Shots of Me, the Justin Bieber-backed selfie app for iOS, launched today. Despite Bieber doubters’ derision, the app could actually serve a variety of useful and fun purposes–and not just in terms of marketability to high schoolers. The app’s intentional lack of commenting functions, the frosty-screened button bars, the emphasis on human interest rather than […]
TapTap is a wristband that pairs with another TapTap wristband to bring you and a loved one closer together. You tap-tap your TapTap, and your special friend feels a gentle vibration in the paired wristband, wherever in the world the two of you may be. But that’s just the Kickstarter bait. The real potential of […]
One of the perks of using a third-party Instagram app is that it affords you features that the official Instagram app might not have. This might include additional functions, but users of the Windows Phone 6tag app, the latest update will allow you to block the ads that have been inserted into the newsfeed by Instagram! We’re pretty sure Instagram won’t be too thrilled about it, and for some reason this just feels like the official app’s upcoming launch has been somewhat dampened a bit, especially with the app’s updates bringing a host of features that could rival, or maybe even out-do, the official one.
The app update will bump your version of 6tag to version 2.2.0, and apart from the ability to hide Instagram sponsored posts, you will get additional features as well. The full changelog can be found on the 6tag at the Windows Phone Store’s website, so if you’d like to check it out, hit up the Windows Phone Store for the details and the download! So Windows Phone users, this kind of feature almost kills the need for an official app, or does it? Let us know in the comments below on why you might think an official Instagram app might be better!
6tag For Windows Phone Updated, Lets You Hide Instagram Ads original content from Ubergizmo.
We previously caught a possible leak for what might be a Windows Phone 8 version of the popular micro-video social network, Vine. The leak simply had the Vine logo as part of Windows Phone 8’s Live Tiles home screen, and it looks like that leak turned out to be true as Vine is now available for Windows Phone users. (more…)
Vine Releases On Windows Phone With Live Tiles Support original content from Ubergizmo.
Meet Monument Valley, The iPad Game Inspired By Escher That Wants Every Screen To Be An Artwork
Posted in: Today's ChiliOnce in a while a game comes along that blends gameplay and aesthetic design to such a degree that it’s hard to tell where one ends and the other starts. It was true of Limbo, and it also describes exactly the experience of Monument Valley, a forthcoming iPad title from London design studio, ustwo, which uses the perception-bending drawings of Dutch graphic artist MC Escher as its conceptual jumping off point.
Monument Valley’s tricks of the eye don’t just toy with you aesthetically but serve as subtle keys to unlocking the puzzles that make up each scene and segment the game into chapters. These chapters are named for the isometric landscapes they depict, such as The Garden (pictured below) or The Water Palace. Or else they hint at the gestures required to slip the puzzle’s knots and progress to the next level (e.g. GripRotate, Draggers).
These architectural landscapes – they are the title’s eponymous monuments – consist of a jumble of passageways, towers, stairs and so on. These passageways don’t immediately appear to connect up, and the character you control, a small lost-looking girl called Ida, has to make the links between what’s real and unreal to journey from one end of the scene to the other – rotating portions of passageway to bridge gaps, for instance, or flipping a set of stairs to climb.
Portions of the landscape that can be rotated or moved are signposted by handles, colour changes or bumps resembling the connectors on Lego bricks.
Normal rules absolutely don’t apply, with Ida able to press buttons allowing her to defy gravity and walk on a wall, or pass through one apparently disconnected tower door and appear out of another at the opposite side of the screen. Except when they do – Ida can’t just clamber anywhere she fancies; if there’s a wall, she needs a ladder to go up it. Or a gravity switch to flip her perspective.
The weird physics of the world is based on playing with spacial perception, allowing your eye to bridge gaps that could never be so traversed in reality. It’s a surreal and otherworldly experience, with a lonely protagonist who remains silent and leaves little trace as she progresses. The adversaries she encounters, called the Crow People, crop up as sporadic guardians of certain routes – marching up and down like automatons, allowing Ida to time her passage so she can slip by.
Monument Valley is due to arrive in Q1 next year but ustwo gave TechCrunch access to a preview of its latest build. I was testing the game on an iPhone 5 but it will be iPad-only at launch – and with the scenes often extending off the iPhone’s screen it’s easy to see why ustwo wants to make the most of the more generous screen real-estate offering by Apple’s tablets. That said, the studio confirmed to me that an iPhone version of the game is planned – although it will be iPad only at launch. Other mobile platforms are also factored into the roadmap, coming later.
“We’ve decided to go with the iPad as our leading platform as the screen real estate enables us to bring the fullest experience to the player. Every running river, every small crack in the architecture and Ida’s small movements feel enhanced on the bigger screen,” said ustwo’s Ken Wong, artist and designer of Monument Valley.
He describes the iPad mini as a “really optimal gaming platform” – with enough room for game designers to showcase their work and for the player to interact properly with it, but small and portable enough for a mainstream audience to buy in.
“Every detail in the game is given the absolute perfect framing which was one of our goals from the outset,” he added. “We wanted every level in the game to be a piece of art that you could literally print out and frame and it seems that we’re on our way to achieving that because we’ve already done a couple of print runs internally for people.”
