Editor’s Letter: More than a point release

In each issue of Distro, editor-in-chief Tim Stevens publishes a wrap-up of the week in news.

DNP Editor's Letter More than a point release

This week is Microsoft’s time to shine. Its Build conference, typically held later in the year, kicked off on Wednesday and along with it came a lot more about Windows 8.1 — which we thought we already knew plenty about, honestly. But there was more to learn, including a new milestone for the Windows Store: 100,000 apps. Well, almost 100,000 apps. Steve Ballmer said the store was “approaching” that number and has racked up “hundreds of millions” of downloads. A bit of a far cry from Apple’s 50 billion, but hey, it’s early days yet.

More interesting to me is the inclusion of native 3D-printing support in Windows 8.1. Good ‘ol 2D printers were certainly common before the traditional driver came into standard practice, but that market didn’t really take off until they effectively became plug and play. One could say it’s perhaps a bit early for that kind of native support to be needed in Windows for a 3D printer, but better too soon than too late.

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Leap Motion starts expanded beta, opens dev portal to the public, shows off Airspace app store (hands-on)

Leap Motion starts expanded beta, opens dev portal to the public, shows off Airspace app store handson

Slowly but surely Leap Motion is making its way toward a commercial release. Today, the company has announced it’s moving into the next phase of beta testing and that it will be opening up its developer portal to the public later in the week. While this still won’t get folks a Leap device any faster, it will let them dig into Leap’s tools and code base in preparation for when they finally get one. The move marks a shift from the company’s previous SDK-focused beta to a consumer-focused one that’ll serve to refine the UX in Windows and OSX. Within each operating system, there will be two levels of Leap control: basic, which essentially allows you to use Leap in place of a touchscreen, and advanced to allow for more 3D controls enabled by Leap’s ability to detect the pitch and yaw of hands in space.

CEO Michael Buckwald gave us this good news himself, and also gave us a preview of Airspace, Leap’s app store, and a few app demos for good measure. As it turns out, Airspace is a two-pronged affair — Airspace Store is showcase for all software utilizing the Leap API and Airspace Home is a launcher that keeps all the Leap apps that you own in one convenient place. There will be 50 apps in Airspace at the start of the beta, with offerings from pro tools and utility apps to casual games, and we got to see a few examples.

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Apple publicly charts iOS fragmentation to prove it barely exists

Apple publicly charts iOS fragmentation to prove it barely exists

Apple surely loves its third-party app developers, but it doesn’t love them equally. The company reserves special affection for those who optimize their apps for the latest version of iOS and its integrated services (Passbook, Game Center, Maps etc.), and we guess that’s why the official iOS Dev Center has published the chart above. Based on two weeks’ worth of recent data, it shows that 93 percent of iOS users who visited the App Store were on iOS 6, while just one in a hundred were on something lower than iOS 5, implying that fragmentation isn’t something for devs to fret over. Of course, as Appleinsider points out, Cupertino may have had other reasons for choosing this specific style of presentation, since it begs to be compared against Android’s fortnightly pie chart (shown below).

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Via: Appleinsider

Source: iOS Dev Center

XCOM: Enemy Unknown invades iOS devices on June 20th

The world is under attack once more, and it’s up to your squad of elite, turn-based soldiers to keep humanity safe. We’ve just gotten word that XCOM: Enemy Unknown is headed to a wide variety of iOS devices come this Thursday, June 20th. Everything from the iPad 2 to the fifth-gen iPod touch is getting a taste of Firaxis’ XCOM effort — should users choose to fork over the $19.99 asking price, that is.

Aside from multiplayer (which is coming via free update post-launch), the iOS version is just about the same as its console and PC counterpart — you build up resources and strike back against the alien menace threatening to tear apart Earth, with the occasional break to torturously study the enemy via “dissection.” Whether the enemy is still alive at that point, well, that’s a question for your science team. For a full list of supported iOS devices, head below the break. As for Android and Windows Phone 8 support? “We’ve only announced plans for iOS devices at this time,” was all a 2K Games rep would tell us. Not exactly a hard no, but not a confirmation either.

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Apple adds automatic updates, location-based recommendations to iOS 7 App Store

Apple adds automatic updates, other new features to iOS 7 App Store

Apple’s delivered a whole bunch of new features for iOS 7, and the App Store is one of the beneficiaries. For instance, users will now be able to take advantage of automatic app updates, a feature that’s been on our wish list for quite some time; additionally, Eddie Cue showed off a few new location-based options that give you recommendations for certain apps solely based on either your current whereabouts or local events that you’re attending (say, a ballgame or concert). Last but not least, Apple has also thrown in a Kids category that is sortable by age. Solid enhancements overall, though we’re still personally holding out hope for a transition away from the card-based search.

Follow all of our WWDC 2013 coverage at our event hub.

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Google Play app downloads to surpass iOS by October

While Apple recently boasted surpassing 50 billion app downloads, the Google Play store isn’t that far behind it seems, and at the rate that Google Play downloads are at, it’s said that Android app downloads will overtake iOS app downloads this year, possibly as soon as October, according to a report.

