Listen To A Blissed-Out Track Based On A Musician's Beating Heart

Listen To A Blissed-Out Track Based On A Musician's Beating Heart

Heartbeats are like our own nifty personal metronomes, but composer Greg Fox turned his internal rhythms into blissed-out sounds we all can enjoy. Using custom software and a computer hookup, he recorded his chest pumping and turned it into the basis of four new tracks—and they’re beautiful.

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Neurocam Automatically Records Only What You’re Interested in

The Neurocam is the latest invention from Neurowear – the minds behind the Necomimi cat ears and that tail that wags tail that wags based on your thoughts. Though this one seems like a slightly more useful, if not still strange device.

neurocam 620x343magnify

The Neurocam monitors brainwave activity to monitor your interest level in things you’re observing. When it senses that your interest threshold has been hit, it automatically captures images or video. In its current state, the system automatically creates 5-second GIFs of interesting subjects. Here’s a brief video demo of the Neurocam in action:

The device is a headband that holds the users smartphone in a bracket, and it appears that it also has some sort of 90-degree lens adapter for the smartphone so it captures images of whatever you’re looking at.

It’s definitely a novel idea, but all I can imagine is that for most guys, the Neurocam is only going to capture images of cleavage and butts.

You Must Pay Attention to the Road in Order to Drive this Car

So many people end up in car accidents every year. One of the common reasons was because the driver wasn’t paying enough attention. Some apparently can’t let go of their smartphones when they’re on the road, while others are too busy tinkering with their radios, or putting on makeup.

Attention Powered Carmagnify

What drivers have to realize is that they have the obligation to be responsible on the road, because it’s not only their lives that they’re putting in harm’s way. Pedestrians, cyclists, other drivers and passengers of other cars are all put in danger because of one reckless driver’s actions.

With this in mind, Emotiv and the Royal Automobile Club of Western Australia came up with what’s probably the world’s first “concentration-dependent” car. It comes with an EPOC neuroheadset developed by Emotiv that connects with custom software that’s installed on the car.

The headset measures the electrical activity in the driver’s brain to gauge their level of concentration. When the driver is distracted, the car automatically slows down to about 9mph to remind the driver to focus on the road. Aside from that, the car will only run at its full capacity when the system determines that the driver is truly concentrating on driving.

Pat Walker, who is RAC’s executive general manager, says: “The impact of inattention is now comparable to the number of deaths and serious injuries caused by speed and drink driving, which are all contributors to Western Australia consistently having the worst fatality rate of any Australian state. Nationally, it is estimated inattention was a factor in 46 percent of fatal crashes.”

I think this is a great idea and has the potential to change how people drive. What do you think?

[via C|NET]

Use Your Brain to Set Fire to This Brain

This 15 foot-tall steel brain sculpture can be controlled by your brain waves. It is called Mens Amplio (that means “mind expanding” in Latin). The interactive brain and head has been embedded with LEDs in the branching structures that represent neurons. Those are made from clear light-diffusing acrylic. The built-in LEDs show a sequence of light displays, which are controlled by an EEG reader placed on your head.

amplio
Raspberry Pi and Arduino processors are used to translate your brain waves into light patterns in real time. The huge brain also has flames on the outside, triggered only when the participant can successfully meditate.

It will show up at Burning Man this year, and then they want to take the giant head to schools in California to demonstrate it to kids and get them excited about science. technology and fabrication. The video below shows a 3D rendering of what you the finished sculpture will look like (without the flames.)

The Mens Amplio project is seeking additional funds on Indiegogo, if you want to take part.

[via Boing Boing via Damn Geeky]

Biofeedback Posture Trainer

Having a good posture (regardless of whether you are a guy or a gal) is always a plus point, especially when you are “on the market” so to speak and are looking for a life partner. After all, there is always that air of authority that one emanates whenever you sit up or stand with the proper posture for sure. For those of us who due to a lack of self discipline and “could not be bothered” attitude, perhaps a gizmo like the $89.95 Biofeedback Posture Trainer might come in handy in the long run.

The Biofeedback Posture Trainer is a biofeedback device whose sole intention is to train users to develop good posture as it will beep or vibrate whenever it detects anyone slouching. Specially designed by an occupational therapist, this is a lightweight trainer that can be worn like a backpack over clothing, where it will teach the right spinal alignment which would then help prevent back pain and promote good breathing and joint health. Sporting soft, adjustable shoulder straps and a belt that are connected to a central strap which holds the biofeedback monitor over the spine, each time you slouch, the straps will tug on the monitor, triggering a buzzer or vibration. As to whether you prefer to be alerted by a buzzer or a vibration, that really boils down to the settings of your choice. Silencing the alarm is a snap – all you need to do is straighten that back up, and you’re good to go. It is said that wearing the Biofeedback Posture Trainer for three weeks for two 20-minute sessions a day would help you develop the kind of muscle memory required so that you employ good posture all the time.

