7 Coprocessor original content from Ubergizmo.