Gravity is a pen and pad that allows to sketch in 3D space using augmented reality. The cool patent-pending system hardware and software system has gone through several working prototypes and now they are looking to start manufacturing. Check out the video—it’s pretty cool.
It’s hard to say, looking twenty to thirty years into the future, just how different the digital landscape will look. Semantic
Technology, Augmented Reality, Virtual Reality and Web 3.0 are presently only toddling along in their infant stage. What they will look like in the next few decades is only
guesswork on our part.
Wearable technology is a burgeoning fiscal force in South Korea and the Korean government is pushing for K-Glass innovations. What is K-Glass? What advantages to Google Glass does it offer to lovers of wearable technology in general and head mounted displays specifically? Read on for some interesting answers.
Microsoft Paid Up To $150M To Buy Wearable Computing IP From The Osterhout Design Group
Posted in: Today's ChiliEarlier this week, Facebook announced that it had acquired Oculus VR for $2 billion, and it turns out that this isn’t the only recent piece of M&A in the category of head-mounted wearable computing. Microsoft, we have discovered, has paid up to $150 million to buy IP assets related to augmented reality, head-borne computers, and related items from the Osterhout Design Group, a low-profile… Read More
Facebook’s unprecedented recent $19 billion acquisition of WhatsApp helped bolster the social networks’ stock price 158% over the past year. In my recent blog post, "WhatsApp With Facebook’s Stock?…"
FB moved from $25 in February, 2013 to $70 one year later on February
26, 2014. However in acquiring the virtual reality software startup Oculus Rift
this week for $2 billion, not all analysts agree that the stock market is pleased with. . .
If 13th Lab has its way, you could soon be playing first-person games using your surroundings as a battlefield. Or a space station, a temple and anything else you can imagine. The computer vision company is working on Rescape, an FPS platform for mobile devices that can scan and digitize your environment, turning it into a video game map.
13th Lab uses a robotics technique called Simultaneous Localization and Mapping (SLAM). With the help of cameras and sensors, SLAM allows a device to make a map of its environment and place itself – i.e. know its location – within the map that it just made. The end result is shown in the image above. If you look closely you can see that the iPhone is showing a virtual equivalent of the player’s environment – everything from the structures, objects and even other players. 13th Lab calls this mix of augmented and virtual reality Reality Gaming.
As of now, a Rescape package includes a 180º fisheye lens and an adjustable gun controller with a trigger and a d-pad. To drive costs down and make it easier for app developers to port their FPS games, Rescape will make use of your mobile device to map and digitize your environment, as well as track your position.
The Rescape software development kit (SDK) handles the mapping feature, as well as the ability to digitally paint over a map and turn it into your battle ground of choice. I don’t know if the SDK will be simple enough for normal folks to understand and use though. As I mentioned, mobile game developers can port existing FPS games into the Rescape platform, but that’s not as fun as turning your house or university into a game map.
Pledge at least $39 (USD) on Kickstarter to get the Rescape controller and Office Defender, the game shown in the video. Pledge at least $129 and you get the controller, the game and the Rescape SDK. When it launches Rescape will only support the iPhone 5, 5C and 5S, with “experimental support” for the iPhone 4S. 13th Lab promises that it will provide support for Android devices within a few months after the launch.
[via InStash]
Layar has launched its own Glassware app for Google Glass, bringing augmented reality-style Interactive Print advertisements and location-based points-of-interest to the wearable. The app uses Glass’ camera and a new … Continue reading
GDC isn’t just about gaming: virtual reality has dominated the show, and wearables startup Meta has brought along its latest Meta Pro prototype for its first proper public outing. Promising … Continue reading
The pinnacle achievement in active eyewear was once simply making a pair of sunglasses that were light and wouldn’t shatter into your eyeballs. While that’s still important, technology has obviously progressed. So what is the future, exactly? Heads-up displays? Augmented reality? Cybernetic retinal implants?