Pioneer’s Cyber Navi units crowdsource traffic photos, watch for crosswalks (video)

Pioneer Cyber Navi GPS crowdsources traffic photos, looks out for crosswalks

Pioneer’s nicer Cyber Navi GPS units already revolve heavily around cameras that dish out augmented reality. That clearly wasn’t enough for the company, though, as its new tilt-screen AVIC-VH0009 and fixed-screen AVIC-ZH0009 models wring even more value out of that front sensor. Their new Smart Loop feature automatically snaps photos at traffic hotspots that it shares with fellow drivers, giving them a crowdsourced glimpse of any trouble that lies ahead. Other upgrades don’t depend quite so much on collective wisdom, however. The AR Scouter Mode is now smart enough to spot upcoming crosswalks, and the voice search lets drivers freely speak keywords rather than follow a strict syntax. Pioneer isn’t divulging pricing ahead of the Cyber Navis’ June release, but their Japan-focused location services hint that we won’t see either navigator reach the US anytime soon. We can at least live vicariously through the (very detailed) video after the break.

Filed under: ,

Comments

Via: PCWorld

Source: Pioneer

Fujitsu touch interface detects fingers on real objects, adds digital details to print

Fujitsu touch interface can detect fingers on real objects

Bringing touch interfaces to real-world objects often involves putting hardware either inside the item or in front of it, neither of which is especially natural. Fujitsu has developed a control system that could eliminate those obstructions and bring digital interaction to many surfaces, even to old-fashioned paper. Its multi-camera approach can distinguish between objects on a table and the exact positions of a user’s fingers, right down to fingertip outlines; it’s accurate enough to scan text from a book as you drag your finger along the page. The system really comes alive, however, when its projector is involved. Besides providing visual feedback, the image overlay allows for both control of purely digital objects and interfaces tailored to real-world items. The company imagines brochures or maps that pop up extra details, among numerous other examples. While we wonder how long the technology will remain useful when there’s an ongoing push to go paperless, Fujitsu sees enough practicality that it’s anticipating a product in its fiscal 2014. That doesn’t leave long until we can get a very literal hands-on.

Filed under: ,

Comments

Via: The Verge

Source: Fujitsu

Valve’s ‘Sea of Cubes,’ and the challenges of working with augmented reality

Valve's 'Sea of Cubes,' and the challenges of working with augmented reality

Valve Software’s experiments with virtual reality, most recently exposed as a “VR Mode” of its popular free-to-play shooter Team Fortress 2, are actually just an offshoot of the company’s longer-term goal: augmented reality. The dozens of AR markers plastered to the three walls of Valve programmer Joe Ludwig’s shared office are testament to that (seen above). “We’re mostly looking at a software level. We’ve talked to a bunch of different display vendors on the augmented reality side, and none of them are quite ready to go yet,” Ludwig says when we prod him for more on Valve’s AR efforts. One thing’s for sure: we didn’t spot any Google Glasses on-site, nor products from other companies producing wearable computers, not to mention in-house glasses.

“We’ve done some gameplay prototypes,” he says. “We’ve done some test pattern type stuff. But that’s basically it. There’s an application that we call ‘Sea of Cubes’ that fills the room you’re in with cubes just to basically test a bunch of different tracking methods and displays.” Thus far, though, Valve isn’t much deeper than that. A variety of different cameras mounted on tripods can be seen throughout Ludwig’s office. A $30,000 3D camera, which looks an awful lot like a giant Microsoft Kinect, sits in one corner. Ludwig tells us it can pinpoint specific objects with incredible accuracy, though he wouldn’t share much more. It’s not clear what all of this means for Valve’s AR work, but it’s clearly still a work-in-progress. Indeed, when the company first started talking wearable computing, Valve’s Michael Abrash called it “more research than development.” So, what fruit has come of that research since last April?

Filed under: , , , , ,

Comments

Kinect Fusion-powered concept demos AR brain models for neurosurgeons (video)

Kinect Fusion-powered concept demos AR brain models for neurosurgeons (video)

Microsoft has talked up its Kinect Fusion tool since 2011, but it took some time at TechFest this week to show off how the software could be useful in operating rooms. For those who need a refresher, Redmond’s solution can create 3D models of whatever an attached Kinect sensor lays eyes on, but in this instance it was leveraged to create an augmented reality experience. Using an off-the-shelf Kinect camera duct-taped to a tablet, Microsoft researchers layered a model of a brain onto a mannequin’s head, making its would-be mind viewable on the slate from different angles. Ballmer and Co. reckon that neurosurgeons could use the technique to visualize what’s in a patient’s noggin and plan how they’ll guide their scalpel. Word that Fusion would come to the Kinect for Windows SDK first surfaced last year, but Microsoft now says it’ll hit the dev kit’s next release, which should arrive shortly. Head past the break to catch a video of the medical concept app in action.

Filed under: , , ,

Comments

Source: IEEE Spectrum

Strut app tasks you with exploring the planet, ranks your worldliness

DNP  Strut app for iOS tracks and rewards your travels

Google’s Ingress can turn your walk to work into a virtual battlefield, but not every augmented reality fan wants to spend that stroll reinforcing portals. The Strut app from Thickpolicy, which launched on iOS today, offers a different spin on GPS-based gamification. Users unlock achievements (“tiles”) for logging their travels (both around the neighborhood and around the globe), and covered ground is displayed on a personalized world map. The goal, mind you, is to “uncover the map of the earth” by unlocking every tile, but there are also leaderboards — on the city, state, country and world level, no less — and medals for collecting a certain number of tiles (à la Foursquare badges). Social media tie-ins include the ability to share maps via Facebook, Instagram and Twitter. Strut is a free download in the App Store (there’s no Android version, at least for now) — hit up the source link to check it out.