[ Biofeedback Posture Trainer copyright by Coolest Gadgets ]

Valve experiments with players’ sweat response, eye-tracking controls for future game design

Valve experimenting with players' sweat response, eyetracking controls for future game design

Valve has a surprisingly varied staff roster. Mike Ambinder is the company’s very own experimental psychologist and he’s been outlining some of Valve’s work with biofeedback technology, including eye-motion controls for Portal 2 and perspiration-based gaming adjustments on Left 4 Dead. Mentioning these developments at the NeuroGaming Conference last week, Ambinder notes that both are still at an experimental stage, but that “there is potential on both sides of the equation, both for using physiological signals to quantify an emotion [and] what you can do when you incorporate physiological signals into the gameplay itself.”

In Left 4 Dead, test subjects had their sweat monitored, with values assigned to how much they were responding to the action. This data was fed back into the game, where designers attempted to modify (and improve) the experience. In a test where players had four minutes to shoot 100 enemies, calmer participants would progress normally, but if they got nervous, the game would speed up and they would have less time to shoot. When it came to the eye-tracking iteration of Portal 2, the new controls apparently worked well, but also necessitated separating aiming and viewpoint to ensure it worked. With Valve already involving itself in wearable computing, it should make both notions easier to accomplish if it decides to bring either experiment to fans. Venture Beat managed to record Ambinder’s opening address at the conference — we’ve added it after the break.

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Source: Venture Beat

Everyone’s a Sleeping Beauty: Sleep Art App Uses Sleeping Patterns to Create Works of Art

You know that expression that people say when they’re really good at something? The one that goes, “Oh, I can do [insert action here] in my sleep.”

Most people who make that claim obviously can’t back it up. But there’s an app called Sleep Art that will help you create works of art while you’re asleep – and you don’t have to be a really good artist to begin with. Heck, you don’t even have to know how to draw!

Sleep Art

The Sleep Art app uses your iPhone’s gyroscope to monitor your movements and the microphone to listen to your breathing in order to create unique and personalized pieces of art – all while you’re sound asleep.

It was developed by Europe’s Ibis hotel chain, which held a contest where winners slept on a sensor-equipped bed and had a robot artist create special paintings of their sleeping patterns.

You can download the Sleep Art app from the iTunes App Store for free.

[via Dvice]

Mico Headphones Picks Your Brain and Plays Music Based on Your Mood

Sometimes, songs can speak to you in ways that no mere words ever could. Whether you’re happy, sad, melancholic, in love, or broken-hearted, chances are you’ll find a someone who’s already singing a song about it.

Of course, you’d have to create different playlists and fill them with songs that will satisfy each of your moods. Or you can just put the Mico headphones over your head and let it do your work for you.

mico brainwave headphones

Mico is a pair of “mind-reading” (aka biofeedback) headphones that is controlled by your brain waves. It was shown off at South By Southwest, where people got a chance to put it over their heads and have it play songs based on their mood – without them having to choose the song themselves. The headphones work with a custom music app that searches through its library of 100 tracks to play a song that’ll match your current state of mind.

According to its creator, Neurowear:

Mico frees the user from having to select songs and artists and allows users to encounter new music just by wearing the device. The device detects brainwaves through the sensor on your forehead. Our app then automatically plays music that fits your mood.

No release dates have been specified yet, although Neurowear says that Mico is coming “in the neat future.”

[via Dvice]

Researchers create video game that monitors heart rate to keep children’s anger in check

Researchers create video game that monitors heart rate to keep children's anger in check

Nintendo may have left its Vitality Sensor by the wayside, but researchers at Boston Children’s Hospital are using heart rate monitoring in a video game to teach children with anger issues how to temper their emotions. Dubbed RAGE (Regulate and Gain Emotional) Control, the game tasks players with blasting hostile spaceships while keeping their heart rate from exceeding a predefined limit. If a gamer’s pulse rises above the ceiling, they’ll lose the ability to shoot until they can ease their pulse back down. A group of 18 kids who received standard treatments and played the game for five, 15-minute-long sessions had better control of their heart rate and lower anger levels than a group that only used traditional treatments. Currently, a controlled clinical trial of RAGE Control is underway and there are plans to take the concept a step further with toys and games suited for younger children. Look out below for the full press release or tap the second source link for the team’s paper in the Journal of Adolescent Psychiatry.

[Image credit: Thirteen of Clubs, Flickr]

Continue reading Researchers create video game that monitors heart rate to keep children’s anger in check

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