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The Telegraph says that Google Play is currently seeing over 500 million more app downloads per month than the iTunes App Store, which means that total app downloads for Android could surpass iOS by October if the numbers continue at that rate, but it seems no matter when exactly the overtake will happen, 2013 will most likely be the year that Android apps surpass iOS apps.

Of course, this could have something to do with the larger number of Android devices that have been activated. Android is now at 900 million total devices that have been activated, while iOS is at 600 million. Even with a lower apps-per-device figure, Android still has the steam to overtake iOS app downloads at some point this year.

Based on recent numbers of both the iTunes App Store and Google Play store, Android is approximately two billion app downloads behind iTunes at 48 billion total app downloads since the Google Play store’s conception. It’s said that around two billion iOS apps are downloaded every months, while Android gets 2.5 billion app downloads per month.

Asymco analyst Horace Dediu says that “the total downloads/install base are currently 83 apps per iOS device sold and 53 apps per Android device activation,” meaning that “the sheer weight of Android units will generate more downloads, but on a per-device basis, the iOS devices do seem to consume more apps, and the gap is not narrowing.”

SOURCE: The Telegraph


Google Play app downloads to surpass iOS by October is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Watch ABC app with live TV streaming comes to Kindle Fire, but not Google Play

Watch ABC app with live TV streaming comes to Kindle Fire, skips Google Play

ABC dipped its toe into live network TV streaming with the Watch ABC app on the web and iOS earlier this month, and now it’s followed up with a version for Amazon’s Kindle Fire and Kindle Fire HD tablets. Unfortunately, despite the Amazon Appstore listing it’s still not in Google Play so other Android devices can’t get easy access yet. At launch the press release mentioned Samsung Galaxy hardware will also be supported this summer, but there’s no word beyond that.

Of course, the same location restrictions still apply no matter what platform, with Watch ABC currently available in NYC and Philadelphia only. Through the end of June anyone in those areas can tune into the live streams, however after that it will require authentication with a participating cable or satellite company. Viewing areas will also start to include into other markets throughout the summer and fall based on ABC’s agreements with its affiliates. The Watch strategy has worked well so far for Disney’s cable networks (ABC Family is up next), whether its push to bring live network TV to the internet is spurred by Aereo or Nielsen’s new ratings, we hope more can watch it soon.

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Source: Amazon

Apple marks 50 billion downloads from the App Store

Apple marks 50 billion downloads from the App Store

You think 50 billion is a big number? It’s certainly a bit bigger than some other numbers that spring to mind, such as 48 billion, and that in itself gives Apple something to celebrate. As is customary with these App Store milestones, whichever lucky jackanape triggered their download at just the right millisecond will receive a gift — a $10,000 iTunes voucher, no less — while 50 runners-up will get $500-worth of credit each.

But none of that is the really big, big news. What matters here is the rate of growth, which seems to have accelerated during the course of this year. It took 14 weeks for the App Store to get from 40 billion to 45 billion downloads between January and April, but less than 4 weeks to get from 45 to 50 billion. Now, we’re totally dependent on Apple’s internal stock-takers, not to mention an erratic ticker (“for illustrative purposes only”), but if those numbers are even remotely accurate then they represent something of a popularity surge.

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Source: Apple

Amazon Appstore launches in China, continues its world tour

Amazon Appstore launches in China, continues its world tour

Amazon let its world domination plans be known last month when it asked developers to start submitting apps to line its virtual displays in more countries. While China was notably absent from immediate expansion plans, Amazon launched its Appstore there during the weekend, opening the doors to one of the biggest mobile device markets. As Reuters notes, the Google Play store is available in China, but only serves up free material, whereas Amazon’s Appstore has a selection of both free and paid software available for users. While the company launched its e-book store and e-reader apps in China last December, devices are still waiting for their ticket over. Now, with the release of the Appstore, we suspect it’s only a matter of time before the Kindle and Fire ranges make fashionably late appearances.

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Via: Reuters

Source: Amazon

Apple educates users on in-app purchases with new user guide

Along with its refresh of the Featured section in the iTunes App Store, Apple has added a section dedicated to educating people about in-app purchases and what they are exactly. This was most likely added to address the recent fiascos with users accidentally purchasing in-app content on their iOS device.

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The user guide, called “Learn more about in-app purchases,” explains what in-app purchases are exactly, and how they work. Plus, it teaches users how to prevent their kids from gaining access to in-app purchases where they might spend a crazy amount of money on virtual goods otherwise.

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While kids obviously don’t really know what in-app purchases are, a surprising number of parents are also ignorant on the subject, especially new owners of an iOS device. Of course, that’s not necessarily the parents’ fault, since Apple or other developers have never really explained what in-app purchases are in detail.

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However, Apple’s new user guide aims to clear up any confusion on the subject, and it even teaches parents on how to add parental controls to various apps, including the ability to restrict kids from downloading additional content without the parents’ permission. We’re not sure how much of an effect this will have in the future, but at least the Cupertino-based company is doing their due diligence.


Apple educates users on in-app purchases with new user guide is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.