Filed under: ,

Comments

Source: Strut (iTunes)

Canon MREAL Mixed Reality headset hitting US March 1st for $125,000

Canon Mixed Reality AR headset rebranded 'MREAL' for US market

This isn’t the first we’ve heard of Canon’s Mixed Reality system — not by a long shot. The company’s trotted its augmented reality headset out a few times before. The camera maker did, however, take the opportunity to shed some light on its US plans for the head-mounted display yesterday at an event held in Manhattan’s Classic Car Club. Surrounded by the classy convertibles, the company also unveiled the more streamlined (and vaguely Cypress Hill-esque) MREAL name. As before, the headset is decidedly industry-facing, targeting product prototypers with an augmented reality system that lets designers interact with computer-generated versions of their creations before actually willing them into existence.

The MREAL System for Mixed Reality (that’s the full name — or, if you want to drill down even further: the headset is the HM-A1 and the software platform is MP-100) generates video of one’s surroundings using a pair of cameras positioned in front of the wearer’s eyes, which is combined with computer-generated graphics. The result is displayed on a pair of small monitors “to create high-impact, three-dimensional images.” Amongst the potential target audiences for the product are automotive designers, manufacturers, university researchers and museum exhibit curators. Canon’s also planning to open up its SDK to developers, so applications will likely only increase.

As per Canon’s press release, the MREAL system is set for a March 1st release, priced on a sliding scale, depending on which configuration you opt into — though the company tossed out the steep $125,000 price point, along with $25,000 in annual maintenance. The aforementioned press release can be found after the break — or better yet, have a look at our hands-on with the device right now.

Filed under: , ,

Comments

Google’s next task for Glass? Making it look like something you want to wear

Google's next task for Glass Making it look like something you want to wear

Google’s Glass augmented reality project opened itself to a few thousand more potential wearers with the #ifihadglass promotion, but according to the New York Times it’s already addressing the question of if people want Glass. One major obstacle to introducing such a new type of product is making it look good, and the paper reports Google is negotiating with online glasses seller Warby Parker to help design better looking frames, citing unnamed sources. Of course, we ran to the counter, $1,500 in hand to get a taste of the future of wearable computing — and take first person pics of that group skydiving we’re always doing — but we can imagine any efforts to take Glass mass market will need some refashioning first.

Filed under:

Comments

Source: New York Times

Vuzix’s Wrap 1200AR glasses do 3D augmented reality for $1,499

Vuzix Wrap 1200AR glasses

We saw Vuzix shift to a more Google Glass-esque set of smart glasses at CES in January, but it looks like it’s not about to abandon the more traditional wrap-around headsets it’s been churning out year after year. The company’s latest is the Wrap 1200AR, which is a lot like its Wrap 1200VR headset, but with a focus on augmented reality instead of virtual reality. That means you’ll get two (VGA) cameras mounted on the front to capture stereoscopic video of your surroundings, along with a pair of displays (852 x 480 each) to view that video — augmented or otherwise — in 3D. As with the Wrap 1200VR, the glasses also come equipped with head-tracking technology, but they don’t come cheap. These will set you back a hefty $1,499, and are available to order now.

Filed under: ,

Comments

Via: Electronista

Source: Vuzix

Mattel goes all in on AR for 2013

Mattel goes all in on AR for 2013

At last year’s Toy Fair, Mattel was all about Apptivity. The line of figures that interact with an iPad didn’t exactly revolutionize the industry. But, the company isn’t giving up on the concept. In 2013 it’s evolving and moving from action figures that you drag across a screen, to much more interactive augmented reality concepts. Rather than simply slapping a capacitive pad on the bottom of a toy, this next-gen version focuses first on delivering a solid analog experience, then enhances it by actually using the considerable computing power made available by the iPad. To give the new series the best chance possible at succeeding, three of the biggest brands in the Mattel stable will be first to make the jump: Barbie, Disney and Hot Wheels. So what does 2013 hold for the venerable toy maker? Head on after the break to find out.

Filed under:

Comments

Google invites Glass pre-order holders to hackathons in New York, San Francisco

Google invites Glass pre-order holders to hackathons in New York, San Francisco

Google just hit our inbox with an email inviting folks who pre-ordered the Explorer Edition of Project Glass to two-day hackathons in San Francisco and New York, where they’ll be the first group of developers — not being paid by Page and Co. — to collectively develop for Glass. Dubbed Glass Foundry, the events will introduce developers to Glass, set them up with access to the hardware and familiarize them with the API, called Mirror. Throughout the powwow, Google engineers will be on-hand to help out with development, and the second day will feature demos and “special guest judges.” Hackers in San Francisco can look forward to the event on January 28th and 29th, while those in New York City can snag time with the device on February 1st and 2nd. Hit the jump for the full text of Mountain View’s email.

Continue reading Google invites Glass pre-order holders to hackathons in New York, San Francisco

Filed under:

Comments