How challenging is it to translate visual perception tricks into viable game mechanics? Conceptually easy but technically challenging, according to Wong. “As soon as you start arranging cubes in an isometric perspective, your mind is filled with possibilities. Doing the technology that allows characters to walk across constantly shifting impossible structures is a bit trickier,” he said.
“It’s been really fascinating setting up the rules of this universe based on peoples’ perceptions of what they’re seeing from a singled viewpoint of a scene. Escher’s work wouldn’t be popular if it wasn’t also beautiful with great attention to detail, so we’ve also been working hard at making the game look really special.”
ustwo has a portfolio of thoughtful and creative apps to its name already – including the psychedelic game Whale Trail, antisocial photo-sharing app Rando and minimalist puzzle game Blip Blub, to name three. Monument Valley looks like it will take up the baton as ustwo’s flagship property when it launches next year.
As well as Escher, Wong said the inspiration for Monument Valley came from art, architecture, and also the film Labyrinth.
“The work of M.C. Escher is great and popular because he found a way to describe geometric and spatial concepts through everyday elements like water, buildings and animals. I think what Monument Valley brings to the table is an exploration of how to bring an interactive, emotionally engaging experience to a wide audience through a set of simple mechanics and a world that feels at once familiar and fantastical,” Wong added.
Monument Valley will be a paid app, with a “premium” price-tag, owing to its focus on blending creative gameplay with high quality aesthetics. ustwo isn’t revealing how much it will charge as yet but says it has six people committed full time to the project, with a 12-month development span. ”We’re investing heavily into it’s production and will continue to do so post release,” he added.
Wong argues there is a “new wave” of premium apps hitting mobile devices, as developers seek ways to make their wares stand out from the freemium herd. ”In a sea of freemium powerhouses a few high quality premium experiences have popped up to disrupt the system and prove that there really is a market for players with absolute quality in mind. We’re aiming for Monument Valley to become the ‘coffee table book’ of iOS games – one you just have to show your friends,” he said.
To stay up-to-date about Monument Valley ahead of its Q1 2014 release you can sign up for updates here.
Instagram is undoubtedly one of the more popular apps around these days, with its users using the app to snap photos, apply filters, adding hash tags, and sharing them on Facebook and Instagram’s own network. But what if Instagram were brought to real life? As in we could see the filters physically, as opposed to through the app itself? Well that’s what Brazilian artist Bruno Ribeiro has done, which is taking a cardboard cutout meant to look like Instagram (as pictured above), and placing them all around London’s more touristy areas for a project he’s calling “Real Life Instagrams”.
While the filters aren’t strictly Instagram filters, we suppose Instagram users should be able to get the point. Unsurprisingly many visitors, along with residents of London, have been taking photos through these Instagram filters, which we can only assume will then be applied with more Instagram filters and then uploaded onto Instagram itself. Talking about an Instagram-ception! In any case it’s still a pretty awesome idea and if you’d like to check out more of Bruno Ribeiro’s work, hit up his Instagram account for more photos! So, anyone in London come across these Real Life Instagram installations yet?
Real Life Instagram Project Takes Filters Onto The Streets Of London original content from Ubergizmo.
Flipboard has enjoyed widespread success as a service for creating custom magazines, whether for the enjoyment of others or for private browsing. Building upon this foundation, the company has now branched out into catalogs, allowing both individuals and companies to create digital product catalogs. With catalogs also comes a way for Flipboard to make money, […]
3D printing seems to be all the rage these days, but lest we go overboard, let’s not forget that 2D printing, or regular printing if you will, is still around and still in great demand, especially when you are able to print out a paper keyboard for your iPhone that actually works! Keyboard accessories for iOS devices tend to be expensive and bulky, but here’s a keyboard that you can actually fold up and put in your wallet and bring it with you on the go! This is thanks to Gyorgyi Kereke’s new Paper Keyboard app that takes advantage of the iPhone’s front facing camera to map and detect where your fingers are at and type out the appropriate letters/numbers/characters accordingly.
All it takes is for the user to print out a specially designed keyboard on a regular sheet of paper, and place the iPhone at the correct spot as indicated on the paper, fire up the app, and you’re good to go! Now we haven’t tried it out for ourselves yet so we can’t attest to its accuracy or speed, but given that the app is free for download via the iTunes App Store, and we assume that you can access a printer without too much trouble, it won’t cost you anything (maybe printing fees) to take it for a spin. Pretty cool, huh?
Paper Keyboard Lets You Print A Working Keyboard With A Piece Of Paper original content from Ubergizmo.
Back in 2012, Activision released an application for its Call of Duty: Elite service that allowed Call of Duty players around the world keep track of their custom classes, challenges as well as view recent matches among other things. Today, a new Call of Duty application is being released that’s simply called the Call of Duty app.
Call Of Duty Companion App Released For iOS, Android, Windows original content from Ubergizmo.
Being able to bank from your smartphone is one of those activities that we’re sure many of you who lived in the time prior to smartphones, or cellphones for that matter, truly appreciate. These days, you can transfer money to different accounts, deposit checks and pay credit card bills all from your phone without having to go to a bank center or send off a check in an envelope. One downside is that in order to be secure with private banking information, bank applications require an online banking password which needs to be typed on your smartphone. Capital One is announcing a new feature of its mobile banking application that makes it easier to log into your account. (more…)
Capital One Uses Swipe Passwords To Make Mobile Banking A Snap original content from Ubergizmo.